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Sir Solitaire

Member Since 31 Mar 2008
Offline Last Active Apr 18 2020 09:05 PM

#483776 Wulfgard: World's Edge

Posted by Sir Solitaire on 06 April 2017 - 12:13 AM

Wulfgard: World's Edge

Voyage of the Sun Chaser




The sun crept lazily over the horizon, bathing the tall towers of Illikon in its light. Below, the city was stirring to life, slowly shaking off the night. If one were to watch the city transition from night to day they would witness the transformation in all its splendor. The night owls of the city crawled back to their holes to sleep while the markets and streets began to buzz with activity. Merchants opened their stalls and bakers began to make their rounds. City guards changed posts while thieves retreated to their lairs. The city was coming to life and everyone was waking. Almost everyone.
At the Silver Stein, Wilhelm’s snores were hard at work peeling the paint off the walls. After a long night of drinking and getting to know his crew, Wilhelm was oblivious to the world waking. However, his slumber did not last for too long. With a loud bang the bedroom was kicked in. Years of survival kicked in and Wilhelm leapt to his feet with a shout. He found himself staring into the cold grey eyes of his first mate.
“By the gods Faelor!” Wilhelm snapped. He paused and held his head, a throbbing headache painfully reminding him of the activities from the night before. Gently rubbing his temples, he began to turn and walk back to his bed. However, the elf grabbed his arm to stop him and began to drag him towards the door. Wilhelm loudly protested and tried in vain to get back to his bed.
“We are late captain,” Faelor explained in his usual monotonous voice. To most people the elf rarely showed any kind of emotion, preferring to keep reserved and expend as little energy in inflections as possible. In many ways, he was the polar opposite of his fiery-tempered captain. He suspected that was the reason Wilhelm chose him to be his first mate, his level-headed approach to the world helping keep Wilhelm from too much trouble. Sometimes.
“What... What time is it?” Wilhelm murmured. He blinked slowly as his head threatened to explode. Faelor glanced out the window at the brightening sky.
“I'd say it's just past dawn, Captain.”

“Damn. We’re late.”
“I’m glad you noticed, Captain.”



At the docks the motley crew had gathered on the deck of The Sun Chaser. The boards creaked beneath them as the ship bobbed gently on the water. The early morning breeze teased the sails with the promise of adventure. For a moment, the crew were wondering if the captain would even bother to show up. They stood about in silence, the world around the ship slowly getting busier and busier.
“There they are!” came a high-pitched shout. From the crow’s nest Shauni spied the captain and first mate making their way to the ship. A sense of relief passed over the crew. At the very least they would be setting sail.
Wilhelm leapt aboard the deck and surveyed his new crew. A smile spread from ear to ear as he greeted them. He went around taking their names, Faelor silently following behind him. After introductions were finished he climbed to the upper deck to address them.
“Welcome aboard!” he started with a cheery tone. “Ye have chosen the life of adventure. To go where no man, woman…” Wilhelm paused and glanced at Shauni. “Or child” he amended. “We will map to the Edge of the World and forever seal our fate as legends!”
“Now!” Wilhelm turned to the horizon. “We set sail!”
With the final shout, Wilhelm hopped down among the crew and began assigning tasks. The crew scurried about, lowering sails and preparing the ship. The old caravel groaned in protest as she left the dock and began to drift swiftly out of the harbor and onto the open sea.
During the speech, Faelor had turned his attention to the piece of parchment in his pocket. It was the one he had used to take down the names of the new crew. He pulled it out and sighed quietly as he reviewed the names and began to think to the sort of desperation that led to hiring such a crew. He silently prayed to the gods that maybe they would live to tell this tale.


Shauni Sun Chaser (The Arbiter)

Brackenburn the Black (The Captain)

Basil Shimmershore (Burger Warrior)

Tenebra Abdris (Burger Warrior)

Asuka (Hawk)

Sir Gisburn “Guy” of Pikeston (Dalton Westmoore)

Adrienna De’Maravanne (Sephsekla)

Runi (Maverick-Werewolf)

((This is a time to have some brief interactions with your fellow crew. You are all running about doing ship-things. You can just declare what you are doing.))

#483741 [OOC] Wulfgard: World's Edge

Posted by Sir Solitaire on 04 April 2017 - 01:07 PM

Sorry about the delay, jetlag is a bugger.



Name: Sir Gisburn “Guy” of Pikeston



Faelor looked the man up and down, mentally noting everything he could immediately see about the man. The elf was a bit confused as to why a man of his caliber would join them on the quest. Granted the captain seemed to be taking all sorts aboard, he glanced to the side where the woman from the east was standing. The elf mentally shrugged and focused on the man standing in front of him.


"There's hard work, but if you feel up to the task, welcome aboard." Faelor wrote the man's down and explained where the ship was and what time they would set sail.


I'm hoping I've just jumped in in time!


Name: Adrienna De’Maravanne



Just in time!


The young woman in front of Faelor was bubbling with energy, her appearance seemed to fit what most would think of a bard. Faelor noted with despair that in many ways, her energy felt similar to Wilhelm's. A small part of Faelor silently screamed as he considered the idea of 2 Wilhelm's (not counting Shauni who seemed to take on the eccentric captain's style). Before he could speak, however, another voice spoke up.


"She'll fit in nicely!" came the jolly voice of Wilhelm from behind him. Faelor rolled his eyes and wrote down the woman's name,


"Welcome to our merry band!" Wilhelm continued.


Faelor looked down the list and reread many of his little notes about each member of the new crew. He had seen worse and he had seen far, far better. However, beggars could not be choosers and with Wilhelm as the captain, they would take on most anything that was breathing. Except Maurice. Faelor shoved the disturbing memory aside and focused on the crew. They seemed worthy enough, he knew complaining would not yield any results and contented himself with an ale to drown his concerns.




Welcome aboard everyone! I'll get the starting post up sometime tonight and we'll set sail!


If anyone else wants to join in, just PM me and we'll work ya in with no problem!

#483542 moving Wicktures that you are watching: John Wick 3 Edition

Posted by Sir Solitaire on 23 March 2017 - 01:17 PM

Yeah, I know... but it's just not for me, sorry. Maybe you're right and the movie is technically good, even great... but



To jump in




If anything I recommend seeing it if there's a cheap theater, I personally thought it was an amazing film. Just everything about it worked so well and it personally felt like the best superhero movie because it moved away from the normal formula and brought something entirely new to the table that was well-executed. Which is kinda refreshing in the modern era where there's a super hero film every 6 months at this rate and it's getting really stale, really fast.

#483516 [OOC] Wulfgard: World's Edge

Posted by Sir Solitaire on 21 March 2017 - 08:53 PM

I do not mean to crap on your RP or something. I was pretty much guilty anyone who's in this RP and my RP to post.

Abot Gisbrun and Loxley: I'm trying to be like that dirtbag mayor guy and his butler from Pocahontas, who pretty much came to America to find gold.

Only, I'm trying to do it in Wulfgard.

About Gisburn's Family: They used to be great warriors, but now they're known for being political scumbags. They hate him because that he used to be a warrior, and then when he did take up the family profession, he turned out to be better than them.


Still. Please don't do that in other RP topics. It's not cool. You can PM them or something.


Ok. I can see that angle. Though do note, this announcement is taking place in a pub that is full of adventurers looking for work. Also your faction wouldn't be the Sun Chaser as only dedicated members of the crew (IE, Arby and Burgs who both precleared their characters and backgrounds) are part of the faction. A good example of faction and backgrounds would be Hawk and Captain. The faction section is in regard to your faction pre-Sun Chaser. Your character is essentially standing in front of Faelor, so your acceptance has not been determined yet.


And that makes sense about his family, in the bio it wasn't explained clearly enough and led to some confusion.


I still have to say no to both as the kind of characters looking to join would be people that are 1) In a pub that is frequented by adventurer-types looking for working and 2) Crazy enough to go on an adventure to the edge of the world.

I recommend looking at some pirate-adventure movies for inspiration.


Some examples would be a merchant who specializes in rare and exotic goods looking to find a new spice along the way. Or a genius outcast from his town for an accidental killing. An out-of-his-luck adventurer that wants to become super famous and make his mark on history by charting the edge of the world.

#483506 [OOC] Wulfgard: World's Edge

Posted by Sir Solitaire on 21 March 2017 - 03:47 PM


Name: Shauni Sun Chaser



Faelor paused from writing down the new crewmember’s name and peered over the desk. He was greeted with the familiar sight of his charge beaming with a giant grin. The elf smiled and set down his quill and shook his head.


“As if you need to ask, Shauni,” the elf said with a smile. He dug into his coin pouch and tossed her a couple gold coins. “Grab yourself some food and drink. You’ll be the lookout as usual.”


He paused and looked around the little human quizzically.


“Is Basil with you?” The human nodded in response. Faelor seemed to relax slightly and waved for Shauni to hurry along.



Name: Brackenburn the Black 



With a furrowed brown Faelor stared at the armored man that stood before him. The word “trouble” seemed to be printed all over every inch of him. Even better, he seemed to be in no position to ask questions or care about safe return.


“Welcome aboard Mr. Brackenburn,” Faelor paused slightly after the name. His mind leapt back to a few wanted posters. He suddenly realized who the man was. A useful character to have, the elf thought. “We leave at dawn, you can stay on the ship tonight if you’d like a quiet place to rest.” The elf raised an eyebrow slightly and nodded towards the dockyard.



Name: Basil Shimmershore



Name: Tenebra Abdris



Tenebra stood in front of the desk, her face concealed behind a mask. Faelor stared back with a bored-looking expression. He finally nodded and wrote the human’s (though he had his doubts) name on the growing list. Once finished he looked up at her again, squinting slightly as he tried to gauge her face.


“Ship leaves at dawn, be there.” He said at long last.



Name: Asuka 



The next candidate Faelor found himself struggling to keep his eyes up. In his struggles to keep focused he found himself forgetting to pay attention to what the human was actually saying, all he caught was a name, and that she wanted to join.


“Sounds good,” he started to write her name. The had to clarify the spelling about 4 more times before he got it right and let her know the details of their departure.

#483469 [OOC] Wulfgard: World's Edge

Posted by Sir Solitaire on 19 March 2017 - 02:35 PM

World’s Edge

Voyage of The Sun Chaser





The port city of Illikon was a thriving hub of trade and travel on the sea. Its renown dockyard was filled with ships from all parts of the known world, from exotic Southron baghlahs to mighty Imperial galleons. Their tall masts filled the air as sails caught the wind to carry ships in and out of the harbor. People scurried about the dockyard, striking deals, loading cargo, bartering, preparing to set sail. The smell of salty sea air clashed with the scents of foods and spices. To some, it was one of the wonders of the world. To the people of Illikon, it was Tuesday.


While the majority of the fleets of the world quickly entered and exited the harbor, one ship sat apart at a smaller dock. It was an old looking ship, its weathered hull clearly showing its age and service. At a glance one could mistake it for a wreck that had been somehow left behind, or a ship waiting to be torn apart for spare parts. However, it was neither of those things. Worn as it was, one part seemed well maintained, in bright fresh paint was the name of the vessel: The Sun Chaser.


To the rare few who stopped to read the name almost none would recognize the name nor the significance of the ship. However, the very few individuals who did immediately began to make their way to the Central District of the city. They knew who the ship belonged to, they knew the legends that it was made of. The one man who had owned that ship was nearly a myth, as he was so steeped in legend, rumor, and fame. When that moldy wreck was in Illikon, there was only one pub its captain would be in, The Silver Stein.


However, for the common traveler, they would not have noticed or cared for a heap of trash floating on the water. Their goals varied, some sought adventure, others for coin, and a few to attempt to make their mark on history. Regardless of their objective, the best place to find men and women who could fulfill their dreams would be in one of the many taverns of Illikon. Rumor on the street was that the best offerings could be found in the Silver Stein, one of the largest inns in the city. It also helped that the prices tended to be cheap to help travelers drown their crushed dreams.




The Silver Stein was noisy with the usual racket that made taverns unique. If one tried to decipher the din, right before they had a seizure, they would be treated to a three-man band cheerily playing away in a corner, drunken singing, conversations of all volumes, and shouting for more ale. Barmaids navigated the drunken crowds, serving drinks and food. Travelers of all manners sat together at long wooden tables, some at smaller tables around the edge of the room. The smell of stale ale and food mingled with the din that filled the air, keeping the stench of sweaty travelers at bay.


At a lonely table in a dark corner sat two men. One was heavily bearded and drinking from a massive stein. His facial features were broad and muscular, more akin to a bulldog than a man. Above two busy eyebrows, he wore a large bandana that held long, wavy black hair out of his tanned face. His green eyes sparkled randomly with mischievous glints, hinting at a much younger man hiding within. The man was muttering to himself and humming along with the tunes being played, oblivious to the world, one hand on his stein and the other adjusting his well-worn coat.


Sitting across from the human was a man that seemed to be in every way his opposite. He had thin features, attentive, sharp blue eyes, and short, straight blond hair. Two pointed ears stuck out form the sides of his head, clearly marking him an elf. He was sipping from a much smaller glass than his companion, the contents a more elegant drink. The elf was watching the room, his body tense as if he expected to be attacked at any moment. Every now and then he would spare a disdainful glance at his companion.


“You should stop while you’re still conscious,” he remarked after a few moments. The man glanced up and grinned stupidly.


“And why, me pointy friend,” he paused to snicker at his own pun. The large quantities of alcohol he had consumed were beginning to show. “Would I do such a thing?”


The elf rolled his eyes.


“Because we have a job to do, Wilhelm,” he said, his tone curt. “Now if you don’t mind, we need to go find a crew.”


For a moment Wilhelm looked defeated as he shrugged and started to finish his drink to leave. Then his eyes suddenly came to life and a mischievous grin spread across his face. With a chuckle, he jumped up on the table, stein raised high.


“Ladies and gentlemen!” he roared. The tavern noise died down as conversations stopped and all eyes turned towards him. With everyone’s attention, the drunkard continued.


“I be Wilhelm of Illikon! Master of the high seas and mapper of the unknown! I be needing a crew to join me in me next expedition: To the edge of the world!” Wilhelm paused to take another swig. With a loud belch, he pounded his chest to clear his throat and spoke again.


“If ye think ye be brave enough to join me step forward and see me first mate Faelor here!”


A silence followed. Wilhelm stared at the crowd as they started to turn back to their drinks and conversations.


“Drinks on me!” he added with a roar, tossing a small purse across the room and landing in a very shocked looking bartender’s hand. The crowd cheered and immediately began ordering pints as the band struck up a lively tune. Grinning ear to ear, Wilhelm sat back down and looked back at Faelor. The elf’s eye was twitching.


“You wanted a crew,” Wilhelm said with a shrug. “We’ll get a crew in no time.”


“Perhaps you forgot the sec-” Faelor began in a furious tone.


“Don’t mind that,” Wilhelm interrupted, waving his hand dismissively. “We get the crew and worry about that bit later.” He staggered to his feet. “Now I’m off to sleep this off, I trust you can handle getting the candidates ready.”


Without waiting for a reply, the famous captain left. Faelor scowled and turned to face the growing queue of eager want to be adventurers. The first stepped forward. The elf sighed and produced a pen and quill.


“So you want to be an explorer?”




Welcome to World’s Edge!


This roleplay is about an expedition set to find the edge of the world, and hopefully not fall off it. As such, I’m looking for characters that are seeking adventure, people who have nothing else left in life but to jump on a ship that could possibly be falling off the edge of the world. Try to keep the options somewhat plausible. Usual RP rules apply, I WILL be rolling dice for your characters so please be sure to get some stats that you’re happy with!


Please note:  I am going out of town from March 26th until April 2nd, so I will be only reviewing signups and such during that time and this will START on April 3rd




Name: Faelor Ologolor

Gender: Male

Race: Sea Elf



Affinity: Water

Deity: Poseidon

Faction: The Sun Chaser

Talents: Diplomacy, Acrobatics, Education, Marksmanship



Strength: 4

Agility: 8

Constitution: 5

Perception: 9

Intelligence: 9

Spirit: 4

Luck: 2


Weapon(s): Recurve bow and an short sword


Trinkets: Tends to have a satchel with quill and parchment to have ready a moment’s notice.



Faelor Ologolor was born as a purebred Sea-Elf. He was raised along the coast, constantly wandering with his parents in their jobs as fisherfolk and mappers. His father would sell their wares, while his mother would map the regions they went, marking areas with better chances of catching larger fish. They made a living from the sales and life seemed content. However, they decided Faelor needed more. They sent him off to Mimameidr to study and learn. Through some connections within the city, Faelor was accepted to learn. There he set himself on books like a fish to water. After a few years he had come to master many subjects, demonstrating great skill in memorization and drawing. For a Sea-Elf he had shown great promise to learn more and join the ranks of the loremasters.


Though after years of study and promises of a life in comfort and learning, Faelor found himself yearning to return to the sea. His blood was tied to the ocean and he could not leave it. His new career happened during a visit to Illikon that he met with Wilhelm, back then a young fool-hardy explorer. The two struck it off as Wilhelm was in search of a first mate, someone who could help him. They traveled the world and faced many dangers, Faelor barely aging a day while Wilhelm shows how much time has passed in their travels.








Race: (see here)



Deity: (optional)

Faction: (optional)

Talents: (see here, pick 3)


Attributes (42 points, max 16, min 1, please apply your racial bonuses here)
















#483050 moving Wicktures that you are watching: John Wick 3 Edition

Posted by Sir Solitaire on 23 February 2017 - 03:13 PM

Saw The Great Wall. It was pretty good. Great visuals. Probably looks great in 3D if you're into that sort of thing (I'm not). But what's up with the guy never getting the girl in movies anymore? He didn't even kiss her, like, once. Meh. Anyway, enjoyable flick.


Personally, didn't think the movie needed any romance subplots or even bother with a relationship. Afterall, they only really bonded over being in war together.


Like, most movies these days that try the romance subplot do it so horribly that it shouldn't have had to happen. The "new" trend of dropping the romance feels like a nice change of pace as they focus on other aspects of the plot and drop the horrible attempts at romance.


IE, Tauriel and Kili.


Anyways, recently been catching up through Netflix and Amazon on movies I have been missing out for some time. Namely, the Alice Through the Looking Glass, which wasn't that great but a nice little side film to watch. Felt like it tried too hard to be weird and try to come full circle in ways that came across as forced (IE, the queens making up). But it was also nice to see the effects and the kind of crazy that original provided. Also RIP Alan Rickman.


That and rewatching (and rereading) the Lord of the Rings as my fiancee bought me the Extended Blu-Rays for Valentine's Day. Setting up a LotR Ex. Ed. marathon with hobbit themed meals.


God I love those films. They have withstood the test of time and still look absolutely fantastic.

#482284 For Honor!

Posted by Sir Solitaire on 27 January 2017 - 11:19 AM

But the basic gameplay is pretty neat. It very much seems like one of those 'easy to learn, hard to master' things, where the controls are so basic you could work them out for yourself in two minutes if Ubisoft didn't insist on dumping a tutorial all over you. You've got heavy and light attacks, you can block or attack from above, left or right, you can guard break and throw, and that's it. From there, it's just a matter of being sly and clever and playing footsies. You can't cancel any of your own attacks, so if you commit to a heavy attack and realise all too late that your opponent threw out a light attack at the same time, you're just boned. You have to learn pretty quickly not to do that, because a player who knows what they're doing can punish you every time. Add to that some nice environmental hazards you can take advantage of with the throw, and there's a lot of fun to be had.


It'd be nice if they do a good, meaty singleplayer campaign with some crazy bosses, but it seems like it's probably just an afterthought with the main focus on the multiplayer.


Exactly. I tried some other classes last night, dabbling with the Knight's Peacekeeper (which I still hate the design with a passion. Hood AND a helmet? Visibility to the max...) and the Viking's Warlord (Essentially their only somewhat decent viking design) and suddenly there was much more depth to explore.


Also the part you mentioned where you are unable to cancel your attack. Turns out with other classes you can work around that. For example the Viking's Warlord can ignore being hit while he is doing a heavy attack. Which makes for some really awesome counters. However, there are balances like if the opponent times it right they can block, etc... Lots of little things that as you go and feel out the character you learn or just watch their little Move Videos... Which are... Kinda helpful?


The class differences are actually enjoyable. Switching between the different way that assassins play is really enjoyable and each has their own uniqueness that gives the game some form of "oh hey I can find the right fit for me"


However, I find the whole Multiplayer campaign to be a bit... Eh. I understand the concept they are going for but dear lord it can be so confusing especially with their very-unhelpful-tooltips. Like "Orders" are just your generic weekly achievement hunts. But then you have the campaign going on at the same time where you can't quite tell which side you are fighting for and there is a lot of ground being lost and gained in a very small amount of time. I think it has to do with what faction you chose, regardless what class/faction you play and your wins are counted in and affect the map at the end of the day.


I need to study it more to find it out.


I am also very much on the fence about purchasing it. Uplay's Godawful servers constantly crashing and just logging in being a pain makes it really hard to want to purchase any of their games. Also the wonderfully steep $60 is always a joy to want to get around.


If anything I will probably be waiting until it hits a sale of some kind before I bother buying it as, as enjoyable as the game has been, it doesn't lend itself to be worth the $60 just yet.

#482272 For Honor!

Posted by Sir Solitaire on 26 January 2017 - 10:44 PM


So I got into the Closed Beta for For Honor and I just finished playing my first few batches of games and I have come away rather impressed. I mainly played Domination 4v4 which is your generic control points A, B ,C but with lots of minions running about and 4 Heroes chewing them up for health while trying to kill each other. It plays really smoothly and the fighting system is fantastic. One the surface it is really simple, twitch mouse and either left click or right click to swing weapon. Twitch mouse into right quadrant to block when you see red arrow.


For anyone that has played the Mount & Blade series the directional combat will feel like a more fluid and easier-to-execute version of the M&B games.


The Heroes themselves offer some wonderful depth to vary the gameplay. Using the in-game currency (which you earn by winning matches and such) you "recruit" heroes to customize them. At the end of games you earn more dosh and some parts for the faction/class you played. I currently have found 2 helmets, a hilt, and a crossguard. These all affect your hero from increasing damage, lengthening Revenge time, and boosting health recovery. Though they all come with penalties (like longer revive times).


Here's a look at all the classes.



In the beta there are only 3 classes per faction available, which is sad as I really wanted to try out the Lawbringer.


Right now I'm rocking the Warden which I have been enjoying immensely with some nice kill streaks. I personally feel like my time in Chivalry: medieval Warfare and my multiple M&B games have prepared me fore this as FH! feels like a cousin, bringing a new facet to the table with many familiar objects from other games in the genre. I will keep updating this topic as I learn more and hopefully get some recordings of my play-throughs.


Anybody else have the beta that wishes to share their thoughts?


Anyone that has some thoughts or opinions on how the game looks thus far?

#482192 Historical LEGO Suggestions?

Posted by Sir Solitaire on 25 January 2017 - 04:54 PM

Well you could jump on the For Honor boat and put out some more Knights, Vikings, and Samurai decals. Ya know, just coincidental timing of a mid-February update with lots more historical decals

#481784 Pit People

Posted by Sir Solitaire on 15 January 2017 - 01:07 AM

Behemoth have finally given us Early Access to Pit People! I tried some of the game out back during San Diego Comic Con last year and I was impressed with what I saw.



Normally I am not a fan of post-apoc, especially weirdmageddon style but Behemoth have managed to change my mind with this game and I am in love with it already. I have played a bunch of the turn-style combat games recently but I enjoy the different angle that Pit People brings to the table, namely in the narration, character designs, and class Behemoth style zany world design.


Have any of you guys picked up the early access? Any thoughts on the game so far?

#478796 Deltora Quest appreciation topic

Posted by Sir Solitaire on 19 October 2016 - 10:46 AM

I only got to read these books at a house I was babysitting at years and years ago. After my charges had gone to sleep I'd stay up reading until their parents got home. I managed to get through most of the first series but then I forgot about them. I should really go back and finish that series...


It was enjoyable, I liked the world's setup and it was a nice enjoyable series to read. I love all fantasy books and I find that many writers really explore how far fantasy books can go with children's series which is really nice to see. Especially when everyone else seems to want to copy A Song of Ice and Fire and have as much nitty-gritty details as possible.


If you like dragons I HIGHLY recommend Dealing with Dragons by Patricia Wrede (Enchanted Forest is the name of the series). Absolutely fantastic book.

#478462 POLL: The old SSLF MInecraft server...

Posted by Sir Solitaire on 11 October 2016 - 04:35 PM

Given the amount of fun the original SSLF Minecraft Server was I think that'd be fun to do again. Specifically if it was just a wild area where the participants had to build everything from the ground up. No offense to the revival effort with the giant pre-built stuff but it kinda seemed to divert from the joy of ending up in the wild and working to try to make a safe spawn which looks really dingy.


RIP Ye Olde Port of Butthurte n Trolle

#477695 What Are You Currently Playing?

Posted by Sir Solitaire on 24 September 2016 - 01:22 PM

So I'm late to the Hyper Light Drifter party but I scored some cash for my birthday and finally spent the money on a HLD. I have never made a better decision.

The art style is pure nostalgia, the gameplay is fast paced, brutally punishing, and so much fun. There's no tutorial, no hand holding whatsoever, and you start off completely in the dark in terms of what the plot is.

However, the game teases you with plot points and the more you travel the more you learn about the post apocalyptic world as you walk through ruins, push skeletons out of the way, and pass beneath the shadows of the remains of looming titans.

Even better it has local coop play which turns the difficulty up.

Speaking of difficulty, you can't set it. Or at least I haven't found any setting but I'm very happy with the pace. It's old school hard as you come to grips with new enemies and weapons.

Hands down one of the best single player games I've played in a while and has become my new past time between classes at university

#469383 Captain America 3: Hold That L, Tony

Posted by Sir Solitaire on 08 May 2016 - 08:26 PM

I always thought KSK was Germany's primary anti-terrorism unit, not GSG-9.


No, GSG-9 is their counter-terrorist unit, "Grenzschutzgruppe 9" - Border Protection Group 9, Federal Police. The KSK (which literally means Special Forces Command) are part of the army and usually don't operate within Germany's borders. GSG-9 handle all that fun stuff as they are police.


Captain Debate: