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Ocelot

Member Since 07 Apr 2008
Online Last Active Today, 04:17 AM

Posts I've Made

In Topic: Devil May Cry 5, a.k.a. Ocelot's Action Game Extravaganza

Yesterday, 09:25 PM

Alrightyroo, after about 20 runs through the DMC5 demo I finally feel like I have enough of a handle on things to write a bunch of stupid garbage about it!

 

It's excellent! Nero feels pretty much the same as his DMC4 incarnation (which is a good thing), but with some really interesting new ideas and some great quality of life improvements that cut down on some of the finger gymnastics you used to have to do to get the most out of him. He still has his crazy sword with a motorbike engine in it that lets him rev the handle like a throttle to blast a gout of flame out the exhaust pipes on the back to hit people harder (have I mentioned that DMC is the best series ever?), but now you can rev the sword while running through the level, whereas before you slowed down to walking speed to do it. He still has his charged pistol shots, done by holding down the Shoot button, but in DMC4 this meant you had to keep the Shoot button held down for like 99% of your playthrough because the charged shots were just too good to miss out on. Here they've changed the mechanic to one where you hold the Shoot button down for like two seconds and Nero loads in three special bullets, allowing you to let go of the button and keep your charged shots. Stuff like that keeps the skill ceiling high, but lowers the skill floor so that you don't have to be a hardcore controller-claw-er just to play the game, which is wonderful.

 

The timing and inputs on all Nero's sword combos feel identical to DMC4, but the demo is unfortunately missing some of his unlockable moveset so the combo potential isn't as high as the full game will be. As for new moves, Nero has a full complement of new taunts to play with, including an air taunt that can function as an air dodge in a pinch, but the real game changer is the Devil Breakers. Having consumable power up items in a DMC game has been pretty controversial, but after actually getting my hands on the game I'm having a lot of fun with them. Each robot arm has one move you can use over and over, those being a big electric knock-back move with Overture and a spammable air dodge with Gerbera, but they can also be charged to blast off a super attack that does huge damage and breaks the arm. And when I say huge damage I mean huge, boss-melting, SSS-ranking daaamaaaage. It's up to you whether you want to just keep using the regular ability (which can be extremely useful) or do the super attack for huge damage but lose the arm in the process. We'll have to wait for the full game to see how the system really works, and whether you're going to be left at the mercy of how the Breakers are strewn about the levels, but for right now I'm OK with it.

 

The demo ends with a big ol' bossfight against Goliath, the large angry fellow with a mouth in his belly who can feed cars into his bellymouth and then spit them out at you, and this is just a great first bossfight for a DMC game. A big bruiser whose attacks are fairly slow and deliberate, perfect for getting new players used to DMCing but also great for more experienced players to just wail on. He has some really fun AI routines you can bait out if you want to get your style on, like reflecting his tummy projectiles straight back at him with a perfectly-timed slash, or making sure you have an Overture arm to stop him in his tracks when he tries to charge at you. The way the fight progresses between different environments gives you a great opportunity to plan ahead with your choice of Breakers, too: Gerbera's in-air super attack works really well in the confined space inside the church, so you can make sure you have one ready to use at the right moment. I like it a lot.

 

About my only complaint at this point is that it feels a little on the slow slide. The game speed is identical to DMC4, but these days when I play DMC4 I do it on Turbo Mode, which is an option to increase the overall speed by 20% that was added after the original release. Capcom is being coy on whether Turbo Mode will be in DMC5, but I really hope it is. The other thing is that hitting Start during a cutscene will skip it straight away, rather than bring up the nice "Pause/Skip" menu I want to see in video game cutscenes these days, but that might just be something for the demo. Other than that, I am 100% convinced that this game is my dream come true. This is everything I've been waiting for for the last 10 years. As the splash screen you get on beating the demo says, DEVIL MAY CRY IS BACK!


In Topic: Scorp's RPG Corner - Pathfinder: Kingmaker is here

08 December 2018 - 01:19 AM

I've got some serious hype going for Obsidian's new salt in Bethesda's Fallout 76 wound video game, The Outer Worlds. Here's 15 minutes of gameplay, and it's looking goooooood:

 

 

So it's Tim Cain and Leonard Boyarsky, and it seems like they've basically made Fallout New Vegas 2 in all but name, with care taken to cram the game full of basically everything people complain is absent from modern RPGs. Real dialogue options that aren't just the same sentiment worded three different ways? Got'em. Fully-worded sentences instead of one-word summaries? Yep. Companion characters who aren't just there to idolise you? Mm hmm. The overall style seems like Fallout mixed with Firefly, and while I'm not crazy about the No Man's Sky colour palette it does look impressively solid for an Obsidian game. And, boy oh boy is this reveal perfectly timed given what Bethesda's going through right now with Fallout 76 :P

 

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In Topic: The Video Game News Thread

07 December 2018 - 04:52 PM

Here's a quick roundup of some TGA stuff:

 

Rage 2:

 

 

Far Cry New Dawn:

 

 

Persona 5's Joker in Smash Ultimate:

 

 

Dragon Age: The Dread Wolf Rises:

 

 

The Pathless, from the makers of Abzu, your requisite great-looking indie game:

 


In Topic: Devil May Cry 5, a.k.a. Ocelot's Action Game Extravaganza

07 December 2018 - 01:50 AM

The time has come, and Tennou Heika Itsuno has blessed us with his gift of light: the Devil May Cry 5 demo is now live on the Xbox One store. I'd link it but... I don't know how, so just search DMC5 on your Xbox Ones and it'll be there and it's 7.57GB and I'm downloading it now. I swear to God, buying an XB1X a week ago is maybe the best decision I've ever made in my life.

 

But while we wait for 8GB of goodness to squeeze through my hopelessly sluggish Australian internet pipe, let's enjoy today's DMC5 blowout, starting with this hot new trailer!

 

 

As you can see, our new friend and third playable character of DMC5, V, has quite the different gameplay style to Dante and Nero. He relies on three demon familiars, named Griffon (the bird), Shadow (the panther) and Nightmare (the big bruiser) after three of the most memorable enemies from DMC1, to fight for him, and then has his own cheeky little "Nothing personnel, kid..." teleport-behind-you moves that allow him to whack things with his cane. Also he can use Summoned Swords, and his hair turns white when he Devil Triggers, and I'm not going to say it out loud but it's reeeaaaally starting to look like he might have some kind of relation to a certain other character in the DMC series whose name may or may not start with the letter 'V'...

 

Also revealed today? THIS GAME HAS ONLINE CO-OP!

 

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So certain missions in the game will have the other playable characters fighting in the background, and rather than being AI-controlled they'll be the ghosts of actual players in different games, but also apparently in some missions you'll fight directly alongside other players.

 

And finally, Bloody Palace mode will be a free update for the game coming a month after release. You guys, this is GOTY 2019. Have I mentioned that before?

 

EDIT - You guys I played Devil May Cry 5. I PLAYED DEVIL MAY CRY 5! It has been TEN LONG YEARS since I've played a new Devil May Cry game. Shut up you're crying.

 
This game is NNNGOOORGEOUS on XB1X. Some of the cleanest IQ I've ever seen, and it's rock-solid 60 during gameplay. Nero controls like a dream (I spent a good few minutes just watching the skidding to a halt animation he does when you change directions quickly while sprinting :P), and Red Queen feels as good as ever. I think it's going to take me a while to get used to the Breakers, since I'm basically just using them like the Buster and forgetting to actually break them on purpose to switch, but I'll get there.
 
Goliath took me two tries because I can't get used to the timing on his big punches, but he's such a great DMC first boss. I can't get enough of the environmental destruction during that fight, it just looks so good!
 
Oh, and here's the full version of V's battle theme, Crimson Cloud. I like it!
 

In Topic: The Video Game News Thread

06 December 2018 - 09:53 PM

 

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DUTCH I INSIST WE DO BETTER

 

YOU... INSIST!?

 

Well, that was that. Metroid Prime 4 was a conspicuous no-show, and I guess Hideki Kamiya was just there to watch the show, but that wasn't too bad. This whole thing gets more like a real Hollywood awards show every year, for better and worse. More professional, but also more long-winded. Oh well, not too bad. I'm going to be playing a DMC5 demo within hours, so I can't complain.