The rest of the aliens are fine. I'm also going to go ahead and say that calling Andromeda "the buggiest game since AssCreed Unity" is a big ol' heaping load of hyperbole, which is strange because I usually hold Giant Bomb in pretty high regard. I'm really struggling to understand the basis behind this witch hunt on Andromeda.
I mean, if you actually listen to what they said, it doesn't sound like they're exaggerating at all. They talk about a log full of quests they can't complete because the scripting is so broken, a wall of the spaceship that didn't load in so it looked like a big hole straight out into space, bafflingly long load times and unskippable cutscenes whenever you do anything in the Galaxy Map, the game freezing during loading, the whole thing shutting down if you put your Xbox One into sleep mode, Fem Ryder's bizarre half-smile facial expression ruining any attempt at heavy emotional moments, iffy framerate, game won't launch from the menu; it goes on and on. It's the nature of video game bugs that some people are going to have a totally fine experience, but people aren't lying when they say the game's really rough from a technical standpoint.
BUUUUT that is something for a different topic. We should probably steer this back towards Andromeda.
We probably should, but I'm just going to go to bat for Horizon one last time, because while you're right about all the things it does having been done in other games, that doesn't really paint the right picture of the overall game.
Like, it has Ubisoft Towers, yep. There's nothing else you can call them. What it doesn't have, though, is like fifty identical ones. There are five towers in the entire game, and getting to the top of the towers themselves (or in this case, giant robot Brontosauruses) is a cinch. Getting to the towers can take a lot of work, though, because the Brontosauruses move around, so you have use your augmented reality future/past tech earpiece thing to plot out their patrol routes and then find something else tall so you can wait for the perfect moment to jump aboard one. And, crucially, when you have done the Assassin's Creed Synchronise, your map isn't immediately shotgun-blasted with six dozen identikit side mission types; it just marks off various settlements and hunting grounds for you to visit for yourself if you want to see what they're all about.
Likewise, it has a bow, which was the most popular thing in every video game ever at one point, but the difference here is that it only has a bow. Unlike all those other games you mentioned, there's no pistol/assault rifle/shotgun trinity to fall back on when you get into a hairy situation and need to make dudes be dead right now. The bow and arrow, with all the drawbacks of a low fire rate and slow projectiles that fire in arcs, is your main weapon, and that changes the way you approach combat immensely. You do have other weapons, of course, but their uses are even more situational; only useful for tying bad guys up or setting tripwires, for example. It really plays unlike any other game, with a strong focus on getting the lay of the land and coming up with your own plans before you aggro the enemies, then hoping you can actually execute them when the rubber meets the road.
And lastly, your redheaded female protagonist, Aloy, is the main character, and the only character you play as. Not a side character, or one of several playable characters, or a created character like all the ones you mentioned. Games there are where the one-and-only player character is a woman are still preeeetty uncommon, and in the big ol' AAA, massive budget, this-game-has-to-sell-a-bajillion-copies-to-break-even space even rarer still.
Horizon is a game that's much more interesting than a dry list of informative bullet points might have you believe, is what I'm getting at; one of those 'don't judge a book by its cover' deals. Same kind of thing with Zelda. I mean, physics systems, open worlds, survival mechanics, climb anything; we've seen all of those things before, but it's the combination of all of them into one extremely well-designed and polished end product that makes it something special. While on the other hand, Mass Effect Andromeda seems very much like it isn't more than the sum of its parts. If that game has a level of polish or creativity or... any kind of x-factor that elevates it above the obvious grind of ticking checkboxes, manshooting, fetchquesting and scanning, I'm not seeing it.
Anyway, I'm done gasbagging, so I'll leave you guys to enjoy your game in peace now.