Jump to content


Photo

Mass Effect: Andromeda

Mass Effect

  • Please log in to reply
3746 replies to this topic

#3741 Spark

Spark

    Guardians make their own fate.

  • Nova Patron
  • 2,636 posts

Posted 06 June 2017 - 04:23 PM

So this is a new one.

 

Apparently the next MEA patch is gonna make Jaal romanceable by Man-Ryders.

 

Another thing on the why wasn't this already in the game list, but it's odd that it's being added in with a patch.


PXwSeJy.png

(Click to go to my Tumblr!)
 


#3742 Ocelot

Ocelot

    Punished Cap

  • Moderator
  • 7,595 posts

Posted 06 June 2017 - 09:53 PM

Now Male Ryders can also bear witness to Jaal's disgusting naked alien body and instantly regret not picking someone else to romance!

 

mass%20effect%20a%2032317%202.jpg

 

tumblr_mqt70fxfNR1rsikbyo1_500.gif



#3743 Randomman96

Randomman96

    Someone you probably weren't expecting

  • Nova Patron
  • 985 posts

Posted 07 June 2017 - 04:23 AM

Now Male Ryders can also bear witness to Jaal's disgusting naked alien body and instantly regret not picking someone else to romance!

 

mass%20effect%20a%2032317%202.jpg

 

 

Did you for get about something Ocelot?

 

 

Jaal, huh? Oh, things will be getting pretty jaally in the Captain's cabin, if you are picking up what I'm putting down.

 

*cough cough*


5Sa8Z49.gif


#3744 Ocelot

Ocelot

    Punished Cap

  • Moderator
  • 7,595 posts

Posted 07 June 2017 - 06:30 AM

That was before I saw his horrific, chitinous, nightmare body and wanted to gouge my eyes out. Jaal is gross. #TeamLiterallyAnyoneElse



#3745 Dalton Westmoore

Dalton Westmoore

    That was Dramatic.

  • Nova Patron
  • 2,891 posts

Posted 07 June 2017 - 08:42 AM

Did you forget about something Ocelot?

 

 

Jaal, huh? Oh, things will be getting pretty jaally in the Captain's cabin, if you are picking up what I'm putting down.

 

*cough cough*

 

tumblr_lweutg3MUW1qcb58yo2_500.gif



#3746 Ocelot

Ocelot

    Punished Cap

  • Moderator
  • 7,595 posts

Posted 07 June 2017 - 09:57 PM

Kotaku has an excellent in-depth piece entitled "The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development", which is a great read. Some choice quotes:

 

The development of Andromeda was turbulent and troubled, marred by a director change, multiple major re-scopes, an understaffed animation team, technological challenges, communication issues, office politics, a compressed timeline, and brutal crunch.

 

Mass Effect: Andromeda was in development for five years, but by most accounts, BioWare built the bulk of the game in less than 18 months. This is the story of what happened.

 

Over the past few years, one of BioWare's biggest obstacles has also become one of EA's favourite buzzwords: Frostbite, a video game engine... In the video game industry, Frostbite is known as one of the most powerful engines out there — and one of the hardest to use.
 
"The concept sounds awesome... No Man's Sky with BioWare graphics and story, that sounds amazing."
Developed by the EA-owned studio DICE, Frostbite is capable of rendering gorgeous graphics and visual effects, but when BioWare first started using it, in 2011, it had never been used to make role-playing games. DICE made first-person shooters like Battlefield, and the Frostbite engine was designed solely to develop those games. When BioWare first got its hands on Frostbite, the engine wasn't capable of performing the basic functions you'd expect from a role-playing game, like managing party members or keeping track of a player's inventory. BioWare's coders had to build almost everything from scratch.

 

Whereas 2013 was full of possibilities for the developers of Andromeda, 2014 was full of politics. Conflicts emerged between BioWare staffers at the company's two main studios, in Edmonton and Montreal. Developers in Edmonton said they thought the game was floundering in pre-production and didn't have a strong enough vision, while developers in Montreal thought that Edmonton was trying to sabotage them, taking ideas and staff from Montreal for its own projects, Dragon Age: Inquisition and Dylan. By the end of 2014 at least a dozen people had left BioWare Montreal for other studios, and it wasn't clear to the remaining staff whether those positions would be replaced. The animation team in particular was understaffed, sources said, and when people left, their positions sometimes weren't refilled.
 

It sounds like the original concept for Andromeda was basically No Man's Sky with a Bioware story; hundreds of procedurally-generated planets that you'd manually fly your ship between, then explore in the Nomad. But the years went by and they couldn't make it a fun game, so they started rethinking and rethinking, making huge changes to the original design of the game well past the early phases of development. The actual meat of the story and levels of the game couldn't really be worked on until the scope of the game was finalised. More and more people left the project, some of whom weren't replaced, leaving them hugely understaffed. They had various development and outsourcing houses across the globe (Ubisoft-style) that Bioware had no experience coordinating. Deadlines kept passing, the project wasn't coming together, and eventually they reached a point where it just had to be finished and put on store shelves, come what may.

 

It really sounds like a nightmare for everyone who worked on it. I can't imagine the stress of going in to work for five-year-long project that you're constantly worried is just never going to come together. Some of Kotaku's sources talk about how things just seemed to be going backwards, even in the final months of polish, like every little thing they tried to fix just made something worse.

 

"For the last few months of the game, we spent most of our effort just trying to keep it together rather than polishing," said an Andromeda developer. "Just trying to stay ahead of how quickly it was falling apart."

 

Anyway, like I said, it's a long article and really worth reading.



#3747 Randomman96

Randomman96

    Someone you probably weren't expecting

  • Nova Patron
  • 985 posts

Posted 09 June 2017 - 12:42 AM

It sounds like the original concept for Andromeda was basically No Man's Sky with a Bioware story; hundreds of procedurally-generated planets that you'd manually fly your ship between, then explore in the Nomad. But the years went by and they couldn't make it a fun game, so they started rethinking and rethinking, making huge changes to the original design of the game well past the early phases of development. 

Something in that makes me think BioWare Montreal was real happy about the switch away from that after No Man Sky actually released and the reviews hit it.


5Sa8Z49.gif






Also tagged with one or more of these keywords: Mass Effect

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

,