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Burger Warrior

Member Since 07 May 2011
Offline Last Active Today, 03:32 AM

Topics I've Started

Lyneth Brys

06 April 2018 - 11:45 AM

Lyneth Brys

 

Full Name: Lyneth Brys

Aliases: She has several... none of which are wise to say aloud in polite company.

 

Sex: Female

Race: Demon-kin (Achaean/Succubae)

Birthplace: Kyjovia (Black Lands)

 

Affinity: Lightning

Deity: Aphrodite

Faction: Venatori

 

Talents:

Marksmanship

Charisma

Monster Lore

Venator Herbalism

 

Attributes

Strength: 3

Agility: 7

Constitution: 4

Perception: 7

Intelligence: 6

Spirit: 10

Luck: 5

 

Appearance:

While in human shape, Lyneth is a short young woman - somewhere in the realm of five feet tall, give or take a few inches - who possesses a rare natural beauty. Her long, curly, raven hair falls a little past her shoulders, though it’s often pulled into a loose ponytail to keep out of her way during hunts and the like. A few strands frame tanned, flawless face; which, in turn, is further decorated by her piercing blue eyes.

 

The rest of Lyneth’s shapely form is often concealed by her standard-issue cloak, though beneath that and her armor she isn’t afraid to reveal a little (note: actually a lot) of skin. It’s rather obvious to those who see her out of uniform that she enjoys showing off.

 

Her demonic form differs in much the same way a commoner might think; goat-like horns sprout from behind her ears, a spear-headed tail snakes out from just above her trousers, her eyes glow faintly; a pair of large, black, bat-like wings emerge from her shoulder blades, her already long nails stretch and harden into claws, and her canines sharpen to fang-like points.

 

Inventory: Venator Pack

  • 1 deepsilver chain shirt

  • 1 set of leather armor

  • 1 set of simple clothing

  • 1 steel handax

  • 1 crossbow

  • 20 iron-headed crossbow bolts

  • 5 silver-headed crossbow bolts

  • 1 silver dagger

  • 1 blue cloak

  • 1 silver Venator brooch

  • Flint and tinder

  • Potion supplies

  • 3 clean bandages

  • 2 healing ointment

  • 2 sense-enhancing potions

  • 1 strength-enhancing potion

  • 1 anti-lycanthropy potion

  • Water and rations

  • 1 hallucination poison dose

  • 1 sense-obscuring poison dose

  • 1 paralysis poison dose

 

Biography:

It is not particularly unusual to be the child of a succubus. At least, when it comes to those who are saddled with a demonic parent in the first place. Lyneth Brys was one of these misfortunate individuals, growing up in the slums of Kyjovia to an unhappy father and a distinctly absent mother. While her father viewed the whole of her demonic nature as a curse he tried time and again to cure - spending what little money he had on useless, often phony potions and elixirs - Lyneth quickly learned to take full advantage of her otherworldly beauty and passion. Whenever her father wasn’t trying to feed her another under-the-table cure for devil blood, the young girl was out in the streets on her own; making friends, currying favors, and - as times grew desperate - siphoning a little cash from the more fortunate.

 

Much to Lyneth’s dismay, her father had grown utterly obsessed with curing her; when she began stealing so they could buy food, he took the money (often by force when she resisted) to spend it on more phantom answers to his overblown problem. On the third night with no food, Brys realized she had to escape this domestic hell.

 

Lyneth slipped away - both from her home and from the city of Kyjovia at large - under the cover of dark, striking out into the wilderness alone and naive of the great dangers beyond civilization. It was really a miracle she made it so close to Blackwall before she was finally, inevitably, waylaid.

 

The bandits came from nowhere, and all at once Lyneth found herself in the clutches of murderers and worse. To say her skills - both hard-earned and… inherited - were put to the test would be an understatement as Brys fought all but physically to present herself as more than a pretty one-night affair. Her quick-thinking, penchant for thievery, and rather blurred morals all played a heavy part in her survival for two weeks under the watchful, malicious eyes of her new ‘hosts’. Finally, on the fourteenth day of her capture, the highwaymen made the mistake of taking cover from pursuing guards in the Forest of Shadows.

 

Lyneth took full advantage of the opportunity: over the course of the day, her captors disappeared one by one in the shadows, goaded into acts of stupid bravery by a pretty face. The final bandit, unwilling to leave the half-demon’s side, was found many days later with a dagger rammed squarely under his chin. By then, Lyneth was long gone.

 

Through all of this, Brys had come to blame her demon mother for the numerous trials that life had put her through, which ultimately led to why she stuck around Castle Greywatch. While she had first approached out of need for food, shelter, and some kind of company, the half-demon quickly realized she was in the presence of the Venatori. Monster hunters. It was the second most dangerous place she could possibly live in.

 

And yet… these were the people that could arm and train Lyneth to fight the kinds of creatures she had grown to hate so much. That she partly was. Joining a holy order of demon hunters like the Templars was simply too far out of Brys’s league - she’d never had problems with holy icons, but she also hadn’t exactly been in contact with those in the first place, and didn’t intend to take reckless risks of that sort - so being a part of the second-best hunters of non-humans was about the best Lyneth could ask for.

 

Thus, Lyneth has remained with the Venatori; though it is rare that she spends more than a day or two at Castle Greywatch. While she is more than thankful for the training and gear, her… nature makes extended stays with large groups of monster hunters an extremely bad idea (it is important to note that, despite this, she often goes on hunts with partners to both prevent herself going crazy with loneliness, keep her warm at night, and to reduce any suspicion being a frequently absent loner might bring).

 

Campaign History:

n/a

 

Relationships:

A little standing with the Venatori - her frequent travels keep her away from other hunters for long periods, aside from whoever is assigned to her as a partner. She switches those fairly often, for what are hopefully obvious reasons.

 

Personality:

Just from her appearance, it’s easy to note that Lyneth is a bit of a thrillseeker… both inside and out of bedroom. While she does her damnedest to hold back the more malicious edge of her demonic nature, Brys finds it difficult to hold back when it comes to being playful or teasing. While she’s sharp enough to know speaking too loudly while sneaking is not a good idea, in other situations - even in combat - it’s not uncommon for her to quip at allies and goad enemies only to fondly recollect their reactions afterwards. And continue to do so for a long time afterwards, especially whenever her victims are present.

 

That said, Lyneth can hold a grudge for longer than many seem to think, her memory proving sharp and accurate over extended periods of time.

 

Currency:

None, as of yet.


Burger Tries a D&D

26 September 2017 - 08:20 PM

Pretty much what the topic title says, though if you want to be specific it's actually Pathfinder. Which is pretty much the same. Ish. I don't know I haven't done much actual Dungeons and Dragons.

 

Anyway, tangents aside, I've gotten the hang of both Pathfinder and a website called Roll20. Some of you may be familiar with this, especially if you're a tabletop RPG enthusiast - it gives you all the tools you need to recreate a tabletop experience online. Granted, it's not quite as interactive as something like Tabletop Simulator, but at least no one can flip the table here :P

At any rate, I have no solid ideas for a campaign, but I've definitely got a brief spurt of inspiration to work with so that's something. The big thing right now is to get people to play with me; that's the main reason I've made this topic.

So, without further ado, if you're even remotely interested it'd be great if you could sign-up with this very brief sheet that'll help me figure out if this is remotely plausible with my (albeit pretty open) school schedule:

 

 

Timezone: PST, EST... other T... that kind of thing. Gives me an idea of how badly I'm going to inconvenience you and vice versa.

Rough Schedule: Give me some dates/times you'll probably be available. The more exact you are, the more helpful it is. ^^

Roll20 Experience: Have you ever used Roll20 before? Feel free to elaborate as much as you want. This'll help me figure out how much explaining I'll need to do.

Pathfinder/D&D Experience: Since Pathfinder isn't too far at its core from D&D (albeit purportedly more complicated, but I wouldn't really know), I'm mixing them both here.

Preferred Class/Archetype/What-have-you: Okay this bit isn't really necessary but it's also nice to note everyone's preferred playstyle (or lack of preference if you're not sure). The core classes in Pathfinder are pretty standard fare: things like rogues, fighters, wizards, and clerics, among several others. If you really want to do your homework, Googling (or Binging, but no promises that'll work :P ) something along the lines of 'paizo pathfinder [class]' will get you all the rules for that particular class. I don't advise doing that unless you really want to make long-term, meta plans for your character or the party at large.

 

 

So yeah, there you go. Let's see where this leads.

 

 

P.S. through the magic of Discord we can - and preferably will - make use of voice chat. It is okay if you don't - or can't - talk, but if people do wish to use voice chat it will be very helpful if everyone else at least listens in so conversations don't get too disjointed. ^^


Morwyn Marks

12 September 2017 - 12:16 PM

Only changes between here and Special Permissions is the reduction in number of arcane tomes on Morwyn's person.

 

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0e24a706040c2c53c8b600d5453055db--female

(Source is kinda in the picture, itself, there :v )

 

Morwyn Marks

 

 

Full Name: Morwyn Marks

Aliases: The Witch of Many Sizes

 

Sex: Female

Race: Human (Achaean)

Birthplace: Eloh, Achaean Empire

 

Affinity: Fire

Deity: Astra Aeterna

Magic: Arcane

Faction: None

 

Talents: Arcane Lore, Subtlety, Thievery, Herbalism, Tailoring

 

Attributes

Strength: 3

Agility: 6

Constitution: 3

Perception: 8

Intelligence: 8

Spirit: 10

Luck: 4

 

Appearance: A little on the short side for a young Achaean lady, Morwyn is nonetheless striking in appearance and posture. Clearly of a higher breed, it’s somewhat ironic her clothes tend to be rather travel-worn, what with her being on the run from her family and the Inquisition, as she was proven to be a mage. As her appearance changes little - she’s stubborn like that - besides in size, most Inquisitors in the Northwestern Kingdom could probably recognize her.

 

Inventory: Merchant Pack

-1 full set of nice clothing

-1 brown traveling cloak

-1 iron dagger

-1 map of the Northwestern Kingdom

-Ale and rations

-1 Satchel with an Arcane Tome (which she constantly needs to peruse to cast most of her spells)

-1 Satchel of Miscellaneous Herbs

-1 Lady's sewing kit

 

Biography:

Born and raised the youngest of the Mark family in the mining town of Eloh, Morwyn’s birth on the summer solstice caused more than a few rumors to spread and hang around her for a fairly long period of her life. As the young Marks grew, however, she decided to roll along with it, managing to get her hands on a few tomes of magic spells as a joke - assisted by a few less-than-good doers she got to know in her younger, (relatively, Eloh’s not exactly Illikon, y’know) wild days - and read them.

 

She grew surprisingly attached to the books, however, spending more and more time studying them. This sudden studiousness surprised her father, but it kept her distracted from trying to vy for his inheritance like her older siblings, so he let it slide. Thus, underneath the noses of her very family, Morwyn discovered and developed her innate Gift of magic.

 

Had she kept her own experiments in check, Morwyn could still be living amongst her family in the comfort of home, playing with magic endlessly. However, she robbed herself of her own pleasant life when she incautiously cast a growth spell. The space Morwyn had reserved for practice turned out to be… insufficient.

 

Thus, Eloh was quite briefly visited by one of the jotnar - granted, one who looked suspiciously like the Earl’s daughter - who took her sweet time toying with the helpless humans in fascination before realizing perhaps it was a good idea to leave. While such a large being has not been spotted since, Morwyn Marks had vanished with a number of rather thick arcane books and scrolls and remains missing - but sought for by the Marks family and Inquisition alike - throughout the northern Empire.

 

Campaign History:

N/A

 

Relationships:

Marks Family (Wanted Dead or Alive)

Eloh (Terrified)

Inquisition (Wanted Dead or Alive)

 

Personality:

While it’s been some time since her somewhat self-imposed exile, Morwyn retains her old noble mannerisms and a sense for distinguishing between peasants and those of higher bloodlines. As badly as she fears being taken by the Inquisition and losing the knowledge she went to great trouble to attain, she finds it very difficult to blend in as a nobody wherever she goes, leading the fugitive mage to keep her distance from others… until the need for proper bed and breakfast - even those shoddy shadows of her childhood accommodations provided by roadside inns - finally drives her back to civilization briefly.

 

Currency:

35 gold, 20 silver, 45 copper


Phebei

12 September 2017 - 12:11 PM

Only change between here and the Special Permissions post is that she's not officially allowed to help, but a couple of individuals have decided it's worth turning a blind eye to her stealthy sojourns into the hospitals.

 

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Phebei

 

Name: Phebei

Gender: Female

Race: Dryad (Epimeliad)

Birthplace: Imperial Heartland (not too far from Heathrow)

Affinity: Clay

Deity: Demeter

Magic: Spiritual

Faction: None

Talents: Herbalism, Charisma, Subtlety, Balanced Soul, Tailoring

 

Attributes

Strength: 3

Agility: 8

Constitution: 5

Perception: 6 - 1 = 5

Intelligence: 8

Spirit: 8 + 2 = 10

Luck: 4

 

Appearance: Phebei is a slim, short epimeliad who stands nearly five feet tall in her elven form. Her skin is pale, as if she hasn’t spent a day of her life in the sun. Her childlike face is neatly curtained by long, curly, light pink hair falling almost to her waist. The dryad’s wide eyes do little to change her childish appearance, wide - and also unnaturally pink - as they are. However, even while dressed in a simple, white, hand-woven robe of wool, Phebei is surprisingly more difficult to pick out of a crowd than some may give her credit for.

 

Inventory: (Farmer Pack)

-1 full set of simple clothing

-1 small knife

-2 clean bandages

-Ale and rations

-Cooking supplies

-Herbs

-Fresh bread

 

Biography:

Living in the heartland of the Empire is an… interesting experience for a dryad, to say the least. The almost consistent felling of trees to feed Achaean industry is an ever-present pain, one that Phebei has dealt with for as long as she can remember. Perhaps it is this that drove the dryad to begin her wanderings, communing with spirits near and far in search of a cure for the constant - if now very dull - phantom pain. From Justantion to Goldcrossing, the epimeliad searched for solace, briefly finding that discovering injured animals to help seemed to, if nothing else, divert her attention elsewhere and give her a fleeting sense of fulfillment.

 

But it never lasted long.

 

During her journeys, however, Phebei happened across Heathrow, and was immediately drawn by the sense of fading agony permeating the town. Curious and hopeful to have found some diversion, however brief, the dryad snuck into the makeshift hospital and found row upon row of wounded humans. Often under the cover of night, she consistently returned to try easing their pain or actively healing their wounds with what rudimentary knowledge of alchemy and herbs she collected on her journeys.

 

For weeks this continued and Phebei’s proficiency in stealth and herbalism improved as she did what she could to care for the soldiers… though she found the patrols thickening and many of the wounded under guard. It seemed her presence had not gone unnoticed, and so the dryad reluctantly retreated from the town; far enough to avoid detection, but not so much that she couldn’t still feel the spiritual turmoil of the wounded. It was a fortunately brief period of agony.

 

Which, ironically, ended when the plague came: and everything grew worse. Drawn back to the town in the hopes of doing something - anything - to help the sick and dying, Phebei openly revealed herself to offer help… which, naturally, did not end well as she retreated when it was clear she was not being openly accepted.

 

However, as days passed and the agony only grew worse, Phebei continued to return and try to help openly or otherwise when she was naturally refused - being arguably less humanoid than an elf - while the plague continued to spread. Eventually, her help was quite reluctantly accepted by a handful of open-minded individuals that made arrangements to help her in and out, and since then the dryad has found herself in the midst of what others would call a nightmare, but Phebei sees it as a chance to find some ultimate fulfillment: an end to the pain that has permeated her life.

 

Campaign History:

N/A

 

Personality: Shy is perhaps the greatest quality that makes up Phebei’s character and governs most of her actions. While she has a great urge to heal those who suffer, oftentimes it is not great enough to overwhelm her fear of dealing with others… especially the humans that regularly slaughter trees and animals alike for their various industries. Still, even when these creatures are hurt Phebei cannot help but feel pity for them, and she’s come to understand in her time amongst humans that not all of them are so dedicated to the slaughter of nature as others.

 

Currency:

2 gold, 50 copper


Cornelius Trenico

08 September 2017 - 12:01 PM

Cornelius Trenico, Knight Templar

 

Name: Cornelius Trenico

Gender: Male

Race: Achaean

Birthplace: Coronaria

Affinity: Fire

Deity: Astra Aeterna

Faction: Knights Templar

Talents: Education (Old Achaean and High Imperial), Divine Lore, Forbidden Lore, Noble Combat

 

Attributes

Strength: 9

Agility: 4

Constitution: 9

Perception: 4

Intelligence: 5

Spirit: 6

Luck: 5

 

Appearance: A tall, handsome young fellow, Cornelius stands a few inches short of six feet, his rather tanned face framed by long locks of ebony hair. His chiseled features and cleft chin are often graced by a smile so white it could blind a man - or, more particularly, a woman - at the right angle, and his muscles look like they belong to one of the gods. Or all of them. He’s ripped.

 

Inventory: (Templar Pack)

  • 1 full set of deepgold (with deepsilver trimming) plate and chain armor

  • 1 set of fine clothing

  • 1 holy symbol of Astra Aeterna

  • 1 deepsilver bastard sword

  • 1 holy torch

  • 1 red traveling cloak

  • 1 deepgold (with deepsilver trimming) shield

  • 1 deepsilver dagger

  • 2 vials of holy water

  • 1 book of prayers

  • Water and rations

 

Biography:

Born to an old - and quite noble - patrician family in Coronaria’s Silver Ring, Cornelius has known little more than comfort. Granted, his training regime to become a Templar - a life-long dream as his nanny always told him stories of their noble exploits (her own husband having worked in one of their citadels) - was a break from that, but even such hardship can hardly be compared to life as a peasant.

 

He moved to Starward Citadel as soon as he was able, his family sending him off with their blessings - and thankful he didn’t want to fight his siblings over who inherited what - and leaving Cornelius to do his own thing. The young Trenico threw himself into his studies to become a full-fledged Templar with raw zeal that was rarely found in such an individual, excelling in many studies. It was thanks to this that one of his tutors let him peruse some of the darker knowledge about demons and their ilk… though admittedly it was also the old man’s attempt to weather Cornelius’s excitement for killing the demonic.

 

Naturally, this knowledge only made him more irritatingly confident in his abilities to do so.

 

Thus - probably thanks to the tutor pulling some strings - Cornelius’s first assignment is intended to be extremely boring for him: he’s to accompany Malvolio Borgia to Heathrow to sort out some plague, of all things.

 

Campaign History:

N/A

 

Personality: Cornelius is young, naive, and literally fresh out of training. He’s seen little of the world beyond the Silver Ring of Coronaria and the walls of Starward Citadel, and thus has very high expectations for how journeys should be had, battles should be fought, demons should act, and so on and so forth. Well, less so in that last case, as he has spent considerable time studying demons and their ways… even the ways of their cultists and how to do such ugly things as summon such monsters. Not that Cornelius would ever dream to do such a thing; it is merely a matter of wishing to know one’s enemy to destroy them all the easier.

 

Currency:

45 gold, 30 silver, 10 gold