That being said, there's a massive 50% off clearance going on right now. I'd be lying if I said I didn't pick up a ton of items.
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Posted by Nightstalker on 31 October 2018 - 07:00 AM
Got some LEGO related news. While it may not be TLG related, I was notified by email that BrickForge will be closing in the next couple of months. After 13 years of business, it appears as though we will be losing yet another vendor.
So pour one out, press F to pay respects, say your last words, and buy up anything that you want that's left!
Posted by Nightstalker on 30 October 2018 - 04:05 AM
Hello once again folks!
Today, we continue with building an army!
First, let's run a recap on what we have before moving forward!
Posted by Nightstalker on 19 October 2018 - 02:28 AM
Posted by Nightstalker on 17 October 2018 - 12:55 PM
Hello everyone and welcome back!
It has been a bit, but that's because... *drum roll*
I've been acquiring weaponry! Which is exactly what's on the table for today!
Arming Your Army
So, you've finished laying out your army.
Posted by Nightstalker on 27 September 2018 - 05:28 PM
Because I couldn't wait, I'm going to go ahead and jump into the next part of army building:
Setting Unit Types
Alright, you've got a leader, banner/colors (or both), a home, an army size, and divisions within the army. It's time to pull everything together!
Now, before you go setting units, let's talk about Army Themes. An army theme is a broad description of your army. It should be something rather simple, no greater than a sentence.
- The Black Falcons are an army of knights and soldiers.
- The Forest Elves are an army of foresters and scouts.
- The Arcane Collective is an army of mages and sorcerers.
The theme will ultimately dictate what your regular units will be. If you decided to go with the Black Falcons example, your regular units should consist of more knight like figures. It a group of mages appeared as regular units, that would just be weird!
Once the theme is set, it's time to to decide what unit types your regulars will have. I'll go ahead and reuse the Black Falcons from the last post.
Special units are there to allow you to counter weakness, expand on strength, and add flavor to an otherwise generic army.
So, let me go ahead and follow the example!
Posted by Nightstalker on 27 September 2018 - 04:20 PM
Hello and welcome back!
For today's update, let's talk about something I call, "The Numbers Game."
The Number's Game consists of the following set of tasks:
1) Creating a "soft-cap" for your army.
2) Dividing the "soft-cap" to create unit divisions.
Let's walk through these two little tasks then!
Creating a "soft-cap"
- First off, let's define "soft-cap." A soft-cap is the number that you are looking to hit for your base army, but it can be greater than the number set. Typically, this number represents the entirety of a standing army. This includes regular units and special forces, but does not include unique figures, or other figures (units piloting vehicles, siege weapon crews, other creatures, etc.). The idea for a soft-cap is that this is where you'll ideally want to get your army at. However, you might decide to go above the number at a different time. As general advice, this should be an achievable number, based off of the availability of resources. However, if you do need a good starting number I would personally recommend going with 15 or 25 units for starters. That gives you enough room for some creativity, but it isn't outrageously huge!
Dividing the soft-cap
- Once the soft-cap is set, it's time to begin divvying up the army! This step is pretty fun, because you get to decide what units you want to create, and how many you want to create! This step should factor in your regular units and special units. Remember, uniques, pilots, and crews are not added into this number.
So, now that those have been explained, here's what it looks like!
Black Falcon Army
* = Special Units
- 4 Units to Type A
- 4 Units to Type B
- 4 Units to Type C
- 4 Units to Type D*
- 4 Units to Type E*
Keep in mind, your army does not need to remain even! It could look like:
- 8 Units to Type A
- 4 Units to Type B
- 4 Units to Type C
- 2 Units to Type D*
- 2 Units to Type E*
In the end, it really is up to you to decide how many of a certain unit type you'll want! This number can be adjusted as you're building the army, but for starters, you should pick a number and stick with it.
That's all there is to it! It's deciding on a size number and splitting it up for different units!
Since I've described it, let me go ahead and do this!
The Army of Bara-Gol
* = Special Units
- 25 Units of Type A
- 25 Units of Type B
- 25 Units of Type C
- 25 Units of Type D
- 25 Units of Type E
- 25 Units of Type F
- 10 Units of Type G*
- 10 Units of Type H*
- 10 Units of Type I*
- 10 Units of Type J*
- 10 Units of Type K*
And blamo! My next army is now divided up!
Oh, and at this point, you shouldn't be accumulating any minifgs yet! Don't worry, we're getting closer, but there is still another step of planning that needs to be dealt with!
And that my friends, is setting unit types!
Posted by Nightstalker on 26 September 2018 - 02:10 PM
If you're reading this then you must have some general interest in making awesome armies with LEGO. Alternatively, you're curious on how I do this. Well, it doesn't matter why you're here, I'm going to go into this! More importantly, I will literally be using this topic to showcase building my next army. That's right! Rather than wait for the final reveal, which I typically do, I'm going to walk through my process and thoughts as I build my next army.
Let's get into this!
For starters, what the heck is an army?
According to the Webster, it is an organized military force equipped for fighting on land.
"Duh, Nick, we already know that!" Of course you know that! I specifically want to highlight the whole, "organized military force," bit of it. Now, a lot of times when people want to put together a LEGO army, the first thing they think of is this:
This is a massive clone army. People are taken in by the sheer number of minifigs and set that as their primary goal. That's fine; shoot for the stars! However, acquiring that many minifigs can be a daunting task. More importantly, the average LEGO enthusiast, you don't have the resources to do so! That's 100% fine! Why? Because an army doesn't need to consist of massive troop numbers. Truth be told, for MOC'ing purposes, most people typically end up using 30-35 minifigs. Others might have specialized groups that are roughly a size of 10. Of course, some go for smaller numbers. In the end, it doesn't quite matter; they just need to be an organized military force. I'll touch on the whole "organized" thing a bit later.
Now, before you even consider building an army, the following questions need to be answered:
1) Where is your army from?
- Everyone has a home, even if it's the road.
2) Who's leading this army?
- Are they a King, a Queen, Emperor, or is this a motley group of militia led by a village elder?
3) Under what banner/colors do they unite?
- All armies need some form of recognition! Maybe it's an emblem that exists, maybe it's the colors, perhaps it's the type of weaponry they use.
These three questions should give you a solid foundation for starting your army. I should mention that at this stage of planning, you probably won't have any minifigs assembled yet. That's okay! You shouldn't have any minifigs built, or if you do have any, they should be at very low numbers.
"Can you show us an example?" Sure thing! Without further ado, let me introduce the next army I'll be building!
The next army is *drum roll please* ...
The Army of Bara-Gol (Orcs).
1) The orcs are from the lovely little land of Altrairia (left side of the map).
2) Warchief Gromack Urgol
3) They unite specifically under the following emblem:
And there ya go! The first couple of questions answered! From here, I'll be able to build off of this and eventually create a complex faction!
Anyways, that's all for now! Next time, I'll talk about the, "The Number Game," which will fully delve into army sizes and divisions.
Hope you enjoyed, and have an awesome day!
Posted by Nightstalker on 21 September 2018 - 06:05 PM
Name: Analise Caro
Champion Name: Druid
Affiliation: Champion of Light
Here we go again! Let's start with the parts! Cloth bits are from CapeMadness and the waistcloth is from Arealight Customs. Everything else is from TLG. Not much else to really say. She's quite a simple figure!
Druid is one of the many denizens of the Champion's Realm. Hailing from the Mystic Forest, she was raised to have great respect for the forest. Her mother, raised her in a nearby swamp, where she tended to the land, seeking to study a potential darkness within. Eventually, her mother disappeared, leaving only her journal behind, requesting that Analise finish the work she began. Although curious to follow her mother, Analise stayed behind, investigating the swamp. Over time, she further grew in nature magic, allowing her to use the land around her.
Analise is very compassionate, often choosing to help even the littlest of beings. Much like her mother, Druid is quite intelligent, and has a knack for both magical and nature study.
I don't know how many iterations I've gone through for this guy's design. Cloth bits are from CapeMadness, torso decals are from Saber-Scorpion, the katana is from BrickWarriors, and the fingerless glove is from EclipseGrafx. Everything is else is from TLG.
And so the Talon family continues! His father is Orion Talon, and his mother is Kyora Mitsuna (Nightshade). If you're wondering why he has a glowy arm, that's because he was born with a magic arm. This was caused by an intense amount of magic exposure his mother went through when someone flew a space ship she was on through a magic storm (more on that at a later date). The white hair will also be explained at a later date; just know that it wasn't initially like that. The variant of him that you're seeing right now is him following the destruction of Legion. Like many of my main characters (and trust me, this is by far one of my favorite characters), I can't really spoil too much about him, at least not here.
His powers basically consists of a combination of both his parent's powers. Most of his sword techniques he learned from both his uncle and another infamous individual. He typically hides his true potential by never fighting with everything he's got. You really have to work to get him to come at you with everything he's got. Speaking of which, he rather laid back and quite friendly.
Oh, and for whatever reason, he's commonly referred to as, "Blue".
That's all for now!
Can't say too much yet, but hey hope you liked the figs!
Posted by Nightstalker on 07 September 2018 - 05:05 PM
How do I start this again...
Wait, I remember...
Kara Chaelar, High Elf Pyromancer and Hero Historian
As usual, let's cover the design! First off, leg, torso, and back decals are by Saber-Scorpion. The torso and back are from the female gladiator and the legs are just generic gladiator ones. The waist cloth is from CapeMadness, and the yellow ears were painted by me. Both of the arms are from the recent CMF Gladiator and the bag is from Indiana Jones. The tome and unreleased jambiya dagger are from BrickWarriors. I tinkered with her for a bit, but fell in love with this design quickly!
Ah yes, I get to talk about her important background. Well, for starters, she's a pyromancer. It's literally just a fancy title for fire mage. The only difference is that pyromancers basically become the living embodiment of fire. This means that they don't necessarily require a catalyst for casting pyromancy. I should also note that certain "spells" are unique to pyromancy, but more on that if I ever bother to explain the magic in depth. Back to Kara, she's one of the members of the Arcane College in Avaria, which is where the High Elves live. It's basically a giant floating set of islands. Given her natural talent for dungeon delving and history, she particularly studies Hero history.
Which brings me to the topic of Heroes! So, these folks are just great war heroes or adventurers right? Nope! These people are literally super heroes! They can pull off feats that no ordinary person can pull off. The one problem is, all of them are dead (so everyone believes). Most of the stories surrounding their deaths are folklore, which may or may not be true. That's where Kara comes in! She and her team have set forth to discover the truth about their powers, their lives, and their deaths. She's had a surprising amount of luck with finding this information. So yeah, that's who she is and what she does.
Lord Valanar Krekiss, High Commander of Necropolis
A simple, but effective combo! Helmet is from Basil the Bat Lord (TLG: Fright Knights), plate mail is from BrickWarriors, loincloth is from AreaLight Customs, black cape is from CapeMadness, and the claymore is from BrickArms (no longer available). Needed a lovely, edgy look for a vampire commander. This easily fit the bill!
Valanar is the acting commander of all of the Necropolis forces. The only person above him is Dark Lord Lucien Uhlrirk, who is further back in this topic. Currently, he leads the campaign against the Lenarian Elementalists, hoping to capture the Scroll of Life, the supposed cure to the vampire, blood plague. His sword is enchanted with demon fire, thanks to the Lorensi witches that aid walk among the vampires. Infamous for temper, Valanar is quite notorious his low tolerance of failure, which often results in the death of many sub-ordinates. Having served under the previous Dark Lords, he has quite the amount of battlefield experience, and is one of the fiercest vampires in existence. Oh, and he's also one of the few vampires to have ever fought the Wolf Queen, and lived to tell the tale. The scar on his face is a reminder of how close she came from relieving his head from his body.
Junia Aza, Sareshi Mancatcher
Yet another simple combo that turned out perfectly. Legs and hair are from TLG, the face is from Citizen Brick (printed faces are on par with TLG quality), torso and back decals are from Saber-Scorpion, and the Parang Pandit and Retiarius Net from BrickWarriors. Lightly equipped, for a job that needs you to be light on your feet.
Oh boy, this is an odd story bit! Junia is Sareshi born, and was brought up in their ways. She is known for being very fast and tricky. Because of this, she was given the roll of a mancatcher. That's a very literal term; she catches men. But for what purpose? Let's go over the primary reasons!
1) Prisoners: This is a no brainer. Given their raiding patterns, they need intel on caravans moving throughout the Savadjik Desert. Capturing people is a quick and easy way to get information.
2) Sport: To a Sareshi, there is great fun in capturing a man, forcing them into a helpless state as they would do for a woman. Mancatchers are known for doing this just because it entertains them to see them fight and beg.
3) Mating: So this goes without saying. An all female group of barbarians has to reproduce somehow! Their quite rough about it, and when all is said and done corpses are carried out of their home.
As stated, mancatchers have to be quite fast and very tricky. If her looks won't lure people in then she always has a two-handed sword to go maiming people. Seriously, just don't piss off the Sareshi!
That's all for now!
Hope you enjoyed, and great to be back!