Hey, fellas. So I've been trying to get more active in writing communities elsewhere on the webbernets at a best friend's behest, and she's been giving me writing prompts and stuff to help me get involved. You can find some of these on my tumblr, too.
Her favorite character is Kye, by a longshot, so many of my prompts will end up being about him. You are, of course, also free to throw your own prompts at me here in the thread. I've discovered that writing by prompt is immensely fun, and I want to try to do more of it for practice and warmups before I start a long writing session. So, please, give me some stuff.
Any updates I post here will be pretty random, and I might not write many very often. But here are a few of the ones I've written so far...
Prompt, "Description - Kye in formal clothing"
Kye rubbed the back of his neck, feeling stupid. He shifted his weight between his feet, watching the assorted nobles perform graceful, sweeping dances that made the womens’ great dresses flow everywhere. But it was hard to focus when he felt like he was going to suffocate.
So he went from rubbing his neck to tugging at the collar of his black doublet – which matched his black shirt, black breeches, and black gloves. Or, well, glove. He still wore his huge, spiked gauntlet on his left arm, nervously rubbing the long, metal claws together as he thought again of how Drake commented that it clashed with his gold buttons and accessories, including the weird chain necklace that Fintan had handed to him, seemingly as an afterthought. Confused, Kye had said he wasn’t clashing with anything at all. And then Drake had laughed, patted him on the back, and left to go flirt with some girl.
And then Magnhild had powdered his nose, and he’d come this close to sneezing all over her. Kye tried to remember if she had even powdered her own nose, and he suddenly realized she hadn’t.
Since then, everyone had left, and he eventually found his way to the great hall full of people dancing and drinking. Now, Kye stood there fidgeting in all his tight, form-fitting clothing – except for the silly breeches. They were tight at the top and the bottom and only reached just above his knees, and they puffed all out around his thighs. He had never worn such a ridiculous thing.
If he dropped his guard for even a second, he’d be all wings and tail and horns and then it would tear up his clothes and probably even do something bad to his hair – which was all pulled behind his neck in a very neat ponytail, for once, instead of some halfhearted attempt at that.
He tugged at his collar again as he glanced around, wondering vaguely if everyone was sweating as badly as he was. Some undeniably pretty girl in a frilly, pink dress was staring at him from the corner – staring so hard he almost thought his tail was sticking out from the bottom of his doublet and waving back and forth again, or else his horns were showing.
She giggled, bit her lip, and used a finger to beckon Kye in a suggestive manner that was largely lost on him, though it still prompted him to blush like an idiot – right before some huge, burly man in a vest came and swept her over to the dance floor. Kye rubbed his claws together again and swallowed. Well, he had probably just come really close to getting his face pounded in by that fine gentleman.
A parting in the sea of people showed him where the wine was, and Kye quietly meandered over to it, snatching up a fancy wine goblet in his right hand. The glove he wore was so silken that it made the silver cup slip right out of his hand, and he had to catch it in his claws. He sighed.
This was going to be a long night.
Prompt, "OC Intro - Kye Vakurseth"
The woods were thick, yet it wasn’t hard for Tom Drake to find the leathery, spearheaded demon tail hanging from the branches near a small, convenient clearing. Grabbing the tail, he gave it a hearty tug – enough to elicit a jolt and a yelp from the boughs above.
“Kye, c’mon,” Drake said. “Hiding won’t do you any good.”
Kye’s tall silhouette moved in the treetop, and Drake let go of the tail so the demon-kin could climb down. It was funny to look at him now and think he was trying to prepare someone like this to go to a royal ball. You know, the guy with huge, bat-like demon wings sprouting from his back, a tail, fangs, a huge left gauntlet with spikes and claws…
Drake frowned and pretended to size him up as he circled him. Kye rubbed the back of his neck with his right hand, turning to face Drake as he walked around.
“Will you stop?” Drake said, though he fought back a laugh. “If you start spinning in circles when the tailor’s sizing you up, you’re gonna frustrate the shit out of him.”
“Sorry,” Kye replied promptly, standing still.
Just like Drake thought, he was going to need serious work. But, sure, Kye was a handsome guy, especially if all the stares he got when he rode down the street were any indication. Tall, muscular… tall, dark, and handsome, really. Put simply, he was striking.
When he didn’t have horns on his forehead, at least. He even had a second, longer pair curling back on top of his head, just to make sure everyone knew he had horns, as if the pointed ears and every other demonic feature didn’t give it away. He also had purple hair, most of it pulled behind his neck in a ponytail.
And then there were those confused, bright violet eyes that kept staring at him. This time, Drake couldn’t help but grin.
“First thing’s first,” he said, “I need to warn you about actually wearing a complete shirt, not that weird back-less jerkin thing.”
Kye suddenly looked morose, though his tail kept endlessly waving back and forth behind him, like it always did. “But – what about my wings?”
“If they pop out, you’re screwed either way, so there’s no reason to leave room for them. Besides,” he glanced at Kye’s back – a complete mess of crisscrossing whip scars with huge, jagged rune scar carved there by a knife set in the foreground – and frowned, “that’s the last thing you want anyone to see, other than all these demon bits.”
“Right, yeah, okay…”
“The clothes are gonna be pretty tight, too. Show off your physique, and all that.”
Kye grunted. “Sure, great…”
“And you’ll have to lose the gauntlet,” Drake finished, grabbing and holding up the huge, heavy metal thing that went all the way up Kye’s left forearm, ending in a set of long spikes coming off his elbow.
Kye tugged it away from him, nervously rubbing his metal claws together. “That…” he swallowed mid-sentence. “That – doesn’t come off.”
Drake arched a brow. “Why not?”
The demon-kin looked away from him and said quietly, “It’s a long story, Tom.”
Silence fell so abruptly that they were left listening to the pleasant songbirds chirping away in the trees – which, somehow, made the silence even more awkward. Even for Kye, that was a strange tone. But Drake shrugged.
“Alright,” he said, “it’ll be a fashion statement. Sure.” He clapped Kye on the shoulder. “So, last thing: you know how to dance, right?”
It took a moment before Kye looked at him again, staring dumbly. Drake waited patiently for him to find some words.
Finally, Kye asked in a tiny voice, “What’s, uh… What’s dancing?”
Drake’s face went blank.
That lasted for a second or two before he suddenly laughed. Kye’s face went red, and Drake felt worse, but he kept grinning.
“Oh, gods, Kye – it’s not funny—” Drake said quickly, though he laughed again and had to stop himself. “You’re just so hopeless, and it’s adorable.”
Kye looked miserable and rubbed at the back of his neck again, his tail giving one sharp jerk out of rhythm before resuming its back-and-forth waving.
“Look, I’m sorry. I’m an ass.” Drake cleared his throat. “Dancing is, ah… something people do to…”
“Flirt with girls?” Kye said in a tone that sounded like he assumed everything Drake was knowledgeable about eventually came down to flirting. Which wasn’t entirely true.
Still, Drake made a thoughtful face. “Well, yeah, but it’s kind of more a cultural thing. It’s important to know, anyway, if you’re going to blend in with… you know, mortals.”
Kye nodded quietly.
“Look, I’ll show you.” Drake stepped up in front of him, taking Kye’s left hand and putting it on his shoulder, taking Kye’s right hand in his left and holding it, just before resting his own right hand on Kye’s hip.
Kye made an odd face at him that really showed all his long, sharp canines, but Drake just arched a brow.
“I didn’t say it wouldn’t be awkward.”
Then he abruptly pulled Kye right against his body, and Kye’s face went red.
“That doesn’t seem – really – do you have to—?”
Kye stopped sputtering but quickly reached down, grabbed Drake’s hand on his hip, and moved it up to his rough, scarred back instead, just below a wing. Drake managed not to laugh.
“Your back doesn’t have the most romantic texture, Kye,” Drake remarked. “But, luckily for you, girls love scars.”
He then led Kye around in a dance – Drake was graceful and practiced, but Kye kept stumbling and stepping on Drake’s feet, his tail going to and fro even faster than usual in frustration and flicking around erratically.
“Tom, this – this is impossible,” Kye blurted. “What’s the point?”
“I thought you get all gooey when you think about these endearing things mortals do,” Drake said with a grin. “And if you can climb buildings and jump around on them in the dark, Kye, you can dance. Just follow my lead.”
Drake didn’t go easy on him. He swiveled him, he dipped him, and the entire time, Kye sputtered and occasionally tried to pull free of his grip, but Drake never let him. And he wore a grin almost half the time.
Finally, Drake grabbed one of Kye’s legs to hook it around his hip, dipped him again, dramatically, and then finally let Kye scramble away from him, red in the face. Drake gave a little bow.
“See? That wasn’t so hard. I kept it simple, and you did pretty good for a beginner.”
Kye frowned, staring up at some clouds like he did so often, still blushing unbelievably.
“There’s no way I can do all that with a random person,” he finally said flatly. “Or… anybody.”
“Well, you can stand in the corner and drink wine instead,” Drake replied. “Later, I’ll show you where the royal gardens are, since that seems more like your thing. But trust me, dancing is fun.”
For a second, it almost looked like Kye believed him. The demon-kin resumed rubbing the back of his neck some more and stared at the ground instead before, eventually, he looked up to meet Drake’s green-and-gold eyes again.
“Why can’t you just go?” Kye finally asked. “I’m a disaster waiting to happen.”
Drake frowned. “Kye, you’re not,” he answered, finally serious – serious enough that it surprised Kye, from the way his purple eyes blinked. “Stop being so down on yourself.”
After a brief bout of hesitation, Kye tried again: “Is everyone else coming, too? I mean, we all know you’re just gonna go flirt with a bunch of girls, and then Magnhild will glare at you the entire time, and…”
Drake’s mind generally moved at top speed, and often pretty erratically. So when it hit a stone wall, it could be painful – like right now.
He blurted, “She what?”
Kye blinked. “Oh. I, um… thought you knew she did that…”
Drake was about to say something more, before he realized that, if he tried, he’d end up sputtering and sounding like Kye did half the time. So, instead, he took a second to compose himself.
“I’ll leave you to it, then,” Drake said, giving Kye another friendly smack on the shoulder. He always kept those gentle, but Kye still winced every time, anyway. “Practice dancing with a branch or something.”
“Okay,” Kye replied, but Drake knew immediately from his tone that he was going to just go sit in a tree and listen to birds and stare at clouds some more. And probably leave his tail hanging down conspicuously again – not that Kye ever seemed terribly aware of what his tail was doing.
Drake offered him an encouraging smile. “You’re gonna do great,” he said, just before he turned and left to go find Magnhild and the others again.
Now he almost felt bad for teaching Kye the girl’s part of the dance.
So this is kind of a big deal for anyone currently playing (which is no one - someone really needs to get cursed in-game ) or planning to play a vampire character - I'm reworking vampires pretty extensively.
I don't have many details yet, since I'm still talking names and things over with Scorp. But what I can tell you are a few general things:
They won't be limited to just the former vampire bat shifters. Those will still exist, of course, but they will be one of many vampire types (the names of which are yet to be sorted and decided).
Vampirism in itself is a more general demonic curse instead of tied to the aforementioned former vampire bat shifters. Vampirism is a curse that causes one to become an undead monstrosity that must drink blood to survive - specifically the blood of mortal, intelligent beings with souls, rather than something like animals. Different kinds of vampires will suffer different effects if they drink animal blood, in the way that the vampire bat shifters become more bestial.
Not all vampires will be related to shifters in some way; some are simply undead with no or limited shapeshifting abilities and no connection to animals whatsoever.
Conversely, there will also be more vampires related to animals. For instance, some rat shifters accepted a vampirism curse like the vampire bat shifters. In other words: shapeshifting rat vampires.
Not all vampires were created by the same demon lord (in the way that vampire bat shifters were granted their curse by Arashk, demon lord of Pride). Therefore, some vampires will be more closely associated with disease, etc., and certainly not all vampires are alluring/beautiful.
Vampires will not immediately burn up and die in the sun, like other types of undead, though specifics on this may sometimes vary by type (the vampire bat shifter variety will no longer die immediately in the sun, for instance). However, those who do not die immediately still should keep their skin covered to keep from burning and are largely blind in the daylight, thanks to their sensitive eyes.
One does not have to be "infected" by another vampire to become a vampire. While this has always been the case, like with werewolves, it will now be emphasized that it's arguably more common to become a vampire through other means.
Vampires will be more closely associated with their "mist form" and have a wider range of abilities concerning leaving their own body behind and possibly even mind control/possession. Certain vampire types are more like spirits, while others are corporeal undead.
Various other changes that haven't been sorted yet.
This is just to give you a fun look ahead at some of the things in store, so that anyone planning vampire characters can keep these things in mind accordingly. I'm going to work on revising the existing vampire writeups for Errant in the future. Feel free to discuss here anything that comes to mind or toss out questions.
Haha, it's funny. Revamp: Vampires. Get it? Revamp? Because it's-- nevermind.
Hey, fellas! Since we're approaching the end of Delving Too Deep, I figure it's time to start finding out what everyone would like to do next. I've come up with three main campaign ideas that I'd like to give a whirl - I'm up for any of these, so just let me know what your favorite is.
Please reply and discuss in addition to voting! It's much more helpful for me to actually hear everyone's thoughts.
Which of the following campaign ideas would you like to see me do next, after Delving Too Deep is finished? Your choices are as follows. I'll include at least a little info on each...
This campaign centers on an urban werewolf pack living in Krisa, a famous Achaean Heartland, home to the oracle called the Pythia. Long has your existence gone unnoticed, as you maintain peaceful ways of life and have even made allies with some important figures in the town. But now, the Pythia has had an unusual vision: that the city will be devoured by wolves. As if to prove this true, a string of murders has drawn too much unwanted attention - murders that seem to be committed by your own kind, yet no one in the closely-knit pack will admit responsibility. To make matters yet worse, some Venatori have arrived in the city to investigate. Without revealing your true nature or betraying the existence of your pack, you must work together to find the truth and reclaim your peaceful way of life.
This campaign would allow for werewolves of any race (human, elf, dwarf), but humans are preferable. I may allow some odder races (I'm still debating this), but details of that would be included in the sign-up topic itself, and the majority of players will still be werewolves.
This campaign would primarily by mystery and intrigue, with increasing threat levels depending on player actions, since their existence is tenuous.
Veteran Venator Caiden Voros returns to the Venatori for the first time in months, only to find something is different... Venatori are disappearing. Six Venatori are now unaccounted for, not returning from hunts, but their contracts were fulfilled. Some suspect monsters, others suspect assassins or some other form of conspiracy. A shroud lays over Castle Greywatch, and even the Venatori are starting to mistrust each other - and Caiden, having been missing for so long, is far from exempt as a suspect. The Empire has not sent aid, as the Venatori are meant to take care of issues exactly like this one - and, after all, are they not a bit outdated? If the Order fails to address its own problems and get to the bottom of what is happening to their brethren, the Venatori Order could collapse - and be lost forever.
This campaign would allow for all the standard races (men, elves, dwarves). However, playing as any kind of "disguised" monster would, essentially, be suicide, as you're surrounded by professional monster hunters. Doesn't mean you can't try it, but you're likely to get killed.
This campaign would primarily be mystery and intrigue.
Imperial Southwestern Wilds Campaign
Set at a huge mansion not far from the Southwestern Wilds, the players take up the role of Imperial knights, legionaries, and possibly even Venatori sent to investigate the strange murder of some influential Imperial nobles... as locals claim reports of beastfolk, but never have they struck this far beyond the Imperial forts on the border of the Wilds. Depending on what is found, it could result in a catastrophic strike against the beastfolk by the noble's descendants, which would - no doubt - result in terrible losses on both sides. Will you try to mediate between the men and the monsters, take part in the bloodbath, or find the truth and let it speak for itself?
This campaign would allow only for human players who are part of the Empire in some fashion or another.
This campaign would primarily be horror and mystery, with some adventure.
After much hardship and on a path fraught with danger, the adventurers finally made their way into the Jagged Edge. They pushed forward, ignoring everything they came across that could have served as any kind of distraction from their goals, and doggedly pursuing the quickest path possible in as much silence as they could manage, as everyone seemed to have something they wanted to keep to themselves.
While a trip through the Edge should have been suicide for anyone, the adventurers were exceptionally lucky in that they managed to avoid too much trouble. The gods clearly smiled upon them... all of them, as the new moon offered a great deal of comfort to those who knew of its terrible power.
Eventually, they reached the door Agni had spoken of. It was so old now even the Dwarven stonework had worn with age, and writing all around it told all travelers to beware - in nearly every language one could imagine, not only Dwarven. Upon reaching it, they could not help but wonder... Exactly how had Agni expected them to get inside an ancient, sealed door, even if this was considered a secret back-door not meant for use, rather than the enormous gates that had been so impenetrably sealed by the dwarves?
That answer became apparent when, upon further investigation, they found wards upon the ground that looked recently drawn... and the massive stone doors opened on their own with a mere touch. What wards these were, they knew not, but they were effective at keeping things out, it seemed... If anything even knew of this door, which, from the desertion, it seemed no one did but them.
One thing was for certain, however: someone, or something, had been here recently.
No matter the case, the adventurers prepared to enter. Some lit torches ((Please specify if your character did or not, if you have one in your inventory; if you do, your torch is lit and will burn out when I say so, and be removed from your inventory)), and it was so dark in the tunnels ahead that even Valya and Garandros had trouble focusing upon anything in the shadows.
Down they descended, deeper into the halls, into an ever-growing darkness... A strange feeling came over them then, as if their very mortal souls knew something here was terribly wrong. Evil radiated so powerfully that the very air was full of it - feelings of despair, of sorrow, of wrath, of greed...
And then they stepped out onto a ledge - and they saw the Forbidden Halls of Clan Dimmlundar stretched out before them.
They were truly a breathtaking sight. Seemingly endless streets reached far into the distance of Nidavellir, and each great, geometric building of stone - some perhaps once gilded with gold in places, but now long since torn to pieces by greedy demons - looked like a craftsman's masterpiece. Various glowing gems still stood in lanterns along the streets and mounted in buildings, illuminating everything in glows of various hues, unlike anything seen anywhere in the mortal realm.
In the center of the city stood the greatest building of them all, reaching almost to the ceiling of this entire world. Whatever flags had once been draped down its sides were stolen, burned, or ripped to shreds.
And yet an unnatural quiet lay upon the place. What was once a bustling Dwarven city now stood completely still, barren. Down here, there wasn't even wind to stir the silence. Now and then, they heard the distant, echoing drip of a stalactite. All they had to keep them company was the crisp chill of the underground air... Oh, and each other.
They descended a long, winding staircase down to the city streets, becoming lost in a utopia of ancient Dwarven architecture. So far, everything seemed peaceful - if one found the unmistakable touch of death peaceful. But nothing moved, and they heard no signs of life to disturb them... though each and every one of the adventurers felt a strange heaviness, a sense of dread, hanging thick in the air. It seemed strange, and yet even the least experienced among them knew this feeling: it was evil. Evil, in its purest form, that haunted the entire city... an evil so powerful its very presence weighed upon their souls.
They would have to find Dáinsleif, the sword of the former king, quickly, if they wanted to complete their mission - and get out alive... But there was also the knowledge that anything they found in this entire city was theirs to keep.
As they moved through the streets, they realized it would take some time to reach the enormous building in the center - whatever it was. However, there were other structures of interest in the general vicinity already, including:
Temple - A temple to unknown gods, as all places meant to bear holy symbols were long since destroyed. But such a place could easily hold something of interest, or at least perhaps information - on the evils that lurked in the city, if nothing else.
Tavern - Always a center of local culture, though it was highly doubtful they would find anyone alive. Still, perhaps some old evidence of the culture here still lingered in the tavern - or perhaps some priceless old Dwarven drinks.
District hall - A district hall, meant as a government seat for the populace of this one area of the city. Perhaps some records could be found there giving some indication of where Dáinsleif was being kept... along with some other treasures.
Blacksmith - Anything to be found in an ancient dwarven smithy was surely of interest - if not to them, then certainly to anyone on the surface. Anything found there could be almost priceless.
Homes - Perhaps containing useful information, not only to them, but something to bring back and sell or give to scholars on the surface - and, besides, the homes could very well contain lots of little baubles and trinkets that could be sold for a great deal, simply because they came from the long-dead civilization of Clan Dimmlundar.
Where the adventurers started looking was up to them.