I'm taking a break from the longest game ever made, RDR2, to play...
Hitman 2, a.k.a. the sequel to the 2016 Hitman game. That game was called Hitman, which is the same name as the game from 2000, and now they've made a sequel to it and given it the same name as the 2002 game, in what must now be the most irritating version of the "reboot with the same name as the original" trope. We're back with Agent 47, assassinating another series of rich and powerful jerks to systematically dismantle another shadowy cabal that secretly rules the world, and it's great! I really liked the 2016 game, and this is... basically just more of the same, but that's fine because they're nailing it. They've tweaked the UI a little bit to make certain gameplay states more obvious, and made it easier to follow what they call the Mission Stories, which are the pre-built opportunities that you can follow in order to carry out your hits, which I was really grateful for. I tend to turn off as much HUD and handholding as I can when I play, say, Dishonored, but I'm not quite so good at Hitman-ing so I'll take all the help I can get.
Hitman is never going to be my immersive sim of choice, because the timed nature of all the interlinking AI routines and the fact that you have to be out there in the open rather than hiding in the shadows kind of stresses me out, but I do really want to go back and play this whole series one day. There's nothing quite so exquisitely satisfying as planning out a surreptitious assassination and then just executing it perfectly. I always try to play without ever firing a gun, and just ingratiating myself into restricted areas by hunting down the right disguises, and I really love when I can kill a target without having to be in the room at the time. Like in Hitman 2, there was one mission where I found out that the target was going to be getting a shave that day, so I posed as the barber and slit his throat for him before he even suspected anything was amiss, and that was pretty cool. But the one I'm really proud of is when I managed to pose as a doctor to administer another target's daily IV drip, which I'd previously spiked with a lethal drug. I left them to sit there as the IV drip did its thing, and by the time they actually died I'd already sauntered over to the other side of the level. That's the good stuff.
I played on PS4 Pro, and the game looks great and runs at a perfectly locked 30FPS (and makes my Pro run unusually quietly, too), buuuut the load times on saving and loading are just too long for a game where I'm going to be savescumming so often. I'm definitely going to get this on PC at some point.
Spyro Reignited Trilogy: I don't really like the way these games feel. I feel like Spyro is too close to the camera, and maybe the field of view is too low, so you have to constantly adjust the camera with the right stick to see where you're going, which is awkward when you're also jumping and gliding and 'hovering' (which is a weird term to choose for what is clearly flapping). You can also pull L2 to lock the camera behind you, but it locks so rigidly that the slightest turn to either side sends the world zooming past the screen crazily, which is very unpleasant looking at 30FPS. I mean, I know it's a PSX-era 3D platformer, so I can't expect it to have everything worked out, but... it just doesn't quite do it for me in this year of our Lord 2018.
But this PS4 remake looks pretty nice, and it's pretty cheap for three whole games. I think making it 60FPS would have been really helpful, but it doesn't seem like they had much of a budget to work with so maybe it was never in the cards. Oh well.