Jump to content


Member Since 15 Feb 2010
Offline Last Active Today, 06:07 PM

#488202 The LEGO M6A1 (T1E1) Heavy Tank Project

Posted by Lord_Capulet on 21 January 2019 - 05:56 PM

It's always hard to see a project still isn't where you want it after that much work, but the tank is definitely getting better and better for your efforts!

#488167 Fresh start

Posted by Lord_Capulet on 04 January 2019 - 08:07 AM

Saving Squire Reggie is now my headcanon name for the campaign, even if there's no rescue or recovery involved.  XD


Yeah, the puzzle/murder mystery thing might be saved until later, either with our Imperial troops or fresh characters.  I intend to have quite a few puzzles and mysteries in this other campaign I've been working on to reunite Team Voros, but please don't hold your breath on that, as it's still laughably unfinished.

#488161 Fresh start

Posted by Lord_Capulet on 03 January 2019 - 09:52 AM

That sounds fun, Sareth!  Something lower in fantasy and higher in conflict could be just the experience we need.


Did you envision separate player parties for Imperials and Nordlings, or a campaign that focus more exclusively on one or the other?  Either option could be enjoyable, though I'd be worried if the campaign ever turned into Errant's first PVP experience, because that'd be...difficult...to control, in my mind at least.


Exploring other Imperial orders or the Legions with new characters would be fun, it's about time I started playing outside my beloved Inquisition. *indignant, muffled yelling emits from a nearby rug*

#488107 Art of a Wargear

Posted by Lord_Capulet on 07 December 2018 - 08:15 AM

Not sure, your lines and shading seem to have improved greatly!


His feet look rather tiny in proportion to his body, while his torso seems off, unless the surcoat is just hanging funnily.  So, maybe anatomy/proportions would be the thing to work on?  I'm hardly an expert, but those details are what stood out to me.  


The greathelm's angles and the way the knight's cloak hangs were my favorite parts.  He definitely looks ready to smash some infidels, if his brother on the pachy. is nice enough to leave any for him. XD  Well done! 

#488092 Official Scorp's Minifigs Topic

Posted by Lord_Capulet on 06 December 2018 - 08:32 AM

Oooh, so that's what those decals were for!  LOL, I wanted to ask, but wasn't sure how to describe the designs in question.  Maybe I'll just take a picture and add some circles in Paint or something next time.


The Hooded Man was a particularly excellent design, loved how the open jerkin and the scars turned out.  Well done!

#488067 Nightstalker's Guide to Army Building

Posted by Lord_Capulet on 17 November 2018 - 03:25 PM

Ah, looks like they're coming along nicely!


I appreciate how you start assembling the minifigs with their weapons and accessories before applying the decals.  I've been doing the same thing, since it makes sense for making sure you'll have the right parts in the desired numbers, and finalizing how I want them to look before sticking decals onto them.


Thanks for the update and valuable advice, you're doing excellent work here.

#488019 BrickForge Closing

Posted by Lord_Capulet on 02 November 2018 - 07:03 AM

Oh man, yes, the NECK ARMOR.  They have all these awesome pauldrons, but I have to cover up Scorp's decals or existing chest/back designs with their battle armor to use them?  I even asked them by contact form if the neck armor was coming back into stock, as I'd been looking for months, and they informed me that they had no plans to restock it.  As in, "ever," judging by the tone of the email.  Which, in hindsight, I should have taken as a hint that things weren't going well.

#488012 BrickForge Closing

Posted by Lord_Capulet on 31 October 2018 - 09:25 AM

A tragedy, to be sure, though now I realize there was precedent.  They seemed to be having trouble keeping products in stock, for reasons I can only guess at, and newer competitors like BrickWarriors seem to be quickly filling the gaps. 


We shall mourn their loss, and remember the impact they had on our creations.


Edit: Oddly enough, I'm subscribed to their email list, but didn't get this notification.  Ah well, I trust Nightstalker as a source.  I wonder if there'll be a big clearance sale soon...

#488000 Scorp's Art & Writing

Posted by Lord_Capulet on 25 October 2018 - 09:22 AM

You've seriously outdone yourself with these, especially Nightstalker's commission!  The fog effects in the background, the glow of his shortsword, the scrollwork on the armor, it's all so beautiful!


Not to mention the details on the Valkyrie and Magnhild, the tiny splashes of color are an excellent touch.  I didn't think Guntram's massive helmet would fit Magnhild, but she pulls off the look very well!  I suppose it'd be a different story if she grabbed his cloak or pants or something, but I always associated that monster of a man's head with the rest of him, lol.



#487998 What Are You Currently Playing?

Posted by Lord_Capulet on 25 October 2018 - 08:26 AM

I've only played the first hour or so of Thronebreaker: The Witcher Tales, but I've thoroughly enjoyed it so far!  It's my first deck-building dungeon crawler, and as much as I enjoyed Gwent, I was initially skeptical as to how they could integrate that formula into a full-length campaign while still keeping things interesting.


As it turns out, the use of specialized decks and challenges, like in shorter themed events in Gwent or, say, Hearthstone, really lends itself well to minigame events, or "Puzzles," as Thronebreaker calls them.  Instead of relying on my pre-prepared deck, I had to come up with creative strategies to use different combinations of my cards to protect the Queen from an incoming rockslide, or quell an angry mob in a single AOE attack.  Of course, your deck is still an integral part of the game, as it's your army, the troops you upgrade and bring along with you into larger battles.  Managing those cards, along with the resources to upgrade them or buy new cards, looks like it will be a critical aspect of moving forward in the story.  Every choice you make may not have a huge impact on the story, but it will certainly impact your army and resources.  The first example is a log in the road, blocking your path.  You can spend gold to pay nearby woodcutters to clear it, gaining more wood in the process; or you can put your troops to work, saving gold but losing recruits, presumably as your troops grow fatigued from the extra work.


Gwent veterans/purists may object to the drastic reduction in the number of rows and the overhaul to the cards and leaders, but overall I'm having fun relearning a system I wasn't too entrenched in to begin with.  Speaking of which, Gwent is finally out of open beta, and the cosmetic changes in Thronebreaker are emulated, but not reflected in the new version.  You can even switch between the games from each others' menu, like going from single to multiplayer mode.  Oh, and achievements in Thronebreaker translate into rewards in Gwent, plus they give you goodies like avatars, titles, and premium card kegs as a bit of lagniappe, which I appreciated.


Graphically, the game, the menus, the cards, and even the maps are spectacular.  The art style isn't too cartoony for the Witcher universe, and the fully-voiced 2D characters have a surprising amount of movement and expression to them.  From a lore standpoint, Thronebreaker appears to be set around the time of book 3, Baptism of Fire, and since the first game is set 5 years after the last book, there shouldn't be any spoilers for neophytes to the Witcher saga, like me.  There'll probably be loads of easter eggs I'll miss, but I'll just have to accept it. 


Constructive criticism?  Moving Queen Meve across the map is a bit slow, but apparently I can upgrade that in my camp menu, so it's intentional.  There also seems to be some inconsistency between when I have to hold my mouse on a button or just click it, like the pass/end turn button, but that might just be me, not the game.  Both Thronebreaker and the new Gwent rely on a lot more mouse holding, presumably to help prevent accidental clicks on critical things like rewards, which is irritating but also appreciated.  I'll just have to get used to it, I suppose.  Haven't encountered any infuriating glitches or glaring errors as of yet, though I wish the teams animating the cards, game, and cutscenes would just PICK A SIDE for where Queen Meve hangs her scabbard.  I was streaming my first impressions (and my first, halting attempt at streaming) for a buddy, and that little nitpick drove us both nuts.


All in all, I have a very favorable first impression of Thronebreaker from the little bit of time I spent playing, and the rest of the time I spent derping looking around.  Queen Meve is a fascinating character, already surrounded by intriguing and amusing supporting NPCs, even without a fully-assembled party.  The game is fun and keeps me on my toes, and the story just keeps drawing me in.  I will certainly keep you informed if that changes, or if I find new reasons to sing the game's praises.

#487985 Scorp's Art & Writing

Posted by Lord_Capulet on 17 October 2018 - 12:27 PM

Splendid work!  The Inquisitor (is anyone surprised?) and the Hoplite are my favorites by far, but the gnome took me by surprise in how much I liked it.  You should see if Mav is willing to color that one like she did a few of your drawings.  He's so cute and tiny!

#487965 Favorite Video Game music themes

Posted by Lord_Capulet on 08 October 2018 - 08:16 AM

Got in a particularly nostalgic mood, and found these beauties from my childhood:


#487912 WG Weekly Comic (and other updates)

Posted by Lord_Capulet on 16 September 2018 - 08:37 PM

Ohoh, Whisper DOES like Daemonique! Or she just hates Hanan more.  Either way, I'll take it!


I'm curious as to what Hanan needs to placate the gods for, besides co-hosting this kind of operation in their very temple.  Ah well, I'm sure we'll find out eventually.


Anywho, another excellent page, especially the pained facial expressions!  Lots of good detail here.

#487908 Official Scorp's Minifigs Topic

Posted by Lord_Capulet on 15 September 2018 - 03:48 PM

Both were outstanding designs!  Frederik was a pleasant surprise, but I recognized him right away from the WG playing cards.   An excellent look for what I'm calling the Nordling battlemage.


The knight of Rimegard was also a recent favorite, the coat of arms goes really well with the custom Brickforge greathelm and your homemade cape.

#487881 WG Weekly Comic (and other updates)

Posted by Lord_Capulet on 27 August 2018 - 08:02 AM