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Member Since 19 Feb 2011
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#486995 Soylo: A Soy Wars Story

Posted by Florent on 10 April 2018 - 08:10 AM

I got it wrong and now I feel like a sleazebaganno

#486947 Dalton's Wish Fullfiller 5000 (What do you think Dalton should draw next?)

Posted by Florent on 01 April 2018 - 12:21 PM

the animals and bird thing is an interesting idea I hadn't thought of. I'll look into how I would do it! I will definitely be doing more perspective shots too though. I still haven't decided on an actual concrete size for the giant though.. If I could request a concept art piece though I'd love to see your take! We all have different ideas of how it'll look, I'd like to see yours before I post mine!

#486927 Dalton's Wish Fullfiller 5000 (What do you think Dalton should draw next?)

Posted by Florent on 30 March 2018 - 10:48 AM

We're rezzing this? Ok I'm down


got any ideas for scenes for my animation? Any visuals you could come up with... might just make it in ;)

#486858 COLOSSUS (Formerly The Mystery Project) : Part 6 [UPDATED 3/21]

Posted by Florent on 22 March 2018 - 08:03 AM


I only just noticed the familiar Daishi 'mech. Awesome. :D

Impressive animation! I'm still trying to figure out the mystery of the mystery project. Is this a Dark Souls thing? I know Dark Souls has campfires, lol.


Ha! Glad you noticed. That MOC was wayyy inspired by your version from back in the day. 


But no, not Dark Souls. I'm glad you picked up on the vibe though! Dark Souls is my #2 inspiration for this project. I may even make a similar project for DS1 after this is done... but that's spoilers for real life.

Since you got so close I'll reward you with another thing I used for concept art/inspiration:




I don't really like this album all that much but I saw the cover one day and fell in love. I love this aesthetic of an Arthurian looking knight looking over dreary and misty mountains, possibly on the hunt for some great beast. Well, that's almost exactly the plot of the PS2 game I'm basing this off of.


(No, it's not Monster Hunter.)

#486852 COLOSSUS (Formerly The Mystery Project) : Part 6 [UPDATED 3/21]

Posted by Florent on 21 March 2018 - 08:43 AM

HEY GUYS! You know what time it is. This is a REAL UPDATE this month. Wooooo


Although it's gonna look small for you, be assured that this is hours and hours of working, trying to figure out different softwares and like, actual the actual physical quirks of lighting rigs and stuff. Not very flashy or interesting stuff, just hours spent looking at OBS studio wondering how I can make it work. I think I got there in the end, though. What do you guys think? Yes, we are now at the point where I'm going to be posting youtube videos of GIFs rather than stills.



Hoo boy. Getting to this point has been a lot of work over the past 6 months or so, but I honestly get a lot out of this so it's worth. I have some footage representative of how I'd like the whole project to look. Finally tho I mean jeez. Notice how you can see the wooded area with the stone golem figure on the hill at the right of the frame. Also, I'm aware of the weird drifting that the foreground is doing. I can't figure out how to fix that, but this is why I call it WIP test footage. Just one more problem to solve.


I did as much as I could to the raw footage (stills taken in my living room) to try and stabilize each frame, because my camera doesn't have one of those remote buttons to release the shutter and take the photo without touching. I have to actually press the button on the camera each frame, which means every time I want to take a new photo it will be SLIGHTLY misaligned with the previous, even if just by one pixel. I don't think there's a workaround here, because it's a physical issue with the hardware. Might have to look into getting a different camera :\


That said, here's the raw footage from my entire test shoot. I only greenscreen'd that first bit to test the chrome key (official name for green screen) functionality of the software I'm using. 



Pretty good, huh? I'm actually quite proud of it. Adam Savage (the red haired Mythbusters guy if, you know, you're a pleb and don't know who he is) retweeted a test gif a while back, so I've been riding that wave for my inspiration. https://twitter.com/...523972479094785


Here are some raw stills so that you can see what it looks like when I take the photos.






As you might be able to see there's still some light being reflected off the green screen, which makes doing the actual effect much more difficult. Still learning how to light these things. 

I've also got this scene which I cut, even from the raw footage, because it didn't come out right. The figure moves kinda awkwardly (I was trying to animate from a new angle) and jumps around the set a couple times from when it fell over and I lost the exact placement. Whoops. Oh well, it's still fun. Here's what it looks like when not done well. 




That's all for this month, folks! I think next month will probably have a completed version of this scene, either re-shot or fixed up in editing. Maybe even set it to music? I'm planning on making this about 1 minute long.. four seconds down I guess, right?

#486729 COLOSSUS (Formerly The Mystery Project) : Part 6 [UPDATED 3/21]

Posted by Florent on 01 March 2018 - 06:51 PM

Well hello again everyone! Another month of slow progress unfortunately. I've been really busy with work, and I need to be able to work on this at night, but when I have to go to bed early that just doesn't happen. So this month I decided to do a little 'behind the scenes' episode of this behind the scenes series. Very meta. 


Here we go!




Larger photos this time because I got a camera upgrade! Not that I actually went out and bought one, but I was able to borrow it from my sister. Hooray for generous siblings! I thought I'd take a little virtual tour of my work room. I've spent about five years just filling this room with stuff that I love.




Here's the current status for my painting bench. I'm not currently painting anything so it's kinda barren right now. I like how it looks like a Jackson Pollock type painting.



This is where I keep all my miscellaneous supplies as well as jacket. I've got warhammer stuff, flocking material, the sets I'm working on, spare parts and sprues, and just kinda odds and ends that I find and pick up. There's also clay and various aerosol paints and coatings as well. The fan is for air flow when working with liquid latex and other smelly chemicals. I like to think it helps.




Just a closer look at the supplies. You can see the paint set I use, sandpaper, and even a backup flight stick for flight sims. There's a resin casting kit and some model kits I bought for parts in the corner there too.




Here's the front of the completed mountain cliff face. I've knocked that tree down and had to glue it back so many times. You have no idea.




Now moving along the side of the room you can see my Lego shelf, mostly populated with modified sets and a couple MOCs. I ran out of room and had to start putting newer ships on the floor, as you can see. 




Didn't realize how blurry this one is, sorry.  Just a full shot of the shelves. Each level has a theme except the bottom. Try and guess what's each?




Here across on the other side are a few model kits that I've actually finished. The Red Baron's triplane and the Santa Maria. Both really fun builds using similar techniques to what I'm doing for this very project. I briefly toyed with the idea of incorporating the ship into this film, and still leave the possibility open, but it would be realllllly complicated and would only be a background element. Probably won't do anything with it, but it's a fun thought.




Up on this shelf I've got a couple perler bead creations from when I was younger, butterfly knife trainers from when I was into TF2, and some custom lightsaber hilts made from plumbing pipes. Really happy with those tbh.




Continuing on (we're moving clockwise) I've got my computer desk and some more model kits. Those are those cool as heck Gundam snap-fit kits. They're insanely detailed and articulate, ingeniously designed works of art. I don't like how they look per se (never been a fan of anime mechas) but I appreciate the build quality so much that I keep them together. Plus I keep the boxes cause it feels right.




Closer look at the models. Honestly pictures don't compare to actually holding and posing these guys, seeing their armor plates separate and their joints slide into place. These guys make the most complex Bionicle look like a single DUPLO brick.




Plus I got this thingy, which some of you nerds may recognize :P




Onto the next room (yes there are two)! This is where I sleep and just kinda store stuff. Things in here are mostly B-tier lego creations that I don't have the heart to salvage pieces from. 




You can play "spot the pop culture reference" from my early-2010's Lego builds.




This is what's really exciting me these days though. I bought a greenscreen and tripods! This way I can edit out backgrounds real easy. Just have to iron it out first.




I also got these funny looking things. They're basically just light bulbs on poles with an on-off switch and an umbrella arratched to one side. This way you can reflect bright light into something with softer conditions. Point a couple of these guys at something and it'll look like it's in a movie. I've been reading up on cinematic lighting. Really cool stuff. This is why I need darkness to work now though, because everything else is done except the animation itself. 




I tried using natural lighting in some test footage, but this is what it looks like. Because of the nature of stop-motion there could be minutes between frames, where a cloud could go in front of the sun or a car could drive by and the lighting is all super flashy and inconsistent. Plus it looks like I shot it in my living room near the window, which I did. This was also a test of using a bedsheet as makeshift greenscreen for the background. It kinda worked but I decided to get a real one to make it easier to set up. Also, a quirk of this camera is that it doesn't have any option for a remote shutter like my phone. This means that I'll have to put a 2-3 second delay on actually taking the photos, because even the little nudge from me pressing the shutter release on the camera moves it ever so slightly. In the footage above, each frame is about 1-2 pixels off from the previous, which makes it look all shaky and bad. Just another problem to solve through testing.




I also made a full, longer version of that test gif. Still learning all the quirks of animating this way.



That's all for now folks. Sorry it's been a while since a real update, but it's been hard juggling social life and a new job recently. Life is kinda hectic, and this eats up a lot of my time. I just don't have enough hours in the day to get it done. I like actually literally have nothing to do except animate now, so no more procrastination is even possible.


See you all soon! Hopefully...

I also made a full, longer version of that test gif. Still learning all the quirks of animating this way.

#486619 Soylo: A Soy Wars Story

Posted by Florent on 10 February 2018 - 03:52 AM

You should change the thread title to "George Lucas Directs Fourth Star Wars Prequel"

#486612 Soylo: A Soy Wars Story

Posted by Florent on 09 February 2018 - 07:54 AM

I think I've mentioned before that I was really happy when The Force Awakens didn't do that; it finishes with a lightsabre fight and an aerial battle, but it sticks with Finn vs. Kylo until that's done, then stays with Poe during his trench run until he's done his thing, then it's back to Rey vs. Kylo until that's finished. No constant chopping and changing between the two.


TBH I actually don't like how TFA handled it all that well. The climactic moment for the every character in the story is when Rey picks up the lightsaber in the woods. It's like, the most important moment in the entire narrative and it has to share the limelight with Poe destroying the base. Half way through the fight with Rey and Kylo, they just cut away to Poe shootin' stuff. It might honestly be my leaft favorite part of TFA. Star Wars has always had a fear of letting a narrative beat actually have its moment. When Obi-Wan dies in ANH the movie takes like literally 6 seconds to mourn him before the next action beat. Luke's confrontation with the Emperor and Vader in RotJ is constantly undermined by cutting to Lando flying around and Ewok shenanigans. I love that in TLJ even though everything is being cut intermittently, every scene has the same kind of "OH MY GAWWWWD" tone, where the tension keeps ramping up, like you said, until the big splosion. That's some darn good editing and story structuring. Empire does it too when Luke is fighting Vader while the gang is trying to save Han. Everyone is in a similarly perilous situation that they are nevertheless trying to bravely fight through.


It's the difference between good filmmakers and... well, George Lucas. He's bad at making movies, kids. Give him no credit for all the best parts of Star Wars, because he was not responsible for them.

#486597 Soylo: A Soy Wars Story

Posted by Florent on 07 February 2018 - 02:05 PM

TBH this image might have just sold me on this movie right now.





#486585 Soylo: A Soy Wars Story

Posted by Florent on 06 February 2018 - 07:22 PM

This is my nightmare.


EDIT: As far as the sexism goes, D&D have a really warped view on feminism and progress in general, and it is very much reflected in their writing. No, not just the multiple graphic rape scenes (...isn't that enough though?) but in their entire approach to the female characters in their story. Every time I think about what they're doing with Arya, Brienne, Daenerys, Sansa, and pretty much everyone else they're writing, I just get a littler sad tbh. Their idea of female empowerment is just having all their women characters make smug faces after doing some badass kill-move. Those are cardboard cutouts of "awesomeness", not actual human characters written with flaws and respect. Let's not forget that one of those guys is responsible for X-men: Origins as well. This is the guy in charge of a Star Wars SERIES?!



 I need some air.

#486515 COLOSSUS (Formerly The Mystery Project) : Part 6 [UPDATED 3/21]

Posted by Florent on 02 February 2018 - 01:09 PM

Hey all! Since I didn't update last month, I've decided to give a little teaser for this month's update. Hopefully I'll have something really cool to show you at the end of February here.




It's a test shot! Again... Yeah yeah I've already posted a couple of these, but I've built up the baseplates even more with the clay+polyurethane foam from my last update.



But I do have one more thing to show you guys...



#486343 COLOSSUS (Formerly The Mystery Project) : Part 6 [UPDATED 3/21]

Posted by Florent on 24 December 2017 - 03:20 PM

Hey guys, small update this month. Unfortunately didn't get much work done because of the holiday rush at work.





I did manage to (almost) finish my second armature though! There are still some parts on the legs and feet that I need to touch up, but this guy in 90% done.




I made the tunic out of a burgundy T-shirt I bought at Goodwill for .99c (second hand thrift store for my non-US peeps). The armor is painted cardboard from a cereal box and Greenstuff molded by hand.




The belt/strap along his tunic is also greenstuff. I tied a string around the area but it didn't end up looking right. 




Both armatures facing off. Reminder that the rock guy is supposed to be bigger. Like, much bigger. You'll see next month ;)




His pants are liquid latex, which I painted on over a layer of clay that I put on the joints. Liquid latex is funky because it's white while liquid, then dries into a kinda gross transparent-yellow color. Thing is, if you add a couple of drops of paint to it while it's wet it can actually retain that color. I added grey, green, and black paint almost equally to get the.. well, it just ended up being gray but I kinda like the way it looks. I used plastalina clay, which is basically just sculpey that doesn't dry out or harden, on the joints. Just built up little "clothes" thickness so it doesn't look like his pants were painted on... which they were. then after a couple coats, I carefully peeled away the latex and removed the clay. The cool matte-gray color of his pants in the photos is achieved by turning the latex pants inside-out, so it still has a little bit of clay residue and texture that was maintained. It gives a neat look, IMO. I'm really happy with how it turned out.




I kinda like how the lighting looks and reflects off the dirt and grass on this platform. I may end up using this angle instead of the 45° angle I was planning on. We'll see. Next month. I promise.




Aaaaaaand because this is a progress update, this is pre-paint.



Unfortunately I didn't have time (or daylight, tbh) to set up any real test shots or animation. Now that all the prop/set/actor building is done though, I really have no excuse any more. The only thing left to do is start animating and shooting. Oh, also I have to paint a couple rocks. Please ban me if my update next month is just more painted rocks. See ya guys! Hopefully it'll be cool. It'll be great. It's gonna be great. It's gonna be great.

#486341 Soylo: A Soy Wars Story

Posted by Florent on 24 December 2017 - 01:06 PM

We're discussing the science of how Star Wars technology and physics work. We have officially gone to the dark side of no return.


The force works however it needs to to fit the story. Same with hyperdrives, Stormtrooper aim, and gravity. The bombs in star wars fall down because it's based on WWII footage. The cockpits and interiors have gravity "just because". Stormtroopers always miss because if they hit the main character, the story would be over. THIS IS A FICTIONAL STORY. This is not a historical document. The physics do not need to work. The only thing that needs to happen is for you (targeted at no individual but in general) to suspend your disbelief.


Why didn't the Rebels use a hyperdrive to destroy the Death Star? They didn't have a ship that was big enough to spare. Why don't all space battles end in kamikaze runs? Same as before. Why don't they just accelerate objects at hyperspeed towards each other? They do. It's called guns. Blasters. Cannons. Why do the bombs fall down in space? There's gravity on the inside of the ship, like, the girl falls down the ladder. That same force is effecting the bombs, and then once they're in space they'll continue along that vector. 


THIS ISN'T IMPORTANT THOUGH. Star Wars is not Star Trek. How hyperdrives work and are fueled is never brought up, and probably never will be. And I aint talkin bout no comic books or videogames. I'm talking about what's in these movies. I mean heck, Han says "We're making the jump to light speed" or something similar. If they were going light speed it would take like YEARS (there are these things called lightyears) to get anywhere. They're probably going faster. Or they're not going very far. Either way, it doesn't impact the story. They're going from here to there, and they're going pretty fast. I never want to know what kind of horsepower the Millenium Falcon gets. I don't need to know how many kph it can go in deep space. I just know that it made the Kessel Run in less that 12 parsecs. That doesn't mean anything in real life, but here's the thing people.


Star Wars is not in fact real life.






 EDIT: Also I feel like I should say this because I think I made Scorp sad: That was a quote from the movie. You should check it out.

#486330 Soylo: A Soy Wars Story

Posted by Florent on 23 December 2017 - 06:44 PM

Funny, every word you just said is wrong.

#486328 Soylo: A Soy Wars Story

Posted by Florent on 23 December 2017 - 02:39 PM