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#486856 An OC's Journey - Discussing Our Errant Inspirations, Influence & Growth

Posted by Lord_Capulet on 21 March 2018 - 08:01 PM

Sometimes we base our characters off of others we've seen in a different form of media.  Other times our characters start as completely original, but begin to grow and develop in certain directions that match what we like, or how we, their writers, are growing.  Maverick-Werewolf has spoken in-depth about her beloved Wulfgard character, Kye - Prince of Pain, on her Patreon (which you should consider supporting, by the way), and I figured it would be fun to hear about the origins of YOUR favorite Errant characters.  Yes, that's right, you! With the face, and the Errant Original Character (OC)!


So please don't be shy, tell us below how your main or your favorites came to be!  Not their backstory, since that goes in Character Creation and Development, though if a favorite book, show, or movie influenced their backstory, that would be fun to hear, as well!  


Rules: All forum rules, especially on kid-friendly content, still apply.  Please confine this topic to OCs you've actually played in Errant, though characters you created for Errant but didn't get to play can still apply, if their stories are interesting enough.  Have fun!




I'll start us off with my beloved main, one of only two characters I ever created for Wulfgard RPs of any kind, and the only one I have successfully moved to the new Errant board. (Though that might change soon.  ;)  ) Marcus Capulet, Agent of the Imperial Inquisition!


I first created Marcus, oh, what was it, 5 years ago? Amarok had started a fun little RP set in Wulfgard with a deceptively simple premise: go out and slay a dragon.  Sounds easy enough, until you remember that just because it's been done before doesn't mean just anyone can do it. But I digress. I had only recently come back to SSLF after a long hiatus on my part, and the big move to a new server, so I was eager to spend some time writing for fun, as opposed to just writing for college.  


Errant and its ruleset were still only known to Wolfy at the time (as far as I know), so we were given a great deal of leeway on character creation and interaction.  Even dice rolls weren't implemented until later, when boss fights began to emerge. Anywho, I saw that one class Amarok had made available was for a Halberdier, a choice that had no other character had taken at the time.  Having always been fascinated by that weapon, I seized the opportunity and worked from there.


The Inquisition fascinated me greatly from the very first time I read about them, and I jumped at the chance to make a character who belonged to that faction.  However, I noticed that there were a few characters with magic in the party, and didn't want to cause outright panic in character interactions. Plus, why would an Inquisitor volunteer to fight a dragon alongside mages, I asked myself.  An active agent would consider it unlawful, not to mention a waste of time. An active agent.  Hmmm....


Then, it hit me.  Almost all of the human characters in the party were young, in the prime of life.  What if I played a character who was honorably retired from the Inquisition, and only got to keep one void iron weapon?  Someone too old to be chasing mages across the empire, but not nearly old enough to sit around waiting to die. Then I considered what Marcus would be doing in the village where the RP would start, and looked again at his chosen weapon.  Who normally carries halberds in film and such? Guards.  The path was clear.


Thus, Marcus became an honorable dischargee of the Inquisition, who wandered to this northern border-town devoid of purpose, until he settled on what he did best: protecting people.  When the introductory scene of the WG: Heroes RP devolved into a tavern brawl, my character made his debut not by joining in, but trying to break things up and restore order, as befitting a Sergeant of the Watch.  So began Marcus Capulet's reign as the awkward Dad of this merry band of misfits, constantly trying to clean up their messes, keep them on the straight and narrow, and above all, pass on what wisdom he had, so these kids would not repeat his mistakes.


Lord knows he had made more than his fair share.  I wrote some wavering, some doubt in the cause he once believed just, into Marcus' backstory, to explain why he retired slightly earlier than expected, not even staying with the Order in a teaching capacity.  At that time, Wolfy and Scorp's canon said that the Inquisition was falling out of grace with the Emperor, so that left plenty of room for mystery as to Marcus' doubts and reasons for leaving. However, I wavered back and forth on the scale of those doubts until I remembered a certain villain from the movie Serenity: The Operative.  Here was a masterfully crafted villain who believed he was upholding the law, that every life he took was a terrible necessity for the greater good of his nation, and even the human race as a whole.  He had no illusions that he, himself, was a monster, but believed that his actions would bring about a better world. So when a minor villain in the RP dismissed Marcus as a "washed-up Inquisitor," I thought to myself, "let's make Marcus a bit scarier."


My attempt to have my fellow players recognize a pseudonym I'd just made up didn't go particularly well, but that was the birth of Marcus' past, dark persona, The Penitent Headsman.  The Operative's opening scene, where he reassures and even tries to comfort a man he is executing, sent chills down my spine. I wanted that balance of cold efficiency and fervent belief for Marcus, except he would have not have it ripped away in an instant, but eroded over years of service, until a non-specific time came where he had to choose between what was demanded by Imperial law, and what he knew to be right.  




That theme would be repeated later, when Heroes transitioned into a new chapter, Legends.  Our party grew exponentially, especially with the option for players to add more of their own characters.  That was where I brought in Kate Meliora, Marcus' sadistic but endearing former partner, whose story I am still in the process of writing.  She was a reminder of what Marcus used to be, and what he almost turned into from there; but Marcus had made his choice and (mostly) come to terms with it.  Still, with all these hidden monsters and younger, stronger adventurers around him, Marcus sometimes felt overshadowed, knowing that he was long past his prime.  After watching the angst and regret in the War Doctor, after his own fateful decisions in the Dr. Who 50th anniversary, I quickly latched onto John Hurt's portrayal of man with the weight of countless innocent lives and his own mistakes on his shoulders, turning him old before his time.  Upon seeing the consequences of what he did "in the name of peace and sanity," but also those who would take up the torch after he was gone, this battered war hero mused, "great men are forged in fire. It is the privilege of lesser men to light the flame."


Marcus' practical, working-man perspective often clashed with his privilege of education and love for learning.  The former, as well as early versions of what imagined he looked like, were inspired by Davos Seaworth, from Game of Thrones.  The man started from humble birth, found himself amongst nobility and heroes, and was both a pragmatic with a shady past, and a doting father figure whenever he got the chance.  While he lacked Marcus' literacy and passion for law enforcement, he was still determined to do the best he could with the opportunities given him, as well as atone for past sins; both qualities that Marcus would respect deeply.




Finally, the move to Errant as a new RP, then eventually the dedicated board with zones that we know and love today, offered me even more opportunities to grow Marcus as a character by bringing him back to that crossroads in his life.  No longer a young man, but still offended if you call him old, a doughty Inquisitor still driven in his career and with doubt only just starting to gnaw at his mind. It was around this time when my sister introduced me to the Myers-Briggs Personality Test, and I had a rationalized system to understand not only how I and other people saw the world, but how to quantify (approximately, at least) what people tend to want in life and why they make their decisions.  It was then that I settled on the ISTJ personality for Marcus, meaning he is an introvert but not obnoxiously so, focused on rules, justice, and order, as all things should be. I decided that, to him, magic was a danger to both its users and its victims, a power that could tempt one into the abusing it, as the mage-emperor had; or simply lash out like wildfire, killing all in its path.  He had seen both in his younger years, and joined the Inquisition to fight for the preservation of his nation and people, to protect the innocent from "The Condition" as an existential threat. A worthy goal, but perhaps too easily unfocused, or even misdirected.


Deep down, in Marcus’ core, I wanted to craft something more than just a cool, sometimes edgy self-insert.  As I refined his concept and motivations, I realized that I wanted to write a character who embodies a balance between pragmatic duty and meritocratic idealism.  A man who was raised in a rising middle class, of two different races, who had both horror and greatness thrust upon him well before he thought he was ready. Someone striving to both better himself and atone for his own sins, all while keeping a stiff upper lip or reverting into father-figure mode.  He keeps the law, and even clings to it for stability and order while fearing the consequences of breaking it...though not always rightfully so. In short, a well-intentioned but stubbornly conservative man with the weight of the world on his shoulders, who mistakenly thinks that everything, even salvation, must be earned.  A soldier, proud to serve, who wants to do right but struggles with hating those who do wrong. A hero that readers like you could both admire...and pity.


WELP, that turned out a lot longer than I anticipated.  My apologies if you find all that intimidating! When I focus almost solely on one character for RPing, I intend to do just that: focus.  I didn't even get into more recent developments I decided on as Errant grew and got updated, though I might do that later. (Like when Chuck Bartowski's lovably neurotic personality wormed his way into Marcus' interactions with women and things he feared, not always for the better, lol)  Anywho, I hope you enjoyed my little tour through memory lane, and I hope it's inspired you to look deeply at your own characters, to see how they've grown and perhaps how they could grow even further.


P.S.  Oh, you want to know why I picked the name “Capulet”?  I played that head of house during my homeschool high school group’s rendition of Shakespeare’s Romeo and Juliet, hammed it up, and enjoyed myself a bit too much.  The surname started ending up in my usernames on various game hosts and websites, including this forum, and I still like using it. Flows off the tongue in a more Italian fashion, and sounds better than the French-esque “Montague,” in my opinion.  I know, not as glamorous an explanation, but if you got this far, your eyes probably need a break, anyway.


#486682 Honest Review: BrickForge Hexibrix

Posted by Lord_Capulet on 20 February 2018 - 02:12 PM

It certainly does, and the additional reference pictures are doubly appreciated!  One could definitely have some fun with arranging these, and your squad usage both looks and is brilliant. 


Thank you again!

#486675 Honest Review: BrickForge Hexibrix

Posted by Lord_Capulet on 20 February 2018 - 09:51 AM

Thank you for taking the time to write this!  I'd been on the fence about this product, but if one of this forum's most prolific minifig artists cared enough to look this closely, the rest of us can certainly value his perspective.  I also appreciate the tip about the different disks in the 6-pack, I probably wouldn't have noticed that until after purchasing.


I'm guessing the Hexibrix Link is the little rectangular tab on the top left of the picture?  I can infer it uses those little tabs to connect adjacent pieces, though I'm curious about how stable that link would be?  You mentioned creating landscapes with these, would one need to order additional links or do these stack onto baseplates?

#486189 Werewolf's Writing Tidbits

Posted by Lord_Capulet on 08 December 2017 - 10:26 AM



For some reason when I read this, I had this mental image of Drake attempting to seduce Scaevius. 




Ew.  And out of character, given the two character's mutual hatred and Tom being very, very into ladies.  I was thinking more along the lines of a lady against Tom's standards (i.e. married, related to someone he respects, too young, whatever Wolfy decides) or just not very attractive to him (too old, etc.)  Perhaps the Queen of Illikon herself?  Running into her would be awkward for just about anyone, to put it mildly.


Fun prompts! I'll definitely give some of these a shot. The very last one there, though... you may be interested in a project I'm working on. ;)


And the first one... reminds me just how badly Scorp and I need to go back and finish an old project of ours that we were co-writing. Interested in hearing about some Silent Messenger adventures of Hanan and Kye? :P


Oooh, foreshadowing!


Certainly!  Given the recent release of the Silent Messengers figures, including Hanan, the timing seems right.  

#486116 Official Wulfgard Q&A Topic

Posted by Lord_Capulet on 28 November 2017 - 02:19 PM

I am curious about two aspects of law and order in Wulfgard.  Mostly the Empire, but learning how other cultures handle such issues would also be fun.


1. Primogeniture: From what I currently know of WG lore, the northern region of the Empire is considered a bit odd for allowing women to be knights, fight in the army, etc.  Does this practice carry on to noble and even royal titles, and the positions thereof?  And what of the rest of the Empire, and the various other political powers in Wulfgard?  Do their leaders pass responsibility by age, worth, or just to the most direct male heir?  These questions are what real kingdoms of the past struggled with for centuries (and often with no small amount of violence), so I was curious as to how the WG civilizations handled them.


2. Sanctuary/Right of Asylum:




Sorry, just had to add that.  XD 


Do the temples of Astra Aeterna or the various Olympians offer some form of sanctuary to criminals and refugees?  If so, does it have any actual legal standing in the Empire with set guidelines for what the guards can/can't do, or is it up to the discretion of the priests themselves and local officials?  I.e. is there a limit for how long those claiming sanctuary can stay, can law enforcement surround the temple or are they expected to leave, is there an English-style expectation of eventual surrender or confession and then exile for criminals? 


While I'm clogging this sub-section with many additional clarifying questions (sorry about that), would this apply to known mages fleeing the Inquisition, or cultists fleeing the Templars?  I'm sure the priests would have discretion to refuse particularly heinous offenders, and someone too closely-affiliated with demons probably wouldn't be physically able to set foot in a temple anyway.  But if the priests see that the Imperial officials are a bit too hyped on adrenaline or blinded by rage, and want to ensure the sanctuary seeker lives to see a fair trial, a rule of asylum could be more fair for everyone involved. 


I hope that wasn't too much material to read and think over.  Thank you for your consideration!

#486039 The Video Game News Thread

Posted by Lord_Capulet on 16 November 2017 - 07:47 AM

I know, right?  And if someone does come up with games that actually sound unique and fun, like, oh I don't know, Star Wars Ocean's Eleven (Ragtag) written by Amy Hennig herself, not only does EA divert its resources to recycled garbage like Battlefield Hardline, they shut down the entire studio that was working on it!  What's with all the apparent hatred for single-player games from EA?  (I haven't played or really looked at Titanfall 2, so I don't know if that counts.)





I heard about this, but this video informed me about some new stuff I hadn't heard about before. 


I was planning on buying the game as soon as I've got my gaming PC up and running, but screw EA's money grubbing tendencies, I'm waiting until Christmas to pick up this game.




Or you could "stay woke," as the kids say these days, and just not buy the game AT ALL.  I did the same with the first new Battlefront, even after being impressed by the demo's graphics; and I haven't regretted it once.  The beauty of the Capitalist system is that you can make a difference with how and where you spend your money.  You just need to make informed decisions, and the information I have gathered tells me that EA doesn't need a penny from me.  Don't wait for a sale, don't rent it from a store, just spend your time and money on a game from a company you want to support.  Or invest it for the future, so you can afford to buy better games' collector's editions later on, if you so desire.  Up to you.  I need to take a few deep breaths. 

#486029 Gwent, Hearthstone, and other silly card games

Posted by Lord_Capulet on 15 November 2017 - 02:43 PM

Invite sent, with my compliments.


Heh, "don't get bogged down."  I wish you'd told me that before I went and got my boots soaked chasing a drowned dead for Siegried's tongue contract.  Preeettty sure I'm going to get trench foot.  XD  But in all seriousness, thank you!  I'm just doing the sidequests for the coin, since apparently quests in this game have required reading, but the textbooks , er, sorry tomes and such cost exorbitant amounts; but I need to get that information to be able to do the bigger, better jobs so I can have the money to buy the gear I want.  Wait....am I in college again?



Anywho, I promised a Gwent deck screenshot, so here it is, for your viewing, critiquing, or mocking pleasure.





I've probably overstuffed it, but I found that this arrangement allows me to win wars of attrition, particularly against some AI challenges and most players at my level...which is the very bottom... >.>  But it gives me plenty of troops for Foltest to buff, armor for my Dun Banner Cavalry to exploit or to otherwise keep my units in the fight, and plenty of lovely siege weapons that whittle the enemy down with satisfying "whoosh-thumps."  I'm working on getting more Temerian cards to capitalize off of the Blue Stripes' ability, they definitely pair well with the Temerian Infantry.  Those and the Blue Stripe Scouts seem to be the only cards with the same power, though.  Ah well, it's still handy to be able to drown the enemy in numbers like that. 


#485991 What Are You Currently Playing?

Posted by Lord_Capulet on 10 November 2017 - 09:18 AM

My clanmates convinced me to jump into Path of Exile, a free-to-play top-down RPG, and I'm glad they did, because I'm enjoying it more than is probably healthy.  Instead of being the chosen one whom people just give stuff to because you're destined to kill blah-blah badguy, as is the norm, it builds off a similar foundation to the more recent Elder Scrolls games where you start as a prisoner.  The difference that stood out there was that every NPC you react with doesn't conveniently forget your crimes just because you left the tutorial area.  Each character class has different reasons for being exiled to the magically-scarred wasteland that is the continent of Wraeclast, from the pious Templar who asked too many questions about his order's past to the charming Duelist who won a duel of honor against the wrong person; from the enigmatic Witch who was caught tampering with powers unsanctioned by the church to the wondrous Scion who literally murdered her husband on their wedding night.  Your character's voice lines and their relationships with the NPCs reflect these backgrounds, as some characters even witnessed your crimes, or at least know you by reputation or saw your life begin to decline.


This game has been called "everything Diablo III tried to be."  Having never played any Diablo, I can only speculate as to the meaning of that statement.  What I can say is that this game has a compelling, truly dark narrative that made me even more industrious than usual in finding pieces of lore as I sought to figure out what the bloody heck happened to this entire continent.  Without giving too much away, you find that you are sifting through the wreckage of a once-great empire that relied on tyranny and magic more than was good for it, and hear the stories of numerous heroes who tried (and apparently failed) to cancel the apocalypse.  Will you falter beneath the weight of your own sins and follow those heroes into the grave (or worse), or rise above the endless hordes of zombies, magical mutants, malformed beasts, and corrupt soldiers (among other dangers) to not just survive, but thrive?


Be warned, the levelling system is very different from what you may be used to, as while all classes focus on certain types of gear and attributes, spells and abilities are, for the most part, COMPLETELY INTERCHANGEABLE.  Want your Duelist to toss fireballs like a mage? Sure!  Want your Witch to loose special arrows from a bow?  Why not?  While not every weapon or skill is perfectly suitable for every character, you can still level your passive stats to match your desired build, and the actual blade swings/spells/teleports/etc. you want to happen when you click are up to you, and upgrade independently from your character.  It gets a bit overwhelming at first, so be sure to go to the main website to pick a character you think best matches your playstyle, then go to the forum to see recommended builds for that character, so you can work from there.  Everything from skills to gear is included in the best articles, as the community is surprisingly helpful in showing new players what works for them and is fun/less confusing to play.




On the single player front, I finally dipped my foot into the endless ocean that is the Witcher series.  Yep, only ten-ish years late!  I'd been interested ever since Scorp first released that one vignette and spoke so glowingly about the series, but I only recently managed to acquire a copy on Steam and the time to play it, as opposed to other games.  Needless to say, I'm glad I did.


Being a stickler for order and proper narrative, I started from the very, very beginning with the Witcher: Enhanced Edition (okay, so not the very beginning), and was immediately intrigued with the amnesia mechanic/narrative I'd heard so much about.  Finally, we have an excuse for all the exposition, and our character having to ask about basic concepts that the NPCs learned long ago.  While the animations don't seem to have aged particularly well (is it REALLY necessary to load into a cutscene of Geralt showing a signet ring we can't even see?), I'm powering through it and the need to get obscure journal entries before you can complete quests because darnit, I want to see what happens next!  All these people who remember Geralt, who even saw him die, and some evil he was fleeing that could end the world according to prophecy?  With characters who act and sound so alive, a world full of lore and politics that I can't get enough of, and story choices that actually feel significant but aren't always strictly black-and-white?  I'm hooked.  I'm running around the temple quarter of Vizima in Act 2 like a chicken with its head cut off, and I couldn't be happier!


(That being said, I'll be looking back for Scorp's and Maverick's old reviews of the Witcher games to see if any advice can be found, and I will happily welcome any tips from veteran Witchers in our ranks.)

#485988 Werewolf's Writing Tidbits

Posted by Lord_Capulet on 10 November 2017 - 07:57 AM

Now he almost felt bad for teaching Kye the girl’s part of the dance.




For the first time in his life, he had been happy.



Drake thought about that for a second. “Well,” he replied, “Facebook is where you collect all these ‘friends’ you don’t really know and then brag about things you do to make all your non-friends on your friends list feel bad.”

Kye blinked. “That doesn’t sound very nice.”

“It isn’t."



Kye furrowed his brow. “So… what’s the point?” He paused. “This seems like something demons of Pride would invent.”


“You think everything is pretty,” Drake said flatly.


“Eat it. #WWCD”

In a reply to the above tweet, “No or minimal chewing.”


Your affinity for summing up the state of modern culture and social media while juxtaposing it with fantasy characters is absolutely splendid!  Your capacity for cruelty to your own characters is...worrisome...however.  :P


Still, all of these were great fun to read!  I have a few prompts to suggest, if you like:


  • Caiden vs. Plexaura - Embarrassing childhood photo sharing 
  • Kye asks a girl on a date (maybe modern Febriel?)
  • First taste of battle - any character
  • Tom trips into someone important, has to charm his way out of it  Edit: Bonus points if it's someone he can't/doesn't want to seduce, but knows he shouldn't fight.  But if you want to show him putting his famous moves on, I won't complain.


Have fun!

#485964 Official Wulfgard Q&A Topic

Posted by Lord_Capulet on 06 November 2017 - 01:03 PM

I would like to learn more about magical disguises in Wulfgard, please.  The wiki states that full demons can pose as humans, and half-demons can conceal their demonic, physical features with sufficient concentration.  Is there any difference between the two forms of disguise?  I.e. full demons would obviously change size and shape significantly to pretend to be human, but are half demons doing the same thing, or simply hiding their features from sight?  If someone walked behind a demonkin, would they trip on an invisible tail or bump into invisible wings?  Or is the required magic and concentration more complex than just active camouflage?


Also, can magical but non-demonic beings replicate this sort of disguise with a spell?  Does Arcane magic in WG encompass such glamers, or is it only a demonic skill?

#485961 Marcus Capulet

Posted by Lord_Capulet on 06 November 2017 - 11:06 AM

Marcus Capulet


Full Name: Inquisitor Marcus Capulet

Aliases: The Penitent Headsman, though this is usually whispered or whimpered, not called aloud.


Sex: Male

Race: Human (Achaean/ Parsansharian)

Birthplace: Veritshire (The Southern Empire)


Affinity: Earth

Deity: Athena, Achaean goddess of wisdom, defense, and strategic warfare.

Faction: Inquisition


Talents: Arcane Lore, Diplomacy, Martial Combat, Education (Common Imperial), Education (Southron), Blacksmithing



Strength: 6

Agility: 5

Constitution: 6

Perception: 6

Intelligence: 8

Spirit: 6

Luck: 5


Appearance: Since Marcus hails from the southern part of the Empire, his skin is somewhat darker than most would expect.  His jet black hair is cut sensibly short, so as not to bother him while wearing a helmet.  Marcus is of low-to-average height (5’8”) and somewhat stocky in build. Years of training and marching on inquisitions (along with the ample diet afforded by Imperial funding) has left him in above average physical condition.  His somewhat rounded head bears a pair of piercing brown eyes accented with well-defined eyebrows and a slightly wide nose, which is underlined by a thin, but well-groomed mustache.


Those who helped tend Marcus’ wounds in the Chasing Shadows campaign know that he has a very old burn scar on his left leg, from the outer, lower thigh to below the knee.  He has not yet revealed to any players where this scar came from.


If actual, visual representation is required, here is a drawing of Marcus by Saber-Scorpion himself, as a Kickstarter Commission:




Weapons: Void Iron Halberd, Void Iron Shortsword, and Steel Mace


Armor/Clothing: Void Iron Plate Armor, Void Iron Hauberk, Black-dyed Gambeson, Black Leather Boots, Inquisition Tabard and Hooded Cloak.


Miscellaneous: 2 pairs of Void Iron Manacles, waterskin, and a satchel containing: a confiscated demonic tome, small repair hammer, small pliers for armor rivets and hinges, clean rags for bandages, flint and steel, and travel rations.


Horse (Naimah, an unusually skittish blue roan mare of strong and swift Northwestern stock); Saddlebags with extra travel rations and horse feed, extra water, bandages, blankets, and two wooden training swords.


Biography: Marcus Capulet was born in the burgeoning city of Veritshire, one of the southern fiefdoms of the empire, as the second child of a family of arms dealers.  No, not the disreputable kind, but a mom and pop business (so to speak) that was mildly successful at making good weapons and armor (and also tools), then selling them to nearby villages and towns.  His uncle worked the forge, his father was the silver-tongued merchant, and his mother was the accountant (having learned sums, reading, and writing as a nurse for the local Lord's family).  As he grew older, Marcus' job included assembling parts into ready-to-sell weapons, demonstrating weapon usage for prospective customers, and keeping track of the family's inventory.  The often monotonous work gave Marcus great attention to detail, as he learned to be aware of minute defects in the weapons, and creativity as he made his weapon exhibitions more entertaining or devised new ways to improve weapon designs.  It looked to be a good life for Marcus...until the Necromancer came.


A delusional caster, looking to carve out his name, came to the town’s outskirts and began wreaking havoc among the poor inhabitants.  The local militia were quickly killed and reanimated, and the few bannermen of the local Lord soon followed suit.  Those who could not make it to the safety of the keep, or decided they would rather die with blades in their guts instead of their backs, rallied to the Capulet household to gather arms and make their stand.  Marcus did his best to organize the people into formations he had seen in books, and his courage helped galvanize the resistance, but it was not enough.  Every casualty they took added to the ranks of their enemy, and all seemed lost.  Then, after days of fighting, then hiding, a force from the Inquisition arrived to put down the rogue caster.  With channellers's wards and void iron arms they put the reign of this would-be lord of the dead to an early end. After the battle, Marcus saw in the Inquisitors something more than cataloging weapon parts and sharpening blades every day.  He would probably never inherit the business anyway, and figured that this would be his chance to put his skills to use defending the realm from those cursed with the power of magic.  In addition, his beloved home now held some unpleasant memories that he would prefer to avoid.  After a period of mourning and helping what remained of his family and friends to rebuild, he left to join the Imperial Inquisition.


Marcus soon became a very promising young Ebonguard, learning to care for void iron arms as skillfully as those of steel or bronze and sparring with the master-at-arms to build his fighting skills.  His ability to read and write and his zeal for protecting the innocent from magic users made him valuable to his company, and over time he earned his own command over a section of fellow enforcers. Marcus became a trusted and hardened soldier of the Inquisition, personally killing an Ice mage that was freezing Marcus' Inquisitor commander and helping to subdue an Earth mage who was running a protection racket on local farmers, among other feats.  Marcus was about to start training to become a full-fledged Inquisitor, until the day he was ordered to separate a family.  Until that point, Marcus had thought that those with "the condition" would be nothing but powerful psychopaths oppressing normal people just because they could.  But then his section was put on a detail with orders to arrest a young girl caught using water magic on her family's farm.  Marcus solemnly obeyed his orders, but the young girl's screams and her family's weeping cast doubts upon his noble cause.  He tried assuring himself that what they were doing was for the good of the realm, but as time passed it seemed he was arresting more young casters and fighting fewer madmen.


Despite his moral objections, Marcus built a reputation of ruthless efficiency, until he became known as "The Penitent Headsman," a figure of awe among his comrades and terror for better-informed mages.   The Inquisition always strives to capture casters alive whenever possible, and Marcus takes care to emphasize this policy for the good of the Inquisition and the people they serve…but when the only remaining option is death, few Inquisitors can deliver that result more proficiently than the Penitent Headsman.  Marcus is essentially at the height of his career, having served honorably as a full-fledged agent for years now.  But doubts have been growing in his mind, particularly if his actions are truly what is best for his fellow citizens.


Still, any doubts that plague Marcus are doing so privately (for now, at least), and he is a respected member of the Inquisition.  He was one of the youngest to achieve the rank of Inquisitor/Agent, and some reason (or perhaps resent) that his initiative and wit will soon take him to greater heights.  Until then, he shall continue to do what he has always done: train both mind and body to protect the empire from the scourge of magic.  



Campaign History:

  • Free-roam from the very beginning of Errant ("Team Drake," later "Team Caiden"), including quests such as "The Beast of Illikon" and "The Mansion Mystery"

  • Veritshire: The Changing of the Guard, which revealed more details of his backstory and changed some of his relationships with other characters

  • Chasing Shadows



  • Neitha Ardet (Girlfriend?  Lover?  Further data required)

  • Sir Tom Drake (Close, if a bit scary Friend.  Ok, a lot scary, but still a close friend.)

  • Kye Vakurseth (Close, but still wary Friend)

  • Caiden Voros (Close and worrisome Friend, though Marcus worries about a lot of people)

  • Percula Saffron (Friend who gives Marcus grey hairs)

  • Stevan Randal (friend who trusts Marcus more than he expected)

  • Sarael Raia (friend)

  • Plexaura Voros (friend and mentee)

  • Agethar (friend)

  • Ben Blackburn (acquaintance)

  • Rosette Saffron (acquaintance)

((Do let me know if I missed anyone, please))




#483410 ZONE - The Odyssey (Victorian spacecraft)

Posted by Lord_Capulet on 16 March 2017 - 12:52 PM

She nodded as he turned away, carefully scurrying onto his palm. Whereas her chitinous legs would’ve left an uncomfortable, ticklish sensation on his skin, the pilot’s gloves fortunately mitigated such a feeling, allowing Asvasty to carefully take a seat without upsetting the human.


While he awaited his fellow human’s answer, Rico could not help but gaze in wonder at the creature he now held in his hand.  She seemed very trusting, literally crawling into the palm of a much larger being, but she probably had to be to be here at all.  He wondered how she had ended up being a physician, much less serving on board a ship of the VDF, but the officer was talking to her first.  He could be patient.  Usually.


"Lieutenant Cayden Warmann, Victorian Air Forces."


Ah, a flyboy.  Navy pilots often resented how the Air Force got the shinier toys and cushier treatment with less skill, but Capulet couldn’t care less.  The way he saw it, they were still on the same side, and it meant his brothers got to show their mettle with fewer resources.  The Air Force could preen for the cameras all they wanted, while the Navy went out and won the wars.


"At ease, soldier. This mission seems like it will not be much on the formalities, you can relax, at least in my presence. It’s odd to be surrounded with such tight-stranpess. I done the preflight inspection on the outside myself and everything is good. This lady is ready to move on this show on the road."


The Marine pilot was having trouble sorting through the man’s accent. (Caydenn sounded like a rather masculine name, and the guy looked less ambiguous up close, if still a bit too skinny to be wrestling Skrakki.  Not that most people weren’t, himself included…)  Still, it sounded like he was giving Capulet permission to speak freely and telling him he had added some redundancy to his work, which didn’t sound too bad.  


“...Oh, right, that’s how you refer to your vehicles…” Dr. Asvasty murmured after a moment of confusion.  


Rico had straightened up so he didn’t have to squat any more, and he held the spider-lady close to his chest as he contributed, “Yep, an old human tradition.  Helps us brawny males treat the machines more gently, in theory.”  Focusing once again on the commissioned officer, Rico added, “Sounds just fine, much appreciated.  I’ve learned to trust our maintainers for the outside part, but glad you’re willing to go the extra mile.”


"Dr. Asvasty, I likely haven’t heard about your species yet. It must be hard for you to be surrounded by so many... big things."


Each of her tiny, red eyes blinked slowly in a sequence that lasted a second or two. “...I think we can safely assume I’m tiny and you’re all… normal. Ish.” She offered after a lengthy moment. “But I appreciate the perspective… ah, lieutenant right?”


She shifted, uncomfortable again under his concentrated gaze. “...I’m, ah, fine.” The small alien offered, finally looking Cayden in the eye. “I’ve been around people your size all my life, I’ll be okay.”


Beaming a charming, intrigued smile, Rico mused, “Sounds like a story worth hearing, assuming you wanna tell it.”


“So, uh, when do we leave, anyway?” She tried to change the subject, trying to peer around the two to see what everyone outside the ship was doing.



Whenever Hancock gets bored with meet-and-greet, I suppose.”  He leaned slightly to allow her a better look, keeping the hand that cradled her pointing straight up, since he didn’t know if she could cling to surfaces like regular spiders.  “Otherwise, my listed takeoff slot isn’t for another half an hour or so, but everything is, as usual, subject to change.

#483373 ZONE - The Odyssey (Victorian spacecraft)

Posted by Lord_Capulet on 14 March 2017 - 02:00 PM

His preflight checks finished, Rico sat in his pilot’s chair with his helmet in his lap, alternating a rhythm of snapping his fingers and tapping his helmet’s armored dome.  Idleness bothered him, especially right before a mission.  After a few minutes, it became evident that he was going to have to be sociable, so he retrieved and reslung his shotgun and walked toward the stern of the shuttle, only to find the blue-haired...person...crouched and apparently talking to a hoverpad.


No, that would be too crazy, even for this motley crew.  The pilot squinted as he approached, to see that the officer was addressing...some kind of large spider?  No, wait, she had a human-like upper torso, like the centaurs of very, very ancient Earth legend.  Was she some kind of native, or the product of some mad scientist after a few too many rounds of tequila?  Rico was intrigued, to say the least.


He was just in time for the tail end of a few remarks.  "...Doctor Syryn Asvasty. I am… ah, your certified medical practitioner. ...The only one, it seems.”  


“...What can I call you?” She asked him after a brief pause, her attention returning to the comparatively huge human. “And if you could give me a hand up, this will be easier for both of us.” She added, casually brushing an errant strand of hair out of her face as she gave her request.


Clearing his throat from beneath his open helmet, Rico also squatted down beside the two, offering his left hand to Syryn.  “Please allow me, Doc.  Don’t wanna risk someone getting stepped on in my shuttle.”  He then turned his attention to the blue-haired guy, who he could now see was a Lieutenant, judging by the...man?...’s insignia.  Offering his right hand to shake (he had planned this carefully to keep the spider-doctor safe), he added, “Sorry to interrupt, sir.  I was just in the cockpit running my preflights.  Warrant Officer Federico Capulet, at your service.  Welcome aboard shuttle Whiskey Niner-One.”

#483359 Awakening OOC - Rules, Quick Reference, and Chat

Posted by Lord_Capulet on 13 March 2017 - 01:56 PM

Working on a post.


But.... Is it just me, or has Ambad's char. become so ninja that she's literally disappeared from the sign-ups topic?  :ninja:  :P


Did Ambad drop out, or something?  :huh:



I was wondering about that myself, thank you for pointing that out!  I thought he'd just deleted his original post, or I had imagined it or something.




Due to my job I wont be able to post 'till next week. I will have my phone on me, so I'm able to access the internet. But my posting abilities will be limited to my phone. I doubt I can get a meaningful post using that tiny thing. I can definitely try, but don't expect much. Apologies for any inconvenience this may cause. Talk about awful timing.
But after next week there is nothing dramatic on my schedule. So I can devote my free time to the RP :D



Yep, I've been there, too.  Unless you've got a really good phone, all the scrolling for a proper proofread and the inability to format like you want made the whole ordeal not really worth the effort for me.  

#483324 The Werewolf: Past and Future

Posted by Lord_Capulet on 10 March 2017 - 02:38 PM

Your most powerful chapter yet, Wolfy!  Definitely exposed a lot of misconceptions I had about wolves myself, and the argument you've been building so masterfully truly hits home in this chapter.  It's been an exciting time following this paper's creation, and not only have I enjoyed reading it; it's given me a lot to think about.