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Burger Warrior

Member Since 07 May 2011
Offline Last Active Today, 05:26 PM

Topics I've Started

Burger Tries a D&D

26 September 2017 - 08:20 PM

Pretty much what the topic title says, though if you want to be specific it's actually Pathfinder. Which is pretty much the same. Ish. I don't know I haven't done much actual Dungeons and Dragons.


Anyway, tangents aside, I've gotten the hang of both Pathfinder and a website called Roll20. Some of you may be familiar with this, especially if you're a tabletop RPG enthusiast - it gives you all the tools you need to recreate a tabletop experience online. Granted, it's not quite as interactive as something like Tabletop Simulator, but at least no one can flip the table here :P

At any rate, I have no solid ideas for a campaign, but I've definitely got a brief spurt of inspiration to work with so that's something. The big thing right now is to get people to play with me; that's the main reason I've made this topic.

So, without further ado, if you're even remotely interested it'd be great if you could sign-up with this very brief sheet that'll help me figure out if this is remotely plausible with my (albeit pretty open) school schedule:



Timezone: PST, EST... other T... that kind of thing. Gives me an idea of how badly I'm going to inconvenience you and vice versa.

Rough Schedule: Give me some dates/times you'll probably be available. The more exact you are, the more helpful it is. ^^

Roll20 Experience: Have you ever used Roll20 before? Feel free to elaborate as much as you want. This'll help me figure out how much explaining I'll need to do.

Pathfinder/D&D Experience: Since Pathfinder isn't too far at its core from D&D (albeit purportedly more complicated, but I wouldn't really know), I'm mixing them both here.

Preferred Class/Archetype/What-have-you: Okay this bit isn't really necessary but it's also nice to note everyone's preferred playstyle (or lack of preference if you're not sure). The core classes in Pathfinder are pretty standard fare: things like rogues, fighters, wizards, and clerics, among several others. If you really want to do your homework, Googling (or Binging, but no promises that'll work :P ) something along the lines of 'paizo pathfinder [class]' will get you all the rules for that particular class. I don't advise doing that unless you really want to make long-term, meta plans for your character or the party at large.



So yeah, there you go. Let's see where this leads.



P.S. through the magic of Discord we can - and preferably will - make use of voice chat. It is okay if you don't - or can't - talk, but if people do wish to use voice chat it will be very helpful if everyone else at least listens in so conversations don't get too disjointed. ^^

Morwyn Marks

12 September 2017 - 12:16 PM

Only changes between here and Special Permissions is the reduction in number of arcane tomes on Morwyn's person.





(Source is kinda in the picture, itself, there :v )


Morwyn Marks



Full Name: Morwyn Marks

Aliases: The Witch of Many Sizes


Sex: Female

Race: Human (Achaean)

Birthplace: Eloh, Achaean Empire


Affinity: Fire

Deity: Astra Aeterna

Magic: Arcane

Faction: None


Talents: Arcane Lore, Subtlety, Thievery, Herbalism, Tailoring



Strength: 3

Agility: 6

Constitution: 3

Perception: 8

Intelligence: 8

Spirit: 10

Luck: 4


Appearance: A little on the short side for a young Achaean lady, Morwyn is nonetheless striking in appearance and posture. Clearly of a higher breed, it’s somewhat ironic her clothes tend to be rather travel-worn, what with her being on the run from her family and the Inquisition, as she was proven to be a mage. As her appearance changes little - she’s stubborn like that - besides in size, most Inquisitors in the Northwestern Kingdom could probably recognize her.


Inventory: Merchant Pack

-1 full set of nice clothing

-1 brown traveling cloak

-1 iron dagger

-1 map of the Northwestern Kingdom

-Ale and rations

-1 Satchel with an Arcane Tome (which she constantly needs to peruse to cast most of her spells)

-1 Satchel of Miscellaneous Herbs

-1 Lady's sewing kit



Born and raised the youngest of the Mark family in the mining town of Eloh, Morwyn’s birth on the summer solstice caused more than a few rumors to spread and hang around her for a fairly long period of her life. As the young Marks grew, however, she decided to roll along with it, managing to get her hands on a few tomes of magic spells as a joke - assisted by a few less-than-good doers she got to know in her younger, (relatively, Eloh’s not exactly Illikon, y’know) wild days - and read them.


She grew surprisingly attached to the books, however, spending more and more time studying them. This sudden studiousness surprised her father, but it kept her distracted from trying to vy for his inheritance like her older siblings, so he let it slide. Thus, underneath the noses of her very family, Morwyn discovered and developed her innate Gift of magic.


Had she kept her own experiments in check, Morwyn could still be living amongst her family in the comfort of home, playing with magic endlessly. However, she robbed herself of her own pleasant life when she incautiously cast a growth spell. The space Morwyn had reserved for practice turned out to be… insufficient.


Thus, Eloh was quite briefly visited by one of the jotnar - granted, one who looked suspiciously like the Earl’s daughter - who took her sweet time toying with the helpless humans in fascination before realizing perhaps it was a good idea to leave. While such a large being has not been spotted since, Morwyn Marks had vanished with a number of rather thick arcane books and scrolls and remains missing - but sought for by the Marks family and Inquisition alike - throughout the northern Empire.


Campaign History:




Marks Family (Wanted Dead or Alive)

Eloh (Terrified)

Inquisition (Wanted Dead or Alive)



While it’s been some time since her somewhat self-imposed exile, Morwyn retains her old noble mannerisms and a sense for distinguishing between peasants and those of higher bloodlines. As badly as she fears being taken by the Inquisition and losing the knowledge she went to great trouble to attain, she finds it very difficult to blend in as a nobody wherever she goes, leading the fugitive mage to keep her distance from others… until the need for proper bed and breakfast - even those shoddy shadows of her childhood accommodations provided by roadside inns - finally drives her back to civilization briefly.



35 gold, 20 silver, 45 copper


12 September 2017 - 12:11 PM

Only change between here and the Special Permissions post is that she's not officially allowed to help, but a couple of individuals have decided it's worth turning a blind eye to her stealthy sojourns into the hospitals.






Name: Phebei

Gender: Female

Race: Dryad (Epimeliad)

Birthplace: Imperial Heartland (not too far from Heathrow)

Affinity: Clay

Deity: Demeter

Magic: Spiritual

Faction: None

Talents: Herbalism, Charisma, Subtlety, Balanced Soul, Tailoring



Strength: 3

Agility: 8

Constitution: 5

Perception: 6 - 1 = 5

Intelligence: 8

Spirit: 8 + 2 = 10

Luck: 4


Appearance: Phebei is a slim, short epimeliad who stands nearly five feet tall in her elven form. Her skin is pale, as if she hasn’t spent a day of her life in the sun. Her childlike face is neatly curtained by long, curly, light pink hair falling almost to her waist. The dryad’s wide eyes do little to change her childish appearance, wide - and also unnaturally pink - as they are. However, even while dressed in a simple, white, hand-woven robe of wool, Phebei is surprisingly more difficult to pick out of a crowd than some may give her credit for.


Inventory: (Farmer Pack)

-1 full set of simple clothing

-1 small knife

-2 clean bandages

-Ale and rations

-Cooking supplies


-Fresh bread



Living in the heartland of the Empire is an… interesting experience for a dryad, to say the least. The almost consistent felling of trees to feed Achaean industry is an ever-present pain, one that Phebei has dealt with for as long as she can remember. Perhaps it is this that drove the dryad to begin her wanderings, communing with spirits near and far in search of a cure for the constant - if now very dull - phantom pain. From Justantion to Goldcrossing, the epimeliad searched for solace, briefly finding that discovering injured animals to help seemed to, if nothing else, divert her attention elsewhere and give her a fleeting sense of fulfillment.


But it never lasted long.


During her journeys, however, Phebei happened across Heathrow, and was immediately drawn by the sense of fading agony permeating the town. Curious and hopeful to have found some diversion, however brief, the dryad snuck into the makeshift hospital and found row upon row of wounded humans. Often under the cover of night, she consistently returned to try easing their pain or actively healing their wounds with what rudimentary knowledge of alchemy and herbs she collected on her journeys.


For weeks this continued and Phebei’s proficiency in stealth and herbalism improved as she did what she could to care for the soldiers… though she found the patrols thickening and many of the wounded under guard. It seemed her presence had not gone unnoticed, and so the dryad reluctantly retreated from the town; far enough to avoid detection, but not so much that she couldn’t still feel the spiritual turmoil of the wounded. It was a fortunately brief period of agony.


Which, ironically, ended when the plague came: and everything grew worse. Drawn back to the town in the hopes of doing something - anything - to help the sick and dying, Phebei openly revealed herself to offer help… which, naturally, did not end well as she retreated when it was clear she was not being openly accepted.


However, as days passed and the agony only grew worse, Phebei continued to return and try to help openly or otherwise when she was naturally refused - being arguably less humanoid than an elf - while the plague continued to spread. Eventually, her help was quite reluctantly accepted by a handful of open-minded individuals that made arrangements to help her in and out, and since then the dryad has found herself in the midst of what others would call a nightmare, but Phebei sees it as a chance to find some ultimate fulfillment: an end to the pain that has permeated her life.


Campaign History:



Personality: Shy is perhaps the greatest quality that makes up Phebei’s character and governs most of her actions. While she has a great urge to heal those who suffer, oftentimes it is not great enough to overwhelm her fear of dealing with others… especially the humans that regularly slaughter trees and animals alike for their various industries. Still, even when these creatures are hurt Phebei cannot help but feel pity for them, and she’s come to understand in her time amongst humans that not all of them are so dedicated to the slaughter of nature as others.



2 gold, 50 copper

Cornelius Trenico

08 September 2017 - 12:01 PM

Cornelius Trenico, Knight Templar


Name: Cornelius Trenico

Gender: Male

Race: Achaean

Birthplace: Coronaria

Affinity: Fire

Deity: Astra Aeterna

Faction: Knights Templar

Talents: Education (Old Achaean and High Imperial), Divine Lore, Forbidden Lore, Noble Combat



Strength: 9

Agility: 4

Constitution: 9

Perception: 4

Intelligence: 5

Spirit: 6

Luck: 5


Appearance: A tall, handsome young fellow, Cornelius stands a few inches short of six feet, his rather tanned face framed by long locks of ebony hair. His chiseled features and cleft chin are often graced by a smile so white it could blind a man - or, more particularly, a woman - at the right angle, and his muscles look like they belong to one of the gods. Or all of them. He’s ripped.


Inventory: (Templar Pack)

  • 1 full set of deepgold (with deepsilver trimming) plate and chain armor

  • 1 set of fine clothing

  • 1 holy symbol of Astra Aeterna

  • 1 deepsilver bastard sword

  • 1 holy torch

  • 1 red traveling cloak

  • 1 deepgold (with deepsilver trimming) shield

  • 1 deepsilver dagger

  • 2 vials of holy water

  • 1 book of prayers

  • Water and rations



Born to an old - and quite noble - patrician family in Coronaria’s Silver Ring, Cornelius has known little more than comfort. Granted, his training regime to become a Templar - a life-long dream as his nanny always told him stories of their noble exploits (her own husband having worked in one of their citadels) - was a break from that, but even such hardship can hardly be compared to life as a peasant.


He moved to Starward Citadel as soon as he was able, his family sending him off with their blessings - and thankful he didn’t want to fight his siblings over who inherited what - and leaving Cornelius to do his own thing. The young Trenico threw himself into his studies to become a full-fledged Templar with raw zeal that was rarely found in such an individual, excelling in many studies. It was thanks to this that one of his tutors let him peruse some of the darker knowledge about demons and their ilk… though admittedly it was also the old man’s attempt to weather Cornelius’s excitement for killing the demonic.


Naturally, this knowledge only made him more irritatingly confident in his abilities to do so.


Thus - probably thanks to the tutor pulling some strings - Cornelius’s first assignment is intended to be extremely boring for him: he’s to accompany Malvolio Borgia to Heathrow to sort out some plague, of all things.


Campaign History:



Personality: Cornelius is young, naive, and literally fresh out of training. He’s seen little of the world beyond the Silver Ring of Coronaria and the walls of Starward Citadel, and thus has very high expectations for how journeys should be had, battles should be fought, demons should act, and so on and so forth. Well, less so in that last case, as he has spent considerable time studying demons and their ways… even the ways of their cultists and how to do such ugly things as summon such monsters. Not that Cornelius would ever dream to do such a thing; it is merely a matter of wishing to know one’s enemy to destroy them all the easier.



45 gold, 30 silver, 10 gold

Gavia Saunio

02 July 2017 - 09:10 PM



Gavia Saunio


Full Name: Gavia Saunio

Aliases: Gavin Saunus


Sex: Female

Race: Achaean

Birthplace: Arcadia


Affinity: Lightning

Deity: Nemesis

Magic: Demonic

Faction: Imperial Legion (Skirmisher) - Sagittarium


Talents: Education (Old Achaean/High Imperial), Forbidden Lore, Marksmanship, Subtlety, Diplomacy



Strength: 5

Agility: 5

Constitution: 4

Perception: 7

Intelligence: 8

Spirit: 10

Luck: 3


Appearance: A little on the short side of things in many ways - her height and her hair, namely - Gavia is good at being unnoticed simply because there is little about her that really sticks out, beyond her somewhat infamous last name. It also helps that she isn’t particularly shapely in any way, allowing her to blend in with other younger Legionnaires pretty effectively.


Inventory: Legionary Pack

-1 full set of Legionary armor (lorica segmentata; includes helmet and sandals)

-1 set of simple clothing

-1 steel gladius sword

-1 recurve bow

-30 steel-tipped arrows

-1 soulstone (empty)

-1 wooden stake

-1 set of eating utensils and small bowl

-1 set of personal hygiene utensils

-water and military rations



Growing up to a relatively influential noble family in Arcadia, Gavia Saunio had few friends besides her older brother, Verno. Both were fascinated by the darker side of their home’s history, delving into it voraciously. It was unfortunate they were so good at covering their tracks, for it was this interest of theirs that led to Verno’s death and Gavia’s life-long misery.


A few dark discoveries and the eruption of a small rebellion found Verno heading there to… ‘interven’, so he told Gavia. A few days later Agnus the Butcher and a contingent of his Legionnaires made a brief stop to drop off Verno’s head, labeling him a mage and traitor to the Empire. Appalled, but unwilling to speak out publicly, Gavia returned to her studies with newfound vigor… and discovered some hidden notes her brother had left.


He really had been a mage. Well, in a way… but even with this dark secret revealed, Gavia felt no disgust or hatred for her brother; no, it was that damned commander...


Figuring this was her chance to get revenge for Verno’s untimely demise, the younger Saunio followed right in her brother’s footsteps, forming a contract with the demon lady Nemesis to receive unnatural powers.


Taking as many old scrolls and books as she could with her, Gavia ran far away from home, hiding away in Coronaria for a time as she studied, prepared… and finally searched for whom Agnus commanded. It did not take long to discover the regiment, and with little work Gavia managed to make a new identity for herself as she joined up with the Legionnaires as a Saggitarium.


It’s been… interesting, pretending to be a man - not to mention one of lower birth - but Gavia has had the drive to keep going… and keep getting closer to her brother’s murderer.


She’s kept soulstone close by just for him.


Campaign History:




-Saunio Family (Believe she’s dead)

-Her brother, Verno Saunio (Deceased)

-Agnus the Butcher (Superior officer and the aim of her vengeance)



Gavia is easily described as ‘emo’ in modern terms thanks to her fascination with the dark arts, demons, and magic… and with how quiet she tends to be, bottling up her emotions and thoughts. She is also extremely determined, what with the memory of her brother’s severed head fresh in her mind almost all the time… and with her goal so very close. It’s actions like those committed by Agnus that have led her to believe there is no form of balance or real justice in the world, which is ultimately what led her to actively signing an agreement with a demon lord.




Health: 20/20

Conditions: n/a