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Night Shadow VI

Member Since 01 Apr 2008
Offline Last Active Sep 07 2014 12:38 AM

#411487 The HALO Topic

Posted by Night Shadow VI on 03 September 2013 - 09:54 AM

Halo 5 the grown man child version of blues clues and I spy with Kinect support where you help John on his journey back to where it all started. Reach.




#407346 E3 2013 is over, back to your daily lives

Posted by Night Shadow VI on 14 June 2013 - 07:22 AM

If they are going to watch they better tip.




#402608 What Are You Currently Playing?

Posted by Night Shadow VI on 25 April 2013 - 01:15 PM

Well recently I have started playing ARMA 2's single player campaign "Red Harvest" Which I am finding is actually a very hard game to play since it's a military simulator where the AI actually tries to hide and kill you from cover and concealed positions, that on occasion are well fortified.
When I am not doing that I have been playing GTA IV PC's single player and every now and then I jump into the almost empty multiplayer matches.
Then there is the Battlefield 3 PC Campaign that I have been playing on and off with a few multiplayer games with Mikey. Then on top of all that I have been playing EVE Online.

So that's what I have been playing on PC...

On the Xbox 360 I have been playing Forza 3 - Horizon, Battlefield 3 Multiplayer, and a bit of Oblivion and Skyrim here and there.


#389953 The HALO Topic

Posted by Night Shadow VI on 28 October 2012 - 08:43 AM

So the Middle East would then be known as Glasslands then right?


#389423 The HALO Topic

Posted by Night Shadow VI on 20 October 2012 - 11:49 AM

Your all acting childish... They showed his face in an advertisment, if you don't care about the books or extended universe then why do you care about an ad?

Halo 3: Starry Night showed the face of what might be John and Kelly sitting in a field and no one complained.

Halo 3: ODST showed the face of an ODST in it's ad campain, this could have been the Rookie or it could of just been a random character just for the ad.

Clearly you guys just want something to complain about.


#384063 The HALO Topic

Posted by Night Shadow VI on 09 August 2012 - 01:38 AM

This came out yesterday, thought I would share since no one has posted it yet.



New Weapons
SAW
Railgun


#361141 The HALO Topic

Posted by Night Shadow VI on 29 February 2012 - 09:01 AM

okay guys lets just simmer down


Posted Image


#359289 The HALO Topic

Posted by Night Shadow VI on 18 February 2012 - 05:13 PM

Ouflah you fail to see that this is a forum and not a chat room or one of your one word text conversations with your friends.

Also it's fine for you to post your own opinion and I will respect your opinion, but don't post just to post. You must be one of those kids that just talks to hear themselves talk because that's how you act on here I have noticed. Most of us are actually mature enough to talk about the topic at hand and add to it in a civil way; you on the other hand just like to add pointless comments or pictures. I have noticed this across the forum in a number of different topics.

I don't know how old you are and I honestly don't really care but if you could please act in a respectable mature manner I am sure most of the members and mod's wouldn't have a problem with you.

Okay now to what I was going to say...

I don't know if 343 should really give us that walking tank feeling, I mean we are not unstoppable but I do think that we should have a pretty good feeling of power.

Will be interesting to see what we will be able to do with the new Mk. VII armor though.

Stop reporting this post. It's been reviewed.


#359189 Mass Effect: Andromeda

Posted by Night Shadow VI on 17 February 2012 - 10:45 PM

Well all I have to say about the Mass Effect 3 demo is that it's great and a lot of fun to play, even the multiplayer. However that is as long as you’re with friends who know what they are doing.

The Single-player character creator is just fun and easy to use as the older Mass Effect games I like that they gave an option to just have it be a shooter or an RPG however I am sure I will be playing in the RPG mode since that's what I am used to.

Single-player Story, I am not exactly sure how I ended up where I did since I never bought any DLC for Mass Effect or ME2 so I was kind of in the dark on why I didn't have a ship or why I wasn't a Alliance soldier anymore... Anyway the story telling is interesting and they seem to be trying to give you a sense that your planet is being attacked and that there are innocent people that need your help. It's something you don't really see a lot of in video games and I like that they are trying to give you that feeling. Now the first character you meet is James Vega, I personally think this man is already a bad ass and I know almost nothing about him. What I do know is he reminds me a lot of Dom from Gears of War. This character looks like a soldier and someone I would like to have around in a firefight. However I am very disappointed that I ended up with Anderson running and gunning my way though the demo and not with this new character.

So you pretty much go through this training level that teaches you how to play the game, just like most games. Now what I was excited to see was a cover system. Not only is it a cover system but it's a Gears of War styled cover system that makes it very smooth and work well... the only problem is all actions consist of the use of the same "A" Button so you pretty much go bouncing around everywhere when you’re just trying to revive a downed player or when trying to evade a grenade.

Continuing on...

One thing I don't understand is that the Normandy comes in and picks you up with all of the main key characters onboard, then sits there in a hot zone just so you can watch this kid you saw jump into a transport (also known as a plot device) that gets shot down by a high powered laser beam. Yet this Reaper could have just shot the Normandy. I would have expected Reapers to prioritize targets, being they are an advanced race of giant robot death machines. But that would be like Killing General Shepard with a stray bullet in the first level of COD: Modern Warfare 2.

Now Here we go onto the second level where we find that we are fighting Cerberus... why I don't know just because, and I am sure once I play through Mass Effect and ME2 and their DLC and one day Mass Effect 3 (This is because I am not buying it on release. The reason for this is because I am not really Mass Effects biggest fan, and that I would like to actually play though the other games a bit more so that when I do come to ME3 that everything is the way I want it to be.) So we are fighting the Reapers, fighting Cerberus, and trying to get the other alien races to help fight for Earth.

Now Multi-player

It's interesting how it works; it plays like Horde or Firefight however it has objectives you must complete within a set amount of time... I do believe this is a great addition to this style of game mode and is something that is lacking from games with a firefight or horde game mode. Another interesting thing that they added was an extraction, so now you’re not set to kill wave upon wave of enemies till you run out of ammo and die. Now you just finish your objectives fight through a few waves hold off an LZ and extract in a ship that actually arrives (Also if you look around at the beginning of the match the ship is also there to drop you off at the DZ.)

I really like the different classes and weapons along with the attachments... the way to get these things is kind of annoying since it's a lotto based system but I guess it works and makes you think about how you want to spend your hard earned credits. The Player customization for multi-player is pretty cool, I kind of wish there was more to it that what we got but it's still nice. One thing I have to thank the multi-player for is that it let me try out classes I have never used before, like the infiltrator is now my favorite class just because I can cloak myself as if it was Ghost Recon Future Soldier. This pretty much made me like the team medic since I can just cloak then move about the map unopposed.

Multiplayer is an amazing addition to the game and is very entertaining for a demo. Even though there are just two maps and just one enemy type it is never the same game twice and once you start getting tired of playing it just up the difficulty and it's an entirely different experience allowing the fun to keep going.

What I don't like (This is very minor)

Now the one and only problem I have about Mass Effect 3 is the fact that they used Sprites instead of Particle Effects... now since have seen and know what the Unreal Engine can do from so many other games that use the engine I am kind of at a loss of why in the hell they have this well detailed game, and then the moment someone pops a smoke grenade it is a sprite and not a particle effect. However this might just be for the demo to save space or particle effects just don't fit within the size of Mass Effect 3's disc space or some other reason I am not aware of. That's my only problem with the game other than that it's amazing.


#358294 The HALO Topic

Posted by Night Shadow VI on 12 February 2012 - 09:32 PM



This trailer made me go OMG new Halo game that will be awesome... then it wasn't up to expectations, as are most things these days.

Pretty much it would have been nice for Reach to have had a Halo 2 styled campaign. They could keep the missions where you do pre-invasion missions like the first level of "Halo: Reach" where you play as a Spartan team I guess however I would have liked if they included a mission where you "John" Spartan 117 go to gamma station and do whatever (I can't remember). Then you change to Red Team starting off with the Orbital Insert (Book referenced in the trailer "We lost our bird." - Red Team?) where your inside the pelican dropping through orbit watching helplessly as your fellow Spartans attempt to gain control of their flaming pelican, quickly moving to the point where they jump out and free fall to Reach's surface. then they go on defending the orbital defense generators, retrieving Vice Admiral Danforth Whitcomb ect. Pretty much what I expected was a game retelling the events that occurred during the events that span from "The Fall of Reach" to the events that took place on Reach in "First Strike" Sure they could have had a Noble team squad of Spartan III's but they should have had SPI armor and had them play like ODST's from well Halo: ODST with unlimited Active Camo that reacted like the active camo armor ability, not perfect but effective as it was in Ghosts of Onyx. I would have to actually re-read the books and organize how this would all fit together but the way Bungie went about it was all wrong.

Now for Halo 4 I am kind of in the dark when it comes to the current books, because after Contact Harvest I stopped reading them. From what I have heard I am not really sure if I like where the Halo story is going and they may lose me after Halo 4. I have been a fan of this game for ten long years I have bought every single game, well bungie game. (I never actually bought Halo Wars but I did play it start to finish.) Anyway like I was saying I don't know what is exactly happening in the halo storyline with all this Forunners and Humans fighting and the Flood deal, may have to catch up but it's all getting a little too out there for me to understand at the moment.


Also Ouflah please for the love of god go and learn something about the real world, video games should not be your teacher.

How to use a semi-automatic handgun "Colt M1911 45 Auto" - By Night Shadow VI

Hello and welcome to this quick internet class on and how to use a hand gun, here we will be going over the M1911. Today you will learn the basics on and how to operate a basic semi-automatic handgun. First pick up the firearm. Here you will see your basic components of all modern semi-automatic handguns. First off we have the grip and trigger group, these parts make up most of the firearm and frame housing all of the internal parts and the magazine. The slide is a moving part of the weapon, this is used as a heat shield and houses the components that automatically load rounds into the chamber located at the beginning of the barrel and eject the spent casings after they are fired. The slide also is home of the firearm's sights these are used for aiming the weapon and giving the user the ideal direction and position the round will go. Basic use, first we need to take our weapon and load it. Take a loaded single stack 7rd magazine and insert it into the receiver located in the grip of the weapon be sure to keep your finger off the trigger. Grip the slide and pull it back allowing the first round to be loaded into the chamber now let the slide travel back to its original position. You will now see that the hammer has been cocked back. Now your weapon is ready to be fired now on the left side of the weapon is a safety this will prevent the trigger from being pulled and releasing the hammer and firing the weapon. Once this is switched to the fire position the weapon will be live. Once you have aimed at your target you may pull the trigger. This action will release the hammer causing it to strike the firing pin, the firing pin will then strike the primer located at the rear of the casing igniting the gunpowder and sending the round to the point in which the weapon was pointed. Now if we look here you will see that when fired the slide will automatically load the next round after being fired due to the kinetic energy caused by the force of the bullet and the pull of the recoil spring located in the slide assembly. At the same time the hammer is being pushed back into the locked position ready to fire the next round.

You now know the basic workings of a semi-automatic handgun, thank you.

Please use firearms with extreme care they are not toys, and should not be handled as such if under the age of 18 please have an adult to supervise firearm use. Never place your finger on the trigger of a weapon unless you are ready to fire. Never point a weapon at someone you do not intend to shoot. Loaded or unloaded always point in a save direction.

When I posted that video and uploaded these photos, I had no idea I would ever use them for this...


#356846 Syndicate

Posted by Night Shadow VI on 04 February 2012 - 02:05 PM

Twinky you do have a very good point, and I actually agree with you. However I am very open to play just about anything that sparks my intrest as long as I have the equipment to do so... For example I own an Xbox 360 with an Xbox Live Gold Membership, I also have a decent PC connected to a high speed fiber optic connection, however I am sure it dosn't sack up against some members of these forms... Grif and Phea for example from what I have heard own very expensive machines crafted specificly for PC gaming. Mine is just a computer custom built yet I am still up to try PC games that are suggest to me. At a young age I played Red Alert with my dad, later on in 1999 my dad's brother inlaw showed me Unreal Tournament as played it I thought it was the best game I had played on the PC (And at the time it was.) Later on when I was 9 years old I played Halo for the first time at one of my dad's co-workers houses (They worked at Microsoft at the time.) This then caught my intrest and I stayed with for ten long years. Now after that little back story we back to my point. When someone suggests a game to me that I have the ability to play on one of two systems (360 and PC) I will do so with an open mind, I will not make my final opinion on the game till I know everything about it. For example...

(Oh, and Night-Shadow? Try Arma II. It's everything you want on that list with the exception of the frankly impossible demands, such as 100% destruction and realtime terrain deformation. Plus, project reality only brings it further to the real thing.)


I downloaded ArmA II Free and played it for awhile, now yes I don't have the best system as I have said before but I did what I could (Single Player I can run everything on Very High Detail with no problems, Multiplayer my computer simply could not cope with those settings so I play on Very Low to keep frame rate issues to a minimum.) I felt that yes it did have a lot of what was asking for in that topic... even things I wasn't expecting. (The ability to request ICBM strikes on insergents is a little excessive.) However my reaction is that I loved it and wasn't disapointed as I explored every element of the limited F2P game (And no they didn't lack on the detail, it's still almost photo realistic on Very High.)

Now I don't see or feel as if I am shallow when it comes to video games, I at least give them a chance and don't go around slaming other games. I have balance between Console and PC, however I do favor the 360 Console due to the fact that it's cheaper and PC gaming is a bit out of my buget at the moment.

Now that we have covered this let's please return to the Topic of Sydicate and Sydicate alone, let's stay away from "But Sydicate isn't what it was before, and it never will be as I remembered it." Comments and stay focused on the 2012 EA Published game of the name "Sydicate" because if you want to play the old game that's what Ebay is for. http://www.ebay.com/...=item1c23060425 I even found you a complete box... however it isn't retail price... However if your a true "FANBOY" I am sure $149.95 + Shipping i believe for a game you played in your childhood wouldn't be a problem... Yes you can post on that if you like Kasab.


#356771 The Video Game News Thread

Posted by Night Shadow VI on 03 February 2012 - 10:34 PM

Well I find it intresting that this is the trend, I actually really never payed any attention, however I totaly understand the stubble... anyone who shaves, should understand... If your out and about and don't have the time to shave... something is going to grow in.

Now for something I have noticed the trend to is that Kasab really likes to complain. Anyone else notice?

Edit: Kasab I found the answer to your problem!

[Quick Time Event] Posted Image [/Quick Time Event]


#356732 Syndicate

Posted by Night Shadow VI on 03 February 2012 - 02:06 PM

Kasab when it comes to video games your pretty shallow, I am just going to leave it at that since really all you have to say about this game is that you don't like it and that it's nothing like the original game and blah blah blah, whine whine whine.

Oh and Klaykid your welcome.


#356465 Syndicate

Posted by Night Shadow VI on 02 February 2012 - 01:05 AM

Wow you’re quite the Kill Joy... I don't know if you have played the demo and by that comment you probably haven't since you seem to be basing everything off the trailer I posted. However for those that did download/install whatever you will have noticed that this game is nothing like COD, It’s not just a run and gun shooter it actually uses teamwork in the multiplayer co-op.

Running out and trying to play it as a run and gun shooter will just get you to drop to your knees in failure screaming out for a Reboot.
Team players will heal teammates and provide cover fire allowing the group to move forward, reboot downed members and use their abilities to help the group focusing on the success of the mission.

Sure kills restore your abilities but it’s not worth getting downed. This game from what I have played and seen of other games, plays something like Brink and Mirrors Edge… using those quick movements to move about the almost coverless battlefields to avoid enemy fire.

Now to respond to your clam that this is nothing like the Original… from what I have read about the original game it sounds almost exactly like the co-op just in a first person shooter aspect.

Syndicate 1993

“Game play involves ordering a four-person team of cyborg agents around cities displayed in a fixed-view isometric style, in pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, "persuading" civilians and scientists to join the player's company or simply killing all enemy agents.
As the player progresses through the game, they must manage the research and development of new weaponry and cyborg upgrades. The player has only limited funds, requiring taxation of the conquered territories while ensuring that they are not so over-taxed that they revolt against the player. The player begins the game with simple pistols, progressing through increasingly destructive weaponry that includes Uzis, miniguns, flamethrowers, sniper rifles, time bombs, lasers and the enormously destructive Gauss gun (a rocket launcher). In addition, the player can use items such as medikits to heal his agents, scanners to locate pedestrians/vehicles and the "Persuadertron" to brainwash the player's targets into blind obedience.” - Wikipedia

Now I can’t get you a comparison for the Syndicate 2012 from Wikipedia but I can tell you from playing the Demo that it’s pretty much the same thing… instead of controlling a team you are the team.

Next time before you judge a game why don’t you play it, or do some research first before making your final opinion.


#354829 Next Gen. Games

Posted by Night Shadow VI on 22 January 2012 - 01:51 PM

I have been thinking about this for awhile so here we go... I have played a lot of games in my time and I have seen some pretty interesting gameplay and features so here are about... fifty things I would like to see incorporated into a next gen FPS or Over-the-shoulder third person shooters. So check it out tell me what you think add to it and share what you would like to see in a next gen game.

I came up with this as I thought of them so it's pretty scattered

1. React to the place they are shot
2. Attach as many attachments as there is room for (activate/use with selection wheel)
3. Realistic damage (Depending on Armor)
4. Go Prone
5. Prone Dive
6. Prone Roll
7. Crouch
8. Crouched Combat Roll
9. Crouched Slide
10. Ability to Jump (Height depends on gear weight).
11. Sprint
12. Death Clench (Fire weapon upon death when player's trigger was pulled before death)
13. Death Cam (First Person View of your player)
14. Full body Customization
15. Breaking into and Driving Civilian Vehicles
16. Bullet Drop
17. Weapon Heat
18. Recoil
19. Bullet Spread
20. Dragging Downed Teammates
21. Shoot while downed
22. Real Time World based on location
23.100% Destroyable environment not scripted
24. Armored vehicles don't take small arms damage
25. Ammo types (All weapons)
26. Multiple Weapons and Weapon types of multiple round types
27. Choose between weapon melee, Knife melee, or hand to hand
28. Fist Person Driving with the ability to look around.
29. Working Mirrors and reflections
30. Scope glare and glint
31. Anti-glare scope filter attachment
32. Tactical weapon light options (Standard or Strobe)
33. Light flare and blinding effects (From dark to light, flashlights)
34. Shellshock ringing noise effects (Explosions, gunfire, ect.)
35. Player Customization and equipment effect gameplay (Sunglasses, gas masks, ear protection, Helmets, ect)
Reduce sun glare, reduce field of view, enhanced protection, ect.
36. Bleeding out (If not attended to by a team medic or first aid kit)
37. Interactive environments and hazards
38. Blood and Gore (If I get shot by a 120mm tank round, a medic shouldn't be able to bring me back.)
39. Pickup objects, use as weapons, use as cover, or concealment.
40. Weapon Slings
41. Detailed animations (weapon switches, selector switch, climbing, and entering/exiting vehicles.)
42. Blood on clothing (If you get shot, or your standing next to someone who is shot.)
43. Force Game Chat to allow proximity voice, and promote team communication.
44. Use headset for in game radio chatter (Rainbow Six 3 used this)
45. Radio jamming and interference (Also used in Rainbow Six 3 inside a nuclear power plant)
46. Single Player, Multiplayer, and Co-op
47. Unlocks based on experience and rank depending on items
48. Full game armory and Shooting range separate from training
49. Shovels (Dig a trench or hole for cover or use to hide mines.)
50. Working cover system that's simple to use or allow leaning (Ghost Recon click and direction style.)