((Major DM Post - Time advances by 1))
His head down and horns forward, Metallon
snorts once and then charges straight for the enemy forces, aiming to knock down at least two Legionnaires. But the first of his targets notices his charge and throws his Pilum before leaping aside with startling speed. The javelin flies true, striking Metallon in the shoulder and planting itself there, its iron head bending under the weight of the haft.
The second Legionnaire is not so lucky. In fact, quite the opposite. Entirely unprepared for the Minotaur's fearsome charge and inhuman strength, he does not raise his shield in time. One of the Minotaur's horns connects solidly with his helmet, crushing his skull. He falls to the earth quite dead.
Charging in right alongside Metallon, Sven Martagh
's equine legs close the gap to his target before the Legionnaire can make a throw. But the Imperial's armor is tough to breach. The first sword strike barely makes a dent in the soldier's helmet, and the second bounces off his shield. Nevertheless, the infantryman is no more successful with his retaliation, and Sven dodges his spear-jab easily. Kyle Bloodmoon
goes after the fourth Legionnaire, and he proves to be faster than his opponent as well. Before the Imperial can toss his javelin or even raise his shield, the half-elf lycanthrope is there, stabbing him deep with a well-aimed sword strike. The blade slides right through the plates of the Legionnaire's lorica segmentata
armor, impaling his heart, killing him instantly. Kairn
takes aim at the Legionnaire who injured Metallus, hoping to get him back for the blow. But apparently the man is favored by the gods, for he unwittingly moves aside at just the right moment, and the knife flies right past his ear, cutting naught but air. Kairn silently curses his luck.
While the others take on the Legionnaires, Vsskyre
looses her arrows at two of the archers in the back. Both shots strike true, taking their targets square in the chest and staggering them... but not before the second and third archers release their own arrows - one aimed right at Vsskyre. The moth-kin's strange dark eyes go wide as the gleaming arrowhead slices through the air toward her face...
But Fen Ambreeze
stops it with a flick of his wrist. Exerting his will upon the projectiles, Fen knocks both arrows off course - including the one that was aimed at him. They land feebly in the dirt, like discarded twigs.
While the others engage the enemy troops, Bartholomew and Mastus
concentrate their efforts on the castle door. The former sprays a stream of acid at the door's iron hinges. The chemical begins to eat through, but before it can finish, the Minotaur's great weapon slams into the center of the door like a battering ram.
Separately, the two attacks would not have been enough to break down the door in a single blow, but combined, they are instantly effective. When Mastus's enormous weapon crashes against the door, the already weakened acid-covered hinge snaps like a twig. One of the two great doors crashes down to the earth, opening passage to the interior. Vehoe
- having decided to take the better part of valor and avoid the battle - is the first one to slip through the smashed doors, with Bartholomew and Mastus peering in behind him. Bartholomew, Mastus, and Vehoe:
You gaze into the interior of the ancient castle, deserted for centuries. The main hall is vast, dark, dusty... and empty. There are not even any tapestries hanging from the stone walls... only mold and spiderwebs. To your relief, you see no Legionnaires standing guard... Perhaps they are too afraid to set foot inside the infamous, accursed Castle Blood. There are six doors in the hall. For some reason, the ones on the left wall are all shut tight, and do not appear to have been touched in centuries... yet the ones on the right are wide open.
Then something moves: a single Imperial, alone in the castle's main hall. It is a young girl - perhaps only a teenager, if your understanding of human aging is correct. She is wearing a mail hauberk covered by a white tabard bearing the gold and red star of the Knights Templar. A sword hangs sheathed at her side.
As soon as she spots you and your friends, her white eyes go as wide as saucers. With a stifled cry of terror, she bolts toward the rearmost of the three open doors on the right side of the hall.
She doesn't look very fast. You could try to stop her... or you could let her go. She also doesn't look terribly threatening... at least not on her own.