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Moonlight

Member Since 01 Apr 2008
Offline Last Active Oct 30 2015 01:18 PM

#458959 The Video Game News Thread

Posted by Moonlight on 29 October 2015 - 07:05 PM

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Hold me.




#456023 The Video Game News Thread

Posted by Moonlight on 10 September 2015 - 01:47 PM

I had a long winded rant all typed up, but then I hit the back button by mistake and it's all gone. :( So, here's what I had to say in a nutshell:

 

The Deus Ex pre-order bonus, make no mistake, is not giving you any extra content. Pre-ordering does not reward you with new content, instead, it ensures that you don't have content taken away. By not pre-ordering, you feel that you are receiving an inferior product, and so, you pre-order and lock in the sale. Then, even if the game sucks, they already have your money. Especially if the game releases 4 days early (and it will), before reviews and really, information about the game at all is released. 

 

Pre-orders do not reward gamers loyal to the game. They punish those who want to be smart consumers, and exploit those who love the game so much. They exploit emotions, and they get away with it again and again, because gamers' emotions are high, strong, and get caught up in the hype. If Scorpy doesn't pre-order, he gets an inferior experience. If he does, he gets a "fullish" experience, but runs the risk of wasting his money. 

 

Don't think publishers don't know that you love a franchise. Don't think they won't exploit it. Look at the Aliens: Colonial Marines debacle, where the devs literally lied about the preview footage to ensure pre-orders and sales. 

 

Just...be smart with your money.

 

---

 

In actual news, Shovel Knight's first free DLC, Plague of Shadows, has a release day of September 17th. I will be in DisneyWorld at the time, but I will be eating it up when I get back. 

 

I mean, sure, but I don't think this addresses the core of whether or not pre-ordering is inherently wrong. Pre-order culture is awful. I think everyone here understands that there's no such thing as 'extra' in-game content with a pre-order, and the next Deus Ex's game having its' launch date 'pushed forward' by x number of pre-orders is actually a threat to hold it back. I don't think that undermines the idea of pre-ordering itself. It's not about rewards, it's about... well, if you're going to get it anyways, you might as well play their game; particularly when a property means enough to you that how things ultimately play out is irrelevant. To return to a previous example, Persona 5 could be the worst game of the year. This could be known days before the game even launches (and likely would since it's unlikely it'd release simultaeneously with the Japanese version). I'd still buy it ASAP because it's a discussion I'd actively want to be a part of as soon as possible.

 

And I really don't think there's anything wrong with incentives that exist outside the game itself, because I don't think it can be disputed that physical goods or free games (or early bird sales) and such exist principally to positively incentivize early purchases. Artbooks and albums cost money and time for publishers to make (and in certain supply) and don't take away anything from the actual thing you spent money on. Sure, maybe they over-printed and you'll find a first-print copy a few months after the game releases, but that's not... actually something that happens that often, since companies tend to be conservative when it's not a huge release. SMT4, for instance, is nearly impossible to find a first-print copy of with the assorted bonuses, and would actually be more expensive for me to buy physically now since prices of games in Canada have near universally gone up.

 

I agree with the central concept - that you should be smart with your money. But it's also a case of research and benefit of the doubt.




#455992 The Video Game News Thread

Posted by Moonlight on 10 September 2015 - 01:24 AM

Relevant to the previous discussion, I don't really think there's anything inherently wrong with preordering. If you want a game, if you know - good or bad - you have to have your own opinion on something as soon as possible, preordering is just getting something you'd have done anyways out of the way. Even better when there's nice physical goods or a game download code attached to it. I've preordered Persona 5, because even if I recognize the small chance that it might be awful or filled with horrible monetization schemes, I'd have to play it for myself regardless, just so I could say I tried it. The practice is easily exploited, and what they're attempting with Deus Ex is kind of awful, but I don't really get this general disdain for pre-ordering or buying something day/close to day one. Yeah, you pay more, maybe you regret it more in the future when the price falls off a cliff during the next Steam sale. But you're also deliberately removing yourself from a conversation for a long period of time, and depending on what that conversation is about, you might not want to miss it.

 

I am, luckily, at a phase in my life where I'm largely disconnected by the vast majority of the triple A ebb and flow of titles, and so largely disconnected from the business practices that dominate it, so I've managed to duck most of the recent controversies. Obscure handheld RPGs and Nintendo titles by and large don't involve themselves in this sort of thing.

 

As for Pokemon GO... y'know, it'd be neat if there were like... Pokebank integration. Get some mileage out of that service, Nintendo/TPC!




#455897 The Video Game News Thread

Posted by Moonlight on 08 September 2015 - 03:23 PM

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MEGATON! After all these years, the day has finally come. Dragon's Dogma has always cried out for a PC port, and come January 15th next year it's going to happen. $30, and Capcom promises "stunningly high-res graphics and improved fidelity".

 

THE WIIIIND IS PUSHING MEEEEEE

 

INTO THE CLOUDS AGAIN

 

I FEEL THE BLOOD IN MY VEINS

 

TIIIIME IS RUNNING FREEEEE

 

I FEEL LIKE LETTING GO

 

JUST LIKE THE DANGAAAAAAAAAAAN




#455893 Star Wars Episode IX: The Rise of Sheevwalker

Posted by Moonlight on 08 September 2015 - 02:58 PM

I wouldn't say Clone Wars prioritized action more than story, or that it's storytelling suffered by minimizing dialogue. You can't decide how effective a narrative is at telling a story by looking at a word count. Clone Wars had a compact narrative, not a thin one, and let events and the visuals and the direction speak for itself when it needed. You didn't need to the ARC Troopers to have talk amongst themselves to explain who they are, or their situation. They showed up in a gunship with warpaint, and you already understood. You don't need to listen to the little farmer kid think about how cool Mace Windu is when he beats up an army of drones with his telekinetic fists, or how Mace himself feels after the battle. Absolutely nothing about Asaji Ventress's character arc, and indeed, her final confrontation with Anakin were compromised by minimizing more explicit narrative techniques. And it goes without saying that everything about Grievous's execution in the series in terms of conveying his predatory threat and power is almost flawless, and that's not something owed just to the action choreography that most people remember the cartoons for. The direction and tone of his scenes are immaculate, and I'd argue this is accomplished directly because of the minimalism.

 

Regardless, trying to compare the two is pointless. It's no surprise that you get more explicitly detailed story arcs and scenarios when your format is a 22 episode season of 24 minutes of runtime each. They're both cartoons, but they're dramatically different formats. Clone Wars played to the strengths of its' format as a short, and (The) Clone Wars played to its' strengths as a more standardized TV format. To understand the difference, the anthology of Tartakovsky Clone Wars shorts is two hours in total, or the equivalent of five episodes of the CG series.




#451135 The Video Game News Thread

Posted by Moonlight on 12 July 2015 - 09:52 PM

I'm in total shock. Disbelief. It's been an hour since I found out, and I just... can't believe it. This is legitimately the most devastated I've ever been over someone I've never personally met. Iwata developed a rapport with his fanbase like few individuals in the industry have, especially at the level and privilege he has in it, and never once came across as anything but genuine, personable, and extremely intelligent whenever he spoke, and never once took his internet exaggeration in anything other than good spirit. Regardless of the titles he came to inherit in his long career, he was a creator and a game developer at heart, and it was clear any time he gave his perspective on games, and what games needed to be.

 

There's so much more I'd like to say - that Iwata's Nintendo was a profound component of my 'career' as a games enthusiast, that his insights into the world of development, be it through his Iwata Asks column, or simple press interviews never failed to fascinate and impress me - but I imagine I am not alone in that regard, and I don't wish to reiterate too many already spoken sentiments. All I can say is that regardless of your investment in Nintendo, whether or not you agreed with Iwata's policies or liked the games he made possible, he was ultimately a man extremely passionate about games and making people happy. He made a lot of people happy.

 

Through Nintendo's best times and its' lowest, I'd always felt supremely confident in the ultimate direction of Nintendo in the hands of Iwata. This is the first time in a very long time that I am not quite so sure.

 

Rest in peace, Iwata.

 

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#448531 E3 2015: One for the ages

Posted by Moonlight on 17 June 2015 - 01:11 PM

No, a petition whining that the game shouldn't exist at all is really immature. Saying that there's always 'more immature' things you could do, like, I dunno, death threats or literally flipping your desk doesn't exactly make it look better. It's like when Grandma Whitaker gives you a carrot and mint bubblegum on Halloween. You just take it and ignore it when it comes to eat your spoils. You don't go back to Grandma Whitaker's house and throw it back at her window. The game exists, and there are actual people making it who probably don't want to make a bad video game, and it's hardly as if we had any reason to have actual expectations over an actual Metroid game. The game didn't pretend it was something it wasn't, and we were made well aware of exactly what it was supposed to be inside the first ten seconds.

 

Believe you me, I would have loved a new mainline Metroid game. I think it's reasonable to want one, and FF is disappointing in light of that. It's not the kind of game I want from the Metroid franchise, but there's no rule that tells me I need to buy this to the exclusion of anything else from the franchise.




#448523 E3 2015: One for the ages

Posted by Moonlight on 17 June 2015 - 11:52 AM

Ya'll should head over and sign the petition calling for it to be cancelled over on change.org.

 

Oh, come on. Does the game look dumb? Sure. It looks kinda dumb, but actively wishing for people to lose their jobs over this is pretty juvenile.

 

The community has a right to be angry, sure. They don't have a right to throw a tantrum because the game isn't exactly what they wanted. And that's what people are mad about, really. If it were announced alongside a 'real' Metroid game I doubt anyone would be declaring how the game looks like the worst ever. Because honestly, it just... looks like Metroid Prime Hunters. Nothing about the game itself looks like it's worth being angry about.

 

The easiest thing to do for this game is just not to buy it. I'm certainly not going to. When the game launches, it's not going to personally storm into your house and break your copies of Metroid Prime 1.  The 'I'D RATHER HAVE NOTHING' attitude is really self-centered, and these negative, immature 'petitions' really piss me the hell off. There's way more mature ways of handling this.




#448422 E3 2015: One for the ages

Posted by Moonlight on 16 June 2015 - 08:56 PM

How did that thing last four hours.




#448153 E3 2015: One for the ages

Posted by Moonlight on 16 June 2015 - 11:53 AM

Platinum Games is making every game except the one that we all expected them to be making.




#448109 E3 2015: One for the ages

Posted by Moonlight on 16 June 2015 - 11:02 AM

oh my god did you see that scene transition

 

straight out of powerpoint 2003




#448076 E3 2015: One for the ages

Posted by Moonlight on 16 June 2015 - 10:38 AM

I'd be more excited if it were a Theatrhythm game.




#448050 E3 2015: One for the ages

Posted by Moonlight on 16 June 2015 - 10:28 AM

"The most advanced dirty lady in games."




#448040 E3 2015: One for the ages

Posted by Moonlight on 16 June 2015 - 10:23 AM

Was that supposed to get someone excited? I guess if you like Platinum Games then you might enjoy seeing their logo. I'm not sure what else was in that video.

 

Nier, man. It was a totally crazy, totally forgotten, totally jank JRPG with an amazing soundtrack and the zaniest story ever. And with Platinum Games onboard, it might actually be fun to play!

 

AND THEN TARO YOKO WALKS ON STAGE WEARING A HUGE DUMB MASK IT'S THE BEST




#448034 E3 2015: One for the ages

Posted by Moonlight on 16 June 2015 - 10:21 AM

Taro Yoko is the greatest developer alive.