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Member Since 30 Mar 2008
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#485816 Scorp's Art

Posted by Saber-Scorpion on 15 October 2017 - 06:22 PM

To no one's great surprise, I've failed to keep up with the #inktober schedule, but I'll keep trying anyway. So here are some werewolves!




Yeah, it's one of my old Wulfgard drawings again. :P

#485811 What Are You Currently Playing?

Posted by Saber-Scorpion on 13 October 2017 - 12:54 PM

So I'm finally about to finish the first Divinity: Original Sin. Still can't say much for the story. Anyone remember that old Cliché Epic Story Formula page I used to have?




"Long ago, the Big Badguy was defeated by the Greatest Hero(es)...

Now, 100000000000 years later, the Big Bad has returned!

Only the Chosen One(s) (that's you) can gather the Ancient Things and defeat him once again!

You are the greatest heroes alive... no, the greatest heroes who have EVER lived... NO! The greatest heroes who EVER WILL LIVE!"


Apparently even the guys who come along in the next 100000000000 years won't be as awesome as me. Sucks to be those guys.  :smug:

Uuuugggghhhhhh. Larian, why must you torture me so.

#485790 Scorp's Art

Posted by Saber-Scorpion on 10 October 2017 - 09:04 PM



This forest troll was gonna be for #inktober day 8 "crooked", but since I missed that day, I guess it works for day 10 "gigantic" too.


Real ink instead of digital for the first time. Thanks to Wolfy for lending me her pens.

#485785 Scorp's Art

Posted by Saber-Scorpion on 10 October 2017 - 05:52 AM

I missed a couple days, but here's one for day 9: "screech" I drew last night:




Ciri kills the cockatrice in The Witcher 3

#485758 Scorp's Art

Posted by Saber-Scorpion on 07 October 2017 - 08:21 AM

Maegan finally talked me into doing #inktober. I really do need to start drawing again, so here goes.


Day #5: Long - a quick one of Whisper:




Day #6: Sword - I decided to ink a sketch of a valkyrie I drew back in 2006 (slightly edited), since I've always liked the picture:



#485757 The Video Game News Thread: Where are we going, PapEA?

Posted by Saber-Scorpion on 07 October 2017 - 07:39 AM

Microtransactions are an unstoppable plague, my dudes.


I got StarCraft II several months ago because Blizzard finally released a 3-game combo box, but I haven't gotten very far in the game because TBH the campaign is really slow and boring compared to the original so far. Anyway, I happened to click the "Collection" button on the main menu yesterday, and... my God... the microtransactions. Unit skins, player portraits, sprays, emote packs for chat, and different voices for your base commander including the voices of a bunch of YouTubers like TotalBiscuit. Uuuugggghhhh...


On the subject of microtransactions I'm kinda surprised nobody's brought up Bethesda's latest shenanigans.


Soon: https://www.elderscr...n-us/crownstore

#485734 Ask Questions and Report Bugs Here

Posted by Saber-Scorpion on 04 October 2017 - 03:04 PM

I know it's been like 10 years but is there any way to access the instructions for http://www.saber-sco.../halo_ghost.php ?

The page implies they used to be available from the shop but as far as I can tell this is no longer true. I've given it a go myself from just the photos and there's just some parts I can't quite figure out.


Welcome to the forums!


Yeah, I've been planning to put the instructions back into the new shop system, but I haven't gotten it to work yet. In the meantime, I'll go ahead and give them to you: http://saber-scorpio...HBtemp78915.pdf

The link is temporary, so you'll want to print or save the file before it goes away. Enjoy!

#485708 Scorp's RPG Corner - Divinity Original Sin II is Here

Posted by Saber-Scorpion on 28 September 2017 - 10:04 AM



Hey, guys.




I got a thing in the mail just now:




Looks like it's from Deutschland! Let's see what it is...








Holy snap, y'all! This is by far the best Kickstarter backer box I've gotten so far. Beats even my signed Pillars of Eternity Big Box. Certainly blows Wasteland 2 and Torment's boxes out of the water. Includes:

  • Amazing box with amazing art of the 4 main races, looking honestly better than they do in the game
  • Amazing box inside the box that opens into a sweet display for...
  • A kickass statue of Fane, complete with switchable mask/helmet and unmasked skull heads!
  • Two big full color hardback books of art and lore
  • cloth map of Rivellon
  • manual
  • metal Kickstarter backer limited edition number card



Here's the cloth map opened up and the other side of the boxes, plus Fane's alternate head.




Here is Maegan holding one of the books open to a page featuring a werewolf (!!!) for the Metamorph class. So how come there don't seem to be any werewolf abilities in the Metamorph tree in the game, despite this image and the symbol and the description? What gives, Larian??




My card. Jeez, I got one of the last copies... Is this because I asked them to change my shipping address at the last minute?


Anyway, awesome box for an awesome game. I posted some of my initial reactions to the gameplay in the "what are you currently playing?" thread - mostly nitpicks. My main complaint is that physical & magic armor make it so hard to use surfaces and spells to CC enemies efficiently like in D:OS1. I guess this (along with the relative lack of minion-summoning spells) was done to make combat more difficult, which is fine, but it does make it a little less fun, I have to say. But I'm starting to get the hang of it.


One tip for those braving the Tactician difficulty or higher: ALWAYS KILL. I'm starting to fully understand why Josh Sawyer removed all of the XP for kills from Pillars of Eternity, because hoo boy, this game really incentivizes you to go for the violent resolution to every conflict. I wandered into a Magister-infested fortress recently and had the opportunity to talk them into leaving, but I noticed I was awarded no XP for doing so. Soooo... I reloaded and murdered them all and got a level up. Someone really needs to balance that...

#485657 The Mystery Project: Part 1

Posted by Saber-Scorpion on 22 September 2017 - 03:20 PM

Something that always bothered me about literally every action figure ever is the seams. The joints at the elbows, legs, etc where you can see where the two plastic parts fit together. I've always wondered why toy companies don't just put cloth over these sections to hide it. I'm doing exactly that. I cut up an old t shirt and glued it onto the figure's bones, about half an inch above the joints. Just cut it to size and glue in place. Not that hard, every toy company ever. Though I may find out why they don't do this. There could be some unforseen consequences to this method.


Ever looked at "Hot Toys" action figures? They have a rubbery skin-like material over pretty much the whole figure, with a jointed skeleton underneath. The quality is more than adequately reflected in the price tag though...


I was trying to guess what you're making, but... I got nothing. :P Need more clues. Sounds cool though - I always wanted to do some LEGO stop-motion, but never got around to it...

#485653 What Are You Currently Playing?

Posted by Saber-Scorpion on 22 September 2017 - 02:49 PM

Been playing Divinity: Original Sin II, which came out just last week. I'm kinda torn on whether I like it as much as D:OS1. Right now, I'm leaning toward "not quite as much", but I haven't gotten very far.


My first turn-off was how ugly the character models are, especially the elves. They suffer from "our elves are different!" syndrome, which always makes me roll my eyes. Contrary to every other title in the Divinity series (and this game's own artwork), the elves in D:OS2 are these lanky, deformed things with tiny heads and twisted, knotted, bark-like skin. I guess they were going for a "tree people" look, but the art department could have at least made them nice-looking tree people, like the Sylvari in Guild Wars 2, instead of horrifying mutants. I'm tempted to sit down and make a mod that simply smooths out their skin - should be easy; just edit some texture/mapping files.


Why do RPG's with an overhead isometric camera even feel the need to show us our character models close-up, anyway? The characters look fine in-game, but once you zoom way in they're horrid. So why shove them in our face during character creation and on the inventory screen? Pillars of Eternity did the same thing, and would have been much improved with 2D character sprites like in the Infinity Engine titles.


Anyway, on to the gameplay: It's much the same as D:OS1, which means it's great, but it has one major flaw: the addition of "physical armor" and "magic armor" on every enemy, which makes it extremely hard to control the battlefield using elemental surfaces - one of D:OS's main appeals. The "physical armor", I can tolerate somewhat, as it only blocks physical attacks and prevents things like knockdown until the armor is destroyed. But the magic armor blocks all elemental damage and effects (burning, poison, etc.) until it's broken, which means you can't set up traps with oil barrels and fire arrows, or water surfaces and lightning spells, etc. Enemies just walk right over it. All of this makes the game way HARDER. I always played D:OS1 on Tactician Mode (the hardest difficulty short of ironman mode), but in D:OS2 I keep getting stuck on almost impossible fights, and most guides on the Internet basically say you have to metagame and minmax and other such nonsense in order to win in Tactician. Murdering friendly NPC's just for a few extra XP before a fight should not be necessary, you know?


But, how about some positive comments? :P I do like having a selection of races (humans, elves, dwarves, lizards, and undead), I like the new Polymorph class (though I'm not sure about Summoner), and overall I like most of the companions characters more than I expected to. Well, I like at least half of them, anyway (the dwarf, the elf, and the redhead). I still would love to have the option to create my entire party myself, but sadly I'll have to wait for a mod to do that... again. The story seems alright so far, I suppose, except you'd think people would be tired of the same old "evil religious cult" badguys by now, and the same old "the gods are dead!" storyline. Seriously, I think every RPG for the last 5 years has done the same type of story. Dragon Age Inquisition, Pillars of Eternity, Wasteland 2, Age of Decadence, D:OS1...


Oh crud, I'm being negative again. :P Ah well. I'm honestly enjoying the game despite my nitpicks, but I'll have to progress a whole lot farther before I can confidently recommend it.

#485482 Destiny 2

Posted by Saber-Scorpion on 07 September 2017 - 07:13 AM

I've only played the beta intro segment where the Cabal destroy the Tower, but it seems nice. I mean, it pretty much seemed like Destiny to me, but heck, I'll certainly play it now that it's on PC and I don't have to sub to PSN/XBL. If anyone else is on PC, my b.net is SaberScorp#1456

#485459 What Are You Currently Playing?

Posted by Saber-Scorpion on 05 September 2017 - 08:49 AM

So I'm still addicted to these bloody online collectible card games I guess. Here's what's new in some of them:


Gwent updated recently, adding 30 new cards and heavily changing a lot of the existing cards, forcing everyone to rethink their old strategies. It worked out great for me at first, because Scoia'tael were powerful as hell, and I'm a Squirrels main anyway. Death to humans! Drive the ape-men into the sea! But just this morning they kinda nerfed some of the best elf cards (Vrihedd Officer, Elven Wardancer), so that might put a damper on my huge Elven winning streak. Might have to try switching back to Dwarves instead, or try building a Movement deck instead of a Mulligan deck. The worst thing you will run into in Gwent is people who save certain super-weapons for their very final play - namely: using Zoltan to move as many of your cards as they can to a single lane and then hitting that lane with Geralt:Igni or Merigold's Hailstorm (which are OP, plz nerf). Really puts a damper on your carefully built-up dwarven battle lines. I try to counter with Sheldon Skaggs, but you must save him until immediately after they play Zoltan... Anyway...


Oh! And CD Projekt also says they will be adding a new single-player story campaign soon, so here's looking forward to that.


Hearthstone has gotten more and more unplayable over time as the "meta" changes. The current meta is simply: "Druid." If you meet a druid player, you might as well just forfeit and get it over with. There are not one but TWO kinds of overpowered druids in the meta: the Jade Golems druid and the Buff Shit Really Fast druid. The latter will utterly destroy you by turn four, and the former will utterly destroy you at any point in the late game.

The Knights of the Frozen Throne expansion added an anti-JadeDruid card that eats all 1-cost spells (meaning no infinite golems for the druid), but it's still not enough. KoFT also added bunch of death knight versions of heroes, but they are hard as hell to play well. The Mage one sounds powerful as crap, but once you actually play it against skilled opponents, you realize it doesn't stand a chance against some of the ridiculous gimmick decks out there, like any Druid or the silly Resurrect Priest. Basically the whole meta is gimmicky netdecks right now.


I also tried out this other game called Elder Scrolls: Legends just for giggles, and as I figured, it's pretty much a 100% Hearthstone ripoff, unlike Gwent. The title page even says "Heroes of Skyrim" exactly like Hearthstone's "Heroes of Warcraft", as if things weren't obvious enough. The only little changes include the two "lanes" of play (one of which stealths any units played to it) and the addition of "runes" (players will draw a card when they are damaged to these stages of health, and some of these cards can be played immediately). Each deck is made of 2 different main card types, which are based on different attributes (back when TES games had those, lol): strength, dexterity, endurance, etc. - but I can't seem to get a good feel for exactly how each deck is supposed to play. They don't each feel as unique as Hearthstone's classes or Gwent's factions. Strength/Agility seems to work best for me, since it's got a good combo of power, lethality, and adaptability to changing board situations.


Fake edit: Also, Gwent has by far the best artwork of any of them, just throwing that out there. Hearthstone is fine but cartoony, and TES:L is passable but looks cheap if you enlarge it. The Gwent art is friggin' stunning at full size. They hire some terrific artists. I've been hunting them all down and following them on Artstation.

#485379 Game of Thrones: What about Ygritte, Jon?

Posted by Saber-Scorpion on 21 August 2017 - 09:09 AM

So, I haven't watched this show since season 5, but from what I'm hearing, basically exactly this happened?


#485063 Official Wulfgard Q&A Topic

Posted by Saber-Scorpion on 01 July 2017 - 11:44 AM

Does Wulfgard have an afterlife? I.e. what happens after death? Or is that an unknown that you're not planning on revealing?


Every individual has a soul that lives on after the death of their body. The fate of that soul varies. Some might linger in the mortal world, due to a curse or some other powerful force. Most hope to pass to some afterlife or another, usually by proving themselves worthy to the gods they follow. The Achaeans believe they will go before a panel of judges in the Underworld, to end up in either Elysium, the Asphodel Fields, or Tartarus. Those in Kemhet believe that upon death, their heart will be weighed against a feather, and if their heart is heavy with sin, then it will be devoured by Ammit and destroyed forever - otherwise, they will pass into the immortal afterlife in the paradise of Aaru. Nordlings hope to die a heroic death so that the Valkyries may judge them worthy to pass to Valahalla, where they will feast and fight until the coming of Ragnarok and the end of all things. Otherwise, they will end up in Hel.


Those souls forsaken by all the gods and judges of the afterlife usually fall into the clutches of the Demon Lords, depending on their most prominent vice in life. A particularly greedy man, who hoarded wealth without compassion for the less fortunate, might fall under the dominion of Baal, while a traitor who betrayed the trust of his brethren might find himself in the realm of Orcus. The Demon Lords torture these souls for eternity, using their power to fuel their endless wars, for the demon who possesses more souls has greater power.


These are the generally accepted beliefs, though of course the exact nature of the afterlife and the soul remain mysterious, especially to most mortal beings in the world of the living... at least, until they die.

#485059 The Video Game News Thread: Where are we going, PapEA?

Posted by Saber-Scorpion on 01 July 2017 - 08:27 AM

Just posting some amusing game related tweets: