The gladiator arena at the Achaean city of Krisa was not the largest in the Empire - far from it, in fact. It was a fairly humble arena, full of sand, like most all the others. Its walls were high enough to prevent most creatures from escaping, but it couldn't hold some of the monsters and animals other arenas occasionally liked to boast.
Right now, however, the arena was empty, including all the seats lining its sides. The gladiators of the School of Valens - Gunther Hrald, Tuukka, Jack, Sir Kendrick Bludlust, and Artyom Elric - were still in their respective cages. They had all been led inside, one by one, in chains. Once in their cells, the chains were removed and the doors shut and locked. Each of them had their own cell, though they were adjacent to each other and could reach one another through the bars. Artyom had been placed right next to a door, whereas the cells on Gunther's left side held some local gladiatorial slaves, mostly humans.
They were currently being held underneath the arena, in a place that smelled like dirt and blood. Torches on the opposite wall provided some sparse, orange-ish illumination. This was the first time any of them had seen each other: they had all been recently purchased by the gladiator school, and this was their first time seeing each other.
Some of them could hear the faint sounds of voices and movement elsewhere in the arena, overhead and down some of the halls, at the end of which stood heavy, wooden doors with a small window made of iron bars. The arena was being prepared for combat - and soon they would be taken out into the light of day to fight for the entertainment of the masses.
But, for now, they had time to find out who their future teammates - or, possibly, enemies - would be.
((Welcome to Morituri! Since this group is very different from most Errant groups, it has a few different rules and it's run quite differently. Here's how it all works:
You will be working together through a long series of gladiator games. There will be approximately 3-4 fights in each city, until you move on to another city's arena. Each arena is progressively harder than the last, so don't be disappointed if these first few fights seem too easy. The final arena zone is Caltha, where you will build up to the final boss-fight of the RP.
Each fight calls for a different number of players, so not all players will be in the arena at any given time. Typically, fights will have 2-3, sometimes 4, players. Some fights will include all players. Some will mix and match you on different sides. A Luck roll will determine which players get to be in which fight. For the easier fights, the higher Luck roll you achieve, the higher chance you have of participating. For the harder fights, the lower your Luck roll, the higher chance you have of participating. Players who participated in one fight generally won't participate in the next fight following immediately after (though this might not always be the case; we'll see how things go). If that didn't make sense, ask me to clarify in the OOC thread.
The fights will (mostly) be pretty brief, so as to keep things moving. However, they are fights, and your life is on the line. Play it smart according to your character's stats and talents, and post actively, and you might still make it out alive.
If you do not post actively - especially if you are currently one of the players in a fight - then your character will be killed.
IMPORTANT NOTE: Crowd favor is a very important game mechanic here! Listen up.
Crowd favor is something you very much want to earn and maintain. Crowd favor can be lost very easily if you upset them. Crowd favor carries over from arena to arena, and it'll be VERY important in the long run - consider this a fair warning - so keep that in mind as you play! You'll be given some difficult decisions involving crowd favor, however. That is your character's call to make.
If you have good crowd favor, you will get a small boost to morale, improving your will saving throws. Most importantly, however: if you lose a fight, having the crowd's favor will make them much, much more likely to ask the victor to spare your life. Not all enemy gladiators will listen to the crowd, but this gives you a much higher chance of survival, if you do lose a battle. If you do not have crowd favor, then the results of whether they ask for you to live or die can be mixed. If you have negative crowd favor, they will probably ask the victor to kill you if you are defeated.
If you have any questions about the way any of this stuff works, just ask me in the OOC thread.))