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Sign-Up Thread/Joining Thread - General (non-campaign-specific)


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#1 Maverick-Werewolf

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Posted 10 February 2017 - 02:01 PM

Use the sign-up thread to retrieve the sign-up sheet and fill it out based on the information provided in the sign-up topic, then post your finished sign-up here for approval.

 

This is the general Adrift sign-up thread. If there's no specific campaign you want to sign up for, you can sign up here and jump right into the world! Note that this does not in any way restrict you from later joining a campaign.

 

Alternatively, you can post your sign-up in the individual topic for the campaign you're signing up for. Note that signing up specifically for a campaign doesn't restrict you from also just running around in the world without the campaign.

 

Anyone who just wants to get into the world and run around for fun, explore, interact, etc., can sign up here without waiting for a campaign they like the sound of. When a campaign comes along, they can sign up for it with their existing character, if they so desire.


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#2 Klaykid

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Posted 11 February 2017 - 03:08 PM

About the cybernetics skill, is it limited to one cybernetic part? For example, can I have an extra robot arm but not cyber eyeballs as well? Or is it more like "as many as you want as long as it's a reasonable amount"? Also, it read like a Deus Ex reference, lol


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#3 Maverick-Werewolf

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Posted 11 February 2017 - 03:15 PM

About the cybernetics skill, is it limited to one cybernetic part? For example, can I have an extra robot arm but not cyber eyeballs as well? Or is it more like "as many as you want as long as it's a reasonable amount"? Also, it read like a Deus Ex reference, lol

That's because it was! Glad you noticed. :D

 

It's definitely the latter. You can have anything from just one little implant to an almost entirely cybernetic body - it's totally up to you.


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#4 Klaykid

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Posted 12 February 2017 - 02:59 AM

Name: Sofia Martinez-Rivera
Species: Human [Zygbari]
Specialization: Agility
Skills:
Hacker
Stealth
Cybernetics [Neurological implant to allow quick data reference to cybernetic manuals and allows a direct interface with computers. Auditory implants to assist in stealth operations and movements. Muscular filaments to assist in both speed and stealth movement. Two robotic arms, with three points of articulation, hidden inside her back that can extend up to two meters, and usually cannot be detected by the naked eye when concealed in her back. Arms can either combine into one arm with six digit hands, or two arms with three digit fingers.]
 
Faction: Grimm's Army
 
Appearance:
 
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(Artwork by madspartan013)
 
Sofia stands 5'10 with olive skin and musculature that reflects a rough life. Her green eyes compliments her soft face, and her hair is a dark colour with highlights at the ends. Her cybernetic implants from her muscle filaments to her cybernetic arm cannot be seen by the naked eye.
 
Inventory:
  • [Negotiator] High caliber blazer pistol
  • Two blazer knifes sheathed at the small of her back
  • Simple hacker's kit consisting of a keyboard projector and connection cables
  • Personal data assistant
  • Candy
 
Biography
Sofia Martinez-Rivera was born on a space fairing vessel Resguardar in a flotilla of ships that once  traveled throughout Zygbari space. The flotilla, La Resistencia 9th Fleet, was originally composed of warships during Zygbari's rebellion against Xarkon. However, since the rise of Roscoe O'Donnell to the position of chancellor, La Resistencia 9th went rogue leaving both Zygbari space and nation. Now the fleet serves as a sort of fleet of colony ships that travel from port to port.
 
Due to her home, Sofia grew up in a culture of warriors and fighters. Her Zygbari upbringing taught her many useful skills from hacking to stealthy attacks. Why fight fair when fighting dirty is easier? Wanting to leave her dead end life in the flotilla, Sofia ventured out in the galaxy as a mercenary fighting for the highest bidder. Sofia eventually managed to secure employment with Grimm's Army, mainly in wetwork, sabotage, or espionage (a fact that she does her best to keep secret).
 
The majority of Sofia's work experience in Grimm's Army usually consists of actions taken against Xarkonian targets. And given Sofia's prejudice against Xarkonians, this is a fact she does not mind.

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#5 Maverick-Werewolf

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Posted 12 February 2017 - 09:56 AM

 

Name: Sofia Martinez-Rivera

 

Awesome sign up, Klaykid! And she fits perfectly into my new plans for Adrift's first campaign... :D


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#6 V.Metalic

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Posted 12 February 2017 - 11:05 AM

How is it with creating new species, if it is reasonable and not breaking the rule of "not a major species of the galaxy" like Mahloks, Sarrans, Achmers and Slashrims, and must get your stamp of approval. What conditions must be met?


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#7 Burger Warrior

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Posted 12 February 2017 - 02:10 PM

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Name: Kit Varsiti

Species: Human

Specialization: Intelligence

Skills:

Engineer - with a mixture of talent and training, Kit has all but mastered the inner workings of all sorts of machines… albeit her favorites tend to be small, unmanned vehicles such as the classic four-engine UAV.

Hacker - while Varsiti isn’t terribly well-versed in hacking into other peoples’ technology, she has developed a great many programs meant to protect her own drones. Albeit the best way to defend is to know how to attack, and Kit has the theory down well enough she can press a pretty damn good virtual assault...

Codex - learning everything one needs to know to build a robot - much less ones that can walk, swim, fly, or drive - tends to open ones’ mind to a wide variety of subjects. While Kit is not a master of all knowledge, she’s certainly no novice to fields beyond her other skills.

Faction: Victory

 

Appearance: Rather on the short side for a young woman of her age, Kit usually appears rather reserved and is often preoccupied with her plethora of drones and other such tech, clearly preferring their presence to that of other people.

 

Inventory:

-Almost comically large backpack loaded with tools, spare parts, and other such necessities for managing manned and unmanned vehicles.

-A wrist-mounted computer - not unlike a ‘fallout’-styled PDA - with which to control her drones and their digital security… and directly - or indirectly via drone - plug into other systems. It is wired up to her headset, allowing Kit to use most of the functions with a series of blinks and subtle eye-rolls when her hands are busy.

-Her headset allows her to see through the eyes of her drones, but reduces the amount of control she has over them for the time being… not to mention having split-vision takes a toll on Varsiti’s overall perception.

-A low-caliber, low-capacity blazer pistol.

-A simple, dagger-sized SET blade.

-Simple ‘blazer’ suit in Victorian colors.

Drones:

-A simple, hovering drone Kit named 'Eyeball' largely designed for scouting - given it’s barely the size of Kit’s head and almost silent, it’s excellent for the role - but it can plug into systems to allow Varsiti access.

-A somewhat bulky, heavy drone Kit refers to as 'Tank' that maneuvers via treads like a tank. In the center of its rectangular build, a dome housing dual low-caliber blazer guns acts as the main way this drone interacts with the environment. Built for taking and receiving blows, this UGV is about the size of Kit’s torso namely to house a small shield generator to assist in this purpose - and to provide Varsiti with some protection when it is needed.

-With the tools she has on hand, Kit can repurpose either of these given some time and hoping neither drone is too badly damaged to be modified.

 

Biography: Kit has a singularly uninteresting background. Born and raised in the heart of Victory, Varsiti was born into a fairly wealthy family of inventors and engineers, so it was no surprise that became her primary area of expertise. She showed exemplary results throughout her early schooling years and was seemed to have no trouble at all managing university and a small mechanic business on the side - her parents believing earning such an education was paramount, rather than growing used to living on someone else’s riches. Almost miraculously finishing her studies and graduating in record time, Kit continued to expand her knowledge in similar fields to her primary interest in robotics and digital networking while, ironically, her small business quickly began to shrink.

 

Admittedly, that was mostly Kit’s own fault as she had far bigger plans for her own future than sitting in a small shop fastening battery covers back onto simple remote-controlled toys. No, Varsiti had a far greater wealth of knowledge in the areas of robotics than most humans and planned to put it to use.

 

In between prototyping her own custom drones - both automated and remote-control - Kit has begun to work her way into the military to properly test her creations. She has her personal doubts about the government giving her designs the proper funding and testing they need, and through working alongside their military hopes to do exactly that on her own time and money… even if she still dabbles in her family’s fortune - and contacts, on occasion - when in a scrap.

 

------

 

Name: Kragzek - translates to something along the lines of ‘idiot’.

Species: Mahlok

Specialization: Strength

Skills:

Pyromaniac - While not an obvious candidate for Kassazar training, Kragzek was taught the basics of being an ‘infernal’ before leaving Helexith, and he’s put a few techniques together - mostly of the defensive sort to repel energy-based attacks or to intimidate a foe, given he’s far too soft to condemn any living being to death by fire.

Intimidation - While a gentle giant, Kragzek is still a giant… and his teachings while with Helexith - and from his experiences in Grimm’s army - have made him well-equipped to scare off opponents he does not wish to do battle with.

Heavy Metal - With strength to match his surprisingly tall, bulky form, Kragzek is more than capable of wielding the most powerful handheld weaponry in the galaxy.

Faction: Grimm’s Mercenary Army

 

Appearance: Standing over seven feet tall, Kragzek is a monster of a Mahlok with girth to match his height. His craggy body seem to ripple with muscle - or whatever it is Mahlok have instead - matching his wide-jawed, squared head. His eyes are equally atypical, rather larger than most Mahlok and featuring a heavy brow that shadows them somewhat. While this gives him a more sinister appearance, it also hints at his intelligence… or lack, thereof.

 

In his battle armor, he looks something like this.

 

Inventory:

-A basic Starfire shoulder-fire cannon

-Blazer ‘Shredder-Pattern’ Minigun: a triple-triple-barrelled cannon designed to tear apart targets in a short period of time, its primary weakness is limited ammunition. Kragzek solved that by carrying a backpack full of ammunition

-A suit of scrappy duranium armor (parts of it protecting his more vital areas like his head are duranium, while other plates are cheaper steel), fashioned almost like a suit of knightly armor from humanity’s past… albeit charred black by Kragzek’s fiery powers to provide an intimidating flair.

 

Biography: Born in the depths of the Helexith Empire, Kragzek was heavily indoctrinated like most of his kind, raised to respect his fellow Mahlok and their values. However, he forged a particularly strong bond with his sister, Zegradixx, who didn’t buy into the values they were taught. She was of the rebellious sort, and it was ultimately her who got them both out of Helexith.

 

However, that was not until later in their adult lives. They were often separated, Kragzek having been chosen to be a Kassazar by his father for the innate control the bulky Mahlok had over his inner flame. While Kragzek was slow to learn, he was not unteachable… but the frustration of teaching him left his relationship with his father strained. The old Mahlok was not beyond inflicting pain, at times, to hammer lessons in; especially as that seemed to work.

 

Fortunately, after witnessing one of these training/torture sessions, Zegradixx redoubled her efforts to escape along with Kragzek. She kept in constant contact with him, effectively becoming his mother figure as she fed her still-growing brother with encouragement and hope. It was thanks to this that Kragzek finally mastered the basics of his craft, almost just before Zegradixx urged him to escape with her in the middle of the night, the two stealing a simple transport vessel before making a beeline out of Helexith space.

 

By little more than a miracle, the pair reached human space… though they found this was very much a mixed blessing. Nearly every other being they came across was hostile, openly or otherwise, and the two found themselves growing closer but also more regretful of their escape. While Kragzek was unwilling to do violence, worry for his sister drove him to adapt an instinct to intimidate others before they could try the same, or something far more reckless. This brought no small amount of attention to the flame-wielding giant carving a swath through the underbelly of Terra Nova’s nations, leaving a trail of terrified thugs and, unfortunately, the occasional first-degree burn.

 

With this reputation, it was not so much of a surprise that members of Grimm’s Army approached Kragzek - albeit with some caution - to recruit the Mahlok. While suspicious of the offer, Kragzek was urged by Zegradixx to accept, with her assuring him that his reputation and the money he would make would keep her safe and comfortable. Driven by an urge to keep his sister safe through the accumulation of both, Kragzek has gone out of his way to take part in dangerous but well-paying missions; a mission that continues to this day.


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#8 Maverick-Werewolf

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Posted 12 February 2017 - 03:41 PM

How is it with creating new species, if it is reasonable and not breaking the rule of "not a major species of the galaxy" like Mahloks, Sarrans, Achmers and Slashrims, and must get your stamp of approval. What conditions must be met?

Feel free to make one! The only conditions that have to be met are the ones you already mentioned - they can't be a huge, intergalactic power, and they have to remain limited to one or very few planets.

 

 

I'll go over your sign-ups in detail as soon as I can, Burgy - but let's get real, I'm sure they're fine, anyway. :P


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#9 Sareth

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Posted 12 February 2017 - 04:35 PM

Question on factions, Wolfy: Are there any Sarrans who are members of/allied with Yavakaro? 

 

'Cause I vaguely remember that that was the case the last time I checked on NR stuff (which was, admittedly, quite a while ago), but, checking the wiki again now, I can't find any reference to it.


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#10 Maverick-Werewolf

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Posted 12 February 2017 - 04:47 PM

Question on factions, Wolfy: Are there any Sarrans who are members of/allied with Yavakaro? 

 

'Cause I vaguely remember that that was the case the last time I checked on NR stuff (which was, admittedly, quite a while ago), but, checking the wiki again now, I can't find any reference to it.

Yeah, the wiki is pretty much no good right now. Scorp and I are working on setting up a new one on the NR site itself that'll be much more useful.

 

But yes, one of the members of the Council of the Six is a Sarran, actually, so there could certainly be other Sarran in Yavakaro as well.

 

 

For the record: I haven't gotten to post the sign-up topic just yet, but the campaign I'm currently planning will be based around players belonging to either Victory/Yavakaro or Grimm's Army. Other factions and/or independent characters could also potentially be worked in, but it'll primarily focus on those factions, as I currently have things planned. Just a heads-up to everyone interested. :)


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#11 Hawk

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Posted 12 February 2017 - 05:38 PM

((Don't like well-endowed wolf girls or it would be awkward for someone to see you looking at them this very second? Then don't click that spoiler tags. All others go ahead. You know you want to.))

 

Spoiler

 

Name: Kimberly "KO" Ocelot

Species: Wrognoth

Specialization: Strength

Skills: 

 

Apex Predator: Kimberly is an expert mixed martial arts combatant trained in a variety of styles. What is even more impressive are the techniques that she managed to teach herself fighting anyone and anything that crossed her in the galaxy. In particular, Kim specializes in submission holds the likes of which can make even the most disciplined of soldiers scream for mercy. She may not be the largest of the Wrognoth, but she is as quick and smart as they come, and knows a variety of devastating ways to tie your body in knots. After feeling one of her punches, many of her foes may wish that she had a gun in her hands instead. And you better start praying if her claws come out...

 

Acrobatic: In addition to her ability to throw punches and kicks, Kim is incredibly light on her feet, and often incorporates aerial maneuvers into her offense. While she would hate being compared to a cat, she practically always lands on her feet, and has been known to dodge enemy fire in the heat of battle. A necessary skill so that she can get up close and do some real damage. 

 

Shaman: Kim has never considered herself to be particularly spiritual. Instead, her mind typically stays locked in the physical realm as she focuses on training her body to decimate her opponents. However, Kim has always found that she has a natural connection with animals. Her abilities are particularly strong when Kim casts aside all rational thought and gives herself in wholeheartedly to her animal instincts, which often happens when her fights get particularly tense. Animals find themselves inexplicably drawn to her savagery. 

 

Faction: None. Kimberly is the epitome of a lone wolf. 

 

Inventory: 

 

Kimberly does not carry much on her person and prefers to live a more nomadic lifestyle. She travels across the galaxy, never settling down, and taking on whatever work she can find when opportunities arise. As such, she always packs light. Kim's entire life can fit into a single dufel bag, which is more than enough to hold her fighting gear, a lightly armored suit specifically tailored to her body (Wrognoths of her proportions have a hard time finding armor) that allows her to remain nimble while still being able to block a bullet or too. It won't help much against anything larger than a stray bullet or a knife, but it has saved her life before. Of particular note in Kim's gear is a pair of gauntlets that allow her to hit even more hard than usual and fire a shotgun blast with every punch. The recoil makes the gauntlets practically useless for a normal being, but for a genetic freak like Kim? They suit her just fine and make her more helpful in a firefight. 

 

Biography:

 

"In this corner, standing at eleven feet tall and weighing almost four hundred pounds, give it up for KO!" The announcer yelled. The second her music hit, the crowd went absolutely nuts as the heavyweight champion of the galaxy marched out to the arena. While her face was obscured by the hood she wore over her head, the crowd could tell by how she rushed out to the ring that the champ ready to bring construction to whatever poor sap the GWA (Galaxy Wrestling Alliance) managed to find who was brave or stupid enough to take her on. As the crowd cheered, Kim began punching the air with her massive fists, her arms snapping back and forth so quickly that they nearly broke the sound barrier. As the music picked up, the crowd fell silent, as the champ pulled back her hood and howled to the moon. Men, women, and children across the arena followed suit. The hunt was about to begin. 

 

"And the challenger, already in the ring, he is the galaxy's largest wrestler, please welcome Slash!" Standing in the ring was quite possible the largest Slashrim the galaxy had ever seen. Slash had been completely unstoppable ever since he joined the GWA, with most foes unable to remain standing even after a single punch. Thus far Slash had not been pinned. Heck, the gigantic beast had never even been knocked off his feet! But, as the champion marched to the ring with the golden belt tied around her waist, an unfamiliar look came over Slash's face: hesitation. 

 

As KO neared the ring, her eyes locked on the Slashrim, and her gaze never wavered as she slowly entered the ring. The announcer quickly exited the ring, and the puny human referee gulped as he prepared himself to try and maintain order in this colossal clash. The only time KO took her eyes off her opponent was when she took off her sweater, and it as an opening that Slash was all too happy to take advantage of. With her vision obscured, the Slashrim sent the champion flying to the ground with a clothesline that caused her to spin in the air. It was rare that the champion was at a disadvantage so early in the match. 

 

"Let's go KO!" The crowd began chanting, but Slash's confidence had returned. The Slashrim stood tall over the Wrognoth and began to stomp on her back, but Kim grit her teeth, refusing to call out in pain. Slash continued to stomp down on her, with one of the blows landing right on Kim's face. The crowd gasped, fearing that it might be over if the Slashrim managed to hit Kim in the skull. Then, out of nowhere, the champ grabbed Slash's leg. The Slashrim's eyes widened as he realized that the Wrognoth's grip was too tight for him to escape from. Then, she began to twist his leg as she rose to her feet. The stomp to her face had shattered her nose, and blood was sprayed across Kim's face. But she did not look as though she was in pain. If anything, she seemed pleased. 

 

Finally, a challenge, Kim thought. 

 

With the Slashrim's leg in her hands, Kim twisted her body in a maneuver known in wrestling as a "dragon screw." The move was done so quickly that it nearly tore the Slashrim's leg right out of its socket. It was the first time that the crowd had seen Slash taken off his feet. However, Kim was not done there. It seemed impossible, but Kim wrapped her arms around the Slashrim's leg and began to lift. The Slashrim roared as his legs began to lift the ground, and he elbowed him in the head to free himself. KO fell back, and the Slashrim took her head in his hands and hit her with a nasty headbutt that could be heard throughout the arena. 

 

Once again, KO fell to her knees. And once again she was smiling. She was relishing every second of this. "Good try ugly. But its not enough." The Slashrim tried to punch the Wrognoth, but him ducked his arm and once again wrapped her arms around the Slashrim's waist. This time, the Slashrim's feet left the ground and he landed head first in the ring. It was a perfect german suplex. The Slashrim's weight was too much for the ring, and all around them the ring collapsed underneath. The crowd went absolutely nuts. 

 

"You know, usually I have to hold back. Promoters aren't happy with me if I injure all my competition." Kim smirked. "But you can take it, can't you big guy?" Her knee collided with the Slashrim's skull. Slash tried to drag himself to his feet, shoving KO back long enough to stand. But Kim was in full predator mode. The technical aspects of wrestling were forgotten as Kim unleashed all the aggression that she had been holding back for so long. One fist after another came at the Slashrim, and all Slash could do was try to protect his face by holding up his arms. But it wasn't enough. With every punch, Slash's strength waned, and the champ was not slowing down. He tried to block her punches with his elbow, hoping that the sharp point would managed to hold her off, but Kim kept punching. A sickening crack was heard around the arena as one punch broke through, causing Slash's arm to crack in two and hang limp by his side. 

 

"Lights out buddy!" Kim hit Slash with a punch to the face so hard that the Slashrim's body immediately buckled. But the Champ was not done there. She wrapped her opponent up in a maneuver called the dragon sleeper, pulling his neck back as far as it would go. The referee could do nothing to pry her off. Slash didn't even have the strength to tap out. The referee called for the bell, declaring that Kim had one via "knockout."

 

Another night, another referee holder her hand high into the air. With a growl, Kim grabbed her belt and left the arena. Weak. They're all weak.

 

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Strength was everything in Wrognoth society. And Kim had always had plenty of strength. Standing one foot over the average Wrognoth, who were already incredibly tall, Kim was destined for greatness from the day she was born. But Kim was not satisfied simply being the alpha of her clan in some small, forgotten corner in the galaxy. She wanted to see what other challenges were out there. And so, Kim traveled galaxy, fighting in different arenas everywhere she went. But no matter who she fought, they were no match for her. Kim was simply too strong and quick, and she had trained herself religiously in a variety of fighting styles. In a fair fight, there may be no one in the galaxy who could match her. She had joined the GWM in the hope of finally finding some competition, but even there nobody could match her. Most of her matches weren't even close. 

 

The timid reporter waited for Kim to arrive for their post-match interview. She could tell from the look on the champ's face when the referee raised her arm that the Wrognoth was not happy. With a gulp, the reporter cleared her throat and watched as Kim made her way through the curtain, clutching her title. "Excuse me, champion, any thoughts on tonight's win?"

"Win? Is that all you can say about what happened out there? That wasn't a win miss whatever-your-name-is. That was decimation." Kim said, staring into the video camera, still bleeding profusely from her nose. "What you're looking at is the curse of greatness. I love fighting. I loved it the first time I got in a fight with the bullies where I grew up. There is nothing that excites me more than the thought of stepping in between those ropes. Its what gets me up in the morning and motivates me to train harder than ever before for the fans. And look what happened!"

 

"GWA scoured the galaxy, the entire galaxy, to find some competition! They found Slash, a Slashrim so big that he went undefeated for all of his matches on his way to this championship opportunity. And even against him this was a one-sided affair." Kim said. She held up her title and looked over the gold plating. With a sigh, she threw it to the ground, causing the reporter to gasp. "So what's the point? Everybody knows that there is not a soul in the galaxy who is strong enough to face me. I'm untouchable, and I got too much pride to hang around until old age is what defeats me. So...consider this my resignation."

 

"But remember this fans. The hunt is never over. The game has just changed." Kim said, and quickly rushed out of the room. A few of GWA's promoters tried to approach her, begging their champion not to leave, but the Wrognoth's mind was made up. Kim packed her bags and was gone in the span of ten minutes. When she returned to her hotel room, Kim looked at a letter she had received in the mail a couple of days ago. It was a job offer for when she was willing to use her talents for more than just sport. A tall Wrognoth like her could easily find work as a mercenary. 

 

Perhaps she would find competition there. 


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#12 Sareth

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Posted 14 February 2017 - 09:41 PM

Well, here's my char. I hope she fits in with your plans for the upcoming campaign, Wolfy. (I know, I could have waited and judged that for myself, but then I got impatient and kinda wanted some feedback.  :D So here it is.)

 

----------------------------------------------------------------------------------

 

Name: Saljen Valkairen (SAHL-yen VAL-kay-ren)

Species: Sarran

Specialization: Strength

Skills:

Heavy Metal - The massive anti-materiel rifle that Saljen carries is meant to be operated by a two-man sniper team —and can be broken down into two pieces to facilitate its transport by splitting the load over both team members. Conversely, she wields it as a personal weapon, and can even shoulder-fire the unwieldy rifle without too much effort.

Soldier - As a well-trained soldier of Yavakaro, she is also adept in the use of a wide variety of more… conventionally-sized firearms.

Acrobatics - Even discounting her ability to fly, Saljen is fast, sure-footed and agile —the very definition of economy of motion.

Faction: Yavakaro

 

Appearance:

At 6 feet in height, Saljen is not particularly tall for a Sarran. However, she certainly makes up for it in bulk, being powerfully muscled, and fearsomely strong —even by Sarran standards. She is, on the whole, singularly pale: her wings are as white as snow; her eyes, likewise, are so colorless as to appear white; her hair, though not quite white, is such a pale blond that, were it to get any lighter, it could not be called anything else; even her skin is a pale, milky shade that would almost be called albinoid were she human. She keeps her hair fairly short, stopping 2 inches above her shoulders, and tends to keep it tucked behind her ears so it doesn't get in the way of putting on her helmet.

 

Her facial features are perhaps a touch broader than the Sarran norm, but otherwise are similarly sharply-chiseled, and would be considered at least fairly attractive by most humans or Sarrans… once, anyways. 

 

A long, ropey scar, curving from just behind the corner of her mouth up to just in front of her ear, disfigures the left side of her face, like some indelible, macabre grin. As a memento of her greatest failure, she feels a great deal of shame over it, and so hides it with a simple violet cloth mask that covers the entire lower half of her face; she wears this mask at almost all times when in public —even under her helmet. As a result, there have been a few inevitable jokes that she is actually one of the Council of Six; she isn't (obviously), and (rather violently) considers such jokes to be in extremely poor taste.

 

While the scar on her face is the most prominent, it is far from the only one. Burns, knife, gunshot, and shrapnel wounds —even what would appear to be claw-marks from a Slashrim— disrupt the otherwise smooth lines of her skin at various points on her neck, shoulders, torso, arms and legs. Rather than marks of carelessness or bad luck, these scars are a testament to both her durability, and her iron resolve to never fail again —whatever the risk to herself.

 

While her armor is capable of adapting its coloration to blend into the environment, when camouflage is not a concern she keeps it set to either the standard Yavakaro color scheme, or a similar but slightly personalized mixture of silver, white, and violet.

 

Inventory:

— Her primary weapon is the YAB-24 'Kami': A rare, extremely powerful Yavakaro-designed semi-automatic 24mm anti-materiel/sniper rifle. Though its use of HPG technology renders the weapon recoilless, at over 2 meters long (most of it barrel) and 18 kilograms, unloaded (despite the liberal use of advanced lightweight composites in its construction), it is still a fearsome weapon to handle. The Kami is capable of firing a variety of munitions, from standard solid-cored blazer armor-piercing rounds for anti-vehicular use, to special low-drag rounds for ultra-long-range sniping, to high-explosive fragmentation rounds for use against small groups of infantry, to arrow-like flechette rounds for use against Mahlok. It is fitted with a variable-zoom electronic sight, with both day and night-vision modes. Due to the size of the 24mm projectiles, the magazine capacity is quite limited, at only 8 rounds per, but she carries plenty of them.

 

— As a backup, and for close-quarters combat, she carries a compact (it's small and light enough to be holstered like a pistol, and even fired one-handed if necessary), but surprisingly powerful (at short ranges, anyways), blazer submachine gun. It feeds from quad-stack magazines that hold 45 rounds apiece.

 

— She also carries a long-bladed duranium blazer combat knife.

 

— For armor, she wears a Nanomesh bodysuit, overlaid with NanoDuranium plates reinforcing both the torso and the limbs, and a matching, fully-enclosed, helmet. Her armor is capable of being environmentally sealed against airborne chemical or biological threats, though its internal air-supply is quite limited. Her wings are coated with a layer of Sarran nanomachine gel, which provides some protection against both physical and energy-based attacks without impeding their function. When out of armor/off duty, she almost always wears the Nanomesh suit under her normal clothes.

 

— She has a compact shield generator built into the left gauntlet of her armor.

 

Biography:

Saljen was born in Yavakaro. For some reason —possibly because she is relatively insensitive, psionically-speaking— she lacked (or somehow never developed) the fine-tuned emotional control typical of Sarrans. Combined with her unusually violent, aggressive, and somewhat impatient temperament, this made her a bit of an outcast among her own kind; while still ice-cold by human standards, to her psionically-sensitive kin every one of her emotions was like an ear-piercing scream, which made it rather uncomfortable for them to be around her —even her parents, though they loved her, occasionally had trouble dealing with her.

 

Her parents were scientists, working with the Yavakaro military. They were killed in a Zygbari raid on the research station where they worked when she was only a kid, leaving her in something of a state of limbo. While she had some relatives, none of them, it turned out, wanted to keep her for long, her problematic lack of emotional control not having improved at all with the loss of her parents —and, even were one not psychic, she was not the most pleasant child to be around in any case, being alternately sullen, angry, and disturbingly quiet. And with humans, of course, there was the same uneasiness and frictions with her as between them and the rest of her kind. So, growing up, she got bounced around between various relatives, and numerous state-run orphanages. 

 

But, while others seemed to have no idea what to make of her, she had known ever since her parents died, and so, the day she came of age, she joined the military. In the army, she at last found an environment which, while perhaps not quite welcoming at first, certainly tolerated her, though it took her squadmates a bit of time to adjust to having a Sarran in the unit. It was an environment in which she flourished: her powerful physique and killer instinct made her an excellent soldier, and over several years of exemplary service, she participated in a number of successful missions, coming to view her squad as her new family.

 

And then everything went wrong.

 

Her unit was called in to resolve a terrorist situation that the local police were unable to: a group of Sarran, claiming to be members of the Blackwings, had occupied a hospital, and taken over 30 hostages, threatening to start killing them if their demands —release of all Blackwings prisoners, for starters— were not met. Furthermore, they had rigged the building with explosives, and threatened to detonate if any rescue attempt was made. Attempts at negotiation proved fruitless, and, with the deadline to the killing of the hostages fast approaching, her commander made the decision to go in.

 

Sniper teams were posted around the building: their objective was to shoot and destroy the terrorist leader's detonator before he could use it when the rescue team went in. It was sheer luck that Saljen had the necessary angle for the shot —a very difficult shot, but one that she almost certainly could have made. She never got the chance.

 

As it turned out, the terrorists in the building were not alone; two of their comrades, outfitted with active-camouflage suits, were patrolling the rooftops around its perimeter, keeping an eye on the police/military response. They found Saljen's sniper position, and got the drop on her and her partner.

 

She sensed them coming only at the last instant —too late to save her partner, who was dead before she could even open her mouth to give the warning— and scarcely avoided death herself, her attacker's knife barely missing her throat —cutting across the left side of her face instead, as she dodged. But, as she grappled with her attacker, the one that had killed her partner went for a gun… she had no choice; she drew her own sidearm and shot the Sarran, before quickly dispatching the one atop her as well.

 

Unfortunately, the sound of her shooting had two unintended effects: one, it alerted the terrorists in the building; two, it made her squad think  that either she had taken the shot, or that the terrorists had started killing hostages —she never learned which— and they immediately went in. She dove for her rifle, but never even got it to her shoulder before the terrorist leader, responding to the assault, made good on his threat and the building, all of the hostages, and her entire squad went up in a ball of flame.

 

Though no official blame was ever laid on her, she never forgave herself, convinced that there was something that she could have done differently —or better— to prevent it; the fact that much of the blame was laid on her squad leader —who had been in overall command of the situation— for failing to properly secure the perimeter and confirm the locations of all hostiles before attacking, only made her feel worse.

 

Since, she has thrown herself back into the military life with even more vigor than before. But, while her service continues to be quite effective, it is no longer as exemplary as before. Her guilt over the incident tends to make her somewhat overaggressive, bordering on reckless —as she seeks to take as much risk as possible onto herself, and thus off of her comrades. The number of scars on her body are a testament to this effort, though, thus far, the results of these actions have been generally positive.

 

In addition, her temper has taken a bit of a turn for the worse, leading her into a few scuffles with some people who were overly glib or flippant about the incident, or her injury: a situation complicated by the fact that while, due to her long exposure to humans, she is rather capable of mimicking the appropriate visual and auditory emotional cues, it is still a fully conscious effort on her part, and so —if she gets mad enough, and forgets to emote properly— the first indication someone might get that she's angry is when they finally piss her off enough that she punches them in the face. Still, on the whole, she mostly manages to keep her anger in check.

 

As a result of her behavior, her rank has experienced a well above-average amount of upwards-and-downwards fluctuation over the years after the incident. But, at least she has never done anything bad enough to risk her getting thrown out of the military —and a good thing, too, as it's doubtful she would know what to do with herself if that ever happened. Despite her occasionally erratic behavior, she is still fully and truly committed to serving and defending the people of Yavakaro to the best of her ability, and many of the soldiers who have directly served with her hold her in fairly high regard. Some have started calling her 'the Angel of Death', in reference to her winged nature, her grim countenance, and her oft-timely pinpoint sniper fire —which tends to give the impression that the proverbial angel simply reached down and plucked her foes from the field.


"This means I will not have to regret sending back their envoy short a few limbs."

Posted Image

#13 Maverick-Werewolf

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Posted 15 February 2017 - 09:40 PM

((Don't like well-endowed wolf girls or it would be awkward for someone to see you looking at them this very second? Then don't click that spoiler tags. All others go ahead. You know you want to.))

 

Name: Kimberly "KO" Ocelot

Okay, I lol'd. :lol:

 

All of this sounds awesome, Hawk. :P Good to go.

 

Well, here's my char. I hope she fits in with your plans for the upcoming campaign, Wolfy. (I know, I could have waited and judged that for myself, but then I got impatient and kinda wanted some feedback.  :D So here it is.)


Name: Saljen Valkairen (SAHL-yen VAL-kay-ren)

She should fit just fine. Glad to see you're joining us, Sareth. :D It all looks great.

 

 

I'm going to post the sign-up thread for the new campaign really soon - maybe even tonight, depending. It'll probably still be a few weeks before the RP itself starts, especially to give everyone to sign up (and to give me time to finish the rough draft of my thesis).


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#14 Dalton Westmoore

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Posted 16 February 2017 - 01:22 PM

I decided to bring my charry from Conviction: Lost Ideals into Nova Refuge.

 

I bet it'll probably need some editing, but here it is:

 

Name: Tarquinn Superbus
Species: Human
Specialization: Agility
Skills: 

  • Soldier
  • Top Gun
  • Cybernetic (His Right Eye (which contains a small laser), both arms (which  an interface which allows easier hacking abilities), and both legs (which can magnitize)

Faction: Grimm's Army
 
Appearance: 

 

futuristic_legionnaire_by_thelivingshado
 
Inventory: 

Biography: Tarquinn was born in the Mordark Slums. His mother died in childbirth, and his father never forgave him for it, resulting in a large amount of abuse. It finally ended when his father, in a drunken rage, attempt to kill him, which the young Tarquinn ended abruptly with a rifle. On the run from the corrupt police for the murder of his father, he did the unthinkable: he went across​ the Mordark boundary into Xarkon, and lived on the streets until he was old enough to enlist in the military. Serving such a galactic superpower gave him a great deal of joy, and he served the military proudly until one faithful day, when his patrol was ambushed near the Grimm Islands. Every one besides him were killed, but he was badly injured when his starfighter was shot down. He was saved when one of Grimm's patrols discovered him while looking through the aftermath of the ambush, and pulled him from the wreckage. Once he regained consciousness, he was greeted by cybernetic limbs, a cybernetic job, and a choice presented bluntly by several Mercs: either work from Grimm, or die. He chose the second option, and has been serving in Grimm's Army ever since.


Edited by Dalton the Love God, 19 February 2017 - 02:22 PM.


#15 Lord_Capulet

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Posted 17 February 2017 - 11:40 AM

How serendipitous is it that the first RP character I remember making on this forum was for Nova Refuge?  Granted, that guy was a little OP given my inexperience at the time, and would be a little too similar in personality and behavior to my main in Errant.  Then, I had the idea of a slightly rebellious son to that sort of character, and the idea you see below you was born.  Hope you enjoy it!  I certainly enjoyed writing it, though I'm willing to improve and correct it as needed.

 

Name: Warrant Officer Federico “Rico” Capulet

Species: Human

Specialization: Intelligence

Skills:

Top Gun: A master of smaller, sturdier craft like shuttles and gunships, Federico’s nerves of steel have gotten him and whomever or whatever he is carrying out of numerous scrapes.  He also has an affinity for tanks and scout walkers, though he’ll also drive old-fashioned jeeps, hover transports, anything solid, rugged, and dependable.

 

Lucky Lu-Lu: While not superstitious himself, many marines and spacers have noticed that wherever this bright young pilot goes, good things seem to follow.  The phenomena

Started with missing items suddenly turning up or messages involving unexpected promotions, before culminating with him turning a botched insertion against a slashrim raiding party into an unprecedented flanking maneuver. Before long, various flights and squads were practically fighting for his attention.

 

Soldier: As is expected of all members of the 15th Orbital Assault Group, Capulet is well-versed in the use of various firearms as well as the assault and close-quarters tactics required to use them effectively.  Having been subjected to the same rigorous training as the marines he serves with, Federico knows exactly how to prepare for the situations he’ll be dropping them into, and can even fight alongside them when necessary.  

 

Faction: Victory

 

Appearance: Instead of the usual wavy, jet black hair of his ancestors, Federico sports his mother’s light brown hair.   His general appearance is much like this promotional image of a certain movie:

 

Spoiler

 

While he may keep his hair and beard a bit more sloppy than more traditional officers would like, the young and charming pilot doesn’t let it get in the way of his work.  He also keeps his uniform quite clean and pressed, in stark contrast.  When he doesn’t wear his armored flight helmet, he usually goes back to the traditional black beret of his old unit, to remind him of the brothers he left there.

 

Inventory:

  • Blazer bullpup semi-auto shotgun, VM-216 “Pushbroom”, capable of firing numerous rounds, from old-fashioned buckshot to blazer slugs, incendiary “dragon’s breath” shells to nonlethal electro-stun rounds, and anything in between.  A built-in cycling system allows him to feed his choice of shells into the chamber with just the push of a button.  He can carry it on a sling when not needed and wield it either two-handed for better accuracy, or one-handed in tandem with his...

  • Personal shield generator, bound to a vambrace on his left arm.  Perfect for providing cover while breaching airlocks or storming fortified positions, all marines of the 15th assault group are expected to be proficient in its use.  Naturally, he can’t use it for too long without extra power cells, and it only has sufficient coverage for one man, since it’s intended for use in tandem with others or in cramped airlocks and ship corridors.

  • Standard-issue blazer sidearm.  Rico doesn’t use it much, jokingly deriding the pistol as merely an emergency tool “to help him get to a real gun.”  Still, he keeps it just as clean and well-maintained as his other tools.

  • Pilot’s nanofiber flightsuit rated for vacuum, with a few reactive nanoduranium plates.  While most of Capulet’s uniform is meant to integrate with his piloting systems or sustain him in the unforgiving cold of space, he has added the more reinforced marine versions of his flight helmet and boots, along with vambraces to protect his forearms (one of which carries his shield generator) and a full vest to protect his center of mass.

  • Standard-issue Bowie-II blazer combat knife, strapped to his left boot.  No one knows if he’s ever actually used it in combat, and he just smiles vaguely at anyone with the audacity to ask about it.

 

 

Biography:  When most people think of the name “Capulet,” their impressions changes depending on their national loyalty.  Xarkonians think of distinguished military service marred by divided allegiance and worrisome outside relationships; whereas Victorians see cunning business practices and innovative solutions.  When the fledgling space stations, humanity’s first footholds on Terra Nova, began to reach out to each other, few now remember that it was a Capulet who helped plan out the logistics and arrange for the security of the first actual convoys.  At any rate, Federico comes from what are considered the black sheep of the family, an offshoot branch that, decades ago, renounced their position in the minor nobility and formally moved from Xarkon to Victory, partly from marriage and the rest for business convenience.

 

While his family has done quite well for itself despite the change in citizenship, Rico is in an odd place.  Instead of the business or academic degrees of his extended family, or choosing the officer’s academy like his father, Rico contented himself with pilot training and not much else.  Feeling torn between two nations and two sides of his family seems to have sapped the ambition right out of him, or so his family would tell you.  When work piloting freighters grew stale, Federico finally took his father’s advice to pursue a stable military career...partially, at least.  He enlisted as a space marine with a pilot’s qualifications, only accepting a rank as high as warrant officer when he had earned it, and not a moment before.  He grudgingly accepted his father’s reassignment to his own prestigious naval command, serving honorably against pirates and native raiders while avoiding accusations of nepotism by keeping his head down and only doing as he was told.

 

Finally, after an officer tried to offer Federico command of a squadron of gunships, the young pilot suspected his father’s influence once again and requested a transfer to the Odyssey.  He had no interest in perpetuating traditions of his house that reached back to Earth-that-was, or showing his talents off as a rich-and-famous hero of men.  He just wanted to fly, earn his own living, and maybe help some good people along the way.  If seeing the galaxy was one of the perks of the job, he certainly wouldn’t complain.

 

Moana-disney-princess-39692805-268-140.g

 

"We keep our Island in our mind
And when it's time to find home
We know the way"


#16 Maverick-Werewolf

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Posted 17 February 2017 - 03:36 PM

Name: Tarquinn Superbus
Specialization: Agility
Skills:

  • Cybernetic (His Right Eye (which contains a small laser), both arms (which contain wrist mounted machine guns and an interface which allows easier hacking abilities), and both legs (which can magnitize, and contain small booster rockets)

Inventory:

Biography:Little is known about Tarquinn Superbus, and even less than his complicated past. Some say that he was a clone of a equally deadly warrior, while others say that he was born and raised as a mercenary; The one thing known about him is that he is a dangerous man and a cold, relentless killer. One of the few that he will disclose to people about his past is that he endured a harsh childhood, a brief yet happy military career, and a group of friends who died horribly in a violent explosion, which earned him his first of many battle scars. Combat and injuries have reduced him to being more man than machine, as almost of his limbs have been replaced with cybernetic counterparts, along with one of his eyes.

Very strange name, and I'm gonna admit he doesn't look much like Agility to me with all that heavy armor on, but... okay! :P

 

Having two wrist-mounted machine guns and a laser eye is pretty extreme, and the wrist-mounted machine guns would be too large to easily conceal and pass as a non-cybernetic human (if that's a concern of yours). I'd prefer if you went with just the laser eye instead of having the two machine guns as well, especially if your arms also have hacking interfaces. The booster rockets on his legs would also probably be too large to easily conceal.

 

How about just incendiary grenades, instead? :P

 

I'd really like to have more of a bio, even if you'd prefer to PM it to me instead of posting it publicly, since this says nothing about the character except that he's a stone-cold badass. :P Not that I require super detailed bios, but I prefer to have at least a little bit of background information (where he's actually from, for instance, like whose military paid for all his cybernetics, etc.).

 

Name: Warrant Officer Federico “Rico” Capulet

All sounds good, Cappy!


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#17 V.Metalic

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Posted 19 February 2017 - 06:35 AM

Name: Lieutenant Cayden Warmann
Species: Human
Specialization: Intelligence
Skills: 
Cowboy - Cayden is highly talented in using pistols. He uses just one, but he is a wizard with it.
Charisma - A pretty face and few good lines can make others do what you want, and Cayden has both.
Top Gun - Trained as a pilot, Cayden spent many hours in simulator to learn how to pilot most aircraft, and ground vehicles too.
Faction: Victory

Appearance:

ryo_and_ryu_by_osy057.jpg

On the left. The hair is dyed this way on purpose.

Standard Victorian white officer uniform, during operations Victorian pilot suit.

Inventory:
- Standard-issue blazer pistol: Cayden's prefered weapon of choice. He feels no need to carry any specialized or unique sidearms, instead he stuck to the stadnard blazer pistol of Victorian forces. Thats all he really needs.
- VAR-65 blazer rifle: Just in case he will need some more firepower.
- Datapad: To carry mission logs and his personal journal.

Biography:
Born on Terra Nova, 305 PA, Cayden Warmann was a bright child who excelled at school, especially in mathematics and PE, and also popular with other kids. His father was a fighter pilot in Victorian Air Forces, so it was set path for Cayden to take that route, too. With the same instincts as his father Cayden became a pilot, but unlike him Cayden remained behind controls of a figher only briefly. On his own request he was transferred to ground forces as shuttle and gunship pilot, much to the surprise and disappointment of his father, some of his instructors and air force officers. Cayden explained his choice that while flying fast among the stars was bringing him joy and happiness, flying low over forests, evading fire and ferrying in or out fellow soldiers gave him even more. And besides, as Cayden stated, he can always jump into a fighter cockpit if the situation really demanded it.

 

His service record was flawless, if slightily boring by some but not for Cayden who enjoyed every mission he partake in, no matter how rudimentary it might have been. He simply loved the feeling of the flight. Beside flying Cayden also found out his talent for pistolwielding. Thought he was not a part of many ground operations on foot he seen some action where he prefered the small weapon, and proved that his talent and hours spend on firing range made proved he can take care of himself.

 

After a couple of years he was given a chance to join the crew of the Odyssey on its exploration mission as one of shuttle pilots. It wasnt in any way as being on the largest Victory flagships ready to fight in grand battles, but Odyssey was state-of-the-art exploration cruiser, a prestigious position which might help his career in the future. Thus Warmann agreed and ever since served on its board.


Edited by V.Metalic, 23 February 2017 - 01:36 PM.

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#18 Dalton Westmoore

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Posted 19 February 2017 - 02:23 PM

There, I just edited my sign-up. 

 

 



#19 Burger Warrior

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Posted 22 February 2017 - 04:31 PM

70__rachnera_the_arachnae_by_fu_reiji-d9


Name: Syryn Asvasty

Species: Kaasnyshk

Specialization: Intelligence

Skills:

Medic - Syryn has gained a great deal of knowledge and experience working on patching up many different aliens, from humans to slashrim. Thus she is more than qualify to fix wounds and deal with illnesses… as long as those suffering allow the tiny spider-woman to approach.

Engineer - Being three inches tall and spending most of one’s life inside of ginormous vehicles has left Syryn with a surprisingly good understanding of how most alien technology functions, allowing her to reliably ascertain the status of various feats of engineering with a brief inspection.

Stealth - Looking uncomfortably like a normal - if rather large - spider at a glance, Syryn has found it wise to keep out of sight until she plans to reveal herself.

Faction: Victory

 

Appearance: Standing roughly three inches tall, Syryn is about average for a Kaasnyshk female. Not that she usually tries be visible in any case, finding that being out of sight is far more preferable to the average reaction of attempting to smash her underfoot. It’d simply be such a waste of intelligence and skill if that were to happen.

 

Inventory:

-Being so tiny leaves Syryn feeling fairly vulnerable, but she has figured out how to get a small - if temporary - dome shield to work for her own protection. With the push of a button a small generator resting atop her spidery back forms a blanket of energy around herself, able to deflect a handful of attacks for a brief moment or two before needing to recharge. It’s really an experimental last-resort.

-Also thanks to her miniature size, getting enough nanofiber mesh to make a suit that covers even her spidery half was surprisingly cost-effective, and Syryn practically lives in the outfit to help avoid notice and absorb any accidental (or, in rare cases, on purpose) blows she receives. Granted a good stomp will still severely injure if not kill the Kaasnyshk, but it can repel lighter assaults from shrapnel and the like.

-Given a projectile weapon is entirely useless for Syryn, she wields a simple laser beam rifle which is all but useless against bigger targets anyway, but can deal some serious damage to creatures more her size. And she’s found it makes for a decent tool when not used for combat.

-On that note, Syryn keeps a few satchels loaded with medical and mechanical supplies around, typically slung around the shield generator on her spider half. These allow her to make small repairs on various devices as well as deal with most common illnesses and light wounds on her own. For larger wounds she typically bugs (hah) someone else to follow her directions in patching the patient up.

-Should her beam laser fail her, Syryn also carries a tiny SET blade for fending off invasive fingers as well as other creatures roughly her size. She’s found it makes a decent beacon for attracting attention in the rare cases she needs to, as well.

 

Biography: Born to space-faring Kaasnyshki parents, Syryn Asvasty grew up in the walls of a small cargo freighter, watching members of various alien species to learn their languages and try to find a gentle individual to try approaching. This she found in the ship’s medic, who grew more and more busy as they ended up in rougher patches of space. Still, with injured and sick piling up in his cramped ward, the human doctor worked himself to the bone to try to save those around him, and Asvasty took a keen liking to the man. During one of the rare rest breaks he gave himself, the Kaasnyshk finally approached him.

 

And was almost immediately flattened by the startled man.

 

Fortunately Syryn saw that coming and, with a little time, managed to communicate with the ship’s doctor while surviving his attempts to squash her. Given more time and a great deal of apologizing, a friendship began to blossom between the two, especially as Asvasty admitted she had an interest in his work. While convincing him to let her help took time, soon enough the miniature alien was doing what she could manage to help treat wounds and illnesses, often ending up waist-deep in artificial cavities carved into the flesh of others. It was grisly, messy work, but Syryn was almost naturally adept at it, and constantly devised new, improvised tools to assist herself. Hell, she even proved her worth in the repair of a man’s cybernetic limbs, squeezing between mechanical muscle and dense wiring to fix the damage caused by an explosive.

 

Eventually the freighter ended up at a Victorian port and there the ship’s medic realized Syryn’s incredible knack for getting the hang of mechanical and medical practices could be put to better use. It took a good bit of effort from him, reluctant as he was to lose his valuable assistant, but soon enough Syryn all but miraculously got on board the Odyssey.

 

From there she’s kept to a small support role, dealing with medical and mechanical crises alike whilst typically keeping to the shadows. While she hasn’t done anything particularly outstanding, the crew of the Odyssey has little reason to distrust her after years of loyal service.


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#20 V.Metalic

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Posted 23 February 2017 - 01:37 PM

Finished my signup, at least this one :)


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