I am looking for permission to play a demon-kin. That’s, ah… pretty much it.
Her demonic form differs in much the same way a commoner might think; goat-like horns sprout from behind her ears, a spear-headed tail snakes out from just above her trousers, her eyes glow faintly; a pair of large, black, bat-like wings emerge from her shoulder blades, her already long nails stretch and harden into claws, and her canines sharpen to fang-like points.
Permission granted. Feel free to make a character thread for her, and I'll give you her currency numbers.
I'd say that she should have an appearance consistent with the kind of demon-kin she is, like with her eye-color and stuff... but Scorp was the one in charge of deciding those details about succubi, and I'm not even sure we're holding to the whole idea of certain demon-kin having certain eye-colors, except in specific situations (like I know all Malice demon-kin have red eyes...)? So - this is fine.
Just a heads-up: I'm going to resume work on this now that I'll have internet for a while again. Those of you who are still working on/planning characters, please start doing so as soon as you can. It's no rush just yet, but I do plan to start this hopefully by next weekend at the latest.
I'm stuck on mobile for the time being, so apologies in advance if my messages sound terse.
Yo, Wolfy. Wanna make a duo? I think I'm gonna make a gruff half-dwarf dude so if I post him will you make a character to match, then I can edit accordingly?
I'm not really sure how that'd work out, since I'll also be DMing and controlling Caiden. But if you want to make a duo, you can; my rule is just that they don't spend too much time interacting exclusively with each other.
As for everyone else, I'll get back to you when I can.
Sounds good, Cappy! I do have a few comments, though:
The wind sent her bolt astray, and the cat was startled from its perch and ran around in confusion, only to slam into the nearest human leg, clinging to it and pleading for protection. The naive creature had no idea it had taken shelter with its would-be murderer, but luckily for him, Kate was now equally bewildered. ... The cat kept clinging to her leg all the way back to camp, despite a great deal of threats, bribes, shaking, and kicking.
Honestly, this sounds way more like a dog. Not saying that dogs are stupid, but they are the ones more likely to run up and cling to and trust a total stranger (if the cat knew her well and trusted her already, it'd be different). The cat would've just disappeared the very second she missed and she'd never have seen it again.
I do also feel the need to say that cats are much more perceptive than people give them credit for. But that's just nitpicks and comments. It's a story, after all.
As they feasted on filched plums, the two youngsters saw smoke emerging from the forest, in the direction of their house. Kate rarely speaks of what they found upon their return, though she takes great pleasure in recalling how she saw the orphan boy fleeing the scene, embers spouting in his wake, before she retrieved her father’s old crossbow and quiver from the smoldering house, to stop the magical perpetrator with a well-placed bolt. The boy’s pained cries for mercy fell on deaf ears, until another bolt between the eyes stopped them, too.
The only issue with this part is that mages are exceptionally hard to kill - even the youngest, because their magic naturally protects them. It's the instinctive and defensive lashing out that mages have to learn to control in order to blend in to society at all. And it'd be exactly that that would lash out at Kate - even if the magic didn't protect him from the first bolt because he was unaware of it, it would never have given her the chance to get close enough to shoot him in the head or let the second bolt through. That's one of the main reasons why the Inquisition is needed, as their void iron bolts would've pierced through any barriers or attacks the magic would have performed, and then killed the boy anyway.
If any of that made sense.
The carefree girl she once was died in magefire with her parents and her innocence...flames that still burn within her eyes.
Nothing. I just love this sentence.
Starting currency is 10 gold, 20 silver, 35 copper.
Ooh, this is awesome! I love your Mav minifig (and of course lots of werewolves), so that'd be perfect. I feel the need to ask, though - any chance you could throw in your Tom Drake minifig with the Wolf Queen? If not, that's totally fine, too. I just got very giddy seeing Tom in your builds last time.
Player list updated! Thanks for the interest and the sign-ups, everyone. I'll reply to the individual character threads as needed tomorrow or this weekend. There's no rush to sign up, for those still interested; I'm going to give everyone plenty of time to hash out their characters.
In the meantime, if anyone wants to contact me regarding character ideas or concerns, feel free to PM me here on the forums or send me a DM on Discord.
Your return to Castle Greywatch isn’t met with much fanfare. Not that it ever is, but this time, things seem exceptionally quiet. All the familiar dark, dusty corners of the musty castle – its nobility old and halfway slumbering but no less visible – harbor a silence uniquely grim, even for the Venatori… And many familiar faces are missing.
You were summoned here to answer to a very unusual call: Brennus, one of your own who seems to be almost a stand-in “leader” for the Venatori right now, has recalled all Venatori to Greywatch in order to address some concerns. He kept his messages vague, be they written – if you are literate – or unwritten. Why, you are not sure, but as you make your way through the lonely halls, you feel certain you’re about to find out.
On the way to the great hall, you see various other Venatori coming to join you. Some familiar, some unfamiliar – and some you may have met before, while others you know only by reputation.
Brennus, who has only recently returned to the order and made himself renowned among the newcomers, stands at the head of the group, on a small wooden stage recently and roughly erected for this sole purpose. The great hall of Castle Greywatch is now filled with many men and women wearing the long, blue cloaks of the Venatori. But, as you look around, you realize – their numbers used to be a bit… greater.
Nor did the Venatori ever used to feel the need to have a singular leader, a position Brennus now apparently takes with pride. His hawkish green eyes scan the room, and he briefly rubs his gloved fingers together as if in anticipation of something. In spite of this, however, it’s impossible not to notice the weight of worry creasing his brow.
“I see everyone received my messages,” Brennus says, his voice carrying a slight lilting accent. “Excellent. Your help will be appreciated – and needed – in the coming weeks. With the absences… and, in some cases, losses, of some of our best veterans, I’ve come forward to represent the Venatori as a whole. Both here, and in the Empire abroad, as I try to reach out for help. So far?”
He frowns again, looks over every one of you individually.
“We haven’t gotten any.”
He begins to pace then, though his steps make hardly a sound. He’s clearly very well practiced in the arts of stealth, and somewhere in the back of your mind, you recall hearing his name spoken or whispered now and then through the halls of Castle Greywatch.
“We’re losing hunters. Why? I don’t know. None of us do. They’re disappearing – without a trace. We’ve lost six now, completely unaccounted for, but their contracts were completed. In other words, the monsters were dealt with, and we got no more word from the hunters or the locals who came to us asking for help.
“How the contracts were fulfilled and where the hunters with is what we need to figure out. Because the more hunters we lose, the fewer new hunters we’ll get – and the less ground we can cover. There are already too few of us to cover this whole damn Empire.
“I tried to contact some local lords, even some kings and even the Emperor himself, about this. What messages have gotten through didn’t get any kind of nice answers. Most of the Empire feels we’re a useless order now, anyway. And these contracts being fulfilled makes it look like there’s no continued monster problem. But we still lose the hunters. If this keeps up, the Empire will sleep in ignorance thinking they’re safe, but there won’t actually be any Venatori left protecting them.”
Whispers spread across the table as the Venatori turn and speak to each other. Some of them, however, remain silent. Among those who keep their attention focused on Brennus are you and a Venator sitting not too far off – a tall, muscular man wearing a patch over his left eye. He looks strange familiar, but you have no time to dwell on that now.
“Some of us are starting to suspect each other. Maybe that’s right, maybe we have traitors sitting at this table,” Brennus says with a shrug – and you notice his eyes almost pointedly flick over to that one-eyed Venator you noticed before. They exchange half-second, hardened stares, their gazes locking. Silence falls. More glances are exchanged around the table. Whispers scrape not so quietly through the otherwise still air.
Then Brennus continues, “But I’d like to think it isn’t. Whatever the case, we need to get to the bottom of this. The Empire has not, and will not, send aid. They want us to take care of our own issues.”
He sighs, allowing a pause… probably for dramatic effect. It’s not necessary, but it certainly works.
“And if we can’t? Well… Then there may not be a Venator Order around for much longer. The Empire will fall prey to monsters and demons, to these threats they like to pretend aren’t real. The Venatori are the oldest and most sacred order in this land, charged with the most difficult and thankless job in the Imperium… And that’s precisely why we have to get to the bottom of this. It’s why we cannot let this order quietly get stabbed in the back and fall apart.”
He stands straighter now, his eyes once more scanning the room.
“Who will stand with me?”
Welcome to A Dying Breed. In this campaign, you will take the role of a Venator during these troubled times. Well, more troubled than usual for your Order. This will primarily be a campaign based around mystery and intrigue, with investigation and interaction taking priority. There will, of course, be some action segments, but ultimately, you’re trying to solve a puzzle.
To sign-up for this campaign, head on over to the help topic for signing up for Errant using the new system, and then make yourself a filled-out character sheet, post your character as a new topic in the Character Creation board (as detailed in the help topic), and reply to this thread simply saying what character you want to play as and linking to their thread. DO NOT RE-POST YOUR ENTIRE CHARACTER SHEET AS A REPLY HERE. All you have to do is reply with your character name and a link to their thread!
Character Creation Criteria
Generally speaking, all players will be Venatori. If you want to be something other than a Venator, please contact me in PMs for us to work out an exception (with, of course, good reason for your character to be participating in these events). However, I would much prefer if all, or nearly all, players are Venatori.
Races that are allowed must be acceptable to the Venatori, the Imperial order of monster hunters. This means you may be anything off the following list:
Human (all subraces)
Elf (all subraces except Dark Elf)
Dwarf (all subraces)
Half-Blood (all subraces, except anything involving Dark Elf)
Arguably, you could also play as anything that could disguise itself as a human, elf, or dwarf. HOWEVER, as this is a campaign in which you will be both playing as and interacting with almost exclusively an order of elite monster hunters, you will probably be caught and killed if you do this. Please keep this in mind if you sign up as any of the following, and do not blame me for your character’s very likely death.
Mages/magi (individuals with the Gift)
Anyone with any other socially unacceptable forms of magic
If anyone has any monsters-hiding-among-men or half-bloods that I've left out and you want to sign up as that, just let me know and we can try to work something out. However, I will not accept any beastfolk trying to hide among human society, or any Chaos races. Those have no place directly in the Venatori.
Some General Rules/Guidelines:
Keep this fun. Post only as often as you want to and as your schedule comfortably allows. Do not turn this into some kind of job; this is meant to be fun and relaxing. We’ve had issues with this before. Don’t feel pressured to post if you don’t have the time, opportunity, or motivation, but do let us know in the OOC thread that you haven’t silently dropped out and still plan to post when you find the time and inspiration. Again, this is for fun, not work.
In congruence with the first note, this is a judgment-free zone. No one is judging you based on your writing ability or post length. Do not be intimidated by those who make longer posts that are heavily proofread. This is, again, something we are doing for fun, not to compete or to judge. If this is your first time in Errant, we especially want to make you feel welcome. Please feel free to ask the DM or your fellow players for help or feedback, so that you can have as much fun as we do!
Never feel like you are spamming here. As long as you are posting multiple times in order to respond to someone else, you are not spamming (obviously do not chain tons of posts without waiting for anyone else to respond). Character interactions in a forum-based system may feel like spam, but they are not. And I want to heavily encourage interactions among all players and NPCs, especially NPC companions. Dialogue and interactions are the backbone of any good RP.
Do not cast blame and hold grudges. If something bad happens to one of your characters, or another player/NPC argues with one of your characters, it is no fault of the DM or the player. This is a different world. What happens IC stays IC.
All this being said, try to hold a consistent writing style throughout. Standard, for forum RPs around here, is to write your posts in third-person (tense is up to you, but I personally write past tense, simply because I am used to writing this way). My introductory post was written in second person to switch things up, as I often do in sign-up threads. But it’s much easier when everyone consistently writes in third person (as I will do in DM posts from now on, like I always have).
At the moment, I cannot comfortably announce a particular DM update schedule, but I’m ballparking for 1-2 weeks between major DM posts (those posts are likely to be kept relatively simple in terms of prose, so that I do not get too hung up writing one and take far too long, as I have done before). Lord_Capulet will be at long last rejoining Errant as my sounding board and personal assistant for this campaign (I'm not calling you my squire, Cappy, so stop asking), and will do his best to fill in for me if needed.
However, I'll be posting smaller posts much more frequently as necessary for character/NPC interactions.
That said, I hope you consider joining the campaign! I’d love to have you.
Looking good, as usual, Dalton! I have to agree with Nightstalker that your art has come a long way since you started. I'm particularly enjoying your coloring and the way you handle shading.
That flamingo in particular looks really good, to be honest. I... don't really have much to offer by way of suggestion, as I'm incredibly rusty in the art scene, myself. But I'm intrigued by this "mysterious venator." Maybe he's who you're signing up as if I ever manage to get those sign-ups started?
Conversations between the characters are 100% optional. If you guys want to do it, go for it. If no one wants to write conclusions or final interactions or anything, you can consider this the ending. But if anyone addresses Caid, I'll respond.
I planned all along for Flametongue to be the dragon sketch I did last year...
I started coloring him for that purpose, but I never finished.
Korvarl set to work putting together the summoning ritual to call a celestial being to their aid. Caiden ducked out of the room with a growl stuck in his throat, and Percula trailed along after him.
The others stayed put, watching as the ritual was underway. Some of them gathered around to pray to their various deities, each quietly hoping a servant of their respected god or goddess would be the one to appear.
What appeared sent everyone to their knees, regardless of their faith. In a blinding flash of pure golden light appeared a tall angel, six enormous wings of white feathers spreading from his back, his muscular body clad in a suit of purest silver and gold armor. A winged helm crowned by a glowing golden halo covered his face, save for the blue light pouring from his eyes. On his belt hung a massive sword, its crosspiece and hilt together forming an image of open wings.
The being of purest Benevolence lifted his head, looking each one of them over. One by one, they bowed his head under his gaze as he looked upon their souls.
"This servant of Apophis you speak of," said the angel, "has broken his shackles and committed acts of atrocity beyond even the ordinary machinations of demons. Ordinarily..." he allowed a brief pause, "this would nonetheless be the business of mortals. Mortals allowed the demon here. It is not the place of celestials to meddle in the affairs of those who damn themselves. But you could have just as easily summoned a demon to answer your pleas... They would have been willing. Yet you chose the forces of good. For this, I will aid you."
With a casual wave of his hand, he broke the summoning circle. The bindings could never dream to hold a being of his power - truly a powerful celestial had answered their summons. Perhaps even powerful enough to challenge Xiraloc, if his appearance were anything to go by.
"However," said the celestial as he stepped out of his would-be bindings, "I will not condone the greed of mortals. I am aware Xiraloc sleeps in a treasure vault. If any of you takes a single treasure beyond this sword demanded of you, I will relinquish my aid and leave you at the mercy of the demon. Is this understood?"
They had no choice but to agree. With this rule thus set, the celestial led the way back to the clanhall under which Xiraloc lay in his age-long slumber.
Waking the demon proved simple with the celestial leading the way. Because the celestial drew his golden sword, which instantly caught flame, and swung for the slumbering demon's head. Xiraloc awoke and formed a blade from seemingly thing air. While the two battled and nearly brought the entire clanhall crashing down on their heads, the adventurers slipped by just enough to acquire Dáinsleif: a beautifully made sword, its blade engraved in runes and its hilt wrapped in fine leather. There was no mistaking it - it looked like the sword of a hero.
The celestial of Benevolence slew Xiraloc - even if he lost two wings in the process and several pieces of his armor, receiving some slashes that left trails of glowing golden blood. Xiraloc lay defeated, banished back to Hell - and the adventurers were allowed to depart with their prize.
((Some quick trivia: Originally, players would be able to choose whether to work with the celestial or simply dismiss him. Players could summon a demon lord instead, and pay a higher price for his aid but acquire many more treasures. That's the short version. ))
The journey back out of the Forbidden Halls of Clan Dimmlundar seemed almost simple compared to the journey getting there. But as they finally stepped back out into the open, frigid air of the Jagged Edge, they saw a figure approaching them - Agni himself.
Just as everyone was asking themselves how the hell did he get here, Agni put on a smile and said he would take the sword now. Several adventurers demanded answers for that binding put on them. But since it was only broken once the sword was back in Agni's hands, they were forced to give over the blade.
Agni took it with thanks... And then he took a few steps away from them, saying that he would explain everything. In particular how he got here after all the strife they faced in the Edge even reaching this point.
It was because Agni was a dragon.
The change was rapid. One moment, there was a dwarf - the next, the single most enormous red dragon any of them had ever imagined stood before them, all enormous wings, horns, and a great crest on his head.
The dragon seemed pleased with providing this revelation. It had been to long, he said, since mortals gazed upon his magnificence. Yes, he put a bind on each of them to assure that they would retrieve the sword and not fail him. The city was warded against his entry, as - long ago - King Hreidmar himself stole this very sword from the dragon's hoard on his mad, greed-driven conquest of Nidavellir. The dragon decided they deserved, after all they went through, to know the truth: Dáinsleif was one of the only weapons in the mortal world capable of harming something such as a dragon. It was forged long ago by an ancient, primordial race now forgotten by the ignorance of Men: a race with the blood of wolves in their veins.
But now Dáinsleif was his once more, and his to keep. Once more would no mortal disturb the hoard of the great dragon Flametongue.
The dragon gave them one last parting gift: he cleared a path for them down the mountain, scorching everything in his wake. He said it would not be difficult for them to find and follow back to their own civilizations, for the Jagged Edge was no place for mortals.
And, with that, the dragon Flametongue took his leave - and promised they would never meet again.