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Sareth

Member Since 25 Mar 2010
Offline Last Active Yesterday, 10:49 PM

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Hollí Emberleaf

05 July 2017 - 09:16 AM

Hollí Emberleaf

 

Full Name: Hollí Emberleaf

Aliases: None

 

Sex: Female

Race: Wood-Elf

Birthplace: Forest north of Shadowvale, Achæan Empire

 

Affinity: Fire

Deity: Artemis, Skadi

Magic: Gifted

Faction: Venatori

 

Talents: Finesse Combat, Marksmanship, Acrobatics, Monster Lore, Elven Woodworking

 

Attributes

Strength: 3

Agility: 9 (7 + 2)

Constitution: 3 (4 - 1)

Perception: 9

Intelligence: 8

Spirit: 9

Luck: 2

 

Appearance:

Standing all of 4'8'' tall, with a slender, elfin build, Hollí is cute as a button. She has long, fiery auburn hair, and large, expressive green eyes. Her skin is fair, though perhaps slightly darker than the average for her kind. A narrow line of freckles runs across the bridge of her nose and beneath her eyes, giving her a slightly spectacled look.

 

A large tattoo—a mix of plant and flame motifs—done in teal ink, covers much of her body: starting on her back, flowing up the back of her neck, pouring down over her shoulders, and spiraling down her arms, with a few small tendrils curling around onto her chest and abdomen.

 

Aside from her blue Venator's cloak, she wears a thin, short-sleeved shirt, and pants—both of the same shade. Over the shirt, she wears a flexible leather cuirass; and over that she wears a sleeveless shirt of deepsilver chainmail. She wears leather boots and gloves, and leather vambraces and greaves protect her forearms and shins.

 

She carries an Elven longbow, sized for her height; she wears her quiver on her left hip. She also carries a spear that's about 8 inches longer than she is tall; she sharpened the edges of the long point so that she can make light cutting attacks in addition to thrusts; the butt of the shaft is capped with a steel ferrule, making a decent bludgeoning instrument, and allowing the weapon to conveniently double as a walking stick. In addition, she carries a silver dagger, plus a small knife that she mostly just uses for wood-carving.

 

Inventory:

(Venator Pack)

   • Clothing

   • Blue cloak

   • SIlver Venator brooch

   • Leather armor (cuirass, vambraces, greaves)

   • Deepsilver chainmail shirt

   • Steel spear

   • Elven bow, w/ 20 iron arrows and 5 silver arrows

   • Silver dagger

   • Flint and tinder

   • 3 clean bandages

   • 2 healing ointment

   • 2 sense-enhancing potions

   • 1 strength-enhancing potion

   • 1 anti-lycanthropy potion

   • Water and rations

   • A few small woodworking tools (small knife, files, chisel)

   • Oil and rags (for fire arrows)

   • Wood occarina

 

Biography:

Born in the Achæan Empire, in the forest north of Shadowvale, Hollí's early life was typical of her kind. She hunted, she reveled, and she generally enjoyed life. Despite her blithe attitude towards life, she was a good person at heart, and considered doing something to help people—possibly becoming a Longstrider—but never seemed able to work up sufficient motivation.
 
That might never have changed, had she not, while hunting one night, caught a glimpse of a creature, like none she had ever seen before, flying above the treetops. She had been hunting with a friend, but they had split up to pursue game separately. Twenty-three at the time, curious, and confident in her skills as a hunter, she followed the creature, continuing even after she lost sight of it. She found it—or rather, the transformed elf it proved to be—crouched over her friend, teeth sunk deep into the other girl's neck, drinking her blood. She had never even heard the scream. Unable to repress a gasp at the sight, she unwittingly attracted the vampire's attention. She recognized the man—a loner that had been seen around the forest from time to time. At once, he transformed and attacked her.
 
Most people would have died there—and she very nearly did—but she had been born with the Gift of magic; with a blast of magical fire she knocked the vampire back and injured it, buying herself some time to flee—taking off through the tree-tops. But the vampire—desperate to keep its secret, or just angry—pursued.
 
The flames also had another, entirely unintentional effect: attracting the attention of the group of Venatori who had been hunting the blood-drinker.
 
Hollí loosed many arrows at the vampire as she fled, but in her panic and flight few of them hit—and those that did did not seem to impede or dissuade the bloodthirsty creature. Eventually, her pursuer caught her, knocking her from her perch to crash onto a much lower branch—injuring her and leaving her dangling helplessly. The monster-hunters arrived just in the nick of time, killing the vampire just as it's bat-like form landed on the branch and was about to rip out her throat. After hearing her story—which left out her magic, of course—one of the Venators complimented her on surviving as long as she had, and then they left, their work complete.
 
But she could not so easily get over the events of that night. An avid huntress, the thought of something so monstrous, something she knew nothing about and could scarcely fight, bothered her deeply… as did the fact that she had been unable to save her friend—had been able to  do nothing but turn and flee, when confronted by her killer. And so before long she made a decision: she followed the hunters back to Castle Greywatch, and there joined the Venatori order.
 
Having been a Venator for almost thirty-eight years now, she is quite experienced. Although something of a divisive figure amongst the order due to her typically playful and immature attitude, she is nevertheless a dedicated and competent monster-hunter.

 

Campaign History:

   None

 

Relationships:

   None

 

Personality:

Many people mistake Hollí for a child at first glance. Whether or not that impression is shattered the moment she opens her mouth really depends on her mood. For she is, above all else, mercurial: she's about as tame and predictable as an active volcano; her personality capable of shifting between bubbly child, cynical world-weary smart-ass, serious and dedicated Venator, and more—with such speed as to risk giving onlookers whiplash. Although 'vivacious, playful, and childish' is the most common. 

 

Hollí is sort of the annoying kid sister of the Venatori order—despite the fact that she's actually 61 years old. She's one of those people who always seems to have a surfeit of energy, and seems incapable of remaining still for even an instant—making some who don't know her wonder how she ever manages to stay quiet on a hunt. She's also got a serious teasing streak, and loves subverting the expectations that people tend to form based on her incredibly youthful appearance and behavior—although she also loves pulling rank, as it were, with her age on people younger than her.

 

Generally easy-going—verging on blithe—it takes quite a bit to get her riled up, and her temper is a rare sight (thankfully, given her magical Gift, which she must keep hidden)—but when it does get going, it's a wonder to behold. Snarky comebacks—typically delivered with a feigned childlike innocence—are far more common.

 

Currency: 20 Gold, 35 Silver, 25 Copper

 

HP: 15/15

 

Valya Catseye

31 May 2017 - 02:23 PM

Valya Catseye

 

Full Name: Valya Catseye

Aliases: None

 

Sex: Female

Race: Werewolf (Nordling)

Birthplace: Unknown—found at Endibraut Hall

 

Affinity: Frost

Deity: Odin

Faction: None

 

Talents: Martial Combat, Acrobatics, Intimidation, Subtlety

 

Attributes

Strength: 12 (10 + 2)

Agility: 7 (5 + 2)

Constitution: 7 (5 + 2)

Perception: 10 (7 + 3)

Intelligence: 6

Spirit: 7

Luck: 2

 

Appearance:

Valya looks, in every respect, like the quintessential 'northern barbarian woman.' Fully six feet tall, she is immensely strong—her muscles standing out beneath her skin like steel cables. Yet, despite her massive musculature, she does not appear oversized or awkward, being possessed of a sinuous, feline grace. Her golden-blond hair is fairly short, and untamed save for a few tiny braids distributed at random—except in back, where it is quite long, and all twined into a single thick braid. Her skin, like most northerners', is quite fair, and her eyes are a bright, piercing amber.

 

Although she is only 29 years old, people tend to assume she is much older, due to both the hard, grim cast of her—otherwise fairly pretty—features, and the innumerable scars that crisscross her arms, her legs—pretty much every part of her body. Her face is the only part of her that is not heavily scarred, being unmarked save for a single thin scar running along her right cheekbone back towards her ear.

 

Like her human form, when fully transformed, her werewolf form is unusually tall and muscular—though not as distinctively so as her human form, given that werewolves are generally tall and muscular. Her werewolf form's fur is a dark, dirty-blond, and retains the braids in her hair. The scars that cover her human skin may be glimpsed though her fur. Her eyes turn golden, and even brighter.

 

Her clothing is all simple, and dark-colored, and much of it is obviously well-worn—as she seemingly lacks the desire to maintain or replace it. She also wears a wolfskin, like the one from her time as a berserker. She wears no armor of any kind. She wears a simple copper ring that is set with a small cymophane—or 'cat's eye'—gem: the only reminder of her family that she has allowed herself to keep… and could not bear to throw away.

 

Her only weapon is a steel claymore sword, which she wears slung across her back. She also carries a small knife for utilitarian purposes.

 

Inventory:

(Fortune Hunter Pack)

   • Clothing

   • Cloak

   • Small knife

   • Map

   • Flint and tinder

   • 1 torch

   • Water and rations

   • Steel claymore

   • Simple copper ring set with a small 'cat's eye' gem

   • Whetstones

 

Biography:

Valya was found as an infant on the steps of Endibraut Hall. Who her parents were, and why they left her, no one knows—and, frankly, she doesn't care—although it was clear that her blood was purely of the north.

 

A wulfing family visiting the hall took pity on the child, and adopted her, bringing her back to their home in Wulfsted. Her name came from the odd, catlike appearance of her eyes.

 

Her phenomenal strength was apparent from a fairly young age; it was clear to everyone, including herself, that she was destined to be a warrior. Because of this, she was allowed to take the trials to become a berserker at an unusually young age, which she passed handily, binding herself to the most powerful and fearsome of spirits: that of a wolf.

 

With her Odin-granted power, and her own innate strength, she fought innumerable battles over the next several years: against the Empire, the Chaos Races, and others besides, distinguishing herself many times. However, then something that she had never expected—never looked for—happened: she fell in love. 

 

While it seemed a waste—almost an affront to Odin—to cast aside her power, and her talent for battle, her heart won out. She married the man, and settled down, giving birth to a beautiful daughter. She forgot the bloodlust of combat, and was happy. But, less than a year later, she returned home from a hunting trip to find her home burned, her husband and daughter slain—the work of the Chaos Races.

 

Some people say she lost her mind at that moment. She would say she found clarity: this was a sign—a sign that she was never meant for the peaceful life, that she had committed a grievous sin by casting aside her true calling, and the gift Odin had bestowed upon her. She threw herself into the business of bloodshed. She freely used the power Odin had granted her, cutting bloody swathes across the battlefield, heedless of the numerous injuries she received in return.

 

But it could not last, and eventually the inevitable happened: she lost herself to the power, and became a werewolf. Exiled from her tribe, from civilization, she wanders now: fighting for any who will have her, and against any who will stand before her. Battle is everything to her now, and she will put her bloody, brutal prowess to work until either it kills her, or she finds something worthwhile to fight for again. But she will never again abandon her true path: she is a warrior, nothing else.

 

Campaign History:

   None

 

Relationships:

   None

 

Currency:

22 Gold, 45 Copper

 

HP: 35/35


Allya Noctis

20 May 2017 - 04:30 PM

Allya Noctis

 

Full Name: Allya Noctis

Aliases: None

 

Sex: Female

Race: Light-Elf

Birthplace: The Immortal Wood

 

Affinity: Shadow

Deity: Frigga, Freyja

Magic: Spiritual

Faction: None

 

Talents: Herbalism, Arcane Lore, Forbidden Lore, Balanced Soul, Education (Demonic)

 

Attributes

Strength: 3

Agility: 6 (4 + 2)

Constitution: 3 (4 - 1)

Perception: 7

Intelligence: 10

Spirit: 10

Luck: 4

 

Appearance:

Around 5'8'' in height, slender and dainty, her exceptional, ethereal beauty is matched only by the unusual nature of her appearance: her skin is deathly pale—no matter how much sun she might get—which makes for a striking contrast with her indigo eyes and long, glossy, absolute raven-black hair. Her ears are unusually long and pointy for a light-elf—almost like those of a wood-elf.

 

Although of fine make, her clothing is quite simple in design. She wears a black, sleeveless dress that falls to below her knees; subtle silver thread-work woven into the black gives the garment an odd, shimmery quality. She also has a matching shawl, in case of cold, as well as a plain cloak to keep the elements off. Although she goes barefoot more often than not, she has a pair of soft, black leather shoes in case she has to cross rougher terrain.

 

She wears an engraved silver bracelet, which is enchanted to serve as her familiar's talisman.

 

Her familiar, Calla, takes the form of a female mountain lion.

 

Inventory:

(Merchant Pack)

   • Clothing

   • Cloak

   • Iron knife

   • Map

   • Measuring scales

   • Ale and rations

   • Stock of medical herbs/compounds

   • Supply of bandages

   • Potion-making equipment/supplies

   • Silver bracelet (enchanted: familiar talisman)

 

FAMILIAR: Female mountain lion.

 

Biography:

Born at midnight during the peak of a lunar eclipse, Allya's appearance and affinity for the darkness reflected the highly unusual circumstances of her birth. It wasn't until much later in life that she wondered if her mother had somehow planned it that way… For her mother was ever experimenting, studying, pushing at the boundaries of magic.

 

Although she was born in the light-elven kingdom of The Immortal Wood, Allya and her mother—she never knew her father; he left, or her mother left him, before she was even born—lived on the edge of society: her affinity made her tantamount to a pariah amongst the light-worshipping ljosalfar, to say nothing of her mother's tendency for borderline-reckless experimentation with strange and dark magics; arcane and elemental, demonic, and more besides—her mother studied them all, actively and aggressively. When she was twelve, they had to leave, when her mother became pregnant by an erinye—one of Nemesis' brood; they had scarcely been tolerated as it was, but a half-demon child would never have been permitted there. And so they fled south, taking up residence with a group of more tolerant wood-elves who lived just north of Shadowvale—a place whose dark aura intrigued her mother, becoming a major focus of her studies.

 

Allya was forced to grow up fast. While her mother was never intentionally abusive or neglectful, her arcane studies consumed her attention to the point where she often forgot to care for her children, or even herself; and so by the time she was fourteen Allya found herself having to take care of not only her demon-kin half-brother, Valen, but her mother as well.

 

In addition, she could never shake the feeling that her mother was disappointed in her because she had not been born with the Gift of magic. Thus, she spent as much time as she could out of her home, in the woods; through her own studies, and with the aid of some of their vidralfar neighbors, she eventually learned how to contact and influence spirits. This did garner her mother's interest—if briefly. Her mother taught her how to summon her familiar, and bind it to a talisman: and thus she met Calla.

 

Allya's mother died when she was seventeen—her reckless magical experimentation finally having gone too far, the backlash from her last experiment claiming her life. An orphan, with a younger sibling to take care of, she did her best: she had learned enough on her own, and from some of her mother's work, to make a living as a healer and apothecary. 

 

But her half-brother was a problem. As Valen grew up, he began having trouble controlling the urges of his demonic nature, particularly the need to avenge even the tiniest slight against him, putting much strain on Allya as she tried to raise him; although she loved him dearly, she found herself becoming afraid of her sibling—unable to even punish his bad behavior for fear that it would turn his vengeful nature against her.

 

When she was twenty-seven, and her half-brother fifteen, the struggle finally came to a head: Valen got into an argument with a young wood-elf that turned violent; while the other elf threw the first punch, her sibling nearly beat him to death in response, only stopping because she managed to pull him away. Fearful of what the wood-elves might do to him, and what he might do to them—or even her—if he stayed, Allya sent her brother away, banishing him from their home. She has not seen him since.

 

But, though convinced it was the right decision, she soon found herself sick at heart—unable to bear staying in the empty house where her mother and brother once lived—and so she left as well, wandering the land and plying her trade to support herself. But she also took up her mother's study of magic—having learned much from her mother, and her mother's notes after her death—hoping, perhaps, that if she learns enough she might find some way to help her brother control himself, should she ever find him again.

 

But beyond that, though loath to admit it, she is her mother's daughter, and an incredibly curious person—she can't resist the urge to know. Although she does, at least, pursue her studies in a much safer, more theoretical manner than that which destroyed her mother.

 

Campaign History:

   None

 

Relationships:

   • Valen Noctis (estranged half-brother)

 

Currency:

25 Gold, 35 Silver, 40 Copper

 

HP: 15/15


Kristina Reyne

20 May 2017 - 04:20 PM

Kristina Reyne

 

Full Name: Kristina Reyne

Aliases: The Iron Countess

 

Sex: Female

Race: Human (Achæan)

Birthplace: Reyne Manor (in a small town halfway between Forts Norward and Coldstone), Achæan Empire

 

Affinity: Magma

Deity: Athena

Magic: Channeler

Faction: Inquisiton

 

Talents: Noble Combat, Arcane Lore, Education (Old Achæan/High Imperial), Balanced Soul, Marksmanship

 

Attributes

Strength: 6

Agility: 6

Constitution: 6

Perception: 5

Intelligence: 8

Spirit: 9

Luck: 2

 

Appearance:

Kristina is fairly tall, standing about 5'11'', with a slim—though still well-muscled—and athletic build. Her facial features are quite beautiful, though with a slightly hard and angular cast to them that lessens the effect somewhat. Like most channelers, she has the tri-barred Inquisition symbol tattooed across her eyes. Her hair is straight and fairly short, hanging down to about chin-height, and is a distinctive deep shade of rust-red. She normally keeps her hair tucked severely behind her ears. Her eyes are a piercing gray—though the color shades towards green right around the pupils.

 

Her body is covered with scars—the most prominent of which is a large burn mark which starts on the left side of her neck, just below the jaw, and extends down to cover parts of her shoulder, upper arm, and chest. Her arms also bear somewhat prominent scars, the result of her tattoos decomposing from a magical overload and subsequently being reapplied at least once. Lastly, her palms are thoroughly covered with burn-scars.

 

Her normal outfit, like most inquisitors', is entirely black. She wears a cloth short-sleeved button-up shirt that possesses an unusually high collar which covers all the way up to her lower jaw, concealing the scars there. She keeps the collar buttoned all the way up at pretty much all times. Over her shirt, she wears a cuirass of hardened leather lamellar armor to protect her torso from mundane attacks. Over the armor, she wears a tabard marked with the Inquisition's symbol. She wears thin—essentially skin-tight—fingerless gloves that cover her entire arms to just below the elbow. Serviceable boots, pants, and a hooded cloak complete her outfit.

 

Kristina's primary weapon—other than her channeling—is a void-iron cut-and-thrust sword with a hilt longer than the norm, allowing for a full two-handed grip—though it can be wielded just as easily with one hand. In addition, she carries two long-bladed daggers: The first is made from deepsilver (for shape/proportions think something like this); inset in silver on both sides of its ebony hilt is her family seal—a downward-pointing dagger superimposed upon a lidless eye, such that the dagger's blade forms the 'pupil' of the eye; she wears this dagger in a custom sheath that presents the hilt over her right shoulder, for a quick and easy draw with either hand. Her other dagger is comparatively plain, with a void-iron blade and no markings save the Inquisition's symbol (like this). Lastly, she carries a simple lever-cocked crossbow.

 

She also wears a silver necklace with a pendant in the shape of her family's seal.

 

She rides her own personal horse, a massive night-black destrier stallion that she named "Stormshadow". 

 

Inventory:

   • Black clothing

   • Black Inquisitor cloak

   • Void iron cut-and-thrust sword

   • Void iron dagger

   • Crossbow, w/ 20 iron bolts and 5 void-iron bolts

   • Water and rations

   • Flint and tinder

   • 1 torch

   • Deepsilver dagger

   • Silver pendant

   • Leather armor (cuirass)

 

OTHER POSSESSIONS: Black destrier stallion.

 

Biography:

Kristina was born nobility, the second daughter of Earl and Countess Reyne. Her parents ruled from a small town in the north of the Empire, approximately halfway between Forts Norward and Coldstone. Being the younger child, Kristina was not going to inherit her parents' title—that honor would go to her 3-years-older sister, Katrine. As a result, pretty much from the time she could hold a practice sword, she threw herself into other pursuits—spending her time learning how to fight and ride from her family's retainers. Despite this, she still felt jealous of her older sister, feeling that Katrine took things way too lightly—often ignoring or outright skipping their parents' lessons on how to run a County to pursue more frivolous pastimes—and that she more deserved to inherit the title. However, in spite of occasional bouts of jealousy, Kristina and her sister typically got on quite well.

 

Things started to change when, shortly after Kristina's tenth birthday, she discovered that her sister possessed the ability of magic—witnessing her accidentally ignite a small fire in panic when the two of them were accosted by a feral dog. While Kristina and her parents were disturbed by Katrine's newfound abilities, they still loved her, and did their best to keep her secret hidden. However, as time passed, her sister's outbursts became more frequent and, despite the loyalty of her family's retainers, rumors began to spread in the town and beyond, to the point at which a small group of Inquisitors came to investigate. Not wanting her sister to be taken away, by rather serious measures—which consisted of essentially drugging Katrine into somnolence and pretending she was seriously ill—Kristina and her parents managed to hide Katrine's magical ability and, finding no proof, eventually the Inquisitors left.

 

Things became more and more tense—as Kristina and her parents feared what the townsfolk might do if they discovered Katrine's nature, or a return of the Inquisition—until one day a strange man, garbed in dark robes and with an odd hook-shaped mark beneath his left eye, arrived at their house. The man said that he had heard of their plight, and offered to teach her sister how to keep her magic under control, asking for nothing but upkeep and a modest sum—though tiny compared to her family's fortune—of gold. Though rather suspicious of the stranger, Kristina's parents were desperate and accepted the man's offer.

 

While Kristina remained suspicious of the man, as time passed, he seemed to be doing his job—Katrine stopped having magical outbursts. Still, she couldn't shake the feeling that the man had some secret agenda, as he always held her sister's lessons in secret. As time passed Kristina and her sister started to grow apart—her suspicion, and the increasing amount of time Katrine spent with her mysterious teacher, creating a rift between them.

 

Everything came to a head late one night when the 16-year-old Kristina—who had many times tried, and failed, to observe one of her sister's lessons with the strange man—was restlessly wandering the house and came across the two talking in an old room, stopping to listen in on them. What she heard horrified her: The man was telling Katrine that mages were superior to 'normal' people, that it was their right—their destiny—to rule the rest of mankind—for its own benefit, he claimed. And her sister was agreeing with him.

 

Feeling both vindicated in her suspicion and betrayed by her sister, Kristina drew her deepsilver dagger, an ancient family heirloom, and stormed into the room and confronted the pair. She ordered the man to leave, at which he simply laughed. When Katrine stepped in, begging her not to tell their parents, trying to explain—trying to justify the man's insidious words—she had had enough and lunged forwards, trying to kill the man. But her sister, reacting from panic and trying to stop her, launched a small fireball at Kristina—striking her in the left shoulder and badly burning her neck, chest, and arm.

 

Collapsed on the floor from the pain and shock, Kristina could only watch as the man chillingly congratulated her sister, and then told Katrine to finish the job and kill her, telling her sister that this is what 'normal' people were like—violent against anything different from them—that mages needed to rule or else they would all be hunted down. 

 

When her sister, stunned and horrified, didn't react, the man turned harsher, declaring that Katrine would never be accepted again after this—that he was her only chance of survival—and that this was what he'd been training her for—to use her powers to dominate people, or destroy those who won't submit—that this is what it meant to be a warlock of the Hidden. Realizing what she had been doing, Katrine refused and, when the man tried to kill Kristina himself, attacked him. A brief but furious magical duel ensued, catching the room aflame, and Kristina witnessed the man strike her sister down—all of Katrine's training and talent still no match against the experienced warlock.

 

The fighting woke the household, and her parents and the guards rushed to the scene, only to be slain to the last by the man, their swords useless against his dark magics. By this time, Kristina managed to regain her feet and attempted to attack the man again but, before she could, a burning beam fell from the roof and pinned her. Seeing her state, the warlock laughed coldly and simply left her to burn as he made his escape, killing anyone he ran into on the way and setting the house further ablaze. As she lay pinned and with the flames growing closer, Kristina's rage grew until at last she managed to shift the heavy beam off of her, badly burning her hands in the process. She then managed to stumble to the window, and threw herself through it, falling two stories to land on the lawn, which still had a thin layer of snow covering it, and managed to crawl about twenty feet from the house before losing consciousness.

 

She was found there by some of the townspeople, and was nursed back to health. Besides her, only a few of her family's retainers had escaped alive. As she lay healing, Kristina thought back on when the Inquisitors had visited, realizing that they were right: Mages were a danger to others around them, whether they intended to be or not. She became convinced that she had made a mistake, that she should have let the Inquisitors take her sister, because if she had that warlock would never have come into their lives and her parents—and Katrine—would still be alive. It was at that moment that she resolved to join the Inquisition, to learn about magic and protect people—both 'normal' people from magic users, as well as innocent magic users who might otherwise get used as weapons by evil people. Thus, the moment she was well enough to travel, she left the smoldering ruins of her home behind, taking her deepsilver dagger and what money had survived the fire, and joined the Inquisition—her desire to learn more about magic leading her to pursue the life of a channeler.

 

Her rise through the Inquisition's ranks was rather meteoric: By the time she was 19 she had her channeler's tattoos. Before she was twenty she had killed several warlocks. Not long after her twenty-first birthday, she was granted the rank of Inquisitor, and began leading investigations of her own. While she has a reputation in the order for being somewhat reckless, she gets results, though not without cost as the myriad scars on her body attest. Her consummate professionalism, along with the ridiculous number of injuries she's survived, has earned her the nickname "The Iron Countess".

 

She truly believes in the Inquisition's mission and hence will, except in extreme circumstances, always give a mage the opportunity to surrender peacefully, and will do her best to convince them to do so. When she has to kill a mage, she does so without hesitation, though usually with some regret, seeing it as a necessary sacrifice—saving many at the expense of one. The one exception to this is when she is dealing with members of the Hidden, whom she feels no remorse—she typically enjoys it, in fact—killing, though, being a professional, she still will ask them to surrender first. She always tries to be involved in the interrogation of captured Hidden members, hoping that some day she might find the warlock that killed her family and bring him to justice. 

 

Campaign History:

   • Free-roam from after Illikon, through "The Mansion Mystery"

   • Damnatio Memoriae

 

Relationships:

   • Marcus Capulet (colleague)

   • Ben Blackburn (colleague)

   • Yaroslava Sturm (colleague)

   • Caiden Voros (acquaintance)

   • Stevan Randal (acquaintance)

   • Sarael Raia (acquaintance)

   • Tom Drake (respected monster)

 

Currency:

75 Gold, 55 Silver, 40 Copper


Sarael Raia

20 May 2017 - 03:40 PM

Sarael Raia

 

Full Name: Sarael Raia (sah-RYE-l RAY-uh)

Aliases: None

 

Sex: Female

Race: Human (Achæan)

Birthplace: Piera, Achæan Empire

 

Affinity: Air

Deity: Astra Aeterna

Magic: Divine

Faction: Knights Templar

 

Talents: Martial Combat, Divine Lore, Charisma, Intimidation

 

Attributes

Strength: 9

Agility: 6

Constitution: 7

Perception: 5

Intelligence: 6

Spirit: 7

Luck: 2

 

Appearance:

A hair over six-and-a-quarter feet of solid muscle, some people have darkly suggested that there may be some nordling, or even amazon, blood in Sarael's ancestry. While these rumors are utterly without merit, it cannot be denied that she has a statuesque and heavily-muscled build that wouldn't look out of place on a goddess of war. Despite this, she is immensely cute, with a youthful and lively beauty. Her ash-blonde hair is kept sensibly short, stopping a couple inches above the shoulder, and she has vibrant green eyes.

 

She is clad in a full-body suit of deepsilver plate armor, which has various details, such as the star of Astra symbols, done in deepgold accents; while she has a helmet for her armor, she almost never wears it, being slightly claustrophobic—it pretty much just sits in her saddlebags gathering dust. Under her armor, she wears a fairly simple—if exceptionally well-made—light-gray leather jerkin over a matching tunic, with similarly matching pants and boots to complete her outfit.

 

Her primary weapon is an immense (though, compared to her size, rather proportional) deepsilver zweihänder sword. In addition, she carries a single-handed warhammer with a deepgold head and bindings. Thirdly, she carries a slim, long-bladed deepsilver dagger. Lastly, she carries a shield of the typical knights' type, the front and edges of which are plated with deepsilver and deepgold.

 

She rides a massive gray percheron mare—the only horse she could find that would bear her size and weight. She named the horse "Silver Breeze".

 

Inventory:

   • Deepsilver (with deepgold accents) plate armor (full suit)

   • Clothing

   • Deepsilver zweihänder

   • Deepsilver dagger

   • Deepgold warhammer

   • Deepsilver and deepgold shield

   • Holy symbol of Astra

   • 2 vials of holy water

   • Water and rations

 

OTHER POSSESSIONS: Gray percheron mare.

 

Biography:

Sarael's father, a wealthy knight of Piera, had wanted a son. But, as sometimes seems to happen, fate played a trick on him, and he got many of the traits that one would wish for in a son… in the form of a daughter.

 

It was obvious from a fairly young age that Sarael was different. In addition to her rather rapid, and seemingly endless, growth, she simply didn't act like most girls. She had no interest in traditional feminine pursuits like sewing or cooking—or, seemingly, marriage, the one her father particularly had in mind for her. He even tried to get her into reading—a skill that could be useful for a lady—but to no avail: while she was reasonably bright, she simply lacked the patience or interest. Rather, she spent her days riding, fighting imaginary battles, and—to her father's shame and dismay—brawling with the local boys; in this last matter, his only consolation was that she almost always won said fights. 

 

And, it seemed her ambitions didn't end there; her father almost had a heart attack the time he caught her trying on his full suit of armor—not the least reason being that, at all of ten years old, she was big enough that it fit her pretty well, and strong enough that she could move without too much difficulty. And her energeticness, so it seemed, only increased, in proportion with her physical growth, as she got older.

 

In the end, traditionalist though he was, her father had to give up on his plans to make a 'traditional' lady out of his daughter.

 

Rather strangely, given her lack of patience and interest in other more intellectual and calm pursuits, the girl was quite pious—prayer seemingly the only thing that could get her to stand still and calm down… for at least a little while. Again to her father's chagrin, while she did worship the Olympians too—particularly the goddesses associated with warfare—her main devotions were directed towards Astra. It was this, plus a desire to see his daughter attain some honorable position, and, though he'd be hard pressed to admit it, a desire to see her happy, that led him to get her apprenticed into the Knights Templar as a squire.

 

Sarael, for her part, couldn't have been happier at this turn of events, throwing herself into her squirely duties and training with all of her typical energy and cheerfulness.

 

Now, 19 years old, she has only just recently been knighted as a full Templar. Due to a combination of her relative novelty as a female knight—much less a Templar; her blithe and (in many peoples' opinions, excessively) cheerful personality—standing at complete odds with her size, strength, and combat prowess—which tends to make her appear somewhat innocent or naïve—which, relatively speaking, she is, though she is smarter than most people give her credit for; and her youth and inexperience, she tends to get treated as a kid by most of the other Templar. In fact, even after becoming a knight, she has continued carrying out some of her squirely duties for the members of her unit, such as caring for their horses—either not realizing, or not caring, that it was no longer her job—simply because they asked her to.

 

While some people might take umbrage at such treatment, Sarael doesn't have an ill-natured bone in her body—she is simply happy to help. The only effect such treatment has on her is to increase her determination to be the best Templar she can be, so that she won't let her comrades down.

 

While she had participated in a few minor assignments since becoming a full-fledged Templar, the ill-fated quest to track down Letom was her first real mission. Despite her initial excitement at being a part of such an important assignment, things rather quickly went sideways; the  subsequent failure of the mission, involving the deaths of several of her comrades, along with some of the things she encountered during it—a cannibal witch, and the monstrosity of the Creep—were a serious blow to her psyche. 

 

While still believing in her cause and order—if anything, she is firmer in her belief than before—she was left in a somewhat emotionally fragile and unsettled state. As such, when she heard theories about the Umbra Coven from Knight-Captain Stevan Rolf—who had been the leader of the Templar contingent during the search for Letom—and the secret mission to try and do something about it, she jumped at the opportunity. While the mission was not a complete success, they did manage to thwart the Coven's immediate plans, slaying the demon Sylvanus in the process.

 

Campaign History:

   • Damnatio Memoriae

   • Chasing Shadows

 

Relationships:

   • Stevan Randal (superior officer, close friend)

   • Ben Blackburn (close friend)

   • Jane the cat (close friend)

   • Kye (close friend)

   • Caiden Voros (close friend)

   • Marcus Capulet (friend)

   • Plexaura Voros (friend)

   • Percula Saffron (friend)

   • Kristina Reyne (friend)

   • Neitha Ardet (friend)

   • Yaroslava Sturm (friend)

 

Currency:

100 Gold, 45 Silver, 20 Copper