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Nightstalker

Member Since 18 Oct 2010
Offline Last Active Today, 01:47 PM

Posts I've Made

In Topic: Nightstalker's Guide to Army Building

Yesterday, 02:28 AM

I'll be using a set if custom ordered decals from Scorp. Oddly enough, the 2009 trolls will be used for a Troll Army (TBA). For me, trolls and orcs have similar designs, but trolls are thin compared to their bulky allies. Think of it like the trolls and orcs from Warcraft.

In Topic: Nightstalker's Guide to Army Building

17 October 2018 - 12:55 PM

Hello everyone and welcome back!

 

It has been a bit, but that's because... *drum roll*

 

I've been acquiring weaponry! Which is exactly what's on the table for today!

 

Arming Your Army

 

So, you've finished laying out your army.

 

----
The Army of Bara-Gol
----
 
* = Special Units
Theme: The Bara-Gol Orcs are an army of fierce warriors.
 
Soft-Cap: 200
 
- 25 Units of Axemen
- 25 Units of Two-Handed Axemen (Orc Armsmen)
- 25 Units of Archers 
- 25 Units of Swordsmen
- 25 Units of Dual-Wielders (Orc Maulers)
- 25 Units of Spearmen
- 10 Units of Elite Cavalry (Blood Lords)
- 10 Units of Hunters
- 10 Units of Cavalry (Warg Cavalry)
- 10 Units of Shaman
- 10 Units of Rogues (Stalkers)
 
Now, it is time to begin getting some weapons! Unfortunately, getting weapons can be quite a daunting task. Why? Because there are sooo many types of weapon manufacturers! Just look at them:
 
 
That's a lot of different weapon choices! How exactly do you go about choosing weapons? Here are some general guidelines I typically follow:
 
1) Keep your army theme in mind!
 
- This seems like one of those "duh" moments, but trust me, with so many different weapons, it is very easy to forget what your army is supposed to be! By keeping your theme in mind, you can limit what specific weapons you're looking for. To this end, it might actually be time to modify the theme! So let's do this!
 
Theme: The Bara-Gol Orcs are an army of fierce warriors.
 
This theme worked for determining your army units, but now it's time to make this a bit more advanced. However, we don't need to sink too much time into it. Usually a couple of additional sentences will help clarify this. Above, you'll see my current theme for the army; let's specify some things.
 
Modified Theme: The Bara-Gol Orcs are an army of fierce warriors. They are brutish fighters, wielding crude, but effective weaponry. Often found in melee fights, these orcs exhibit traits of powerful barbarians.
 
Above you'll see that I specified their weaponry and a battle trait. Between these two sentences, you can gather a couple of things. First off, this army is going to wield crude weapons. Second, I noted that they exhibit traits of powerful barbarians. Granted, barbarians wield all sorts of weapons, typical ones include blunt weapons, axes, spears, and swords. Add in the fact that they're crude, then that means we have crude swords, axes, spears, and blunt weapons. Thankfully, this narrows down the list substantially!
 
2) Price, Price, Price
 
- Alright folks, let's be real here. Weapons cost money, and the price gets higher the greater your army. You'll find that a lot of weapons range anywhere from $1 to $1.75. It's for this reason I suggest that you go price hunting! Many times, you'll find that several weapons you like, might cost a pretty penny. Because of this, I strongly recommend checking your favorite vendors for sales! Two of my favorites can be found below:
 
BrickForge Weekly Sales - https://www.brickfor.../WEEKLY-STEALS/
 
Of course, Bricklink also remains, which typically allows you to find TLG products for very low prices! Often, I find that setting a limit that you want to spend per weapon really helps!
 
3) Don't be afraid to go brick built!
 
- Let me be even more real. Having built two armies, sometimes manufactured weapons don't cut it. Sometimes, you gotta be a little creative and make your own with available pieces! Here's the great thing about taking this route; bricks are really cheap compared to individual weapons. The same can be said about shields as well! Just remember, when using Bricklink, keep an eye out for places that are local (I'll typically go US vendors, just to avoid additional fees) and have the QUANTITY that you desire (helps avoid multiple shipping fees).
 
4) Arm the Regulars First!
 
- Don't worry about the Special Units or Uniques just yet! Focus on the main bulk of your force!
 
By following these three rules, you'll be able to find weaponry that suits your army just fine! However, there is a dark side of buying weapons. Allow me to cover some things that you should avoid (mainly because they're costly). Now, before I get to this, I'll simply say this, I don't recommend doing these next things, but you are more than welcome to dabble in them if you have the funds. Truth be told, I've done the same! Just try not to make it a habit!
 
AVOID THESE THINGS!!!
 
1) Avoid Lord of the Rings stuff (LotR)!
 
- Unless you can find anything LotR related for low prices, just avoid it. Given how popular this theme was and the limited amount of it available, you'll find many LotR weapons, shields, and other gear that is heavily over priced. Most of the equipment will RIVAL or EXCEED the price of gray market equipment!
 
2) Avoid BrickArms Prototypes!
 
- I love BrickArms! Will makes some amazing stuff that you can sometimes find on certain sites. However, while they might be cool for a unique, they are not good for making a full set of units. Most prototypes can range anywhere from $5-$25. You can acquire so much more than what you would spend on one proto.
 
Now that I've laid this out, here's what I actually have so far!
 
30452083727_2c77998037_z.jpg
 
This picture provides a good look at the Do's and Don'ts!
 
Starting from left to right, top to bottom.
- x25 BrickWarriors Scythian Bows (bought at regular price, did not exceed $2 per unit)
- x25 BrickWarriors Spartan Swords (bought at regular price, did not exceed $2 per unit)
- x25 BrickWarriors Spiked Mace (bought on sale for $0.40 per unit)
- x25 TLG Uruk Sword (bought at $0.89 per unit) <- LOW PRICED LOTR ITEM
- x25 BrickArms Cimmeran Axe (PROTOTYPE, DON'T ASK HOW MUCH I SPENT LOL)
- x25 TLG Custom Spear
- x25 BrickWarriors Orc Shield (bought at regular price, did not exceed $2 per unit)
- x25 BrickArms Battle Axe (PROTOTYPE COLOR, DON'T ASK HOW MUCH I SPENT LOL)
- x50 TLG Orc Shield (Overspent on at least 15 of them that cost a little of $2)
 
And just like that, I've found weapons that fit the Orc's style and remained on point for the most part (DARN YOU PROTOS!!!). 
 
And with that, my regulars are armed.
 
Which means...
 
It is time...
 
To start building the army...
 
NEXT TIME!!!

In Topic: Dalton's Wish Fullfiller 5000 (What do you think Dalton should draw next?)

17 October 2018 - 05:35 AM

Just like with everything else in my life, I'm late on this again!

 

27483788307_10ae1a6f25_z.jpg

27483786997_6be7ddbb14_z.jpg

 

vs.

 

30960657188_906d5c7ed2_z.jpg

43021500840_097a6345ef_z.jpg

 

Little tidbits to keep in mind!

- Don't worry about drawing the massive sheathe for Stormblade! 

- Stormblade's Sword should be pulsing with some unholy looking energy.

- Stormblade should also be a solid foot taller than Wolf (really difficult to show that with LEGO lol).

- No need to worry about the power blast effect in Wolf's left hand.

- Wolf's left arm is made entirely of magic, and should look glowy!

 

If you decided to draw this, have fun!


In Topic: Nightstalker's Guide to Army Building

27 September 2018 - 05:28 PM

Because I couldn't wait, I'm going to go ahead and jump into the next part of army building:

 

Setting Unit Types

 

Alright, you've got a leader, banner/colors (or both), a home, an army size, and divisions within the army. It's time to pull everything together!

 

Now, before you go setting units, let's talk about Army Themes. An army theme is a broad description of your army. It should be something rather simple, no greater than a sentence.

 

Ex:

- The Black Falcons are an army of knights and soldiers.

- The Forest Elves are an army of foresters and scouts.

- The Arcane Collective is an army of mages and sorcerers.

 

The theme will ultimately dictate what your regular units will be. If you decided to go with the Black Falcons example, your regular units should consist of more knight like figures. It a group of mages appeared as regular units, that would just be weird!

 

Once the theme is set, it's time to to decide what unit types your regulars will have. I'll go ahead and reuse the Black Falcons from the last post.

 

----
Black Falcon Army
----
 
* = Special Units
 
Soft-Cap: 20
Theme: The Black Falcons are an army of knights and soldiers.
 
- 4 Units to Swordsmen
- 4 Units to Spearmen
- 4 Units to Crossbowmen
- 4 Units to Type D*
- 4 Units to Type E*
 
As stated earlier, the regular units represent the theme which was set earlier. Which now brings us to the really cool part of army building: Special Units!
 
Special units allow you to add flavor to your army. So, what makes them so special? That's simple! They aren't bound by the army theme. Basically, special units can be anything! It could even be elite units of your regulars! Please note, these units do not count as uniques! While they can be unique figures, they aren't one of a kind. 
 
----
Black Falcon Army
----
 
* = Special Units
 
Soft-Cap: 20
Theme: The Black Falcons are an army of knights and soldiers.
 
- 4 Units to Swordsmen
- 4 Units to Spearmen
- 4 Units to Crossbowmen
- 4 Units to Mages
- 4 Units to Heavy Cavalry

 

Special units are there to allow you to counter weakness, expand on strength, and add flavor to an otherwise generic army.

 

So, let me go ahead and follow the example!

 

----
The Army of Bara-Gol
----
 
* = Special Units
Theme: The Bara-Gol Orcs are an army of fierce warriors.
 
Soft-Cap: 200
 
- 25 Units of Axemen
- 25 Units of Two-Handed Axemen (Orc Armsmen)
- 25 Units of Archers 
- 25 Units of Swordsmen
- 25 Units of Dual-Wielders (Orc Maulers)
- 25 Units of Spearmen
- 10 Units of Elite Cavalry (Blood Lords)
- 10 Units of Hunters
- 10 Units of Cavalry (Warg Cavalry)
- 10 Units of Shaman
- 10 Units of Rogues (Stalkers)
 
And there we go! Again, at this point, you shouldn't have any figs (or very little if you do have some). Which brings us to an end for this section.
 
Next, we will begin to discuss acquiring weaponry for your units!

In Topic: Nightstalker's Guide to Army Building

27 September 2018 - 04:20 PM

Hello and welcome back!

 

For today's update, let's talk about something I call, "The Numbers Game."

 

The Number's Game consists of the following set of tasks:

 

1) Creating a "soft-cap" for your army.

2) Dividing the "soft-cap" to create unit divisions.

 

Let's walk through these two little tasks then!

 

Creating a "soft-cap"

 

- First off, let's define "soft-cap." A soft-cap is the number that you are looking to hit for your base army, but it can be greater than the number set. Typically, this number represents the entirety of a standing army. This includes regular units and special forces, but does not include unique figures, or other figures (units piloting vehicles, siege weapon crews, other creatures, etc.). The idea for a soft-cap is that this is where you'll ideally want to get your army at. However, you might decide to go above the number at a different time. As general advice, this should be an achievable number, based off of the availability of resources. However, if you do need a good starting number I would personally recommend going with 15 or 25 units for starters. That gives you enough room for some creativity, but it isn't outrageously huge!

 

Dividing the soft-cap

 

- Once the soft-cap is set, it's time to begin divvying up the army! This step is pretty fun, because you get to decide what units you want to create, and how many you want to create! This step should factor in your regular units and special units. Remember, uniques, pilots, and crews are not added into this number.

 

So, now that those have been explained, here's what it looks like!

 

Example:

----

Black Falcon Army

----

* = Special Units

 

Soft-Cap: 20

- 4 Units to Type A

- 4 Units to Type B

- 4 Units to Type C

- 4 Units to Type D*

- 4 Units to Type E*

 

Keep in mind, your army does not need to remain even! It could look like:

 

Soft-Cap: 20

- 8 Units to Type A

- 4 Units to Type B

- 4 Units to Type C

- 2 Units to Type D*

- 2 Units to Type E*

 

In the end, it really is up to you to decide how many of a certain unit type you'll want! This number can be adjusted as you're building the army, but for starters, you should pick a number and stick with it.

 

That's all there is to it! It's deciding on a size number and splitting it up for different units!

 

Since I've described it, let me go ahead and do this!

 

----

The Army of Bara-Gol

----

* = Special Units

 

Soft-Cap: 200

- 25 Units of Type A

- 25 Units of Type B

- 25 Units of Type C

- 25 Units of Type D

- 25 Units of Type E

- 25 Units of Type F

- 10 Units of Type G*

- 10 Units of Type H*

- 10 Units of Type I*

- 10 Units of Type J*

- 10 Units of Type K*

 

And blamo! My next army is now divided up!

 

Oh, and at this point, you shouldn't be accumulating any minifgs yet! Don't worry, we're getting closer, but there is still another step of planning that needs to be dealt with!

 

And that my friends, is setting unit types!