Well now, coming off the heels of E3, as well as the statement from Take-Two saying they are UNDER-monetizing their games in terms of microtransactions, it has come light that Take-Two has forced a Cease and Desist on OpenIV, the primary modding tools for modding the singleplayer of GTA games. Take-Two, in the cease and desist order is basically claiming modding GTA is illegal. OpenIV complied, simply to avoid a long and costly legal battle that would likely to have gone nowhere.
GTA Online's inexplicable success has been pretty awful so far. I'm sure Rockstar would have originally been planning some proper singleplayer expansions for GTA V, along the lines of the DLC GTA IV and RDR got, but once they found that all the money was in selling microtransactions to GTA Online whales that all fell by the wayside. And now Take-Two is out there literally [i]promising[/i to make things even worse in the future.
So, in more disappointing post-E3 news:
- He describes the game’s current status as “day zero of development.”
- "Two weeks ago there were no graphics"
- "Now we can say for sure that we will make this game"
- Ancel says that 2018 is too early to expect the game’s release, though he hopes to have a new version of Beyond Good & Evil 2 ready for E3 next year, which will be “as close as possible to the trailer.”
So, basically, there's no game, just a CG trailer. I feel like there's every chance this game still isn't going to exist. It'll get canceled when Ubisoft gets taken over by Vivendi, or Ancel won't be able to handle making it and Wild at the same time, or any number of other things that happen to video games in development.
And Eurogamer has an interview with Phil Spencer, wherein he casts the following shade at the PS4 Pro for it's fake 4K and checkerboard rendering techniques as compared to the One X's glorious true 4K:
I look at Pro as more of a competitor to S than I do to Xbox One X. This is a true 4K console. If you just look at the specs of what this box is, it's in a different league than any other console that's out there. When I think about techniques to somehow manufacture a 4K screen like what some other consoles try to do, this is different than that.
And here's Digital Foundry's analysis of Assassin's Creed Origins:
But that said, does the game actually deliver on Microsoft's full 4K promise? Is it native? Well, in terms of delivering true 4K pixel counts then, Assassin's Creed falls short. Ubisoft are instead utilizing checkerboard rendering in order to hit that UHD target.
So much for true 4K then. To be honest, I doubt I could even pick the difference between checkerboard 4K and actual 4K at a normal living room couch-to-TV distance. 720p to 1080p is very obvious, and my PC monitor at 1440p was a nice upgrade from 1080p, but spotting the difference between that nifty temporal checkerboard 4K and genuine 4K without getting my face right up to the screen? I don't know if I could do it.
I feel like the difference between the Pro and the 1X versions of games is going to be mostly in the graphical settings each uses. You'll get stuff like better grass density and draw distance, and the 1X might use High texture settings while the Pro uses Medium. Some devs are going to put out great upgraded versions, some devs are barely going to bother, others still will completely screw them up. Business as usual :P