As always, Style misses the point by several kilometres.
Hey man, everyone has the right to an opinion. I'm just saying that Fallout 3 and New Vegas had a variety of interesting locales you could visit that seemed pretty varied - Anchorage, the Pitt, Point Lookout, Mothership Zeta, that entire Enclave base in Broken Steel; New Vegas had Sierra Madre, Zion, Big MT, the Divide. Granted, some of these places might look pretty similar in NV, but they did what they could with what they had, and each of those DLCs were ten bucks a pop. Now we have Fallout 4, that charges you $25 to go to somewhere in Maine (I haven't played it, on the surface it sounds pretty uninteresting but I could legitimately be wrong about that,) and now twenty whole bones for a broken down theme park that you can play post apocalyptic Sims in. I'm sure to a fan of Fallout 4, what with the casual and dumbed down approach the game took, gee willikers it must be a swell old time to blow up some mutants and zombies and junked up ruffians! But that does not make up the entirety of Fallout for me, it's just a part of the games. I miss talking to people in various cities and not really knowing how they'd respond to something I'd say, and having lots of choices for how I could tackle those conversations. I miss my character having some semblance of wittiness or absolute insanity in the dialogue, other than three options to say yes and one to get more info. I miss the smaller factions in the various wastelands being more hidden and not taking up huge plot points in the story. So while I might be missing your "point," I'm making my own that Fallout 4 is a glorified survival shooter, not necessarily a bad game, but compared to earlier titles, it's just a husk of its former self. But besides that, I'm just stating that to me, these DLCs are too superficial and too expensive to catch my interest whatsoever.