OK, to start with, in the kind of news we don't often hear any more, Doom Eternal is getting a massive delay into March 2020. I feel like we went through a loooong period a few years ago where every big game was getting delayed (the Wii U and Soony Delaystation era), but I feel like devs and publishers probably learnt not to announce release dates until they were absolutely sure they could hit them. The last major game delay I can remember was... what, Final Fantasy XV?
To make sure we’re delivering the best experience—for DOOM Eternal to live up to our standards of speed and polish—we’ve made the decision to extend our launch date by a few months to March 20, 2020. We know many fans will be disappointed by this delay, but we are confident that DOOM Eternal will deliver a gaming experience that is well worth the wait.
They also talk about how the Switch version is going to come even later, and their Invasion multiplayer mode (where you could take the role of a demon and invade another player's game to try and kill them) isn't going to be there at launch. Oh well, that's a shame, but there are plenty of other games coming out between now and then to keep us happy. I mean, Doom Eternal was originally coming out the same day as Jedi Fallen Order and Pokemon Sword/Shield.
And in other news, Sony has dropped a new chunk of information about what is now officially called the Playstation 5:
- Hardware ray-tracing
- 100GB discs and a 4K Blu Ray drive. They also talk about more granular options for installing games, so you'll be able to install only the singleplayer campaign and save some space by ignoring the multiplayer, for example, or vice versa.
- You'll be able to 'see what's up' in games without actually having to boot the app. So if you just want to get into a Call of Duty match, for example, you can load straight into one from the console's dashboard, rather than having to boot the game, go into multiplayer and find one.
- The new controller looks much like the Dual Shock 4, but with 'adaptive triggers', meaning the controller can change the resistance of the triggers on the fly. Pulling back a bow string will feel like it has different tension compared to firing a shotgun, for example. They also mention what sounds much like the Switch's HD rumble or the Xbox One's rumble triggers.
Anyway, it sounds pretty neato, and there's more in the article. As always, though, take these pre-launch console promises with a grain of salt. Think about how much Nintendo hyped up HD Rumble, only to deliver what is basically a tinny cellphone buzz.