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#484510 Werewolf's Art

Posted by Maverick-Werewolf on 27 May 2017 - 08:16 PM

I'm trying to do a drawing a day - or at least every other day.


I managed to finish this guy late this evening. He is Agni Bloodrune, an important NPC in the upcoming Errant campaign. Hopefully I'll have the sign-up thread for that posted sometime really soon.



#484501 Werewolf's Art

Posted by Maverick-Werewolf on 26 May 2017 - 04:55 PM

Gonna toss this up here real quick - I've been doing a lot more practicing and reading art books and doing tutorials lately, but the only finished drawing I have to post is a dragon. I started coloring this, but I haven't finished yet; not sure when I will, but maybe sometime soonish. I'm hoping to start drawing a lot more in general starting very soon, so if all goes well I'll have more things to post periodically.



#484488 Kristina Reyne

Posted by Maverick-Werewolf on 25 May 2017 - 08:55 PM

Good to see Kristina still around, especially considering she's actually had a huge effect on the persistent world - she's the reason all of Illikon knows Tom is a werewolf! :P

Starting currency is 75 gold, 55 silver, 40 copper.

#484487 Sarael Raia

Posted by Maverick-Werewolf on 25 May 2017 - 08:44 PM

Sounds great, Sareth. Nice to know you're keeping Sarael around; I'm rather fond of her.


For the record, Stevan's name is probably actually going back to being Randal. I had switched it to Rolf for a time because Scorp had said he might have wanted to use the name Randal for the Wanderer, but he changed his mind again, and I'm free to use the name for Stevan instead. And I prefer it over Rolf, so I'm going to just use Randal again now. Thanks for keeping it consistent with my inconsistency, though. :lol:


Starting currency is 100 gold, 45 silver, 20 copper. Templars are pretty well off (to say the least), and she's been around the block, to boot.

#484485 Neitha Ardet

Posted by Maverick-Werewolf on 25 May 2017 - 02:28 PM

   • Tom Drake (scary friend)

   • Percula Saffron (annoying sort-of friend)

   • Rosette Saffron (less annoying sort-of friend)

   • Agethar (annoying sort-of friend)

I lol'd. :lol:


Sounds awesome, of course, Sareth.


Starting currency is 85 gold, 30 silver, 50 copper. You get a boost for playing as her for so long (I'm sure she was rewarded rather handsomely for her aid in various places :P).

#484483 Lydus Sticky-Fingers

Posted by Maverick-Werewolf on 25 May 2017 - 02:18 PM

Sounds like a seriously intense dude, Burgs. He's in, whenever you want to use him.


Starting currency is 20 gold coins, 35 silver coins, 35 copper coins. You get a small boost from most Venatori for being, well, an apparently adept thief. :P

#484438 Werewolf's Art

Posted by Maverick-Werewolf on 21 May 2017 - 10:51 AM

Heya, fellas. So it's been ages since I updated this little thread, but now that I'm slowly trying to get things back on track (though having to move out of my place up at my university is now taking up an immense amount of my time), I figured I'd toss up an update.


Firstly, I've been practicing everything more lately... I'm messing around with traditional coloring methods instead of just using a computer. Unfortunately, the results so far are far from stellar, but here they are, anyway.


I used colored pencils for the first time since I was a small child, and colored that inked sketch of Caiden I did last October. :P



(yes, I was indeed just too lazy to fix his other glove)


I've also been playing around with colored inks, so here are a few more colored drawings I did last October, in order by attempt:









I've also been doodling and inking a few more things. Here's an inked, stylized doodle of a plague doctor, since I seem to have a weird preoccupation with those.





Next up is a werewolf I sketched based on the picture of a wolf-man from the classic D&D monster manual (the original, published in like the 70s or something).






And lastly, another werewolf:





I'm working on some more stuff, and I plan to draw a lot more in general if I possibly can, so keep an eye out. :)

#484427 Official Wulfgard Q&A Topic

Posted by Maverick-Werewolf on 20 May 2017 - 04:03 PM



1: How common is the deification of rulers in Wulfgard? I assume that the Achaean Empire would do this a crap ton.


2: What happened to the Paladins during Ildrius' reign? Did any defect to his side, or did he kill them all when he took out the Emperor?


3: What exactly does Magic look like in the East? Is it more physical like martial arts, or is it a person waving their arms around and babbling stuff?


4: How is Magic treated in the East? Is it integrated into society, or is there an Inquisition hunting Mages just like in the Empire?


5: How close is the world to the Invention of Gunpowder? Or, at the very least, does Greek Fire exist? 

1. It's common, yes. The Emperor has a cult that worships him as a deity, and some past emperors are worshiped as deities. Dwarves also commonly revere their ancestors and rulers.


2. He killed or imprisoned the paladins of the previous emperor and made his own personal force of loyal mage-paladins in their place.


3 & 4. No, all Eastern mages aren't instantly from Avatar The Last Airbender... If you want to air-punch while you cast a spell, you certainly can do that, even ignorant gaijin Westerners. :P But it doesn't necessarily add anything to the magic.


Magic in the East is the same as it is in the West, because the nature of magic (which is shrouded in mystery, anyway) isn't going to change over the Jagged Edge. A lot of magic isn't necessarily people "babbling stuff," either, as seen in some of the stories (such as "A Wolf in Sheep's Clothing").


As for the 4th question, there are many societies in the East, and the answer to that question depends on which society we're talking about - but we haven't really established much of that yet. In fact, we haven't really established much anything about the East, as we're still doing research to keep the setting close to history and mythology. When we get the chance to explore that area, we'll have more to say about it. That applies to both questions.


5. That's never going to happen, as it's not something we want to do with the setting; some of the required chemicals don't exist in this world. It's a fantasy world, LotR style, where thousands of years pass and that just doesn't happen. As for Greek fire, however, yes, it does exist.

#484426 HELP - Special Permission

Posted by Maverick-Werewolf on 20 May 2017 - 03:45 PM

EDIT: Apparently the way I wrote this post screwed around with my quotes; sorry for any resulting confusion.


Both of these sound good, Burgs. Go ahead and make their character threads whenever you like, and I'll reply with their currency.


Custom Talent - Combat:


Brawler (Strength) - You are a simple person, and you prefer simple weapons. You are a master of unarmed combat, and are best at defending yourself with the weapons nature gave you—your hands and feet (and claws, if you've got any)—although you are also adept at the use of simple weapons like quarterstaves and cudgels.

This sounds awesome. I love it. :P I especially love the idea of it influencing claws and possibly teeth, for more monstrous races, like beastfolk. I also like the inclusion of simple weapons, since I'm afraid I'm not going to go full D&D up in here and have an ordinary human able to stand up against any properly armed and armored opponent when just using his/her fists. :P


I'll add this to the Talents list. Feel free to use it, of course.


Custom Talent - General

Performance (Spirit) - You know the value of a good performance - be it playing song, retelling a tale, or some other method - and how best to bolster other actions with one. A little Education and some Acrobatics only further help you bolster your allies and yourself in various actions... and can earn you a little extra gold in between adventures sharing tales and otherwise entertaining others.

The idea is essentially to use this alongside other actions for some extra modifiers - like, well, a bard. I imagine having the Education and/or Acrobatics talent could let you use other attributes besides Charisma for this skill... as long as you stick to the appropriate actions (acrobatics being useable with dancing and... well, acrobatics, while knowledge would be more for story-telling and perhaps acting).

It's a broad and rough idea so I imagine this could use a bit more work. ^^;

Hmm. If people want to play as a bard type character, maybe a talent could be added to help refine that.


I'd possibly go so far as to say that it'd be interesting if people had to specify what they were actually good at performing, kind of similar to how people have to specify what language(s) they know and/or can read. For instance, having this talent shouldn't instantly make one good at everything. Maybe you could pick up to two things, such as singing and playing a lute or guitar, or singing and telling a tale, but you aren't actually any good at a particular instrument. That way not everybody is a one-man band.


But that might be getting wayyy too detailed. Either way, I'll definitely give it some more thought, since bards can be so fun, and I wouldn't mind seeing some show up in Errant. :P


Special permission required: Spiritual Magic, Familiar


Her familiar, Calla, takes the form of a female mountain lion.

This all sounds great.


Normally I'd say "mountain lions are technically an American animal and wouldn't be found in Northrim," cause I try not to mix up American and European animals - but in this case I'm not going to be that nitpicky, since I actually used to have cougar-folk in my own really [REALLY] old stories... :P


Feel free to post her character topic whenever you like, and I'll reply there with the currency and such.


Death seeker (strength) - You don't fear death, instead it is welcomed. Far less cautious than the martial combatant, you throw yourself into battle with one aim: to take down the opponent. If given the choice between saving yourself an injury and striking the killing blow there is no choice at all.


1 silver headed mace


Additional items: A silver chain, around 6 feet long and as thick as a man's finger.

When the woman he loved was afflicted with lycanthropy he could not bring himself to strike the killing blow. The hundreds killed in the local villages over the next few days are a burden he carries to this day. Eventually he found his love again in wolf form, and the two fought tooth and nail.

Interesting talent. So, I take it, it's essentially... Martial Combat with a death wish? :P


A silver-headed mace would be very expensive and unconventional (even by way of silver weaponry), but your choice.


For what purpose, exactly? I ask, because that wouldn't hold a werewolf, if that's the intention...


I really like the character (I especially love the way you described his physical appearance), and I'm certainly not saying no, but I do have to say... it'd be very, very unintelligent for any Venator to hunt a werewolf at night. Knowingly going after a werewolf at night is pretty much like committing suicide, which the Venatori would know best of all. If he were to take her down one-on-one when she was transformed at all, it's likely she was only partially transformed, not fully. Even then, he'd have to be both very foolish and very lucky to go after her alone (there's a very good reason Venatori always work in pairs) and actually kill her, even if he almost died, himself.

Just pointing out nitpicks. :P


Those are mostly just comments, and I'd like a little clarification on the things I mentioned. :P Otherwise, though, sounds great. Feel free to make a character sheet thread for him and I'll reply with his currency.

#484412 Percula Saffron

Posted by Maverick-Werewolf on 19 May 2017 - 04:00 PM

Looks great, as always, Burgs. For Perky's currency, she's going to get a bit of a boost since you've stuck with her so long and she's done so much - one of her shinies is incredibly valuable. :P 90 gold, 40 copper (no silver since, well, it would burn her)

#484411 Next Errant Campaign (part II)

Posted by Maverick-Werewolf on 19 May 2017 - 03:15 PM

Thanks for the feedback, guys. Anyone else lurking around, please feel free to post your thoughts.


I'm pretty much just posting here to also say that I'll get back to everyone in the threads in the Character Creation board really soon (within the next few days).


I'll also see if I can't cook up more specific descriptions for the campaigns we've narrowed it down to, or else just start figuring out which one I would enjoy the most. :P I'm holding out for now for more opinions on the narrowed-down options. I might even try to illustrate player characters, important NPCs, and important moments in whatever the next campaign ends up being, as I'm trying my best to work on improving my artwork, and Errant would give me some specific things to draw. But we'll see how that goes (I'm still not confident in my art).

#484408 Movie/Television/Disney Entertainment Conglomerate News

Posted by Maverick-Werewolf on 19 May 2017 - 12:04 PM

Yeah, I'm not holding out any hope for that Netflix Witcher show. Also, I absolutely dread seeing their werewolves. I'm already not exactly a fan of the werewolves in the game, but I bet they'll be fantastic compared to whatever Netflix cooks up. Not that, I know, that concerns anyone else at all, but you know me...



So this happened just now while I was lurking on Twitter. I guess Tom Hardy is playing Venom in some Spider-Man spinoff.


Because he was such a great Bane, amirite?

#484394 Destiny 2: Coming to PC via Blizzard of all people

Posted by Maverick-Werewolf on 18 May 2017 - 06:10 PM

I'm glad to see Destiny is finally going Gold. That was a long Beta period.


#484347 Next Errant Campaign (part II)

Posted by Maverick-Werewolf on 16 May 2017 - 02:25 PM

This is the second part of that first poll. Like I mentioned in the first one, I have some campaign ideas now based on the responses, so here are your choices. I'm allowing for multiple choices in both categories so that I have some choices, as well; I'm still conceptualizing these to various degrees, so we'll see how it all goes. :P


Here are the details. Note that some of these might sound vaguer than others just because I'm bad at conveying these ideas right now, but they aren't necessarily less planned unless I explicitly say so. :P If anyone cares, I'm also listing the returning NPC companions who would be involved with each particular campaign. That doesn't mean, of course, that there isn't the potential for more NPC companions in the campaign itself.


D&D-style adventure

I admit, as of right now, I'm still deciding how exactly to get this one started. Essentially, it would be a call to adventure. Players are conveniently in some generic location at the same time, such as an inn, and everyone hears of this adventure and decides to answer the call. Would almost certainly involve a hunt for an ancient artifact.


This campaign would allow for all the standard races (men, elves, dwarves), plus the "disguised" monsters that can hide in human society (including werewolves, demon-kin, etc).


Returning NPCs: Caiden Voros


The campaign based around Kye (working title: The Mouth of Hell)

Kye is plagued by the demons of his past - literally... or so he thinks. He comes to his friends with the idea that he's being hunted by agents of the Underworld, who want to take him back to where he belongs. This would lead players on a quest involving lots of high fantasy elements - magic, demons, and possibly even a trip to Nidavellir... or someplace worse. This campaign would center heavily around Kye, similar to how Chasing Shadows centered around Caiden.


The only issue for this campaign is how to get new players into the group. I have a few ideas, but I'm not terribly fond of them. I'm open to suggestions.


This campaign would allow for all the standard races (men, elves, dwarves), plus the "disguised" monsters that can hide in human society (including werewolves, demon-kin, etc).


Returning NPCs: Caiden Voros, Kye Vakurseth


Mystery RP - Inquisitors

I'm still deciding a location, but this campaign would take place in a contained urban environment, instead of offering the adventuring aspect of the previous two campaigns. Based largely off Sareth's suggestions, this campaign would involve the Inquisitors answering reports of a mage, only to get caught up in politics when it turns out that the mage is actually the city's prince. What's more, however, it seems they aren't the only ones answering this call, as members of the Hidden and the Schola Arcana are also lurking in the city, attempting to win the young mage over to their respective sides - and save him from the Inquisition. Twists and turns culminate in the Inquisition and the Schola Arcana working together to find the truth... but who will end up with the mage prince?


This campaign would allow only for humans, plus the "disguised" monsters that can hide in human society (including werewolves, demon-kin, etc), as long as they were also human. I may also, however, allow for people to play as Gifted and/or Demonic magic users, depending on if I allow for players to play as other factions, namely The Hidden or Schola Arcana (note that I'm not saying that's a definite in this campaign, but a possibility).


Returning NPCs: Ben Blackburn


Mystery RP - Venatori

Veteran Venator Caiden Voros returns to the Venatori for the first time in months, only to find something is different... Venatori are disappearing. Six Venatori are now unaccounted for, not returning from hunts, but their contracts were fulfilled. Some suspect monsters, others suspect assassins or some other form of conspiracy. A shroud lays over Castle Greywatch, and even the Venatori are starting to mistrust each other - and Caiden, having been missing for so long, is far from exempt as a suspect. The Empire has not sent aid, as the Venatori are meant to take care of issues exactly like this one - and, after all, are they not a bit outdated? If the Order fails to address its own problems and get to the bottom of what is happening to their brethren, the Venatori Order could collapse - and be lost forever.


This campaign would allow for all the standard races (men, elves, dwarves). However, playing as any kind of "disguised" monster would, essentially, be suicide, as you're surrounded by professional monster hunters. Doesn't mean you can't try it, but you're likely to get killed.


Returning NPCs: Caiden Voros


Werewolf pack campaign

I'm leaving this as an option because I've actually come up with a lot of ideas for it in the brief time since I said I only had a few and made this poll. :P Honestly, one of my biggest issues with this campaign is that I'm unsure if I'll particularly care for the way I portray werewolves in the campaign itself. I like to keep werewolves in Wulfgard as shrouded in mystery as possible. That being said, I do have ideas for a campaign, which is that all the players are members of a werewolf pack (the same werewolf pack; none of the players are in rival faction(s) to start with) living in Northrim. Unfortunately, it seems someone or something is encroaching on your territory... and even drawing the attention of some monster hunters. You and your pack must find this rival - within or without - and face them, avoid monster hunters along the way, and find a way to return to your previously peaceful life.


This campaign would, obviously, only allow for werewolf player characters.


Returning NPCs: I'm not going to specify, as it would be a surprise, but I will say that at least one very important NPC we've previously met would return for this campaign


Combine the Kye campaign and the D&D campaign

This would certainly be the most logical way to address the issue of how to start the D&D-style campaign, as Kye's campaign would be quite the adventure, anyway. However, that still doesn't fix the issue of how to get new characters - who don't know Kye - involved.


This would, of course, have the same minimum level of restrictions as the other two campaigns (any standard race and "disguised" monster race).



The second question is just to get a feel of how many people already have characters planned of each race. I already know at least Sephsekla really wants to play a werewolf, and Burgs also already has one and so does Sareth. I'm just using this to gauge how many other things people are interested in playing as, and which campaigns would fit these choices best.

#484343 Next Errant Campaign

Posted by Maverick-Werewolf on 16 May 2017 - 12:35 PM


Well, don't feel pressured on my account, Wolfy. I'm interested in it, but the other's you mentioned in you previous post are also interesting. If it comes down to it, I'd rather you go for something you're interested/confident in, as it increases the likelihood of a successful campaign.  :D


Hmm... that being the case (and looking at some of my char. concepts that I translated to the new system) 3 is probably enough, actually. Maybe 4, depending on what you count as a "single item" (like, would a "suit of armor" count as a single item—as they're listed in the packs—or would each piece of armor [greaves/breastplate/etc.] count as a separate item?). Certainly no more, given the intent of the system.

Thanks. I think I might just make a "part II" poll to help decide, and help figure out what people would like possibly second-best to the werewolf one... and give more details about each. Also because making polls is so fun, and I enjoy feedback. :P


Think I'll keep it at 3 for now, then. I edited some of the wording in the thread to try and clarify a bunch of things we discussed in this thread (including the armor - for the sake of simplicity, I'm counting a "suit of armor" as just one item, unless you acquire some unique gauntlet or helmet or something, in which case that'll be listed separately; so, yes, if you want to have like a suit of chain armor instead of leather, that could be one of the items).



Thanks for all the comments, you guys - if there's anything else you think could use some tweaking, please say so.


I might get to work on that other thread now for more details about my campaign ideas, but feel free to keep using this one to discuss the updates and stuff.