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Member Since 07 Apr 2008
Offline Last Active Today, 03:13 AM

Posts I've Made

In Topic: Death Stranding

22 February 2018 - 06:11 AM

Hey, remember this thread? Emily O'Brien just confirmed via Instagram that she and Troy Baker will be appearing in Death Stranding:




I'm not familiar with Emily O'Brien, but her IMDb says she's been in a couple of Telltale games and one of those Shadow of Wardors. Hopefully Troy Baker has more to work with than he did as Revolver "Boss get down! The enemy sniper..." Ocelot.

In Topic: The Pokemon Thread

21 February 2018 - 05:03 AM

So there's a potential leak of the Gen 8 starter first evolutions out there. I don't know if there's any merit to it, but it's at least a pretty convincing fake. I wouldn't mind choosing one of these dudes:




Water continues to be the most consistently bestest option, of course. If you'll excuse me I'll be trying not to get too attached to these guys in case they turn out to be fake.

In Topic: Star Wars Movie Thread: Qi'ra? I barely even know'a!

21 February 2018 - 12:02 AM

Here's the official announcement about the Blu Ray of The Last Jedi. 14 deleted scenes, two featurette thingoes, Rian Johnson's commentary track and some other stuff. It's also the first Star Wars movie to release on 4K Blu Ray, which should be neat (I'm buying that one, even though I don't have a 4K TV, because I'm a huge mark).




Digital on March 13th, Blu Ray on March 27th.


EDIT - By the way did anyone know that Jek Porkins was Top Men?



In Topic: Star Wars Movie Thread: Qi'ra? I barely even know'a!

16 February 2018 - 01:50 AM

Boba Fett's past has been well and truly delved into, as the second victim of Lucas' "What was this beloved character from the Original Trilogy like as a child, tho?" mania. If they do one day do a Boba Fett movie, it can only be up hill from Episode 2's depiction.

In Topic: What Are You Currently Playing?

13 February 2018 - 06:05 AM

also hi


suh dude?


I thought really hard about trying Monster Hunter World, but even hearing about how much more beginner-friendly they've made it, I still don't know if I can get into Monster Hunting. It's one of those series I've heard about for years and do intend to try at some point, but I keep putting it off and never getting around to it. It's right up there with stuff like Resident Evil, Starcraft, 2D Mario games, numbered Final Fantasies, Fire Emblem and any number of other series there just isn't enough time in a life to get around to :P


I've been playing the new Shadow of the Colossus remake, which is just sublime. I wouldn't call the original game one of my personal favourites, but I wouldn't argue with anyone who wanted to call it one of the greatest games of all time. I've played it exactly once in my life, right around its original release on the PS2 thirteen years ago, and it's left such an indelible mark on me that I still remember how to defeat all the beasts and exactly how all the music goes. It's undoubtedly one of the all-time greats.


It can also be an exquisitely frustrating game that makes me absolutely hate it sometimes, and this remake is faithful enough to the original that I've felt all the same rage follow me through time. There's nothing quite like the pit in your stomach that forms when you see your grip gauge is ticking down to nothing and you know you aren't going to be able to climb to a safe spot in time to save yourself, and you're just begging the Colossus to stop wriggling and Wander to stop flailing about because it was so hard to get on top of this giant bozo in the first place. Ooh, it's maddening.


But, to be fair, that's the whole point of the game; it's all about the utterly spectacular experience of climbing these giant beings, holding on by your very fingertips as they try desperately to shake you off, and ultimately just barely managing to bring them down. However, unlike Team Ico's newer game The Last Guardian, SotC actually does have the mechanical depth and control-ability to be played well. Wander handles floatily, but not so much that you can't be precise with him, unlike TLG's boy where controlling him is just a mushy nightmare. Having to hold a button to grab hold of things, everything from standard ledge-climbing to Colossus-scaling, keeps you safe in the knowledge that as long as you have juice in your grip gauge and something within arms' reach, you will grab on to something. TLG inexplicably got rid of the grab button and left you with a terrible auto-grab system that just doesn't work at all (ugh, I did not like The Last Guardian, if you hadn't guessed). Shadow of the Colossus is a game that people have been speed-running for years, and there are pretty reliable tactics for exploiting the Colossus AI and doing exactly what you need to do with minimal fuss. That kind of play is a world away from how a newcomer would actually play this game, of course, but it's nice to know that there is that mechanical depth for those who are willing to put the time in.


And it's only better in this remake. They've added a new control scheme with a much better button layout (the original option is there for those nutters who like jumping with Triangle, though), got rid of the oodles of input lag from the original so it feels much better to play, redone every texture and asset in the game to look gawrgeous, and finally locked down the framerate so you can actually play the game. The PS2 game was infamous for dropping down to like 10-15FPS and staying there for the entirety of a Colossus fight, which had a certain charm if you pretended the game was killing your console as you killed the Colossus, but wasn't much fun when it led to you falling off something you'd just spent the last twenty minutes trying to climb. This remake is a rock-solid 30 at all times, and if you're playing on a PS4 Pro like this cool customer, there's an optional SIXTY EFF PEE ESS mode that is just blowing my mind. SotC at 60 is a dream.


My only complaint with this remake is that it is ultimately the same game, and I'll just never have that experience of discovering it for the first time again. I've ploughed through the first eight Colossi (of sixteen) in about two hours. This game is so unforgettable that I literally can't forget how to play the damn thing, and I know all the puzzle solutions to take these bad boys down all too well. I know I'm about to come up against the sand snake next, and I know exactly how it's going to go. But, hey, that's hardly something I can blame Bluepoint Games for. This is yet another budget-price no-brainer that I'd feel comfortable recommending to basically anyone who owns a PS4, right alongside Ratchet & Clank, Uncharted: The Lost Legacy, and maybe that Crash Bandicoot remake if you like that kind of thing. Shadow of the Colossus is, rightfully, regarded as one of the best, most importantest games of all time, and now you can get a beautifully-remade version for forty American bones for your PS4.


I also played through the 2016 Hitman game, and I quite enjoyed it. I've only played just a little sniff of a Hitman game before this one (pretty much just the tutorial of Blood Money), so I think I can call this my first real Hitman game. I always had these games pegged as stealth games, but they really aren't at all, at least not in the traditional sense. They're much closer to the Deus Ex/Dishonored paradigm, but even Hitman has its own distinct flavour. It's a really interesting experience of just walking about a big ol' area, taking in your surroundings, keeping an eye out for any kind of equipment, costume or opportunity you might be able to use, and then being able to execute your plan when the moment comes. It kind of stresses me out, but I also think it's really neat.


I appreciate any game with a relatively robust shooting system that I can play through the entire game without ever using, and this game is one of those. The only time I ever actually used a gun was when I was posing as a special ops soldier and I had to run through a training exercise in order to get my assassination target into a vulnerable position. I did my best to get through every mission without a trace, killing only my targets, and even then trying to make it look like an accident, and I botched it a few times but it just made me want to try all over again. This game has that wonderful thing where you can just wander through a level and come across like eight different ways of getting close to your target or through a security checkpoint, or setting some kind of trap for them that'll make you feel amazing when you just casually walk away from their corpse without looking.


I was skeptical about this game at its original release, because they put the game out level by level, adding a new playable space every month or so. I think I missed out on an awful lot by just playing through it as a regular, complete game on a disc, though, because I know the devs got huuuuge mileage out of sending out bespoke challenges that task you with playing through a familiar level with a new spin on it each time. Merely putting the target in a different spot changes your mission completely, and I know the devs went much further than that with things like challenging you to kill them in specific ways, with specific weapons, or even wearing specific costumes. I don't know if they're going to be able to make a Hitman Season 2 after Square-Enix sold them, but if they do I think I'm going to be there day one.


And, finally, I've been pottering away in The Book of Unwritten Tales 2, a big ol' point and click adventure game. I'm playing on the PS4 because I got this game for a buck in a Humble Bundle, and I was anxious about how it'd play with a controller. It's not great, but it is at least perfectly playable. You walk your character around with the left stick, decide which thing you want to interact with using the right stick, hit X to interact or Circle to just look at a thing. Alternatively, you can hit Square to highlight every interactable thing on screen, then select one from the other side of the room and have your character automatically walk towards it, which is nice. I quite liked the original game (it's got a totally unrecognisable performance from Doug Cockle not doing his Geralt voice), and this one seems like more of the same, so I'll keep puzzling my way through it.


EDIT - I also played a tiny little bit of ZombiU, which I bought ages ago and never touched. I'm getting out of the Wii U life, so I'm finishing (or at least trying) the very few games I'm not yet done with and getting this bad boy gone. According to my Activity Log I played exactly 23 minutes of ZombiU, enough to get a little sniff of how the game works and then die in a hilarious mixup where I tried to close a door on a horde of bloodthirsties zambies but ended up locking myself on the outside with the zombers. ZombiU is a permadeath game, where any time you die you have to start over again with an entirely new character, and I imagine go and chase down the zombie of your old character to get your gear back, but I just couldn't be bothered. This really isn't my kind of game, and I was dumb to have bought it in the first place, and trying to play this mid-360-generation-looking FPS on the Wii U at 720p/30ishFPS with long load times to boot was never going to endear me to it. It seems like a fine game if you're into that kind of thing, though.