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Neyo Wargear

Member Since 08 Apr 2012
Offline Last Active Today, 12:28 PM

#488118 Art of a Wargear

Posted by Neyo Wargear on 11 December 2018 - 05:22 PM

5 Years of Memories
I've been playing Warframe for 5 years now. I've seen the game evolve since Update 8 back in 2013 with less than 2 million players. I was lucky enough to find the game and become a Founder. I didn't know how long the game would last, but I decided the game was worth founding. I actually hated the art style of the game in the beginning, but over time I came to love it dearly. When I started, there were only 13 Warframes, the only 2 Prime's were Excalibur Prime and Frost Prime. I remember grinding for Trinity, it took 40+ runs because you weren't guaranteed a Warframe part for killing a boss. The parts were pink orbs that were dropped upon death and you had to pick them up or you didn't get it. Heaven forbid the pink orb fell out of the map. Councilor Vay Hek was just a yellow Grineer Trooper with a Hek instead of a Strun. Captain Vor was just a bright red Grineer Flameblade that used a Prova, before the Prova was even a weapon.

I remember when they changed the UI to the dynamic one we have now. I remember the floating-in-space Arsenal, the old school models of bosses and the 3 tilesets in the game. I remember when the first new tilesets came out that reflected the planets we were fighting on. When Auras were added, then Exilus mods. When they removed the Warframe ability mods and made them unlockable through leveling a Warframe and freeing up mod space. When they added the Orbiter, Archwings, Kubrows, and Kavats. My Kubrow, Lex Talionis, died when Kubrows were first released, and we became part of the 501st, the 501 Kubrows that died permanently. I was there when they added clans to the game, then Alliances, and the clans waged war over domination of the Dark Sectors, now the Dark Sectors are quiet.


When Bullet Jump was an ability called Super Jump that only Excalibur had. When Radial Javelin was Excalibur's ultimate. When the Acrid and Ogris were the kings of Warframe, then the Boltor Prime, Soma, and Soma Prime. When Nitain Extracts, Tellurium, Oxium, Cyrotic, and Kuva didn't exist. When you didn't need Endo to level up a mod because it didn't exist. When Phobos, Lua, and Europa didn't exist. When the Sergeant was on Mars and dropped Mag, and when Ambulas on Pluto dropped Excalibur. When there used to be a Stamina bar and the Zorencopter. When there were no Stances or combos for melee weapons. When there were no Junctions, no Cetus, no Fortuna, no Zaws, no Kitguns, no MOA pets, no Relays, no Baro Ki'Teer, and no trading. Before there was Prime Access I was there.

There were no Void Relics, you had to have a Void Key to enter the Void to get Prime parts. When Loki was a starter Warframe, not Volt. Banshee used to drop from missions on Mercury. Volt dropped from the J2000 Golem, and Phorid had a dedicated planet and node to farm him whenever you wanted Nyx. Invasions, Sorties, Arbitrations, and Quests didn't exist. Warframe had no story when I started, there was no lore, and no Codex as well. Raid missions no longer exist now. Exterminate missions had a set number of enemies, once you killed everyone, that ship was silent with just you on it. Then they added Survival, Excavate, Rescue, Spy, and Interception mission types. They added the Nightmare missions and the Orokin Derelict with the Vaults.

I've made tons of friends through Warframe, some I never talk to anymore, but still have memories nevertheless. I've even met someone I played with in real life, and got to know him pretty well. I've seen a lot of good come out of this game's community. I've seen how wonderful a playerbase can be and how no matter in the world we are, we are willing to talk and listen to another and help each other out. I've spent hours just sitting in my Orbiter or a Dojo just talking with people.


Pictured is my Excalibur Prime, my main Warframe, with a Tiberon Prime assault rifle. My 'Havoc' loadout, the one that gets me through thick and then.

All in all, I'm thankful for Warframe and the 5 years of memories.

#488111 Art of a Wargear

Posted by Neyo Wargear on 07 December 2018 - 11:11 PM

Should have said this earlier, but welcome back man!
Love all of these Crusaders you've been drawing. DEUS VULT!

Thank you, it's good to be back.

They've been fun. Haven't drawn enough knights in my life. Deus vult.

#488108 Art of a Wargear

Posted by Neyo Wargear on 07 December 2018 - 09:26 AM

Not sure, your lines and shading seem to have improved greatly!
His feet look rather tiny in proportion to his body, while his torso seems off, unless the surcoat is just hanging funnily.  So, maybe anatomy/proportions would be the thing to work on?  I'm hardly an expert, but those details are what stood out to me.  
The greathelm's angles and the way the knight's cloak hangs were my favorite parts.  He definitely looks ready to smash some infidels, if his brother on the pachy. is nice enough to leave any for him. XD  Well done!

Thank you.

This is true, his feet do look small. I tried a new way of drawing this time around without making the base 'skeleton' of the figure and just did basic shapes. That might have been it.

Thankfully the helm and cloak came out well, and he is indeed ready to smash the pagans with his Pachy riding brother, provided he can reach them in time.

Thank you for commenting!

#488105 Art of a Wargear

Posted by Neyo Wargear on 06 December 2018 - 09:57 PM

Another Teutonic Knight. At least an hour of work. Pencil, pen, and gel pen.


Anything I can work on?

#488085 Art of a Wargear

Posted by Neyo Wargear on 03 December 2018 - 12:35 PM

I return.

Pachycephalosaurus Head

Teutonic Knight Pachycephalosaurus Rider
'Convert or die.'


#488035 The LEGO M7 Medium Tank Project 2

Posted by Neyo Wargear on 09 November 2018 - 07:33 PM

Greetings SSLFer's. I'm back at it again. This time I return to my first project, the M7 Medium Tank of the US Army during World War II. I was making this 1/35th scale to match all my other vehicles. So, it was to be 3.2in wide at 10 studs, 5.89in long at 17 studs, and 2.66in tall at 17 studs. The blue studs are to mark the length, red is width, while purple is height.
The original topic can be found here. > http://forums.saber-...showtopic=10389

The suspension is the first thing I do. Getting the length of the vehicle while having an accurate suspension system is very difficult. You've got the drive sprocket, idler (in this case a trailing idler), roadwheels, and return rollers. As you can see the vehicle is within the length perimeters.
Here I am figuring out the fenders/sandshields and the frontal sloping of the vehicle. Interesting thing about the M7 MT is that it had a rounded hull as opposed to the angular hulls of most American tanks of the period. The only other tank at the time that had a rounded hull was the M4A1 Sherman MT and M22 Locust light tank. Thugh, most Shermans had angular hulls due to them being welded. It took me an hour to figure out the sloping of this vehicle, but what made the front hull so difficult is that it has two different slopes. You have the lower glacis plate that covers the transmission and reaches up to above the bow mounted MG, then the second slope begins until the roof of the hull.
Then I started on the side hull armor which is also sloped and had to be the same height as the rest of the hull while trying to make it look like it flowed together was no simple task. I had realized after designing this part of the tank, that the fenders/sandshields were too low to allow the installation of track links, so I had to take it all off, increase the height by a stud, then put it all back on, then had to redo the entire front hull to make the slopes match. That was a very long process.
As you can see, I finished all the side and front hull antics, and was able to finish the front hull. I put in two working hatches for the driver and co-driver/bow gunner, started on the rear shaping, and finishing the hull roof.
More work upon the rear hull. The M7 MT had a strange curved rear hinged plate that lifted up to allow access to the engine, this is not found in this model sadly, and was hard to create, but I found the near perfect piece, it is sadly 2 studs too wide, but was good enough.
I redid the rear hull armor to add the storage racks found there. I debated adding this or not, but decided to make the model as accurate as possible with my limited skills.
Finished hull assembly. Notice the raised engine deck due to the curved plate. All the angles/slopes flow together neatly except for the corners due to no piece able to make it so.
Sadly I have no screenshots of work of the turret. I worked on that single part for at least an hour. This is the finished product, I did a minor rework of the front hull right by the hatches to make the model slightly more accurate by adding the periscopes of the driver and co-driver/bow gunner.
The profile of the model. It is slightly longer than the goal by 2 studs due to the rear fender/sandshield and the barrel. The turret is quite long, about 2/3rd of the hull length. The rear turret bustle was standard for American tanks at this point to house the radio, but the storage box bolted onto the back of that made it even longer.
Here you can see the rear shaping and detailing. This tank has the oddest rear hull shaping I've ever seen on an American WWII tank. A weird trapezoidal shape on the lower rear and then the curved engine hatch. Most American tanks had doors on the rear hull with the engine that could slide out for easy access, but the M7 MT made you have to lift up the engine hatch, you'd have to traverse the turret to be able to do so, and then reach down into the engine compartment and lift it out. The cone on the turret roof is to be the pintle mount for the M1919 .30in cal LMG.
Here I hid the purple Z axis for the height to allow a nice shot of the model. Both hatches on the turret roof do open. The turret also does traverse. Plus the main gun can elevate, but not depress.

The model measures in at 19 studs long, 11 studs wide, and 23 studs tall (top of the cone of the pintle mount). Or 21 studs at the turret roof. Wider, longer, and taller than my original perimeters, though it came out well. The length increase is no issue, nor the width. The height perimeter was not obtainable. Due to the suspension using well over half the height allowance, then the rest of the hull, and finally the turret. I knew I was not going to be able to make it the height I desired, which is fine, as all my models are too tall due to the dimensions of LEGO bricks.

I will be buying a BrickArms M1919 LMG, and Brickmania's 1 stud wide track links.

I do plan to improve this model again as the turret is too blocky for my tastes and looks very WWII Japanese tank-esque. Though getting a turret that is shaped like a hexagon that slopes on all sides so that it is smaller at the top than the base is rather difficult and I know not how to shape it correctly. Though the M7 MT has a wider hull than the M4 Sherman MT, the turret of the M7 is narrower, which doesn't help.

The M7 medium tank started as a replacement for the aging M3 and M5 Stuart light tank series. The new tank was to mount a 75mm gun like the M4 Sherman, but still have the mobility and light weight of the M3/M5 Stuart LT's. It started as the T7 light tank, then became too heavy to be considered a light tank by the US Army. When it finished completion, it had worse armor, the same firepower, and slightly faster than the M4 Sherman. By the time it was deemed a failure, 7 M7's had been accepted, and for many decades this was known as the entire production run of the M7 Medium Tank. Though new found pictures of the Wisconsin Historical Society show at least 40 M7 MT's in varying states of completion at the Quad-Cities Tank Arsenal. The M7 MT I have recreated is a T7E5 MT, which was a T7E2 rearmed with a M3 75mm tank gun instead of a British Ordnance QF 6-pounder Mark III or a 57mm gun. The Army looked into the mobility performance of the M7 MT and found that the castings of the tank were much thicker than normal, so 6 vehicles were modified to have the thinnest armor thickness allowed, speed was barely improved. These 6 modified M7's were not accepted, leading to an accepted production run of only 7 vehicles.

Weight: 26.975 tons
Length: 17ft 2 in
Width: 9ft 4in
Height: 7ft 9in
Crew: 5, Commander in turret left rear, Gunner in turret left front, Loader in turret right, Driver in hull left front, and Co-Driver/Bow Gunner in hull right front.
Armor: 13-64mm or 0.51-2.52in
Main Armament: M3 75mm Gun (71 rounds)
Secondary Armament: M1919A4 0.3in LMG, ball mount in front right hull, coaxial to 75mm gun, and flexible in pintle mount. (4,500 rounds)
Engine: Continental R975-C1 (350hp)
Speed: 30MPH on roads
Range: 100mi on roads

#487917 Poetry of a Wargear

Posted by Neyo Wargear on 19 September 2018 - 08:44 AM


#477607 Art of a Wargear

Posted by Neyo Wargear on 20 September 2016 - 06:06 PM

New art update.

New Scans







New Stuff













Might be my last, who knows. If so, cheers. See ya in two years. Returning October 2018.

#477163 Art of a Wargear

Posted by Neyo Wargear on 09 September 2016 - 09:59 AM

Art update.

Trinity Helmet Concepts

Eagle, Globe, and Anchor [Something I hope to earn some day]

T1M1 Worthington 0.45in/11.43mm Revolver

T1M2 Worthington 0.45in/11.43mm Revolver

Kaiju Doodle

Siren [New Style]

Deus Ex Machina [New Style]


#476836 John Wick News and also Regular Movie/TV News Thread

Posted by Neyo Wargear on 02 September 2016 - 12:10 PM

Eh, he looks like he's covered in full plate and his head looks reminiscent of the helmet of a suit of Gothic armor.

Looks like a visored sallet for the helmet, and the same style I used for Cicero Silius in Errant. Definitely looks like a knight to me.

#476659 Art of a Wargear

Posted by Neyo Wargear on 26 August 2016 - 09:18 PM

Much better!  The cleaner lines definitely make a difference, especially with that T54E1 drawing.  The Brewster armor was also fascinating, hadn't heard about it before.  Definitely going to enjoy researching that, I'm sure.  Good work!

Indeed, always gotta ink and shade. Tweaked the scanner as well to darken the lines and increase contrast. Far too bright for my taste, drowned out lines. The Brewster body armor is quite interesting, I haven't really researched it. Let me know what you find! Thank you!

No, its just that a while ago I suggested Fireraven a villain that had buffalo horns. Like, really growing from his head. He didnt liked it. Thats when I try to evade the cybernetics.
The better images looks defintiely better now when I actually see the lines :D
Brewster Body Armor reminds me of a protective fire fighter uniform from a similar time, so I can see it happening. Looks good, perfect of that time :D

Well, I mean a buffalo-man could work. Kinda like Ratel, the man-badger. Cybernetics are something I look forward to greatly, I embrace them.
That's always good being able to see the lines of the art.
You'd have to show me that fire fighter uniform sometime. There are some more interesting WWI experimental armor, mainly helmets for the Americans.

Mr. Potato Guy before he was cool. :D

More art:
Tiger Bait WIP 3, work time was 39 minutes.

Siren, I decided to ink and shade to standard.


#476586 Art of a Wargear

Posted by Neyo Wargear on 24 August 2016 - 09:37 PM

A colored versions and with better lines would make it better to visualize them. But qutie good :) Just that Stag...

 These are nothing more than sketches, they aren't finalized. Not much of a color guy. What about Stag?

These look great! I especially love the perspective you drew this tank from. It makes it look a lot less flat than some of your art tends to seem. Would love to see you experiment more with that! :D

Thank you, it was to be more ground level, then the perspective went all screwy and that was the product. I'll see if I can do it some more.

Now some more art.

Tiger Bait, the resident M5 Stuart light tank at the local military museum.

T54E1 experimental medium tank.

Heroes and Villains RP Stuff:
Ratel [Villain].

Spartan [Hero].

Stag [Villain].

Dragon [Villain].

Deus Ex Machina [Hero]:

Siren [Hero].

World War One Body Armor:
Brewster Body Armor.


#476443 Art of a Wargear

Posted by Neyo Wargear on 20 August 2016 - 12:26 PM

Many much more art.

Type 4 Chi-To Medium Tank, late war design that was kept on the Japanese mainland for the expected American invasion. One example was taken to the US and studied, unknown outcome.

Fragment of My Childhood, this is a Chao from the Sonic series. Love these little guys.

Brewster Body Armor, experimental American body armor of WWI.

Ratel [Finalized], my character for the currently running Heroes and Villains RP. Veteran with a bad rep. and bad luck that is now part ratel or for you none Afrikaan speaking people, the honey badger. Protective face shield is in the shape of a ratel skull.

Stag, a joke Villain Fireraven and I came up with one night for future Heroes (& Villain RP's). New metal head and metal legs, extremely fast, but not that strong. Laser tipped antlers that allow Stag to get himself free whenever he gores someone.

Dragon [Concept Study], a far more serious villain. Taken from his home and had fuel tanks installed his body, to support the extra weight a metal exoskeletal spine was installed, alongside metal plates into his chest and arms to protect the fuel tanks. His exoskeletal spine continues to forma tail that drags along the ground, with even more fuel tanks attached. Besides his helmet mounted flamethrowers, he carries an AA-12 fully automatic 12 gauge shotgun.

Spartan [New Design], a supersoldier inspired by the ancient Spartans.


#476403 The Video Game News Thread

Posted by Neyo Wargear on 19 August 2016 - 02:59 PM

So, basically Titanfall 2 is a husk of it's former self?

#476300 SPACE WARS: The Ghostly Nusiance

Posted by Neyo Wargear on 17 August 2016 - 11:31 PM

I thought he did good, then again I am not critical of movies. I just tend to enjoy all of them.