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Member Since 07 Apr 2008
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#487636 Star Wars Episode IX: The Rise of Skywalker

Posted by Goldy on 13 June 2018 - 04:04 AM

Solo was ok.  I think worth going to the cinema but I'm not particularly fussed to see it again. The character was well acted but I don't think Solo himself was quite scoundrel enough and if anyone is a 'Mary Sue' in Star Wars then it's this version of Solo. I also don't really like his involvement with the *REDACTED* at the end of the film. The big spoiler near the end was I think a mistake. That character had a decent enough story line and ending outside the movies. I see no purpose in his existence in this film - it's confusing for every fan who doesn't keep up with the media outside the films. Probably the highlight for me was recognising parts of my home town in some of the Corellia scenes. 


TBH I'm sort of apathetic about how Star Wars will proceed as I know this will go the way of Marvel and have too many films. I know that at some point I will say 'that's enough Star Wars'. I think Episode VIIII may be the last one I see in theatre. My advice is just to enjoy the ride until you want to get off.


If I was to rank Star Wars films:













#487200 The Video Game News Thread

Posted by Goldy on 25 May 2018 - 01:33 AM

EDIT - And there's a Battlefield V now:




Awful trailer, awful scripting. All four of the 'hero' characters look disgusting to me in the context of that cartoonish video. If the intent with Battlefield V is for it to be a quirky inglorious basterds style of game then the look is fine but I am assuming the game is supposed to be semi-serious as with all Battlefield games. 


As usual the 'omg theres a female/black/asian person in my game' raises it's ugly head again (especially as the poster soldier is... shock... a woman) so I will offer my commentary on that: I am a supporter of a diversity factor in games and I think nearly all games should allow you to be who you want to be. Exception can be made for historical based games  ... for the sake of history... but I don't think applying a diversity factor to historical games needs to break history so long as it's reasonably contextually correct. For example; I think the way BF1 handled diversity was fair to history - there was a good variety to the maps which covered all the key areas of the conflict (even if it did take some DLC to actually get the meat of WW1 on the western front). The allied factions had a mix of different soldiers and the Russian faction had woman on maps. In some cases particular soldiers were specific to specific maps. I think DICE overstepped by including black soldiers in the German faction because a) they did not have them historically and b) diversity factor was met with allied forces anyway. But other than that, they did well.


The way they can be fair with diversity in Battlefield V is to simply just build their game around it. People of all races and yes, all sexes, fought in a variety of roles in WW2 so just make maps that are contextually based. Now, allied forces did not allow front line female soldiers so I wouldn't expect to see a female character shoved onto the Normandy beach landings map. But why not include a female spy/resistance fighter on a night time D-day map based around the airborne aspect? You can even put woman in the german army too if you make a map around the fall of Berlin (and play as pensioners and children!! - joking) Russian maps are also the obvious place to have female soldiers.



From the sounds of it -  DICE has the intention of making variety as they want to take the players to parts of the war that have not been shown before. I cannot imagine what as nearly all parts have been done to death with exception being to the Fall of France and the Pacific war on the Asian continent.


EDIT *If there is anything offensive about the cover poster - it's that DICE marketing feel that this woman MUST go to war with eyeliner*


#486610 What Are You Currently Playing?

Posted by Goldy on 09 February 2018 - 04:56 AM

Nope, been playing BF1 and Subnautica lately.


Subnautica - this has been described as the game people wanted No Man's Sky to be. It is a survival game were you crash land on a gorgeous ocean world and have to survive. The best way to play/explore this game is completely blind but I did use a few guides near the end because there are essential upgrade items that are just unfairly difficult to find. 

#486395 Star Wars Episode IX: The Rise of Skywalker

Posted by Goldy on 08 January 2018 - 04:49 PM



This is a pretty great article.


That is great, thank you for sharing that. I'm looking forward to watching the movie a second time to see what I think following articles such as this.


The film for me was definitely about legacy and for the old generation to pass on the torch on to the maturing next generation. I think it was successful in most counts. I was happy with how Rey has been handed the responsibility of the Jedi with some much needed grounding and wisdom from Luke so that the new order (if there is one) will not be founded on romantic/heroic ideals about the old jedi that will doom it to fail. 


Though needing a little suspension of disbelief, I was also happy with Poe's transition from someone who clearly should not be the leader into someone who has potential to be the president elect of the Resistance.


Finn... I'm disapointed with. I understand better what his arc was about but the execution I just found boring unfortunately. It's a shame because I like him and I like (Rose?) as well.





#486279 Star Wars Episode IX: The Rise of Skywalker

Posted by Goldy on 19 December 2017 - 04:20 AM



- Doubled down on Rey's unexplained talent and ability


It's not unexplained, she is a force user. She learnt to fix and fly on Jakku and she learnt to fight using a staff. And before anyone points out that Luke had training - he did not have any before he blindly fired two torpedoes down the gullet of the death star using a starfighter he had never flown before. (Though in SW I think you have to accept that flying different ships is as easy as driving different cars)


I agree with what I have not crossed out. But, the films good parts far outweigh everything listed below. I don't think that's enough to hate the film in all honesty, your points relate to the middle part of the film which most people would also say is the weakest bit.



#486191 The Movie News and John Wick Appreciation Thread

Posted by Goldy on 08 December 2017 - 11:16 AM

It looks like a remake of The Lost World except that in the end the dinosaurs will somehow take over the world like Planet of the Apes.

#486059 The Video Game News Thread

Posted by Goldy on 17 November 2017 - 06:49 AM

This sudden change from EA is certainly a surprise! I agree with the consensus it likely has something to do with the investigations around the gambling element which is not good for Disney's (or Star Wars actually) 'kid/family friendly image'. but it'll also have something to do with the reviews as well. As we've heard before - review scores are everything to publishers and Battlefront II has performed worse than EA will have hoped. All of the reviews have the same criticism - a good game brought down by micro transactions. 


So what now? My hope is that EA will back peddle enough that the loot box system will be cosmetic only and they adjust the numbers to make the game less of a grind. It really is their only hope to save some PR out of this mess.


Aggregate score Aggregator Score Metacritic (PC) 79/100
(PS4) 74/100
(XONE) 72/100

Review scores Publication Score EGM 7/10

Game Informer 6.5/10 

Game Revolution 11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_half.svg.png11px-Star_empty.svg.png11px-Star_empty.svg.png

GamesRadar 11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_empty.svg.png


#485863 The Video Game News Thread

Posted by Goldy on 22 October 2017 - 08:07 AM



Randomman96 Post


The gist of your post is that the game industry is a business and like all business it's greedy by standard so we may as well shut up and accept it. I agree that... this is largely standard of a capitalist industries like you say. Though I think it is particularly endemic in gaming and whilst it has gone on for decades I think it's near the worst it's ever been. The problem is, like any other capitalist industry, gaming has become over saturated with far too many cloned titles from too many big publishers that have too much market share. For the most part, the big publishers are very disrespectful to it's consumers and employees and I think there is a danger that the continued erosion of consumer and employee good could lead to another gaming crash (I don't think this is anytime soon but it will happen).


Obviously games are made to be sold because people need jobs and there are shareholders who expect some decent returns for their investments. It is logical that in order to reap the best return games need to attract as wide a market share as they can. That would be fine if publishers were not so narrow minded to apply the same brush stroke and 'box ticking practice' to near enough every 'AAA' game that comes out. I can accept a world where games like Call of Duty exists - but I don't accept that every other FPS should have to end up near enough the same product as the one before. The result of this process is that all products are the same, they are 'waterered down' (by past standards) and full of every money swindling making venture you can think of.


The only innovation coming from big publishers these days is how they can make their money from us.


I'll point out a recent example... why does Battlefield 1, a multiplayer title known for large scale battles, need to be developed so that it can be used in 5v5 e-sports? Let me illustrate how weird this is another way...  a game about the worst conflict in history used for E-sports. This is the same game that has a really awesome codex written by the 'The Great War' youtube channel by the way. (Which goes to show a little respect for the source material set this game apart from the usual FPS clone)


It's not a new argument by any means but I blame the big publishers for making the industry a machine for printing money that thus stifles the creative talent of developers. I will say again, obviously games need to make some money to justify making them. But money isn't always the top priority or even the only reason why people work or have the particular job that they have. Working in the gaming industry... from what I've heard... is tough and I can't imagine the majority of people working in the industry would be doing it to make big bucks. The grafters aren't the ones who reap the big rewards anyway. But you would think that these people enjoy making games... otherwise what is the point? And yet their creative talent is stifled again by the fact that near every game has to be a cookie cutter 'AAA'. Do the developers of today's games really wants to make another cloned product with loot boxes? Course not. But they have to because the publisher demands it.


The industry never needed to get like this and it doesn't need to continue in this way. Despite the industry being the worst it's been, the stuff still coming from indie and small publishers proves that every game doesn't need to be the same and that there is market share for new ideas or abandoned concepts. The gaming community has also proven that being vocal can net results - easier these days due to the rise in social media and youtube 'celebs'.


I realise I am not really adding anything new to the argument - many people have said the things I'm saying before (Ocelot has made similar arguments). But a volume of criticism is necessary because the big publishers won't listen to one voice - but they will listen if their market share can find itself to turn around and say 'no'.



#484013 Star Wars Episode IX: The Rise of Skywalker

Posted by Goldy on 15 April 2017 - 08:49 AM



But I'm still confident it'll pose some thought-provoking questions, and would wager it'll be the most spiritual and force-philosophical film since at least TESB - perhaps ever.


Which is excellent as it will return some mystery of the force after Episode I tried to put a scientific label on the force with the midi-chlorians. Most Star Wars fans hated that at the time but I think it's ok now as you can think of it as another element showing how out of touch the old order was.


It was an excellent trailer and the poster is fantastic. I'm loving the jedi symbol on front and the similarities with the new hope poster.


(EDIT: This one...)


#483400 Mass Effect: Andromeda

Posted by Goldy on 16 March 2017 - 01:22 AM


More limited than ME1 character creator, would you believe.


Revew of first few hours:





#481370 Mass Effect: Andromeda

Posted by Goldy on 05 January 2017 - 09:54 AM

Two months and this game is coming out and we've barely seen anything about it. This is not normal from Bioware is it? Dragon Age and past Mass Effect's have had way more fanfare.


This hushed approach from Bioware marketing is either hiding a brilliant game or is covering up a horrible and uninspired one. Maybe they don't want to over hype a bad game and experience a severe backlash a la No Mans Sky?

#481022 Star Wars Episode IX: The Rise of Skywalker

Posted by Goldy on 21 December 2016 - 09:47 AM




#480969 Star Wars Episode IX: The Rise of Skywalker

Posted by Goldy on 20 December 2016 - 09:58 AM

The more I read up about the reshoots and the missing scenes from trailers, the more I think this was originally a much, much darker film.





Partial reply to Ocelot:



#480880 Star Wars Episode IX: The Rise of Skywalker

Posted by Goldy on 19 December 2016 - 09:47 AM




Just a partial quote I took from a comment I was reading from another site as a talking point (and something I agree with). I still loved the Jedha scenes and what they're supposed to symbolise, film could have gone further.

#480837 Star Wars Episode IX: The Rise of Skywalker

Posted by Goldy on 17 December 2016 - 11:02 AM

But yeah, I mostly agree with ^Goldy^ - although I have to ask, what made you think those CGI faces were dodgy? In my opinion, those two were the absolute best CGI faces we've ever seen onscreen. They were astonishingly accurate, and the voice actors were spot on. Some of the movement, yes, was odd, but I think if I had (god forbid) never seen any of the Star Wars films and just seen Rogue One, I wouldn't know that those two were CGI. At all.


And especially, when compared to other CGI faces in movies, that was almost revolutionary.



I'm trying to avoid spoilers here.


The faces were very good, I just found them to be jarring because I could see through it. But my partner didn't even realise it was CGI so, that probably shows how good it is. It's a neat solution in fairness.