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#485622 ZONE - The Forbidden Halls of Clan Dimmlundar

Posted by Maverick-Werewolf on 18 September 2017 - 07:26 AM

"It was not as much flattery as it was trying to be polite to something that could kill us in seconds if it wished," Huo said, sounding a bit hurt by the demon's words "as for demons, I expected that as soon as we entered this place we would be wading through them, yet you are the only one we have encountered so far."


The demon said nothing to that, though a strange look did briefly cross its face.

"What kind of freedom do you wish for?" the Priest asked, curious to what the creature's reply would be "If you wish to walk this city once more, I must warn you that several of the companions I came here with are quite skilled at killing demons. As for how you could help us, we are searching for a sword called Dainslief; do you know where it might be held?"


"I care not what sort of freedom. Banish me back to the Underworld, if that suits you. Or set me free in this city, and I will grant you a boon of your choosing. But do not leave me in this place.


"As for this Dainsleif," the demon went on, "I have heard of it... It was, in part, why so many demons were drawn to this place. It was forged here, long ago, and enchanted with ancient magicks. It is said that wounds caused by the sword are eternal, even to the mightiest of creatures; and, once drawn, it must slay at least one soul before it can be sheathed once more."


The demon arched a ridged, hairless brow. "It would have never left the side of the king who had it made, King Hreidmar. He dwelt in the great hall in the center of this city. That is all I know."


((This section is continued in the last part of this post, in which more characters join those at the temple.))




Valya tugged on one of the many locked doors, but to no avail. Even her great strength couldn't budge it. Thankfully, nothing happened to retaliate against her efforts.


Korvarl examined another of the locks, looking at it as closely as he could, even in the strange shadow that hung in the air... It was, of course, an ancient Dwarven mechanism, but even he couldn't quite parse just how it worked. Apparently, they didn't make them like they used to. He did deduce one thing, at least: if they wanted to get these doors open, they would need to find the key - or keys.


Malvolio and Allya descended shortly thereafter, the former clutching several papers in hand that he soon showed to Korvarl. The dwarf took them, though he had a touch of trouble reading them in the torchlight.


Still, he found many of no interest - censuses, assorted other public records that told him just how vast and powerful this city had once been, beyond even the current height of the Silvershield clan capital... though one census did mention King Hreidmar's home as being the great clan hall in the very center of the city, but that was hardly surprising.


But he did find something a bit more interesting. He found a page torn from a thick book that had apparently been a record of every treasure kept locked away in the vaults under this district hall - the vaults they were in now. Everything around them were various personal artifacts, here to be kept safe, as well as many historical items that had not yet been sorted, such as for show in a museum. No doubt everything in here was already priceless at the time of its safekeeping - to say nothing of how priceless it has now become.


The keys, however, were marked as resting in the hands of King Hreidmar - who apparently held all keys to every vault in the city, save for some very small personal ones. Rifling through the papers again, he found something else: a record of magical artifacts in the city limits. He did not know the district names of the city, but if he had to guess, the vaults they currently stood in had at least one enchanted artifact of some kind kept in these vaults.


But, most importantly, he found mention of Dainsleif - and the page from the record book clearly stated that this artifact never leaves the quarters, or the side, of King Hreidmar himself.




As the thumping from both doors continued, he looked at Caiden and asked quietly, "What should we do?"


The pixie in disguise shrugged before Caiden could answer, her gaze flickering back to Caid for a moment; he met her gaze, but only briefly. “I don’t think we’re gonna find anything useful in here… and it doesn’t seem like whatever’s trying to escape is gonna for a bit, sooooo… how about we go anywhere else?” She offered, heading for the door.


"Let's try the temple," Caiden suggested. "We need to regroup."


No one outright protested, at this point, so the three of them - plus Maugrimm - gladly left the inn, though the banging noises slowly began to quiet once more, as if sensing they were moving away. They headed toward the temple instead, staying largely quiet, though Caiden remained close by Percula's side for the duration. Agethar noticed Maugrimm throwing a few unusual glances in the other Venator's direction as they walked, his floppy ears twitching occasionally.


And then Percula and Maugrimm both suddenly jumped out of their skins when they heard a ridiculously loud growl that sounded like some demon was ambushing them... until Caiden said, the flatness of his voice hiding his embarrassment, "Sorry. I'm starving."


They made good time to the temple, and upon entering, it didn't take them long to make their way toward the back to join Huo and Garandros - and find the little room with the assorted books, some open on the desk, as well as the demon in the summoning circle, to which Huo spoke. The instant Caiden saw it, he narrowed his eye and tightened his grip on his sword - and protectively inched a little in front of Percula.


Caiden, Percula, Agethar, and Maugrimm walked in just as the demon calmly addressed to Huo again. "May I ask to what purpose mortals such as yourselves would enter a place such as this? You spoke of those with you who fancy themselves demon slayers. I must warn you: if you came to slay demons, you should turn back. It is not myself of which I speak, but a far, far greater power. Unless you are here because of that binding upon your souls...?"



((I just took Agethar, Caiden, and Percula directly to the temple [so you're all there now; feel free to look around and interact with the details described in the last section of this post, including the room with books and the room with the demon and summoning circle], so that they could regroup with the others, assuming they were okay with being done at the inn and not trying any doors. This way the group can get back together faster.))

#485585 Delving Too Deep OOC - Rules, Character List, and Chat

Posted by Maverick-Werewolf on 14 September 2017 - 01:25 PM

A quick guide to how the group is currently split up, so we can all keep up with each other:


District Hall:

  • Korvarl
  • Allya
  • Valya
  • Malvolio
  • Elnira



  • Percula
  • Caiden
  • Agethar (and Maugrimm)



  • Huo
  • Garandros


Working on an update right now.

#485547 Delving Too Deep OOC - Rules, Character List, and Chat

Posted by Maverick-Werewolf on 13 September 2017 - 09:38 AM

Posted. Check out the new zone and have your characters go where they please.

#485544 ZONE - The Forbidden Halls of Clan Dimmlundar

Posted by Maverick-Werewolf on 13 September 2017 - 09:14 AM

After much hardship and on a path fraught with danger, the adventurers finally made their way into the Jagged Edge. They pushed forward, ignoring everything they came across that could have served as any kind of distraction from their goals, and doggedly pursuing the quickest path possible in as much silence as they could manage, as everyone seemed to have something they wanted to keep to themselves.


While a trip through the Edge should have been suicide for anyone, the adventurers were exceptionally lucky in that they managed to avoid too much trouble. The gods clearly smiled upon them... all of them, as the new moon offered a great deal of comfort to those who knew of its terrible power.


Eventually, they reached the door Agni had spoken of. It was so old now even the Dwarven stonework had worn with age, and writing all around it told all travelers to beware - in nearly every language one could imagine, not only Dwarven. Upon reaching it, they could not help but wonder... Exactly how had Agni expected them to get inside an ancient, sealed door, even if this was considered a secret back-door not meant for use, rather than the enormous gates that had been so impenetrably sealed by the dwarves?


That answer became apparent when, upon further investigation, they found wards upon the ground that looked recently drawn... and the massive stone doors opened on their own with a mere touch. What wards these were, they knew not, but they were effective at keeping things out, it seemed... If anything even knew of this door, which, from the desertion, it seemed no one did but them.


One thing was for certain, however: someone, or something, had been here recently.


No matter the case, the adventurers prepared to enter. Some lit torches ((Please specify if your character did or not, if you have one in your inventory; if you do, your torch is lit and will burn out when I say so, and be removed from your inventory)), and it was so dark in the tunnels ahead that even Valya and Garandros had trouble focusing upon anything in the shadows.


Down they descended, deeper into the halls, into an ever-growing darkness... A strange feeling came over them then, as if their very mortal souls knew something here was terribly wrong. Evil radiated so powerfully that the very air was full of it - feelings of despair, of sorrow, of wrath, of greed...


And then they stepped out onto a ledge - and they saw the Forbidden Halls of Clan Dimmlundar stretched out before them.




They were truly a breathtaking sight. Seemingly endless streets reached far into the distance of Nidavellir, and each great, geometric building of stone - some perhaps once gilded with gold in places, but now long since torn to pieces by greedy demons - looked like a craftsman's masterpiece. Various glowing gems still stood in lanterns along the streets and mounted in buildings, illuminating everything in glows of various hues, unlike anything seen anywhere in the mortal realm.


In the center of the city stood the greatest building of them all, reaching almost to the ceiling of this entire world. Whatever flags had once been draped down its sides were stolen, burned, or ripped to shreds.


And yet an unnatural quiet lay upon the place. What was once a bustling Dwarven city now stood completely still, barren. Down here, there wasn't even wind to stir the silence. Now and then, they heard the distant, echoing drip of a stalactite. All they had to keep them company was the crisp chill of the underground air... Oh, and each other.


They descended a long, winding staircase down to the city streets, becoming lost in a utopia of ancient Dwarven architecture. So far, everything seemed peaceful - if one found the unmistakable touch of death peaceful. But nothing moved, and they heard no signs of life to disturb them... though each and every one of the adventurers felt a strange heaviness, a sense of dread, hanging thick in the air. It seemed strange, and yet even the least experienced among them knew this feeling: it was evil. Evil, in its purest form, that haunted the entire city... an evil so powerful its very presence weighed upon their souls.


They would have to find Dáinsleif, the sword of the former king, quickly, if they wanted to complete their mission - and get out alive... But there was also the knowledge that anything they found in this entire city was theirs to keep.


As they moved through the streets, they realized it would take some time to reach the enormous building in the center - whatever it was. However, there were other structures of interest in the general vicinity already, including:

  • Temple - A temple to unknown gods, as all places meant to bear holy symbols were long since destroyed. But such a place could easily hold something of interest, or at least perhaps information - on the evils that lurked in the city, if nothing else.
  • Tavern - Always a center of local culture, though it was highly doubtful they would find anyone alive. Still, perhaps some old evidence of the culture here still lingered in the tavern - or perhaps some priceless old Dwarven drinks.
  • District hall - A district hall, meant as a government seat for the populace of this one area of the city. Perhaps some records could be found there giving some indication of where Dáinsleif was being kept... along with some other treasures.
  • Blacksmith - Anything to be found in an ancient dwarven smithy was surely of interest - if not to them, then certainly to anyone on the surface. Anything found there could be almost priceless.
  • Homes - Perhaps containing useful information, not only to them, but something to bring back and sell or give to scholars on the surface - and, besides, the homes could very well contain lots of little baubles and trinkets that could be sold for a great deal, simply because they came from the long-dead civilization of Clan Dimmlundar.


Where the adventurers started looking was up to them.

#485510 Delving Too Deep OOC - Rules, Character List, and Chat

Posted by Maverick-Werewolf on 11 September 2017 - 04:13 PM

I'm ressing this very soon. I'm going to jump us straight to the clan halls; sorry for any disappointment. But this didn't really work out, so I'm going to go to the "main" part of the adventure, and then we'll finish it up from there, possibly in a few weeks (and then Caid and Perky will be free to move on, as well :P Along with everyone else's characters).


Keep an eye out for a new zone topic soon.

#485508 HELP - Special Permission

Posted by Maverick-Werewolf on 11 September 2017 - 03:42 PM

Aliases: The Witch of Many Sizes

-1 Satchel of Arcane Tomes

You and the size thing, Burgs. :P


Hm... I know you worked this into her bio and all, but could you cut it down to just one tome? Arcane tomes are extremely rare (and ancient) and even harder to acquire, as not many even exist - plus, the Inquisition keeps a very tight hold on that sort of thing. Their libraries are essentially the only ones in the Empire allowed to have tomes of arcane magic, under heavy guard and constant watch. It's fine for her to acquire one (though she would have to keep it secret from everyone; they're certainly nothing to joke about), but multiple is going a bit far.


Other than that, it all sounds good! Although I'm curious as to how wounds would translate over for changing size, if she can also turn so huge... Anyway, starting currency is 35 gold, 20 silver, 45 copper.


Name: Phebei

Sounds good! Starting currency is 2 gold, 50 copper. Hey, she doesn't interact with human society directly, right? :P

#485507 Cornelius Trenico

Posted by Maverick-Werewolf on 11 September 2017 - 03:33 PM

Sounds good! Starting currency is 45 gold, 30 silver, 10 copper.

#485487 Errant continuation

Posted by Maverick-Werewolf on 07 September 2017 - 05:32 PM

Hm, interesting. So Imperials knights and/or legionaries? I'll have to give that some thought.


I'll admit, I'd be awfully tempted to make it extremely low-magic somehow. Pretty much every Errant campaign has been very high in magic. Which is fine, but not really close to the heart of canon Wulfgard. It might be more fun to do something more like the actual stories.


Doing something related to the Southwestern Wilds and/or beastfolk, etc., sounds like it could be fun, but I'd have to be pretty careful with it. I haven't ended up liking the way beastfolk came across in Errant so far. Maybe this would be a good chance to fix it, especially since it wouldn't be from the beastfolk POV.


Alternatively, we could do something where magic and monsters are all but unheard of. Maybe something that takes place somewhere closer to the heart of the Empire.


Double alternatively, we could take a step back in time and I could make a campaign about the Redfield incident from Caiden's past. I'm currently writing that as a novel, actually; I've been working on it for a few weeks now. :P

#485481 Destiny 2: Coming to PC via Blizzard of all people

Posted by Maverick-Werewolf on 07 September 2017 - 07:11 AM


The Destiny 2 Japanese trailer is probably one of the most game-accurate trailers ever released. :P


I reckon I'll be getting Destiny 2 on PC to play with Scorp. We must complete our Battle.net collection, after all. :lol: I'm Werewolf#1497.

#485453 Errant continuation

Posted by Maverick-Werewolf on 04 September 2017 - 10:57 AM

Soooo, I've been hating to see Errant as dead as it is right now. I guess it's too much to hope that it'll ever live again without me giving it some kind of hard push. :P


My current plan is to pretty much go finish up Delving Too Deep by pushing us straight to what was always meant to be the main part of the campaign, anyway: the dwarven halls. I had started writing a post to do this months ago, but life got in the way. Also, I'm not really inspired. But maybe actually doing it will help inspire me to work on Errant again. I've been focusing on my art and writing instead, but I do miss RPing.


So other than finishing Delving Too Deep, what would everyone like to see from Errant at this point? I'm up for literally anything, as long as it'll get people interested and having fun again.

#485448 Werewolf's Art

Posted by Maverick-Werewolf on 03 September 2017 - 03:17 PM

I rediscovered this Chris Redfield sketch on my clipboard while drawing other things:



#485444 SSLF Spark Thread (Guest Starring Screenshots)

Posted by Maverick-Werewolf on 02 September 2017 - 04:54 PM

Hey look, I'm ressing this with another Skyrim screenie!


So, a good friend of mine was kind enough to give me all the reason I need to play Skyrim and use it for its true purpose as a waifu/husbando simulator and buy a house for this guy and dote over him and stare at him and make him steaks




Yes, he is also a werewolf.


I have such an awesome friend. :P

#485435 Werewolf's Art

Posted by Maverick-Werewolf on 30 August 2017 - 02:07 PM

A quick sketch I started doodling on a whim one night, this one of some concept heavy armor designs for Kye.





Next on my agenda is lots of Patreon reward sketches that I've been working on for a while, so they should be interesting (I hope). :P

#485414 Official WG Wiki

Posted by Maverick-Werewolf on 25 August 2017 - 07:10 PM

Just going to toss this up here, since it's something I've been researching, planning, and thinking about for quite some time now:


Vampires in Wulfgard are going to get pretty heavily overhauled. Vampirism in itself is a unique kind of demonic curse, and one that many different types of monsters have, not just what's currently called a "vampire" in the lore (the former vampire bat shifters). Not only will vampires encompass many more kinds of monsters (with a variety of names), but other types of shifter-kin accepted the curse back when the First vampires did - you can especially expect to see some types of vampires associated with rats. Vampires themselves will be undergoing a few changes too, in terms of abilities and weaknesses - for instance, vampires will not near-instantly die in the sun, like other types of undead. While the sun still blinds them and weakens them to an extreme (and burns their sensitive skin), it will not cause them to immediately begin to burn and crumble to dust. More specifics on that later.


I'm going to work on revising the wiki soon and adding new pages for different kinds of vampiric monsters, so keep an eye out. ;)

#485402 Werewolf's Art

Posted by Maverick-Werewolf on 23 August 2017 - 01:48 PM

Thanks for the comments, fellas. :)


Here's a quick sketch I did just for the hell of it. :P I've scanned a bunch of other things I'm working on (including some new concept art of Kye and a truly ancient picture I found from my childhood that is just too funny not to share), so those will be in the upcoming art journal. Check my Patreon in a little while to find that.


I have plenty of nitpicks with this one, still, but here it is regardless. Caiden Voros vs. werewolf Tom Drake:





Also, a Chris Redfield doodle that I drew for an awesome Patreon supporter's card: