In response to the Final Fantasy VII trouble, I think it speaks to a problem of the games industry today when a game that was released in 1997 contained too much content to be released today.
I think I know what they're getting at. If you look at Midgar in the original game, it's basically a static jpeg that Cloud runs around on top of; you can only go inside a couple of buildings, you can't look around with a free camera or really explore anything beyond just going down all the alleys and stuff. With the remake, it seems like they're turning it into an actual full-3D, fully-run-around-able city. Day/night cycle, NPCs walking and driving around, weather and smoke and lens flares and a lighting engine and all that stuff. When you get out into the overworld they probably can't get away with having the screen go all swirly when a random battle pops up; they'll have to have all the monsters waiting out there to be fought.
Not to mention the fact that everyone who used to look like this:
Now has to look like this:
It's not that Square couldn't make a game the size of 1997's Final Fantasy VII in 2015, it's that the standards for the way a huge blockbuster game needs to look and feel are like a bajillion times higher than they were 18 years ago. If someone announced something FFVII-sized at E3 we'd all be rolling our eyes wondering when this indie game montage would finish so we could get back to the real blockbusters; that new Cloud character model alone probably has more polygons in it than the entirety of the original game
Now, as to whether it's worth splitting the game up into multiple full-price purchases, that seems a bit much to me. Plenty of other developers seem perfectly capable of creating gigantic games without charging me three times the price of a normal game. I mean, even if they really fill it out with extra stuff, Final Fantasy VII isn't a 150+ hour game. I suppose we'll have to see how it all shakes out. Personally, the idea of turning FFVII into a huge budget episodic thing that takes years and years to come out just seems so weird when we all already know what happens, y'know? Picture something that'll probably end up being similar to the entire lifespan of the Mass Effect series, except everyone has already known the entire storyline and everything will happen in each of the games for almost two decades.
EDIT - First Yakuza 6 trailer:
Well, it's not exactly dramatic, but I can safely say that's the highest-resolution Japanese-man-beat'em-up-and-Tokyo-rooftop-clambering simulator I've ever seen.
As always, though...