Made a couple edits:
1. Houston, we have Combat! With minimal playtesting, I have an idea of what combat roughly looks like. Further playtesting may change things.
2. Combined "archery" and "thrown weaponry" into "Accuracy," and added the Battle skill "Pugilism," which focuses on unarmed combat.
Please tell me what you think, and how I could incorporate the battle skills in combat. I'm still testing some ideas and what would be best.