So the visiting artist really liked the project, I apparently have the same process and interests as he does so that was fun. Most of his critique was on value structure and to try and lighten up on the Banner Saga similarities
So here's where it's at for the moment:
They're pretty close to final stages now so I'll probably spend the rest of the remaining time working on exploratory sketch stuff for low-poly characters and environmental props and what-have-you
Also since it's spring break I doodled up some limited palette characters from my first Zelda game, Link's Awakening so here we go:
Link's Awakening was my first Zelda game and Crazy Tracy was my favorite, but in retrospect you probably shouldn't buy potions from people that keep rats in the same place they make medicine and/or refer to themselves as 'crazy'
In spite of a million references to mermaids everywhere in the games, Martha is the only one that you ever actually meet, at the end of the longest trade chain in Zelda history. (This trade chain coincidentally is also the only one that's mandatory to complete the game)
Richard is actually a prince with his own castle and servants but prefers to live in a shack full of frogs even after you've cleared the castle.
He also gets mad if you try to bring a dog into his shack, like bro now is not the time to start getting concerned about animals in your home
Papahl is probably the only person I've ever seen legitimately schedule their own rescue in advance and not be part of some kind of elaborate insurance scam.
King Moblin, kidnapper of """"dogs"""" and one of the great masters of the time-honored Hylian martial art technique, "just bum rush the other bastard full force"
Tarin and Papahl are close competitors for the prestigious tile of "just the worst dad", but Tarin is more ambitious about it since basically every single time you interact with him he's aggressively tempting fate.
Anyway, that's what I've got for now, I'll probably be back with more Grail stuff later once we finish this second round