I know what you mean. Pro tip: Look under the "Allies and Relationships" section of your Journal and do the missions clearly marked "Loyalty Mission" (in orange text). They will eventually show up there as long as you talk to your crew on a fairly regular basis. They are the only side-quests worth playing, as far as I've seen. Most of the others are just lots and lots of running all over the damn place and shooting a metric ton of dudes.
Will do, Chief. I have that same compulsion to tick off every box on the checklist, but these days I'm trying to fight it. My general plan when I do get around to Andromeda is to stick to the good stuff and avoid spending a whole month perfecting every single planet, so I'm hoping I'm able to do that. I tried really hard to just mainline my way through Assassin's Creed Origins, for instance, but then Ubisoft went and made that game an RPG when we weren't looking and I had to end up grinding levels to get through it anyway.
(I should say I don't want to write off Andromeda before I even play it. There's still a chance I'll actually like the game, of course, and not just want to get it over with as quickly as possible )
So I finished Pikmin 3, which was a really nice game. I always feel a little sense of accomplishment when I push myself out of my video game comfort zone a little bit and see it through all the way to the end. Pikmin 3's final level turned out to be a SUPER DUPER STRESSFUL EXTENDED ESCORT MISSION, which is basically my worst nightmare, and I very strongly considered giving up immediately upon failing it miserably a couple of times. You have to split up into two teams, one of which will carry an injured astronaut man while the other pushes ahead, defeats enemies and solves the puzzles that will open passage further into the level. Oh, and there's a giant gelatinous blob monster chasing the injured dude the whole time that won't stop until it catches him, and when it does it'll take him all the way back to the start of the level and you'll have to do it all over again. I'm a terrible choker in those sorts of situations, and sure enough the pressure got to me and I failed miserably the first couple of times.
But I'd come so far and I wanted to finish the game, so I shamelessly went to Youtube for some tips and discovered I'd been playing the game like a huge chump this whole time. There's a mechanic that lets you mark a spot on the Gamepad's screen and have your characters automatically go there, which had never seen useful to me because I didn't know why I wouldn't just control them myself. Turns out, the trick is to split up your party and manually control one squad while having the computer guide the other one around, which splits the game wide open and lets you do multiple things at once. Basically I'm a big idiot who totally missed a huge part of how this game works for 90% of my playthrough.
At least I got there in the end, though. Once I understood that, keeping the horrible blob monster occupied was a simple matter of kiting it around a circular area of the level while I got down to business building bridges and completing circuits to open up the path through the dungeon. Easy as you like. Big ol' bossfight to finish things off, and there you go, I played a Pikmin and it was good. Another series of video games I can get excited about at E3s!
I moved on to a bit of NintendoLand, the shovelware minigame collection that came packaged with my Wii U when I bought it. Half the minigames are multiplayer only, and of the ones that are left there are a few that want you to play with Wiimotes, so it's hardly the best way of demonstrating the concept of the Wii U, but Nintendo did it anyway. I didn't have a Wiimote back when I got my Wii U, so I was limited to only a handful of pretty basic minigames that I had no desire to play ever again. I have a Wiimote this time, but there's still not much to write home about. The only game I think I'd ever want to play twice was this neat little Metroid third-person shooter where you run around dressed as Samus and blast stuff. It's nothing amazing, but it's a bit of fun.
NintendoLand perfectly exemplifies all the worst traits of this era of Nintendo. Lots of ideas but none that can carry a whole game, and this awful nagging attitude. It's always "LOOK AT THE GAMEPAD" or "LOOK AT THE TV". "HOLD THE GAMEPAD SIDEWAYS". "HOLD THE GAMEPAD VERTICALLY". But my wrists, thou- "I SAID VERTICALLY". Every game has slooooow tutorials that you can't just button through at your own pace, and it'll never miss an opportunity to tell you to make sure your Wiimote strap is tight around your wrist and that you should take a break every hour. There's always something mapped to waggle that would be so much more comfortable with a button, and heaven help you if you think you might be able to customise your controls. No, early-2010s Nintendo always knew best; it was their way or the highway. Who would've thunk it'd lead to their worst-selling console ever? Oh, everybody? Oh, right.
I tried to play a bit of New Super Mario Bros U, too, which I got free from some promotion Nintendo was running in the early days of the Wii U when they were panicking about it not selling, but I'm still just not a 2D Mario man. I'm better at them now than I used to be (no more pathetically running into bottomless pits without jumping, and I walk straight into Goombas much less often), but I just don't find them particularly enjoyable.
I think I'm going to do a run through The Wonderful 101 as a fare-thee-well to my Wii U before never touching this hunk of junk ever again.