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#485239 Movie/Television/Disney Entertainment Conglomerate News

Posted by Ocelot on 16 July 2017 - 12:41 AM

So apparently they showed an early trailer for Avengers Infinity War at this Disney Expo thing. It's one of those ones that probably isn't going to end up online unless someone happened to smuggle a potatocam version out. I was going to complain showing your product to like 1000 people in one place and not letting anyone else see it isn't how marketing is supposed to work, but this old man has yelled at enough clouds. For now, we can make do with a synopsis from Gizmodo. I won't quote it here just in case anyone wants to remain unspoiled, but I think this bit needs to be shared:

Captain America comes out of shadows with a full beard.


GOTY. I mean MOTY.





Pedro Pascal is doing sick gun-twirling trick shots with a Foghorn Leghorn accent! YOOOOOO

#485238 The Video Game News/Post-E3 Recovery Thread

Posted by Ocelot on 16 July 2017 - 12:17 AM

There's a new trailer for Kingdom Hearts 3, with a Toy Story world this time. They say it's releasing in 2018:



Japanese Donald Duck is completely unintelligible :P

#485237 Star Wars Movies: The Last Jedi

Posted by Ocelot on 15 July 2017 - 11:52 PM

I don't want to speak too soon here, but this movie is looking very much like the kind of movie I'd like to see in a movie theatre. Just between you and me.


They even got the Batmobile from TAS in there:




Also, new favourite gif:



#484988 What Are You Currently Playing?

Posted by Ocelot on 25 June 2017 - 07:53 AM

Dishonored 2 came out last year, and I was really excited to play it (the original game is the undisputed GOTY of 2012, as you'll all remember), but reports of a bad PC port kept me away until I heard some word about it being fixed, and when that word never came it ended up sitting unloved in my Steam library for a long time indeed. I played through the opening level last year, and was dismayed to find my glorious PC game had been saddled with a clumsy control scheme that had obviously been ported over from the console versions, with this horrible 'leaning mode' you had to go into by holding a button, rather than just hitting Q or E like PC games are supposed to work.


Well, the game isn't fixed fixed, and is honestly still a pretty bad PC port, but they've patched in proper leaning controls and my PC is beefy enough to brute force its way through most of the performance problems. With every setting on Ultra I was getting wildly fluctuating framerates from about 70ish to the mid-40s, but lowering those settings didn't seem to make any difference so I just left it all on Ultra and got on with it. This G-Sync monitor of mine earnt its keep with this game, I'll tell you what.


So, keeping in mind that I absolutely adored the first Dishonored, does the sequel hold up? OH MY GOD YES IT'S AMAZING! It's superb. I was quite disappointed in Deus Ex Mankind Divided for a number of reasons, but 2016's other big immersive sim just naaaailed iiiiiit. It's not the most amazingly innovative sequel out there, but it didn't have to be since the original game was basically perf. They've added a few new features here and there, like expanded non-lethal options, some new gadgets and a new playable character with her own magic powers, but for the most part it's that same Dishonored goodness. It's still that wonderfully free, open design that dumps you into a beautifully intricate, densely-packed level and trusts you to figure it out. Dishonored's levels aren't especially large, but they're all filled to the brim with alternate pathways, hidden secrets and side objectives, and I love'em so much. As always, you're going to want to go into the Options menu and turn off Objective Markers so you don't have a big glowing icon ruining the whole game for you, but once you've done that you're good to go.


I'm going to list off all my favourite moments bullet-point-styles:


- There's a mission where you have to infiltrate the mansion of hyper-smart-but-of-questionable-morals inventor, Kirin Jindosh. While the first Dishonored was all about the Whale-Oil-Punk aesthetic, Jindosh favours advanced clockwork, and he's built himself an isolated castle where every part of every room can transform at the pull of a nice clunky lever sticking out of the floor. Think something along the lines of the Test Chambers in Portal, where the walls and floors will flip around this way and that to change the whole geometry of the space. Pulling the obvious lever in front of you as you walk into the mansion's foyer will treat you to a lovely display of gears and cogs, but it'll also alert Jindosh to your presence in his house, as he sees warning signs light up on his central control panel. His small army of Clockwork Soldiers will shudder to life and begin patrolling the house, and with optical receptors in the fronts and backs of their heads they're pretty hard to sneak around.


Howeeeeever, you don't have to pull that lever. This is Dishonored, baby, you don't have to do anything. There's always another way. In this case, if you can find your way there, you can play through almost the entire level behind the scenes. As long as you avoid pulling any levers and remain unspotted, you can do everything you need to do without ever alerting the mansion's wily owner, and it's the greatest thing ever. That house is an incredible maze of hidden paths, and there's always another way of getting somewhere. And once you've dealt with Jindosh himself (with a nice, lengthy alternate method to discover if you're playing non-lethally, naturally), you can go back through the house pulling all the levers you want to, just for funsies!


- Midway through the game you're tasked with going to see Aramis Stilton, owner of the biggest mine in the city, a hermit holed up in his mansion who hasn't been heard from in three years. He's protected by a diabolically complex lock made by our old pal Kirin Jindosh, so the objective of the level is to find a way to open this lock. Your backup squad tells you that this area of the city, the Dust District, is in the middle of a nasty skirmish between the local gang, the Howlers, and the law, the Overseers. Both sides will be hostile to you at the beginning, but bringing the leader of either side to his opposite number will ingratiate you among them nicely, and you'll be able to ask for the key to the lock as recompense. 


Howeeeeeever, didn't I say this was Dishonored? You can do what the game tells you, but that's no fun. Instead, some careful exploration of the level will uncover a third option: tracking down a third party who has the key to the lock, a former Howler who's been captured by the Overseers. While you don't actually have to get rid of either of the heads of the two warring factions, this path gives you the opportunity to take out both of them by shipping their unconscious bodies off to the silver mines. Taking out the gang leader, Paolo, is further complicated by a black magic charm he keeps on him that means he'll always resurrect at a shrine of his after he's rendered unconscious or killed, which takes a little bit more clever assassin work to get around.


Howeeeeeeeever, we don't need anyone else's help to open a measly little lock, right? They say it's impossible to crack, but how hard could it really be? Well, it turns out Jindosh's famous lock doesn't need a key, as such; at least not a crude piece of metal. No no no, Jindosh's lock is, in fact, a riddle:




The lock itself comprises two rows of five rotating blocks, the top row featuring the names of the five ladies in the story, and the bottom their unique heirlooms. To crack the lock, you simply get all five ladies in the right order and match them up with their heirlooms. It's a wonderfully complex little Professor Layton puzzle that took me about fifteen minutes with a pencil and paper to solve; certainly not the kind of mental challenge I expected when I loaded up this game, but much appreciated all the same. Apparently the names, colours, drinks, hometowns and heirlooms are randomised every playthrough, so you can't simply go and look up the answer in a walkthrough, which I think is really cool.


- The time travel level! Aramis Stilton's manor is the level Bethesda showed off at E3 last year, which all but stole the show for me, but actually playing through it was even neater than I'd imagined. The basic setup is that Stilton is shut up in a dilapidated mansion, his mind ruined after some sort of traumatic event three years ago. The mansion itself exudes a strange, enervating force that deprives you of your normal magic powers, but just when it's looking like there isn't much you can do for the poor fellow, The Outsider (the strange, trickster-god-like being who grants Dishonored characters their abilities) shows up and bestows upon you a peculiar device that you can use to pop between your current moment in time, and that fateful night three years ago.


What follows is a wonderfully twisted stealth game level, where you don't simply use the environment to hide from enemies but also hide in time. The present-day mansion is deserted, while the mansion from the past has a full complement of guards, so in the early stages you can simply walk to position yourself just right in the present before popping out in the past ready to take out an enemy. Things get more complex quickly, though, as areas in each timeline are blocked off by environmental hazards, locked doors or enemies, and you have to start thinking carefully. You can't bring anything with you between time streams, but actions you perform in the past will affect the present. It's honestly one of the best, most intricately-designed levels I think I've ever played through, in any genre.


- When the time comes to assassinate the Duke of the city, it's hinted at that the man has a body double, and you might be able to reason with the double and work something out. If you do your investigation work well enough, you'll find out that the body double is 100% identical, but you'll be able to pick him out because he smokes, while the real Duke doesn't. But, crucially, the game gives you the same dialogue options no matter which Duke you decide to talk to; it's not going to give it away for you. Even better, as I found out when I tried it for funsies, if you approach the real Duke, tell him you think he's the double and try to reason with him, he won't correct you. He's a clever man who plays along and pretends to be his own double, which I thought was amazing. 


- The game has a proper New Game + mode now! It's something I always wished the first game had, because the levels are incredibly replayable, but you need to collect Runes hidden in the environment in order to level up your abilities and unlock new ones, so there was no way to just blast through the levels with all your powers leveled up. With the new NG+ mode you get to keep all the Runes you've unlocked in your first playthrough and spend them on new powers. It seems like you can even buy the other playable character's abilities, too, instead of having to choose which character you want at the start of the game and then being confined to their power set. It's awesome.


Dishonored 2 still shows a few of the problems I had with the first game. While I actually really like the lore and the world of the series, they just make no effort at any worldbuilding through accents. You know how in Witcher 3 the people's accents will change completely when you go to a different area of the world, like everyone in Skellige having a Northern Irish brogue? In Dishonored 1, which was set entirely in a very obvious London analogue, every single person, from the lowly street hooligans to the Empress, had the same American accent. Now in Dishonored 2 most of the game is set in Karnaca, an entire continent away and heavily inspired by Italy, but everyone there is still American. Gimme some flavour, y'know? It doesn't help that the voice acting is pretty bad, either; nobody really gets the emphasis on the right word in a sentence, as if they didn't let the actors see the script beforehand and only let them do one take. Rosario Dawson is a standout for all the wrong reasons, and her character is going to be the main one in the new standalone DLC, so we'll see how that goes :P


But, long story short, Dishonored 2 is an absolutely brilliant game, a fantastic sequel, and it's retroactively knocking out Doom for the coveted prize of Ocelot's GOTY 2016. I don't care who says I'm not allowed to do that; I'm doin' it. Dishonored is GOTY 2012, Dishonored 2 is GOTY 2016. Come at me.

#484846 The Video Game News/Post-E3 Recovery Thread

Posted by Ocelot on 15 June 2017 - 04:03 AM

Well now, coming off the heels of E3, as well as the statement from Take-Two saying they are UNDER-monetizing their games in terms of microtransactions, it has come light that Take-Two has forced a Cease and Desist on OpenIV, the primary modding tools for modding the singleplayer of GTA games.  Take-Two, in the cease and desist order is basically claiming modding GTA is illegal.  OpenIV complied, simply to avoid a long and costly legal battle that would likely to have gone nowhere.


GTA Online's inexplicable success has been pretty awful so far. I'm sure Rockstar would have originally been planning some proper singleplayer expansions for GTA V, along the lines of the DLC GTA IV and RDR got, but once they found that all the money was in selling microtransactions to GTA Online whales that all fell by the wayside. And now Take-Two is out there literally [i]promising[/i to make things even worse in the future.


So, in more disappointing post-E3 news:

The Verge has a really in-depth interview with Michel Ancel where he says the following heartbreaking things about Beyond Good & Evil 2:


- He describes the game’s current status as “day zero of development.”

- "Two weeks ago there were no graphics"

- "Now we can say for sure that we will make this game"

- Ancel says that 2018 is too early to expect the game’s release, though he hopes to have a new version of Beyond Good & Evil 2 ready for E3 next year, which will be “as close as possible to the trailer.”


So, basically, there's no game, just a CG trailer. I feel like there's every chance this game still isn't going to exist. It'll get canceled when Ubisoft gets taken over by Vivendi, or Ancel won't be able to handle making it and Wild at the same time, or any number of other things that happen to video games in development.


And Eurogamer has an interview with Phil Spencer, wherein he casts the following shade at the PS4 Pro for it's fake 4K and checkerboard rendering techniques as compared to the One X's glorious true 4K:


I look at Pro as more of a competitor to S than I do to Xbox One X. This is a true 4K console. If you just look at the specs of what this box is, it's in a different league than any other console that's out there. When I think about techniques to somehow manufacture a 4K screen like what some other consoles try to do, this is different than that.


And here's Digital Foundry's analysis of  Assassin's Creed Origins:



But that said, does the game actually deliver on Microsoft's full 4K promise? Is it native? Well, in terms of delivering true 4K pixel counts then, Assassin's Creed falls short. Ubisoft are instead utilizing checkerboard rendering in order to hit that UHD target.


So much for true 4K then. To be honest, I doubt I could even pick the difference between checkerboard 4K and actual 4K at a normal living room couch-to-TV distance. 720p to 1080p is very obvious, and my PC monitor at 1440p was a nice upgrade from 1080p, but spotting the difference between that nifty temporal checkerboard 4K and genuine 4K without getting my face right up to the screen? I don't know if I could do it.


I feel like the difference between the Pro and the 1X versions of games is going to be mostly in the graphical settings each uses. You'll get stuff like better grass density and draw distance, and the 1X might use High texture settings while the Pro uses Medium. Some devs are going to put out great upgraded versions, some devs are barely going to bother, others still will completely screw them up. Business as usual :P

#484822 E3 2017: Everything was Metroid

Posted by Ocelot on 14 June 2017 - 03:28 AM

I have to be honest, she looks like she's sighing in relief at finally letting out a colossal transparent poo.


Well, that wasn't quite the note I'd hoped to end E3 2017 on, but there's no going back now.


Ladies and gentlemen, E3 is over for another year. Nintendo is still going to be running some Treehouse stuff, so I might have to scramble back in here if they reveal any more megatons, but for now I think I can call it. We've laughed, we've cried, Devil May Cry 5 still hasn't showed up but Beyond Good & Evil 2 did, and Nintendo is inexplicably making TWO Metroids. I was pretty disappointed with the efforts of the big boys (I think Sony and Microsoft showed like five new first party games between them), but I'm looking forward to an amazing first year of games for my wonderful little Neon Switch.


Video games, you guys! Sometimes they're rubbish, but some times they're pretty cool! In conclusion:



#484812 E3 2017: Everything was Metroid

Posted by Ocelot on 13 June 2017 - 09:44 AM

No DMC5 announcement makes me sad, especially when the end of that MvC:I trailer felt like such a tease. Maybe we'll see it at the PlayStation Experience in December.


I woke up late so I missed the beginning of the Nintendo stream but I cannot believe that they announced Metroid Prime 4. Don't play with my feelings like this Reggie, my body isn't ready to buy a Switch.


I know, right?! Why end the MvC trailer with Dante if it wasn't going to lead directly into a DMC5 trailer? I was all ready to post "DMC5 BOYEEEEZ!", and then nothing.


I wouldn't worry about needing a Switch for Metroid any time soon. That game must be eeeeeeeaaaaarly in development if all they have is a logo. We don't even know if it's Retro making it.


Odyssey trailer:


#484796 E3 2017: Everything was Metroid

Posted by Ocelot on 13 June 2017 - 07:38 AM

Is it too much to hope for a side scrolling old school Metroid? Or any Metroid? Or some indication they're not inexplicably embarrassed at having an amazing franchise like Metroid.


Yes, that is too much to hope for. Nintendo doesn't make 2D Metroids any more, it kills them.


I'll tell you what we can expect from Nintendo:


- Reggie walks out wearing a Samus pin on his lapel. Five minutes into one of his inscrutable, stream-of-consciousness marketing-speak performances, he glances down, laughing, and says "Hah, I forgot I was even wearing this!" Then, maintaining eye contact with the camera the entire time, he tears the pin from his breast and throws it into a nearby trashcan, before cheerfully continuing his speech


- The next ten minutes are devoted to an exhaustive reiteration of everything we already know about ARMS ahead of its release this Friday


- Brief snippets of footage of Splatoon 2, Super Mario Odyssey and Mario/Rabbids are spliced into a five-minute long accolades trailer for the Switch, composed entirely of popular Youtubers blowing out microphones by screaming into them


- Reggie comes back out for the finale: "Lastly today, I'm so excited to talk to you about the new and upcoming games we'll see on the Nintendo Switch system...


So please stay tuned as we reveal more information later in the year"


That's it. Treehouse stream is cancelled. E3 is over.


EDIT - Here's the Nintendo stream, in case anyone can even be BOTHERED.



Ugh, video games.

#484793 E3 2017: Everything was Metroid

Posted by Ocelot on 13 June 2017 - 05:14 AM

Despite the overwhelming attitude on this forum I will play Shadow of War. And I WILL ENJOY IT. Muahahaha.




Is that positivity I sense in this thread, even after I have clearly declared this E3 to be disappointing!? This simply will not do, I'm afraid. BANS FOR EVERYONE!


Yeah, I'm looking forward to Insomniac's Spider-Man, even if the physics are definitely on the looser side. You can see in that footage that there's enough air control that it doesn't really matter where you anchor a web; at one point the player webs a building on his right and then swings to the left, which is basically flying. But I'd still love a good, new Spider-Man game, and even if this one is very Arkham, and I don't like all those QTEs, and nothing will ever be as good as Spider-Man 2, I still want to play it.


My own games of the show so far are:


- Mario + Rabbids. This is such a weird combination that I couldn't help but be intrigued by the leak, but seeing it in action and finding out it's a Mario-flavoured XCOM clone has tipped it over the edge for me. I've gotta play that game.


- Beyond Good & Evil 2, obviously. Even if it definitely isn't the game I'd hoped for all these years, watching Michel Ancel walk out on stage and wipe a tear from his eye convinced me that it's still going to be something special.


- Dishonored: Death of the Outsider. With Dishonored 2's disappointing sales, I wasn't expecting any followup at all, so I'm delighted that it exists.


- Forza 7. I mean, it's a racing sim, so there isn't much to say, but it looks like a really good one.


And that's about it.I could maybe play that new Assassin's Creed, and I'm definitely in for Uncharted Lost Legacy and Horizon's DLC but those aren't really showstoppers. The Evil Within 2, Wolfenstein 2 and Anthem are all pretty cool games that just aren't in genres I like to play. Everything else I either already knew about from last E3 or even earlier, or was totally underwhelming. 


Once again we find ourselves in the dubious position of having to rely on Nintendo to bump the E3 excitement factor up a few notches. I suppose we'll find out what's what in just under four hours. Their pre-recorded show is only 25-30 minutes long, but they'll be going into Treehouse streams directly afterwards where they're also going to reveal some stuff.

#484789 E3 2017: Everything was Metroid

Posted by Ocelot on 12 June 2017 - 07:22 PM

So how long before we see you again after you sink into your dark hole from not seeing anything of something I called would not be at E3?


We still have Nintendo. It could happen.


This has been the worst E3 in years so far. EA was a bad joke, Microsoft is trying to sell a new console and they couldn't even scrape together a few seconds of a Halo or a Gears to go with it. Sony basically just showed us long, boring in-depth looks at games that were more exciting when we saw them last year. Somehow, Bethesda and Ubisoft have had the most interesting shows so far, with Ubisoft probably taking the crown. UBISOFT! Can someone check whether Hell has frozen over? No, don't worry, I'll find out myself when DMC5 doesn't show up tomorrow and I cry myself to death.


EDIT - Shots from MvC Infinite:






Why, Capcom?








Capcom why?

#484781 E3 2017: Everything was Metroid

Posted by Ocelot on 12 June 2017 - 06:46 PM




#484779 E3 2017: Everything was Metroid

Posted by Ocelot on 12 June 2017 - 06:44 PM


#484773 E3 2017: Everything was Metroid

Posted by Ocelot on 12 June 2017 - 06:38 PM


#484771 E3 2017: Everything was Metroid

Posted by Ocelot on 12 June 2017 - 06:35 PM

VR is just the worst. Like a big, sweaty hand pulling the brake lever on an old locomotive.



#484768 E3 2017: Everything was Metroid

Posted by Ocelot on 12 June 2017 - 06:30 PM

Guys I'm finally excited about a game again


I don't care about any nitpicks I need MvC Infinite like I need air


I'm starting a Change.org petition about Chun Li's horrible character model, though. She deserves better.


EDIT - OH GOOD, VR GAMES. Starting with Skyrim, no less. Didn't we just see this at the Bethesda show? And also, didn't we all play this game six years ago?