I think they may have played Destiny when looking for inspiration. Not sure tho.
Anthem is clearly an example of outside-in design approach. Rather than coming up with a good idea, it seems they've developed a """""unique""""" backstory and lore around their Destiny Clone. This game will flop. In someone else's hands that premise could be interesting. Not in the NuBioware era though. It's a cash grab just like all these new battle royale games. These things are being designed to make money, not be good. I don't support corporate focus groups and board room art with my money, sorry not sorry Anthem.