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Ocelot

Member Since 07 Apr 2008
Offline Last Active Today, 07:48 AM

#487666 Scorp's RPG Corner - Pillars of Eternity II is here

Posted by Ocelot on 19 June 2018 - 08:29 AM

I thought I'd continue my post about Vampyr here so we can get some use out of Scorp's thread :P

 

Alright, so I finished Vampyr, and boy I really liked that game. It's honestly not objectively great. I think even the most generous reviewer would struggle to justify an 8/10. Playing on PS4, some of the technical aspects were bad enough to have an effect on my role-playing itself. The city is gorgeous, but every street looks identical, and the loooong load times between areas and baffling lack of any kind of fast-travel system makes it a chore to get around. I often just gave up on any sidequest that involved a trek across the city because I couldn't put up with the schlep. I tried not to kill anyone, but at a certain point I was too underleveled and couldn't stand the minute-long load times after death so I started eating people just to save my patience. I had three hard crashes during my playthrough, and nearly had a heart attack thinking I was about to have a fourth when the post-final-boss cutscene started hitching. Combat is honestly just bad. Just... bad. Mushy dodges, bad hitboxes, unsatisfying weapons; imagine Bloodborne made by French walking-simulator developers, because that's what it is.

 

But if you're the kind of RPG fan who isn't afraid of a little of that Eurojank, and has a PC to play this on, then I'd still strongly recommend it. There's just so much to love here, so many cool RPG mechanics to dig into, and so many dialogue trees to exhaust. I mentioned I abandoned my no-kill playthrough, and I think I enjoyed the game much better for it because it opened up a whole new world of possibilities for me. Vampyr's 'good' run is actually quite difficult to achieve because of how tightly interwoven all its mechanics are. There's far more to it than just picking up all the nice guy options, and more importantly, the other paths and levels of morality are really interesting to explore in their own right. To lay things out a bit more clearly:

 

Being a good guy in Vampyr: You just don't eat the guys, right? Ah, but seeing as how that sweet human blood is your main source of XP in this game, you're choosing to play a much more difficult game for which you'll be perpetually underleveled. The plight of the RPG nice guy, amirite? But, furthermore, you'll actually be locking yourself out of certain options amongst NPCs. A few of London's citizens are monsters in their own right, and there are actually positive outcomes to be had by judiciously gnoshing one or two of'em. Certain dialogue options only unlock after a related NPC is killed, and some of the other folks will live better lives out from under the thumb of the bad crowd.

 

Being a little bit bad, but mostly good: OK, but don't think you're off the hook just because that guy you ate was a serial killer. You also have the overall health of each of the game's four districts to consider. This is a mechanic made a little bit annoying by the game's lack of fast-travel, but basically every citizen in the game can get sick and your job as town doctor is to make your rounds and give them medicine to keep them healthy. Every time you spend that sweet XP you get from chowing down on a bad guy you have to sleep through a day and wake up the next night, but the game's world state will change overnight. People who were sick will get sicker, and people whose significant others you might have chomped will absolutely tank the district's overall morale level. You might have done London a favour by offing that killer, but consider his elderly mother who lived for her son. Can you keep a district healthy with her bringing down the happiness level? Can you justify killer her, too?

 

Being a big evil vampire in Vampyr: Ah, and here begins the slippery slope. So you've started killing willy nilly; don't think the game's just going to let you get away with it. In biting these people you're enjoying huge chunks of XP, but when you sleep to spend that XP you'll wake up to a drastically declining world, and if you're having too negative an effect on the district you can simply lose it for good. First a citizen or two will simply disappear without your involvement, but if you're really ruthless you can lose an entire district overnight, failing all their sidequests at once, and when you exit your hideout you'll be accosted by all manner of horrible beastie. Hope the game doesn't send you back through that area later in the story... (it will).

 

If you haven't already guessed, I got a pretty bad ending thanks to getting a little too fang-happy, and this game follows the Witcher 3 method of deciding your comeuppance long before you actually reach the end of a given quest (or, indeed, the entire game) so there's no last minute Quick Load repenting to be done. I actually really like the ending I got, though. Much like its other clear inspiration, them there Souls games, Vampyr has an autosave function running constantly to force you to live with your decisions, and I really respect that. There was one time early in where I feel I wasn't given enough information before I made a choice, and I ended up choosing an option that I hadn't really wanted (these pesky Mass Effect dialogue wheels not telling you exactly what you're going to say before you say it), but apart from that I feel like the game judged me fairly for how I played it and I'm happy to wallow in the muck I ended up in. I'm definitely going to try and get that elusive perfect playthrough on a replay, though.

 

I really hope Dontnod is able to make a sequel one day, or at least use what they've learnt from this game in another RPG. I wouldn't say they're one of my favourite developers, but between Life is Strange and Vampyr (and I might even add Remember Me if you caught me in a good mood) they're really building an excellent resume. 




#487662 moving Wicktures that you are watching

Posted by Ocelot on 17 June 2018 - 01:18 AM

I enjoyed that new Tomb Raider for about the first forty minutes. They went with this interesting story where Lara is living by the skin of her teeth as a bike courier in London, with a team of spunky young friends with interesting haircuts. Alicia Vikander's accent is shaky, but she still does posh better than Camilla Luddington from the new games, and she's immediately a lot more lively and likable. She's showing off her sweaty sixpack at an MMA gym, she's showing off her smarts in a bike race through the city streets (that's actually surprisingly well-shot and exciting), and you're immediately drawn in to the mystery of why our favourite rich girl is out there scrambling around for money.

 

Unfortunately, it becomes a completely different movie once Lara gets to the spooky island. Those spunky friends from the beginning? We never see them again. Instead, we just sit through a checklist of every major action setpiece from the 2013 game, in what is basically an hour of Lara vs. the CGI Animators. The rusty old WW2 bomber, parachuting through the forest, getting impaled on a tree branch, finding a bow, etc etc. They even copy Game Lara's laughably quick transition from reluctant, "What have I done?" self-defence killer to unflappable murder machine, but somehow they do it even worse in the movie! Nothing is given any time to breath, nothing is given any special care, and I'm pretty sure they only had a couple of shooting locations to work with because the big jungle island looks suspiciously like the same two or three places over and over again.

 

The final act turns into Indiana Jones and the Last Crusade remade by amateurs, with a short reprise of Lara vs. the CGI Animators for good measure. They try to do all the fun riddle-solving and ancient-mechanism-activating scenes, but they forget to establish where Lara gets all the information she needs to solve the puzzles, so she just suddenly starts chanting these "The penitent man will pass"-style cryptic hints that we've never heard before, and rotating these big gear wheels without telling us why she's doing it. They talk a big game about this ancient cursed Japanese Queen who was exiled to this island, and how her thousand servants all killed themselves to protect her in the afterlife, and then they do the least-interesting thing they could do with that setup.

 

It's just a big load of rubbish, you guys. It has all the hallmarks of a movie that's been rewritten ten times, with bits and pieces from earlier drafts still left over in the finished product but without all the connective tissue they need to make sense, chopped to pieces in the editing room and then sent out to hopefully make some money off the brand name. I wouldn't recommend it.




#487652 D3 2018: The DMC5 Display Demonstration

Posted by Ocelot on 15 June 2018 - 04:30 AM

Here's a translated synopsis of an interview Miyazaki did with Famitsu.

A lot of good info that clarifies some things about Sekiro.

 

This game sounds awesome. The little taste I've had of From Software I've had so far with the Dark Souls Remaster has been pretty great, so I'm really interested to see with a more traditional action game that's much more up my alley.

 

Well, I think that will about do it for E3 2018. We've laughed, we've cried, but most importantly we've seen DEVIL MAY CRY 5 and that makes this the best E3 there ever has been. I just want you to know that I love each and every one of you bozos. We've been together all these years, united in our tireless wait for DMC5 (I mean, we've also done other things here, too), but we've finally done it. It's here.

 

I'll leave you with the gif I didn't get to use because Nintendo's show was so bad:

 

vlaOrou.gif




#487648 What Are You Currently Playing?

Posted by Ocelot on 14 June 2018 - 01:29 AM

I need to tell you guys about this game called Vampyr, because I think I might love it. It's a new action RPG from Dontnod, the people what made Life is Strange, where you play as a vampire named Jonathan in foggy post-war London, and to be honest it's pretty janky and gives a really bad first impression, but if you stick with it for a couple of hours it turns into an incredible RPG with some of the most interesting RPG-ing mechanics I've seen in years. Let's get into this bad boy!

 

Step 1: OK, so check this out: vampires eat people, right? And RPGs (good ones, at least) are all about making choices about how you're going to treat people and whether you're going to be a Paragon or a Renegade, or a cool customer somewhere in between. So what Vampyr does is give you a world where every NPC in the game is named, with their own personality, sub story, side quests and social links with other characters, with an excellent Mass Effect style dialogue wheel and wonderful branching conversation options with each of them. Apart from generic enemies you fight in combat sections, there are no nameless, faceless NPCs here; it's a really intricately crafted and interlinked world of people. Those links take the form of friendships, professional rivalries, family relationships and all manner of others, and, of course, you find out through the old RPG routine of talking to everyone and exhausting dialogue trees. Vampyr treats new morsels of information as keys that will unlock new branches of those dialogue trees, so if you're anything like me you'll want to spend hours just moseying around prying into everyone's private business so you can find out everything about them, open up new sidequests and generally just find out all the hot gossip.

 

Step 2: Alright, but now check THIS out: you can eat every named character in this game. All of them. In the midst of dialogue there's a button you can hit to mesmerise them with your vampire powers, walk them out into the shadows and suck'em dry. Whether you can glamour a certain character is governed by your Mesmerisation Level, so it isn't a complete free-for-all where you can eat every NPC at the start of the game and break the story entirely (I'm assuming certain important story characters won't be edible until towards the end), but I think that's pretty cool all the same.

 

Step 3: Right, you with me so far? Now see if you can hang with THIS: as a classy gentleman vampire, you don't want to drink just any old blood. In fact, Vampire Jonathan is a physician, one who specialises in blood transfusions no less, so he has an innate sense for the quality of a human's blood. In gameplay terms, this manifests as a checklist of things you can do with each of your potential victims to improve the quality of their blood, and thus the quantity of XP you'll receive if you decide to have a nibble on them. If you just walk up to a new character and chomp'em, you'll miss out on a lot of potential XP that you might have been able to reap if you'd spent a little time getting to know them, getting them to reveal their inner secrets, maybe completing a side quest for them that sets their mind at ease and makes their delicious blood all the sweeter. It becomes this perverse game of solving people's problems like a good little RPG protagonist, but at the same time feeling like you're just fattening up all your little piggies for the inevitable feast :P

 

Step 4: BOYS, this is where it all comes together. This game doesn't have a difficulty setting, instead the game's challenge is predicated on how much XP you can suck down to buy the necessary stat upgrades to spec your character out just right. You'll get a drip feed of XP from conversations and unlocking new hints about characters, a decent chunk of it from completing quests, but by far the biggest source of XP comes from sucking the blood of characters in the game. If you manage to complete all their little substories and get their blood to maximum tastiness level you can get HUGE blasts of XP from them. And the game tells you this right as you load it up: if you want the game to be easier, you've gotta eat those dudes.

 

So, I think this is brilliant. I think it's not only an incredibly clever RPG mechanic, but a wonderful new twist on the morality system and even a pretty cool way of designing a game's difficulty level, and they're all tied together. If you're struggling with the difficulty you have to consider biting some of the people that you're trying to help in the game, but then you also have to consider what's going to happen with all the other characters they're linked to, and what you might be missing out on later in the game in terms of unlockable substories or sidequests. You obviously want to complete those characters' sidequests to fatten them up to get the most XP out of them, but in doing so you learn their stories, and then it becomes a matter of "Can I kill this guy knowing that he has children at home waiting for him?" And then how is everyone else going to react if people around them start going missing?

 

I honestly don't know, and I find it absolutely fascinating. I'm trying to play the game without chomping on any of these people, because I generally like to play a goodie-two-shoes in RPGs, but also because I'm really enjoying all the dialogue trees and character relationships and I don't want to lock myself out of them. I'm so curious about what might happen if I started gnoshing these guys, though! The game tells me there will be consequences, and the atmosphere they've created so far is enough for me to believe them. I'm definitely going to have to do another playthrough once I finish it.

 

I don't think I've been this enthralled with just wandering around talking to characters since The Witcher 3, which is probably the highest praise I can muster. To be clear, I don't think Vampyr's technical aspects are up to the comparison (the writing is a bit plain and the voice acting lacks personality, for starters), but considering this was probably made on a much smaller budget I'm still really impressed. The actual action gameplay is kind of a Bloodborne-lite in design, but far short of that game in execution; the combat really doesn't feel very good, but it's at least manageable. The meat of the game is definitely in the RPG-ing, and I'm really surprised by how much I've been enjoying it so far.




#487647 D3 2018: The DMC5 Display Demonstration

Posted by Ocelot on 13 June 2018 - 10:17 PM

I'm a little upset that my choice isn't on the poll.

It's pretty obvious looking back through this thread that Ocelot won E3.

 

DMC5 was announced. We ALL won E3.

 

I think it's safe to say that Sony "won" E3 even though Microsoft had the best conference. I just find it hard to be Best of E3 when there's still a drastic lack of exclusives for Xbox, aside from your Halo's and your Gears' and your Forza's.

 

To be fair, I think they did about as well as they could have. Microsoft has had such a bad last few years in terms of canceling games, burning bridges, and taking big gambles that don't really pay off that their show here was almost a mea culpa. Phil basically came out and said "Hey, I went out and bought all these studios because I know we're bad at the first party thing". And of course, the reality of game development these days means none of those deals are going to pay off until the next Xbox comes out, but, y'know, they have to sign those deals sooner rather than later. 

 

Sony obviously had the best showing in terms of "Look at this sick games you can only play on our toy", but, at the same time, we saw all those games at last year's E3, and while Spidey comes out this year, we're almost definitely going to see the other three at next year's E3, too because none of those bad boys had a release date. I'm getting a bit sick of the whole 'show a game at five consecutive E3s' thing.

 

(oh btw there's a demo for the Fist of the North Star Yakuza game on the Japanese PSN if you want to check it out. I imported the game when it came out in Japan earlier this year but I still haven't got around to playing it :P)

 

There are a bunch of people crusading for third person perspective in the CD Projekt forums, and from what I hear, a developer jumped in at one point and said they would reconsider the issue. So it might still happen.

I think the obvious solution is "whynotboth.gif" - just let us zoom into first person when we want to be immersive or aim, and then zoom out to third when we want to see our character... Heck, I think 99% of games should work like that, but I guess the technology that made it possible in Metal Gear Solid 2 got lost at some point since 2001. :P

 

From what I've read in various previews of the behind-closed-doors demo they showed press, it seems like CDPR are doing pretty interesting things with the first-person perspective. There was one that talked about the player going into a cyborg chop shop, having their eyeball plucked out and outfitted with a new cybernetic enhancement that changed the whole HUD of the game when they plugged it back into their head, which is something that wouldn't work nearly as well in third-person. CDPR made the best video game of this entire generation, so I'm willing to trust that they know what they're doing here :P

 

OK, time for some GAMES OF E3 THAT OCELOT IS EXCITED ABOUT:

 

Devil May Cry 5 - Have I mentioned that I'm quite a fan of the DMC series? I think I might have said it here once or twice, right? While the new art style certainly took me by surprise, I actually really like it now and I am 200% hyped about this video game. Itsuno is back. Dante, Nero and Vergil are back (and with their proper voice actors, no less!). Devil May Cry is back. GOTY 2019, boyeeeez. We eatin'.

 

Sekiro: Shadows Die Twice - I only just started playing Dark Souls last week, and I think it's pretty cool, but I'm not entirely sold on this "run all the way from the checkpoint to the boss door every time" thing, so hearing Sekiro is more of a traditional action game is a big point in its favour for me. I don't know how we suddenly ended up in this situation of having THREE cool olde-timey Japan samurai sword games coming out at once, but I'm pretty OK with it.

 

Cyberpunk 2077 - I mean, obviously, right? That game's going to be an absolute juggernaut. I poured almost 200 hours into Witcher 3 and will fite u irl if you don't think it's one of the greatest video games ever made, and now the best RPG studio in the business is setting their sights on the cyberpunk genre. What a time to be alive.

 

Resident Evil 2 Remake - That game looks really cool. I haven't played any of the REs pre-4, but I've always been interested in 2 because I know it was my boi Hideki Kamiya's first game, so I think I'm going to check this one out. I am an incorrigible wuss when it comes to scary games, though, so I hope I can manage it.

 

Those big expensive Sony games - I think Sony has settled into a pattern of not doing anything hugely innovative, but basically just taking familiar templates and turning them into very pretty, very well-polished games, and I'm happy to play'em. Spider-Man is an Arkham, Ghost of Tsushima is an Assassin's Creed, TLOU2 is a TLOU; none of them are going to change the game but I imagine I'm really going to enjoy all of them. And I still don't know what to say about Death Stranding. Somehow the more we see the less we understand. But, y'know, how are you not going to play that game? I don't know what it is but I need it.

 

Babylon's Fall - Yeah, we know absolutely nothing about this game, but Platinum is making it and that's enough for me :P




#487637 Star Wars: Let's Talk About DMCV Instead

Posted by Ocelot on 13 June 2018 - 04:38 AM

So, is it okay to come out from the bunker yet? Has the fallout from The Last Jedi dissipated? Did we draft teams?

For the record, I thought TLJ was fantastic. I rank it at #2 following ESB. Solo was pretty cool, too.

 

I'm sorry, but the fallout from TLJ is never going to dissipate. That movie struck a chord the likes of which I've never seen; usually the internet forgets about things after a week or two, but we're six months past TLJ's release now you still can't even mention Star Wars anywhere without people trying to pitch their best TLJ hot take. Kelly Marie Tran just got chased off social media by the internet hate mob last week, and every comment on every article about it is either "GOOD, GRR SJWS!" or "That's terrible. But I hated her character in TLJ tho".

 

I think we're doomed to this world until someone makes an even more controversial numbered Star Wars episode.




#487628 D3 2018: The DMC5 Display Demonstration

Posted by Ocelot on 12 June 2018 - 09:32 PM

Liiiiittle bit disappointed to hear Cyberpunk is first-person, I've gotta say. I've always thought third- was the superior of the -persons, but, oh well, I'll get over it. I have to go and rewatch that trailer, now that I think about it; I was in full on DMC5 hype mode when they showed it and I didn't take anything in :P

 

OK, so, now that all the shows are done, I think it's about time for some HOT LISTS! Now, I should say that this is, of course, entirely subjective, but, let's be honest, I'm definitely right about all of this. From best to worst:

 

Microsoft: Who'd'a thunk it? I can't remember Microsoft ever winning an E3 before, but they nailed it this year. All killer, no filler; they got in, blasted us in the face with great-looking games, told us about all the new studios they'd bought, teased a new Xbox and then got out. Shadows Die Twice, Cyberpunk, and Microsoft-exclusive Ninja Theory were huge gets, but the hugest get of all was Devil May Cry 5, and that cements Microsoft's crushing victory over every other competitor.

 

Sony: Great games marred by a weird format where they took an inexplicable fifteen minute intermission after the first game. Apparently it was because they needed to move the live audience from one venue to another, but I don't know why you'd design a show that way. As someone who's only ever going to be watching these bad boys online, I couldn't possibly care less about the live audience. I did like the deep dive into big game -> couple of trailers -> repeat format, and they showed some awesome stuff, but that intermission was a big mistake.

 

Bethesda: A lot of the stuff they showed was pretty Monkey's-Paw-y, to be honest. Prey DLC available now, but it's randomly-generated dungeons. Doom sequel, but we're going to dance around whether or not it's a proper singleplayer Doom. Fallout 76 is the biggest Fallout ever, but guess what it's an online shared world. Todd's going to say the words 'Elder Scrolls VI' and 'Starfield' onstage, but they're next-gen games and we've only got logos. But it was still a fun show, and Pete Hines and Todd Howard really know how to work the crowd.

 

Square-Enix: They hired Keith David to narrate between games, and they showed us something new from Platinum Games, so I was pretty happy. On the other hand, their Avengers game and the FFVII Remake were complete no-shows, and they showed the same Kingdom Hearts 3 trailer we'd already seen at Microsoft. And Shadow of the Tomb Raider still has the Lara voice actress who I just can't get along with. And Just Cause 4 looks like Just Cause 3 with an ugly filter slapped on it. Just a very anticlimactic thirty minutes of trailers, really.

 

Ubisoft: After kicking things off with a ten minute dance number, they settled into their patented method of torture by giving every single game an opening monologue, a CG trailer, a halfway monologue, a gameplay demonstration, and then some closing thoughts before bringing out the next game. It was excruciating. Some of those games look pretty cool, like Assassin's Creed Greece where you play as a lady with huge muscles or the reveal of young Jade and Pey'j in BG&E2, but I just never need to see a game for that long at E3. And we were all waiting for Splinter Cell to be the "Oh, and one last thing", but they didn't even do one! Some points awarded for the surprise Star Fox reveal with Miyamoto in the crowd, though.

 

EA: It's EA; it was awful. They've had the Star Wars licence for YEARS and they just can't manage to do anything with it. The only Star Wars game we saw here was last year's game that everyone hated! They've locked Bioware up in the Games as a Service dungeon from whence they'll never escape, so say goodbye to any IPs from them other than Anthem. They had like a fifteen minute segment where two dudes played the world's most basic RTS against eachother on smartphones, then when it was done they told us it had been the new Command & Conquer game. The only bright moments were when they brought the indie developers out to talk about their games. Yarny guy and the German woman who pronounced 'balance' as 'bell ends'.

 

Nintendo: I don't know how they did it, but Nintendo somehow managed the worst show of them all. It was 43 minutes long, beginning with 18 minutes of games I had zero interest in and ending with TWENTY FIVE STRAIGHT MINUTES of Super Smash Brothers. And not even the good Smash stuff, like those great character introduction trailers they always do, but the most boring, lifeless, technical run-through of every character's movesets and how they've been nerfed or buffed since the last Smash. EXCRUCIATING. And then they cut straight to Treehouse where they played Smash for another half hour!

 

Honorable mention goes to Devolver Digital, of course, who did another fantastic show, but I just don't think we can put the real conferences head to head with the one that's just there to roast them :P




#487619 D3 2018: The DMC5 Display Demonstration

Posted by Ocelot on 12 June 2018 - 09:41 AM

EA had the most boring press conference

 

Nintendo: "Hold my beer"




#487596 D3 2018: The DMC5 Display Demonstration

Posted by Ocelot on 11 June 2018 - 10:39 PM

I know, right? I don't know what happened there. The Wildlands/Splinter Cell crossover event was such an obvious hint, and then there was that Walmart leak:

 

W1SHMYk.jpg

 

Almost every other game on this list turned out to be real, even the wild stuff like Rage 2, but no Splinty Boi! I can only think maybe something went wrong behind the scenes and they had to postpone the announcement at the last moment? I was all ready for it to be Ubisoft's "Oh, and one more thing" announcement, but they didn't even do one of those this year.

 

Other notable E3 no-shows so far have been FFVII Remake (that game's never coming out), Square's Avengers game and Rocksteady's new game. I thought those would all be sure things going into E3.

 

Also, remember this game from TGS last year with the Shinkawa art? Big ol' no-show:

 

maxresdefault.jpg

 

EDIT - Breaking news: Sony developers are good at doing graphics:

 

XwM18R1.gif




#487564 D3 2018: The DMC5 Display Demonstration

Posted by Ocelot on 11 June 2018 - 01:10 PM

JAAAAAADE

 

EDIT - Behind closed doors gameplay demo for press, but right now they have some pre-alpha gameplay snippets on stage. It's still a giant online multiplayer thing.

 

EDIT - Hey you guys Joseph Gordon-Levitt just ran out on stage! I suppose he has his own collaborative art project thing, and he's doing a thing with Ubisoft for BG&E2 where people can submit their own art work and get it in the game. 

 

Evil prequel Jade:

 

3Nkhmxe.jpg

 

After the BG&E people walked off stage you could hear the woman ecstatically squealing "WE NAILED IT!" before they disconnected her mic, which is the most wholesome thing of E3 so far.

 

EDIT - They did a thing on Rainbow 6 Siege that I didn't pay much attention to, and now a chubby bearded man dressed as Evel Knievel has ridden a motorcycle into the auditorium, walked on stage, fallen and destroyed his lectern, and is now speaking about Trials in what I assume is a Finnish accent.

 

EDIT - They spent a reeeally long time on trials, and now they're doing a trailer for The Division 2.




#487549 D3 2018: The DMC5 Display Demonstration

Posted by Ocelot on 11 June 2018 - 09:33 AM

So that joke Todd Howard made about porting Skyrim to the Amazon Alexa? It wasn't a joke.

 

I think he got us. You guys I don't think we can tease Bethesda about endless Skyrim ports any more. I think Todd just played us like the proverbial damn fiddle, and now we all just have to sit on our hands. I don't think we can come back from this one. I think this is what the kids mean when they talk about holding Ls.

 

Also remember the Yakuza x Fist of the North Star game? It's getting localised as Fist of the North Star: Lost Paradise, and it's out in October with full English voice acting:

 

 

Half an hour until the Square show, btw!

 

EDIT - I'm watching that Gears 5 trailer that I missed the first time around because I was basically blacked out in a DMC5 hype coma, and that game looks pretty cool. I didn't realise that Laura Bailey was now just the main character of Gears of War. When did that happen? I didn't play 4 but I thought they were trying to push Marcus Fenix's son as the new guy.




#487544 D3 2018: The DMC5 Display Demonstration

Posted by Ocelot on 10 June 2018 - 09:24 PM

Well barring an act of God or either Sony or Nintendo pulling out some absolutely earth-shattering megatons, it looks like M$oft has this E3 squared away. What an incredible conference for them.

 

Bruv, it's all over. Wrap it up. Cut the cheque. Microsoft takes this one home. I'm excited to see what Sony and Nintendo have to offer as they compete for the consolation prize, but Microsoft has this one in the bag. Devil May Cry 5. They showed it. I love them forever.

 

Although Devolver didn't do too badly either. Warning for swearsies:

 

 

I seriously love Nina Struthers. Devolver is bringing Metal Wolf Chaos to the West, with the hashtag #MechAmericaGreatAgain, which is just beautiful.




#487537 D3 2018: The DMC5 Display Demonstration

Posted by Ocelot on 10 June 2018 - 07:55 PM

OK, so Starfield and TESVI were basically just fancy logo reveals, but that's still cool. We let Nintendo get away with it last year, I suppose :P

 

Well, that's Bethesda over. I'll be back with some trailers in a while. Tomorrow we've got FOUR shows to get through, so get ready.




#487525 D3 2018: The DMC5 Display Demonstration

Posted by Ocelot on 10 June 2018 - 06:42 PM

Did he say we play as a Texas Ranger named Walker?

 

EDIT - OK, we're finally seeing the trailer THIRTEEN MINUTES after the show has started.

 

Is it bad that I still have that Andrew WK song stuck in my head?

 

EDIT - For a moment I thought that the gun in game was causing the player to bounce between multiple areas, but then I realised it's just the way this gameplay footage has been edited. Rage 2 looks like fun, I suppose, but I'm not really hyped yet.

 

EDIT - Just in case anyone wants to have the new DMC5 battle theme playing gently in the background for the next six months like I do, here it is:

 




#487499 D3 2018: The DMC5 Display Demonstration

Posted by Ocelot on 10 June 2018 - 02:28 PM

THAT ONE DUDE IN THE DMCV TRAILER IS DEFINITELY VERGIL. THE ONE THAT STEALS NERO'S ARM? THAT DUDE? VERGIL.

 

VERGIL.

 

HAVE I SAID THAT I LOVE EVERYONE HERE? BECAUSE I DO. YOU'RE ALL BEAUTIFUL.