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Devil May Cry 5 Thread: Bloody Palace Now Available

YOULL ALL SEE Foolishness Dante Foolishness Flock off Featherface NOW IM MOTIVATED

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#21 Ocelot

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Posted 06 June 2018 - 09:25 PM

Just in case anyone STILL doesn't believe that our saviour is about to return:

 

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BEYOND. A DONE. DEAL. In honour of how 100% definitely this is happening, let's enjoy the greatest video game trailer of all time from fourteen E3s ago:

 

 

Imagine if the DMCV trailer outdoes that masterpiece.



#22 Ocelot

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Posted 10 June 2018 - 03:11 PM

IT HAPPENED, YOU GUYS!

 

 

IT'S REAL! WE DID IT!

 

Here's some information from the official Capcom blog:

 

Years have passed since the events of Devil May Cry 4, and a lot has happened. Young demon hunter Nero has lost his Devil Bringer demon arm… but hey! He’s now heading his own branch of the demon-hunting business Devil May Cry. To make up for that lost arm, and keep his style rankings up, he’s enlisted the help of expert craftswoman Nico, a brand new character in the series, to lend a hand and build different types of prosthetic arms that unlock new badass combat abilities and devastating powers.
 
A new demonic invasion has begun with the seeds of a demon tree being sown in Red Grave City. Now fully equipped with his trusty Red Queen and Blue Rose, and a new arsenal of rad robot hands thanks to his partner Nico, Nero must rise up to this new impossible task. With such insane amount of energy and destruction emanating from this surprise invasion, the stage is now set for the latest chapter of the “Sons of Sparda” saga.
 
However, Nero is not alone in this fight. Our gameplay announcement trailer above focuses on Nero and his new set of tricks, but Devil May Cry 5 will feature 3 playable characters, with their own unique over-the-top playstyles and flair.

 

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EDIT - So it turns out a the darkest nether region of the Internet which shall not be named leaker actually leaked this game days ago but nobody believed it, lol:
 
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EDIT - Oh, one more thing: This is Punished Vergil, back from hell to steal his son's arm:
 
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The fingerless gloves, the particular pattern of straps on the cuff of his coat sleeve, the veiny, pale face he had when he was unmasked as Nelo Angelo in DMC1. It's PUNISHED VERGIL, BOYZ. WE EATIN'. 


#23 Ocelot

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Posted 11 June 2018 - 12:30 AM

I thought I'd update the old standby:

 

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EDIT - Here's the facial model for DMC5 Dante, Adam Cowie (Reuben Langdon is still doing to voice and presumably mo-cap, but this dude is the face):

 

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#24 Spark

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Posted 13 June 2018 - 02:06 AM

I'm gonna begin digging into the series for the very first time after work tomorrow (give them all time to download as well). I was majorly impressed with the DMC5 trailer, so I wanna get in on this action.

 

Feel free to give me a general user's manual so I'm not walking in like a headless chicken.


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#25 Ocelot

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Posted 13 June 2018 - 03:48 AM

*gleefully rubs hands*

 

OK, some basic rules of thumb for the DMC series:

 

- Start with 1, skip 2, then move onto 3 and 4. DMC2 is an infamously bad sequel that really has no place in this series at all, and there isn't even any relevant story content you need to know.

 

- DMC1 doesn't have difficulty settings, you just load it up and go. Instead, if you die too many times in the first couple of levels (and don't be ashamed, because everyone does :P), it'll offer you the option to switch to Easy Automatic mode, but you MUST NOT TAKE THE OFFER! Easy Automatic is a terrible way of experiencing the game (the game automatically combos for you if you just mash the button), and your save file is forever locked to Easy Auto if you choose it so you can never move up to Normal again.

 

- DMC1 can be a pretty difficult game, with a limited continue system where you can actually run out of continues (called Yellow Orbs) and have to buy more. It's a waste of money, though, because you can save in between every level and no level in this game is especially long once you know where to go and skip cutscenes (DMC1 is quite a short game, all things considered). If you die a bunch of times in a level it's better to just reload your save and play it over again; your Red Orbs are much better spent on new abilities or health/Devil Trigger meter upgrades.

 

- Speaking of upgrades, always buy a move called Stinger first. It's one of the most useful moves in each DMC game.

 

- When you start up DMC3 it'll ask you if you want to play on Gold or Yellow mode. Choose Gold. Yellow mode is the same limited continues system as DMC1, whereas Gold is just a standard unlimited continues thing. DMC3 was notoriously difficult at launch because for some reason Capcom set the default difficulty mode to be Hard and it still had limited continues (and DMC3's levels are a lot longer than DMC1's), but the Special Edition they released a year later (and that the HD Collection is based off) has a much more forgiving difficulty level.

 

- Oh, and play as Dante first in DMC3; that's where the meat of the game is. Vergil was added in the Special Edition, but his campaign is really an afterthought; you just play the same levels as the main game all over again with a different cutscene at the beginning. I'd recommend trying out Vergil when you're finished with the main campaign, because he feels amazing to play, but don't feel compelled to finish his campaign if you want to move on to DMC4.

 

- DMC4 is a lot better about quality of life features and tutorials, so you can just jump into that one and go. The DMC4 Special Edition added three new characters to play as, but you want to start with the Nero/Dante campaign.

 

The only other thing I'd say is that these games can feel pretty dated by modern standards. DMC1 has a completely fixed camera, and the controls will feel very stiff if you're comparing it to, say, a modern character action game from Platinum or something, but I think it's still an incredible game that set the standard for what this genre would become over the years. Devil May Cry is the grandaddy of the entire character action genre, and it's honestly yet to be surpassed in certain areas, so be patient with some of its idiosyncrasies and you're in for a treat.



#26 Ocelot

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Posted 20 August 2018 - 11:56 PM

Pictured: Heaven on Earth:

 

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It's happening boyeeeez. The time has come, and so has a giant DMC5 blowout from Gamescom! Well, not quite yet, but give it a few hours.



#27 Spark

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Posted 21 August 2018 - 05:38 AM

Here you go Ocy

 


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#28 Ocelot

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Posted 21 August 2018 - 06:46 AM

IT'S SO BEWDEEFULL

 

I can't believe I'm seeing this after TEN LAWNG YEARS. It's a new Devil May Cry and it looks amazing and I can't take it. Capcom are back to the top of their game again, and the RE Engine is straight up sorcery to be powering a game that looks this good at sixty frames each and every second. Devil May Cry 5 is the greatest game of all time.

 

By the way here's another playthrough of the demo that includes an extra cutscene before the bossfight. If you answer the ringing telephone   on the road just before you summon Nico in her van, which looks like this game's version of the traditional DMC Divinity Statue that lets you buy stuff and swap out weapons:

 

 

I'm going to be looking for more stuff! Microsoft is doing a Gamescom show in just under an hour and it's going to have some kind of DMC5 showing. I don't want to get my hopes up for a new trailer (focusing on Dante this time!), but oh man what if it's a new trailer?

 

EDIT - AIR TAUNTS CONFIRMED GOAT OF THE GENERATION  

 

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And everyone who called Dante's motorbike being a weapon was 100% SUPER RIGHT!

 

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#29 Ocelot

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Posted 21 August 2018 - 09:06 AM

BOYEEE THERE'S A TRAILER AND A RELEASE DATE AND I THINK I MIGHT HAVE DIED AND GONE TO HEAVEN

 

 

March 8th 2019. Dante has a motorbike Devil Arm. Nero is straight up flying through laser rings on his rocket arm. WHAT IS THIS GAME?

 

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Are you seeing that entire building fall to pieces? In a 60FPS character action game? Did actual sorcerers make the RE Engine?



#30 Ocelot

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Posted 22 August 2018 - 01:55 AM

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k, lemme get some thoughts out now that I've calmed down a bit:

 

The good stuff:

- This game looks flat out amazing, which I never expected. This level of detail at 60FPS with environmental destruction on top of it all is absolutely insane. The RE Engine is made of magic.

- The bossfight against Goliath includes more cinematic spectacle elements, but, crucially, still plays by classic DMC rules. No mid-fight cutscenes to break the flow, no unnecessary QTE prompts. You go through three phases, complete with location changes, but the game never takes you out of the action.

- Dante has a motorbike that he can take apart and use like two giant swords, except the swords are motorbike halves. Remember the DMC3 cutscene where Dante used Lady's motorbike like nunchucks? Remember how we always wanted an in-game motorbike weapon? Dreams come true.

- All Nero's abilities are intact, like EX Act (aka sword revving) and charged gunshots, but they seem to have been updated. Rather than charging a shot and needing to keep the button held down until you fire, it looks like you hold it for a little while to load in three sets of double-power shots, and then you can use them at your discretion. Really nice, since high-level Nero play used to mean remapping your controls to shoot with R2 and then holding down R2 100% of the time

- Sin Scissors returns from DMC1!

 

Something I'm not so crazy about:

Nero's Devil Breaker system is very unexpected. From what I can tell, you have a 'magazine' of four detachable arms in stock, and you pick these up in the environment. If you get hit while using a Devil Breaker it will break, or you can break it on purpose by detonating it to escape an enemy's attack. Once broken, Nero will automatically equip the next arm in his magazine (which you can see at the bottom right of the screen). The thing is, there doesn't seem to be any way of manually switching to the particular arm you want to use, so this isn't a traditional DMC weapon-switch system. You break one, you use the next one, but there's no way to, for example, switch from the electric stun arm to the aerial mobility arm and back again in one flowing combo.

 

It's a very un-DMC system, and one I'm pretty surprised to see here. We've never seen consumable items in this series before, not even so much as limited ammo for guns, and DMC games are some of the best at encouraging players to play the way they want to play rather than imposing restrictions on them (one of the many things that Ninja Theory didn't understand about the games with their reboot). So... yeah, it's weird. But, hey, I'm not going to panic just yet. There's always a chance there's more to see with this system, or more options in the full game.

 

EDIT - Look at this cool picture!

 

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#31 Ocelot

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Posted 02 September 2018 - 12:17 AM

Our DMC bois were at PAX this week, attending a panel where they showed some new Devil Breaker footage and an afterparty where Itsuno proved why he's the best action game director in the business:

 

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Here's the full panel:

 



#32 Ocelot

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Posted 19 September 2018 - 09:40 PM

TGS BLOWOOOOOOUUUUUUT!

 

 

 

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Featuring Kylo Ren from the Star Wars series

 

They also announced a Deluxe Edition, featuring some extra Devil Breakers, skins, and (most importantly) the option to use all the best battle themes from DMCs 1, 2, 3 and 4:

 

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Also, we God Hand now:

 

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#33 Ocelot

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Posted 21 September 2018 - 11:46 PM

First Dante gameplay footage:

 

 

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So I just want you guys to know that this is the best video game of all time.



#34 Ocelot

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Posted 06 October 2018 - 07:13 PM

DMC5 had a panel at the New York Comic Con, and I honestly don't know how they're doing this but this game gets better and better every time we see it. Now Dante's doing Michael Jackson poses with a cowboy hat named Faust that uses red orbs as mana but gives you even more orbs back:

 

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Also Cerberus is back from DMC3, only now it has three modes: the standard ice-triple-nunchucks, a fire staff, and I think an electric rope dart:

 

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Also we have the full glorious Shimomura-directed opening cutscene, albeit off-screen:

 

 

The audio is bad, but it sounds like they're implying Nico is the daughter of Agnus from DMC4.



#35 Ocelot

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Posted 10 November 2018 - 05:14 PM

A little behind-the-scenes video from DMC5's devs, highlighting the new training mode:

 

 

And also a tease of things to come:

 

As just mentioned at #X018 there will be news and reveals about Devil May Cry 5 at #TheGameAwards on December 6. @DevilMayCry

 

V trailer incoming, baybee!



#36 Ocelot

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Posted 07 December 2018 - 01:50 AM

The time has come, and Tennou Heika Itsuno has blessed us with his gift of light: the Devil May Cry 5 demo is now live on the Xbox One store. I'd link it but... I don't know how, so just search DMC5 on your Xbox Ones and it'll be there and it's 7.57GB and I'm downloading it now. I swear to God, buying an XB1X a week ago is maybe the best decision I've ever made in my life.

 

But while we wait for 8GB of goodness to squeeze through my hopelessly sluggish Australian internet pipe, let's enjoy today's DMC5 blowout, starting with this hot new trailer!

 

 

As you can see, our new friend and third playable character of DMC5, V, has quite the different gameplay style to Dante and Nero. He relies on three demon familiars, named Griffon (the bird), Shadow (the panther) and Nightmare (the big bruiser) after three of the most memorable enemies from DMC1, to fight for him, and then has his own cheeky little "Nothing personnel, kid..." teleport-behind-you moves that allow him to whack things with his cane. Also he can use Summoned Swords, and his hair turns white when he Devil Triggers, and I'm not going to say it out loud but it's reeeaaaally starting to look like he might have some kind of relation to a certain other character in the DMC series whose name may or may not start with the letter 'V'...

 

Also revealed today? THIS GAME HAS ONLINE CO-OP!

 

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So certain missions in the game will have the other playable characters fighting in the background, and rather than being AI-controlled they'll be the ghosts of actual players in different games, but also apparently in some missions you'll fight directly alongside other players.

 

And finally, Bloody Palace mode will be a free update for the game coming a month after release. You guys, this is GOTY 2019. Have I mentioned that before?

 

EDIT - You guys I played Devil May Cry 5. I PLAYED DEVIL MAY CRY 5! It has been TEN LONG YEARS since I've played a new Devil May Cry game. Shut up you're crying.

 
This game is NNNGOOORGEOUS on XB1X. Some of the cleanest IQ I've ever seen, and it's rock-solid 60 during gameplay. Nero controls like a dream (I spent a good few minutes just watching the skidding to a halt animation he does when you change directions quickly while sprinting :P), and Red Queen feels as good as ever. I think it's going to take me a while to get used to the Breakers, since I'm basically just using them like the Buster and forgetting to actually break them on purpose to switch, but I'll get there.
 
Goliath took me two tries because I can't get used to the timing on his big punches, but he's such a great DMC first boss. I can't get enough of the environmental destruction during that fight, it just looks so good!
 
Oh, and here's the full version of V's battle theme, Crimson Cloud. I like it!
 


#37 Ocelot

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Posted 10 December 2018 - 09:25 PM

Alrightyroo, after about 20 runs through the DMC5 demo I finally feel like I have enough of a handle on things to write a bunch of stupid garbage about it!

 

It's excellent! Nero feels pretty much the same as his DMC4 incarnation (which is a good thing), but with some really interesting new ideas and some great quality of life improvements that cut down on some of the finger gymnastics you used to have to do to get the most out of him. He still has his crazy sword with a motorbike engine in it that lets him rev the handle like a throttle to blast a gout of flame out the exhaust pipes on the back to hit people harder (have I mentioned that DMC is the best series ever?), but now you can rev the sword while running through the level, whereas before you slowed down to walking speed to do it. He still has his charged pistol shots, done by holding down the Shoot button, but in DMC4 this meant you had to keep the Shoot button held down for like 99% of your playthrough because the charged shots were just too good to miss out on. Here they've changed the mechanic to one where you hold the Shoot button down for like two seconds and Nero loads in three special bullets, allowing you to let go of the button and keep your charged shots. Stuff like that keeps the skill ceiling high, but lowers the skill floor so that you don't have to be a hardcore controller-claw-er just to play the game, which is wonderful.

 

The timing and inputs on all Nero's sword combos feel identical to DMC4, but the demo is unfortunately missing some of his unlockable moveset so the combo potential isn't as high as the full game will be. As for new moves, Nero has a full complement of new taunts to play with, including an air taunt that can function as an air dodge in a pinch, but the real game changer is the Devil Breakers. Having consumable power up items in a DMC game has been pretty controversial, but after actually getting my hands on the game I'm having a lot of fun with them. Each robot arm has one move you can use over and over, those being a big electric knock-back move with Overture and a spammable air dodge with Gerbera, but they can also be charged to blast off a super attack that does huge damage and breaks the arm. And when I say huge damage I mean huge, boss-melting, SSS-ranking daaamaaaage. It's up to you whether you want to just keep using the regular ability (which can be extremely useful) or do the super attack for huge damage but lose the arm in the process. We'll have to wait for the full game to see how the system really works, and whether you're going to be left at the mercy of how the Breakers are strewn about the levels, but for right now I'm OK with it.

 

The demo ends with a big ol' bossfight against Goliath, the large angry fellow with a mouth in his belly who can feed cars into his bellymouth and then spit them out at you, and this is just a great first bossfight for a DMC game. A big bruiser whose attacks are fairly slow and deliberate, perfect for getting new players used to DMCing but also great for more experienced players to just wail on. He has some really fun AI routines you can bait out if you want to get your style on, like reflecting his tummy projectiles straight back at him with a perfectly-timed slash, or making sure you have an Overture arm to stop him in his tracks when he tries to charge at you. The way the fight progresses between different environments gives you a great opportunity to plan ahead with your choice of Breakers, too: Gerbera's in-air super attack works really well in the confined space inside the church, so you can make sure you have one ready to use at the right moment. I like it a lot.

 

About my only complaint at this point is that it feels a little on the slow slide. The game speed is identical to DMC4, but these days when I play DMC4 I do it on Turbo Mode, which is an option to increase the overall speed by 20% that was added after the original release. Capcom is being coy on whether Turbo Mode will be in DMC5, but I really hope it is. The other thing is that hitting Start during a cutscene will skip it straight away, rather than bring up the nice "Pause/Skip" menu I want to see in video game cutscenes these days, but that might just be something for the demo. Other than that, I am 100% convinced that this game is my dream come true. This is everything I've been waiting for for the last 10 years. As the splash screen you get on beating the demo says, DEVIL MAY CRY IS BACK!



#38 Ocelot

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Posted 17 December 2018 - 07:42 PM

Surprise trailer! This time it's V's gameplay, with some veeeery interesting hints at how the story's going to go:

 

 

k, so these are definitely red herrings, but I'm still super hyped. We've got V saying he's only two days old and doesn't have a real name, then immediately saying he's just kidding, but omgbro what if he's not? He has so much in common with our boy Vergil, from the name to the white hair to the summoned swords to this:

 

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And now he's using the Sparda sword to stab an apparently dead-ish Dante with black hair, while his demon familiar bird friend screams at him to stop. What is going on!? I haven't been this hyped for a DMC story since I saw those first DMC3 trailers back in 2004. I mean, obviously Dante's going to be OK, since the guy gets impaled on swords basically every day of his life, but what happens when he gets impaled with Sparda, the ultimate sword of the DMC universe? I can only imagine he's going to transform into Super Dante or something.

 

Also check this out:

 

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V's panther familiar does the same spike attack that the Shadow enemies from DMC1 used to, and you can walk on it just like you could in that game. I love DMC you guys.



#39 Ocelot

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Posted 07 January 2019 - 09:32 PM

Fear not, Xbox-less Devil May Cry fans! Capcom has announced today that a second demo for 2019's Game of the Year, Devil May Cry 5, will be coming to both Xbox One and Playstation 4 on February 7th.

 

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"Devil May Cry 5 Demo #2 will come to Xbox One and Playstation 4 on February 7th 2019! Punch Line will be added to the lineup of Devil Breakers, so you'll be able to check out its new abilities, and furthermore Nico's shop will now be open!"

 

So it seems like it'll be basically the same as the current demo, just with a couple of added features. Punch Line is the detachable rocket arm that you can ride like a hoverboard, by the way, so we should get some good Nero's Pro Skater combo videos out of it:

 

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Can you believe that this game is only two months away? I've been waiting ELEVEN YEARS!



#40 Ocelot

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Posted 04 February 2019 - 08:38 PM

Quick DMC update:

 

- We just passed the eleven year anniversary of DMC4's release a couple of days ago. January 31st 2008 was the big day.

 

- DMC5's Trophy List has leaked. Nothing too spoilery, and it looks like a pretty good Platinum Trophy:

 

Platinum - Devil May Cry - Unlock all trophies.
 
Bronze - Let's Rock! - Complete the game on Human mode.
 
Bronze - Showtime! - Complete the game on Devil Hunter mode.
 
Bronze - Doing Daddy Proud - Complete the game on Son of Sparda mode.
 
Silver - Dance with the Devil - Complete the game on Dante Must Die mode.
 
Silver - Stairway to Heaven - Complete the game on Heaven or Hell mode.
 
Gold - Highway to Hell - Complete the game on Hell and Hell mode.
 
Bronze - Fall from Grace - Clear the Prologue Mission.
 
Bronze - Protect the People - Defeat all enemies in Mission 01.
 
Bronze - Where the Red Orbs Grow - Collected Red Orbs from an unexpected spot in Mission 02.
 
Bronze - Reunion - Clear Mission 03.
 
Bronze - Backroad - Destroy a certain wall in Mission 04.
 
Bronze - Break a Leg - Fend off a menace from above in Mission 05.
 
Bronze - End of the Line - Clear Mission 06.
 
Bronze - Share the Pain - Clear Mission 07 with both Nero and V.
 
Bronze - Light in the Darkness - Clear Mission 08.
 
Bronze - Eagle-Eyed - Destroy a certain wall in Mission 09.
 
Bronze - This Ain't Over - Clear Mission 10.
 
Bronze - Don't Mess with the Best - Use proper timing to get a leg up in a close-quarters battle against the boss in Mission 11.
 
Bronze - The Qliphoth - Clear Mission 12.
 
Bronze - Each In His Own Way - Clear Mission 13 with Nero, V, and Dante.
 
Bronze - Gotta Hurry - Clear Mission 14.
 
Bronze - Slick Moves - Proceed with caution and avoid unneeded damage in Mission 15.
 
Bronze - Obedience Training - Go on the offensive without relying on brute force in the Mission 16 boss battle.
 
Bronze - Back to Life - Clear Mission 17.
 
Bronze - Man on a Mission - Clear Mission 18.
 
Bronze - Battle for the Ages - Clear Missions 19 and 20 without using continues (any difficulty except Heaven or Hell).
 
Bronze - Not Too Shabby - Perform a Stylish Rank S combo.
 
Bronze - Steppin' up the Style - Perform a Stylish Rank SS combo.
 
Bronze - Seriously Stylish Slaying! - Perform a Stylish Rank SSS combo.
 
Silver - Secrets Exposed - Clear all secret missions.
 
Bronze - The Quick and the Dead - Defeat 5 enemies in 1 second.
 
Gold - Well I'll Be Damned - Wield overwhelming power to exact an unexpected conclusion.
 
Silver - Hell of a Hunter - Clear all missions with S rank.
 
Gold - Worthy of Legend - Clear all missions with S rank on all difficulties except Heaven or Hell.
 
Bronze - I Believe I Can Fly - Rack up a total of 60 minutes in the air by jumping or other means.
 
Bronze - Nothing's Impossible - Acquire all of Nero's skills.
 
Bronze - Be the Legend - Acquire all of Dante's skills.
 
Bronze - Demon Breeder - Acquire all of V's skills.
 
Bronze - Physical Perfection - Upgrade your vitality gauge to max.
 
Bronze - The Devil's Own - Upgrade your Devil Trigger Gauge to max.
 
Bronze - A New Job - Accept a new job from Morrison after the Red Grave incident.
 
Silver - Jackpot! - Collect more than 1,000,000 Red Orbs total.
 
Bronze - Demon Destroyer - Defeat 1,000 enemies total.
 
Bronze - Rearm and Repeat - Collect more than 100 Devil Breakers during missions.
 
Bronze - Dante The Gambler - Use more than 500,000 Red Orbs total with Dr. Faust.
 
Bronze - Who Needs Weapons Anyway? - Clear Mission 11 without equipping a weapon set for Dante (any difficulty except Heaven or Hell).
 
Bronze - Unarmed and Dangerous - Beat Mission 07 without any starting Devil Breakers equipped (any difficulty except Heaven or Hell).
 
Bronze - Pet Protection - Clear Mission 05 without V's demons getting stalemated (any difficulty except Heaven or Hell).

 

 

 

- The PS4/XB1 demo for DMC5 comes out in a couple of days!






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