Jump to content


Ocelot

Member Since 07 Apr 2008
Offline Last Active Today, 04:52 AM

#489051 Scorp's RPG Corner - now reaching The Outer Worlds

Posted by Ocelot on 01 November 2019 - 04:52 AM

I'm about 14 hours into The Outer Worlds now, just started exploring Monarch, and I'm still really enjoying it but I think the cracks are starting to show. The biggest one is that the game is just absurdly easy, to the point of feeling totally unbalanced. The whole idea of RPGing is about strengths and weaknesses, right? If you put all your points into schmoozing you aren't going to last long in an open fight, right? If you slam everything into combat skills you aren't going to be the best e-mail reader, right? You make your choice and you live with the consequences... right?

 

Except I've put all my points into speech and hacking skills, nothing into combat, and I am just crushing every combat sequence in the game without any trouble on Normal difficulty. Like, to the point where I'll sometimes get into a surprise fight, and before I can even work out which gun I'd like to kill some guys with my two companions will have annihilated everyone in there. I talk my way out of combat when I can, but I can just as easily kill every single person in my way with just the default combat skills if I need to. I have basically infinite ammo for every weapon just from my standard RPG kleptomaniac playstyle, enough money that I could probably clean out every vendor I meet, an inventory full of great weapons and armour... it just feels like I've totally broken the game by playing it the same way I played Fallout 3 or Mass Effect.

 

I know people complained about how bad Alpha Protocol's shooting was if you didn't put any points into it, and I know it must be really hard to find the right way of depicting a video game character who doesn't know how to shoot very well without making the game a chore to play... but this ain't it. My shots go exactly where I point them, I have bullet time from the start of the game; I honestly don't even know what funneling another hundred stat points into my gun stat would actually do if I'm this capable from the jump.

 

I also feel like the game needs some kind of extra systems for skill checks. The way speech checks work, for example, is if your stat is high enough, you just pass. That's it. Same thing with lockpicking and hacking; there's no minigame, just if your stat is high enough you do it perfectly. I've just been effortlessly picking every lock, hacking every terminal, nailing every speech check, and it feels kind of inconsequential. And since the basic shooting controls are so easy, it's not like I'm paying any penalty for having pumped my hacking/lockpicking/speech stats so high. I don't feel like I have to worry about min/max-ing; I'm just awesome at everything. I have well over a hundred healing items because I never need to use them :P

 

So, that's about where I am right now. I'm still having a lot of fun, and I really appreciate the game's relatively small scope. Areas are nice and small, quests are few enough that they're all pretty dialogue-rich and memorable, and it'll be interesting to replay the game as a completely different character to see the way everything can change. But I do think it's probably worth playing the game on Hard if you really want to get anything out of the RPG systems.




#489045 Scorp's RPG Corner - now reaching The Outer Worlds

Posted by Ocelot on 30 October 2019 - 06:01 AM

It's time to talk about The Outer Worlds, boys and girls! I've put about six hours into it, long enough to get through the Megaton/White Orchard/Citadel kind of tutorial questline, and so far it's shaping up to be something really neato.

 

OK, so we're out in the Halcyon cluster, as part of a space colonisation initiative spearheaded (and, most importantly, bankrolled) by a handful of competing megacorporations that, in a pointedly ripped-from-the-headlines kind of way, have obscene power and authority over their employees. As a loyal worker for Spacer's Choice, for example, you have the privilege to spend your entire life in meek servitude to the company, where losing a hand on-the-job will require you to pay damages for any lost productivity, and suicide will be seen as unlawful damage to company property (with the bill being sent to your next of kin). Seventy-some years ago a ship full of cryo-frozen colonists went astray on its way to Halcyon, too far out in deep space to be considered worth rescuing by the company, so it just floats out there full of eternally slumbering potential colonists, and one potential RPG main character. A mad scientist unfreezes you and sends you on your way into RPG land.

 

So this is very deliberately the Fallout 3/New Vegas school of first-person, open world (ish), dialogue-tree-in', perk-selectin', companion-befriendin' moral-choice-'em-up, and very much not the Fallout 4 style of fake dialogue options, railroaded questlines and lip-service 'choices'. Dialogue trees branch like they should, choices come with consequences, you're juggling the affinity of various different factions, and while I can't yet say how it all plays out in the long term, I have been really impressed with some of the small effects I've seen when it comes to my RPG stats and choice-ery even in these first few levels. As always, I'm pumping everything into Speech, Hacking, Lockpicking and Sneaking, but it isn't just making me a better e-mail reader. No, my Speech stats actually have an effect in combat, too. One of the sub-skills under the Speech header is Intimidate, which gives you a random chance to make enemies cower in combat. Hacking isn't just for reading e-mails, it can also let you screw around with robot enemies. And it works the other way, too, with Combat-specific skills giving you access to particular speech checks in dialogue. The Science stat is supposed to make you better at weapon mods, but it actually opened up a whole new aspect of the main quest that I'd been working on. I don't know that I've ever played an RPG that felt so reactive; it works the way you wish an RPG would but you know they never do. I'm really impressed.

 

The main quest line for the opening hours of the game dumps you on a planet dominated by a town called Edgewater; basically a shanty town built in the shadow of a fish cannery run by the oppressive Spacer's Choice, where you'll meet a host of downtrodden citizens indentured to the corporation for life. Some further exploration puts you in touch with a small enclave of rebellious former cannery workers making a more peaceful life for themselves in a settlement in the hills above the town. In classic RPG fashion, to get off this planet you need a Power Regulator for your ship, and the only way to get it is to take the one from Edgewater or the Deserters' settlement. Now, obviously a major choice like this in an Obsidian game isn't going to be as simple as siding with A, the corrupt, capitalism-gone-mad bureaucrats or B, the peaceful hippies living off the land, so of course there's a catch. The peaceful hippies aren't all good, the evil corporation isn't all bad. But, OK, that's still pretty standard RPG fare, right? Well, what if I told you that the catch comes with a catch? And what if I told you that the more I dug into this main quest line, which ties into basically every other quest line in the entire area in a really marvelous way, the less and less sure of things I became?

 

And what if I told you that I made a save right before the big decision, played through my gut feeling choice first, then went back and made the other choice just to see what it was like and... actually ended up thinking the other choice was the right one. Kinda? I don't know, it's one of those perfectly impossible shades-of-grey quandaries where I... don't know if I did the right thing, but I'm pretty sure I didn't do... the wrong thing? Maybe? Ugh it's killing me :P

 

Spoilers for the whole first quest line (I don't think you should read this if you're going to play the game, because it's some really good RPGing you shouldn't spoil for yourself):

 

Spoiler

 

Anyway, I think the real Outer Worlds is going to be starting from here on, but I'm already really impressed. Now that I've got power for my spaceship it's all gone a little bit Mass Effect, so I'm going to spend some time catching up with my brand new crew before I get stuck in to some questing on another world.




#489042 What Are You Currently Playing?

Posted by Ocelot on 27 October 2019 - 11:55 PM

FIRE. EMBLEM. THREE. HOUSES.

 

You guys, we did it. We made the impossible possible. We didn't let our dreams be dreams. We finished a Fire Emblem game.

 

And it was great! I'm just basking in the feeling of pure relief after having been stressed out of my mind in the last two battles of the game. I absolutely refused to let any of my children die, and I made a bunch of terrible decisions and had to abuse the hell out of the magic time rewind system, but I scraped through. Even when it meant setting up ridiculous chains of having my cheer squad buff my Dragon Master's stats so he could make a suicide run to go and kill a mage that was keeping my whole squad pinned down, and then get my Dancer to use the Rescue spell to bring him back again so he wouldn't get obliterated by five guys in the next turn. Even when I basically had to keep my entire army crowded into the only spot on the map where they were kind of safe and make like one tile of progress per turn. Even when I had to start playing the odds and leaving Felix out directly in the crosshairs of two archers because I knew he could probably dodge the shots.

 

We DID IT.

 

Boy oh boy, what a game! It took me about seventy hours to get through the Gryffindor Blue Lions path, and I definitely want to at least start up one of the other ones. I've had, honestly, no interest whatsoever in Fire Emblem for my entire video game life; basically from the moment I found out it even existed (the first time I unlocked Marth in SSB Melee, of course) until like a month after Three Houses came out. And then I just heard some good buzz about it and decided to try it out on a whim, and here we are. I kind of want to do the whole thing. I want to meet all the other characters from Slytherin and Huffleclaw. I need to find some online guides about how New Game + works.

 

Oh wait, I forgot to talk about the story!

 

Spoiler

 

What a game, you guys. I loved it. 2019 has come out of nowhere and turned out to have a fantastic lineup of games, and putting together my top ten list is going to be a tricky one. And there's still so much more to play! I can't wait to start up The Outer Worlds, and Luigi's Mansion 3, and there's till Death Stranding and a whole Pokemon game. How has it come to this?




#489037 Star Wars Episode IX: The Rise of Skywalker

Posted by Ocelot on 25 October 2019 - 12:06 AM

Say what you will about bringing back Sheev totally unforeshadowed in the third movie of a trilogy (and, y'know, I get it), but, like, it's SHEEV! If you walk up to me out of the blue and tell me, Ocelot, baby, I'm writing a new movie and I need to ask you for some advice: "Sheev, yes or no?", then my answer is going to be YES every single time.

 

Sheev all day. Sheev all night. ONE HUNDRED PERCENT SHEEV. I have Sheever Fever, and the only cure is MORE SHEEV.

 

Ian McDiarmid isn't going to be with us forever, and not taking the opportunity to get one more Sheev out of him would be a crying shame.




#489032 Star Wars Episode IX: The Rise of Skywalker

Posted by Ocelot on 22 October 2019 - 09:57 PM

ehcxchbueaab5xuy3k0x.jpg

 

You guys? I love Star Wars. Every time I think I'm out they just puuuull me back in. I was so ready to just be grown up, stonefaced, doggedly suffering through each successive day of this cruel charade we call life until the merciful end comes one day, and then this little movie called The Force Awakens came out and since then it's been such a delight falling back down the Star Wars hole all over again. I'm so excited for this stupid movie! I've watched the trailer like forty times and I'm still getting all choked up when Leia says "Always" at the end :P

 

And, OK, I've already had to hit Youtube's 'Not Interested' button on about ten different "TROS: A CINEMATIC FAILURE IN THE MAKING" hot take videos that popped up overnight. Kind of hard to stay positive in the face of... *gestures at everything*. But I'm gonna do it. It's Star Wars, baby. We're doing it. One more round.

 

In conclusion:

 

f8w6Kuk.gif




#489024 Star Wars Episode IX: The Rise of Skywalker

Posted by Ocelot on 21 October 2019 - 06:51 PM

IT'S HEEEERE!

 

 

Boy oh boy the tears are trying to push themselves out of my eyes really hard bUT AH'M NOT GONNA LET'EM

 

I'm not crying you're cryiing shutup

 

giphy5rjtn.gif

 

R E Y L O

E           L

Y           Y

L           E

O L Y E R

 

EDIT - Aaagh this poster I've died:

 

cjkvd.jpg




#489022 Gaming PC Enthusiast/Discussion Thread

Posted by Ocelot on 20 October 2019 - 05:41 PM

H3jSu0T.jpg

 

Hey guys, remember this thread? Remember building PCs? I haven't done it in over seven years, so I wondered if I still would, but it turns out it's like riding a bike. Well, a bike with a few new technological advances since the last time I rode one; I'd never installed an m.2 drive before, but that wasn't too difficult (apart from the tiny screw which was a nightmare).

 

I kept my same case and power supply, and I'm going to hang on to my 1070GTX until raytracing cards get better (I think it's got a couple of years left in it), so I just did a CPU/mobo/RAM/SSD upgrade. I went from a nice 2012-era midrange i5-3570k, 8GB of DDR3 and a 250GB SATA SSD to...

 

CPU: Ryzen 3600

RAM: 16GB of DDR4 3200MHz, Crucial Ballistix Sport LT

Motherboard: MSI B450M Mortar Titanium (because how often do you see a silver motherboard?)

SSD: Intel 660p 1TB NVMe

 

And the rest of the stats:

GPU: MSI 1070GTX

Power Supply: EVGA... 750W, I think?

Case: Coolermaster... something with a window in it, gosh I don't know any more

HDDs: Just some old ones I've been using forever

 

I also replaced my CPU cooler for the first time since 2008, if you can believe it. I'd been using a Thermalright Ultra Extreme, and I would have kept it but I just couldn't find a new mounting kit to adapt it to the AM4 socket, so the old girl gets to enjoy her retirement and I get to see what this neat Noctua push/pull thing can do.

 

I did all this in anticipation of a little game coming out in April next year you might have heard of, and I took advantage of a glitch on eBay UK that allowed me to buy eBay gift cards at around 18% off, and then combine those gift cards with normal eBay 20% off promotions to get just disgusting deals on everything (I paid $200 Australian for the Ryzen CPU, which is like $140US). Honestly getting such good bargains was way more enjoyable than actually having a new PC :P




#489019 Star Wars Episode IX: The Rise of Skywalker

Posted by Ocelot on 18 October 2019 - 12:52 AM

BREAKING NEWS: In an interview with Entertainment Weekly, Daisy Ridley said that "...this whole Reylo thing" will be addressed in Episode IX:

 

“It does not bother me, people writing theories,” Ridley said. “It’s really fun hearing them. Plus, because I know what’s sort of going to happen, I think it’ll be really interesting to see people’s reaction to [the final film]. Obviously, there’s this whole Reylo thing and some people are very passionate about it, some aren’t.”

Ridley hinted that the seemingly romantic connection isn’t left unaddressed by director J.J. Abrams in The Rise of Skywalker.

“J.J. does deal with [it],” she added. “It’s a very complex issue. People talk about toxic relationships and whatever it is. It’s no joke and I think it’s dealt with really well because it’s not skimmed over.”

 

REYLO

E

Y

L

O

 

The greatest love story ever told finally reaches its sweaty, hungry, absolutely filthy crescendo in The Rise of Skywalker. You thought Rogue One was the movie that finally put the 'War' in Star WARs? Get ready for the movie that finally puts the R(18+ for graphic sex scenes that may be offensive to some sections of the community) in StaR Wars.

 

tumblr_inline_p3uov6jERV1vutmnx_500.gif

 

FILTHY




#489011 What Are You Currently Playing?

Posted by Ocelot on 13 October 2019 - 03:38 PM

OK, look, I'm an old man now, and when two games called "The Outer W___lds" release in the same year it's hard for my addled brain to keep them straight :P

 

The Outer Wilds is the little spaceship exploration one about unraveling a mystery left behind by aliens.

 

The Outer Worlds is the RPG from Obsidian coming out in a couple of weeks

 

EDIT - I just got up to Chapter 13 in Fire Emblem Three Houses. Spoilers:

 

Spoiler

 

As someone who really had no idea what Fire Emblem... was, at all, before playing this game, learning about Fire Emblem lore on the job is WILD. Like, I thought it was just fairly mundane Western medieval fantasy through the lens of Japanese anime boys, but then people started teleporting, evil wizards showed up, and one time I just got straight up SENT TO THE SHADOW REALM or something. My guy went Super Saiyan and his hair changed colour. A lady just turned into a dragon like it wasn't even a big deal. I love it. At this point I wouldn't even be surprised if someone pulls out a behelit and the world ends.

 

I've started thinking that maybe I should go back and play some more of these Fire Emblems, but then I realise that I'm essentially only halfway through one of FOUR possible playthrough paths in Three Houses and I could potentially just be playing this game for the rest of my life.




#489008 What Are You Currently Playing?

Posted by Ocelot on 12 October 2019 - 07:42 PM

Do you like The Witness? Fez? Maybe even Myst (although I haven't played that one myself so I'm just taking other people's word for it)? Well, if so, you might be interested in a little game called The Outer Worlds. I really had no idea what to expect from this game before starting it up, and at first I thought it was just a nice little exploration game set in a cute miniature solar system. You have a little spaceship, a handful of planetoids to explore, and very little in the way of guidance or handholding. The game begins with an entirely skippable tutorial designed only to bring you up to speed with the basic mechanics, then gives you a cheeky little hint about maybe digging into this weird trail of ancient technology and peculiar hieroglyphics left behind by a mysterious visiting alien race... but doesn't try to force anything on you. If you just want to wander around a pleasant little toy universe and have some fun with the surprisingly realistic spaceflight and orbital mechanics, you're free to knock yourself out.

 

But if you do want to jump in on the trail of this mystery, BOY is there a great puzzle waiting for you to piece together! No matter where you go in this solar system, you're going to stumble across cryptic messages, ancient ruins and artefacts, and with a bit of ingenuity and a handy little machine that translates the alien language, you're going to be zipping back and forth from planet to planet finding new stuff, thinking up ingenious ways to access areas you couldn't work out how to get into before, and generally having a 20-ish hour procession of those wonderful "Oh... OOOOOOH!" moments as a spark of inspiration hits you and you just have to dash back to the game to try it out and see if you're as clever as you think you are.

 

For example, one planet, Giant's Deep, is surrounded by a constant storm of green gas, and punching through that outer atmosphere will reveal a planet entirely covered by ocean and furious tornadoes with just a few tiny islands dotted here and there. The trail of clues from other planets points towards there being a hugely important research lab on a large island at the north pole, but it's surrounded by a giant tornado making it inaccessible. A fellow traveller on the planet hints that you might be able to go under the tornado, but there are strong ocean currents making it impossible to get too deep underwater. So... well, there's not much you can do for now. But poking around on some of the other islands, you'll find a note left behind by one of the alien scientists asking one of their colleagues on a different planet to look into a incident they had where one of their science experiment components inexplicably sank right through the underwater current. Following up on that lead means a trip to another planet, opening up a whole new chapter of your investigation, but eventually you'll learn the secret of breaking through that ocean current, and once you do... MORE MYSTERIES! You can get to the research lab at the north pole, but on your way there you can't help but notice that Giant's Deep's planet core is surrounded by some kind of electrical field that you can't penetrate, and didn't you hear about some component that fell all the way into the core, and aren't you suddenly fascinated by the puzzle of getting down in there?

 

Ooh it's good. It's just a wonderful exercise in following a trail of clues, coming up with brilliant, lateral-thinking solutions to interesting problems, skirting environmental obstacles, using all the tools you have at your disposal in interesting ways. Like, you have a small gun that launches a camera-equipped probe, which you can use to see what's inside an otherwise inaccessible area. But the probe also has a strong floodlight on it, which can be invaluable in dark spots. But also, the probe has its own HUD element always marking its spot, so maybe if you're in a system of caves and you can't figure out how to get into one particular chamber, you could fire a probe in there and then use that HUD element to keep track of it as you explore other paths. But ALSO ALSO, maybe you could fire that probe into, let's say, some kind of weird gravitational anomaly and see what happens...

 

My only problem with The Outer Wilds, which is unfortunately a pretty big one for me, is that it can be very finicky and irritating. I like my puzzle games to be all about that breakthrough when you finally work out what you need to do, and less about the actual execution of the puzzle solution being difficult, and Outer Wilds moves towards the latter too often for me. Like there's one planet which is a hollow crust with a big old black hole at the centre, and a few stages of the mystery involve doing some precarious platforming with your spacesuit jump jets where one misstep means falling into the black hole and a lengthy trip back to your starting point again. It's also a game that, for reasons I won't spoil, always has a sense of time pressure to it, so you never feel like you can take your time with it. Some areas of the game are very difficult to get to and will have a huge lore payoff, but you can never spend too long absorbing the information because you always feel hurried. I've ended up referring to walkthroughs pretty often just to check whether I've done everything I can do in a given place because it was really frustrating to get there and I don't want to have to do it again.

 

But anyway, I really like it all the same. It's going to end up being on my Top 9 Games of 2019 Since DMC5 is Obviously Number 1 list, because even if I don't love it love it, it's still just such a wonderful, clever, creative game and I've really enjoyed my time with it.

 

Speaking of games I didn't expect to love so much, would you believe it, it's Fire Emblem: Three Houses. I really, really like this game, you guys. I'm up to Chapter 9 now and I finally feel like I'm making good progress and I know what all these systems are about. I looked through all my characters' future classes to see how I want to level them up and I have them all studying the right subjects to get them where I want them, I'm cruising through most battles without too much trouble, and the story is starting to pick up into something really interesting. In the early hours of the game I came very close to just calling it a day and telling myself the game wasn't for me, but I'm so glad I stuck at it. I'm going to try and knock out at least one Chapter a night from here on, because it's taken me way too long to get this far and apparently this is the longest game ever made so I would like to finish it before I die :P

 

EDIT - YOOOO Three Houses Chapter 10. We Super Saiyan now!




#489007 Scorp's RPG Corner - now reaching The Outer Worlds

Posted by Ocelot on 12 October 2019 - 04:49 AM

Has anyone been keeping an eye on Disco Elysium? It sounds pretty incredible:

 

 

It's a dialogue-focused detective RPG where you play as one guy, but your stats take the form of personality traits, and each one of those traits is treated like a traditional RPG party member that lives inside your head. Conversation skill checks are governed by your Lizard Brain, your Empathy, and this video even mentions esoteric stuff like 'Horrific Neck Tie' as a potential character skill. But, digging further down, your STATS HAVE PERSONALITIES, their own likes and dislikes, and will argue with eachother as you're trying to get your RPGing done.

 

It comes out on October 15th and I'm really interested to hear some impressions of the full game, because it seems like the most interesting take on RPG-ery in a while.




#489002 What Are You Currently Playing?

Posted by Ocelot on 05 October 2019 - 04:21 PM

lol, I'm sorry. I'm playing in Japanese and it's one of those games where some names are just exact translations between the English and Japanese scripts and others are completely different so I don't know what anything's called. I'm doing the blue house, with and I'm pretty happy with my choice. My boys and girls are a good bunch: (just taking a guess at the English names) Dmitri the MVP, Dudu the unstoppable tank, Silvahn and Felix (aka Dante and Vergil), Mercedes the healer mage, Ingrit the jerry-rigged archer and Annette the cheer squad. Unfortunately I got one of them 'killed' really embarrassingly early on, in like the second battle of the game, when I was still totally bamboozled by all the mechanics and really had no idea what I was doing. RIP... whatever your name was. Young archer guy with short grey hair? He just hangs around in the church now, the lazy git.




#488999 What Are You Currently Playing?

Posted by Ocelot on 05 October 2019 - 05:05 AM

Who's ready for a wall of teeeext?

 

The Legend of Zelda: Link's Awakening: That Remake for the Switch: I liked this game. Most of it, at least. This was my first time playing Link's Awakening, and I found it a nice, breezy little Zelda with an enjoyably dark, almost metaphysical bent to the story. Its beginnings as an original Game Boy game are very noticeable, as it's pretty short and straightforward, but I really appreciate a shorter game every now and then. I pretty much steamrolled through the first six dungeons, and then got bogged down in some finicky, irritating puzzle design in the last two which kind of soured me on the whole thing (including a terrible moment where some unnecessary physics on a puzzle element glitched out and didn't register the correct puzzle solution I was trying to execute, leading me to believe it wasn't the correct solution and wasting 20 minutes trying other stuff until eventually retrying my first thought in desperation), but overall it's a good Zelda.

 

Though I don't know if I'd recommend buying it right now. The framerate is all over the place right now; 60FPS dropping like a stone to 30 and even 20 basically every time you exit a building in a way you can never just 'tune out'. Link is limited to digital 8-way movement, but you're only allowed to control him with the analogue stick; the D-pad does nothing. The game lets you map two subweapons to the X and Y buttons, but the feather that lets you jump is so useful you're going to want it all the time, which means a lot of menu-futzing to switch which other weapon you want to use; meanwhile the L and R buttons and the entire D-pad go totally unused. And, honestly, $60 feels pretty steep for a game of this size. I feel like waiting for a patch and maybe a little Black Friday discount might be the smart move here.

 

The Outer Wilds: I haven't managed to get too far into this, but I think it's something pretty cool. What originally seemed like a little indie space game about exploring planetoids in a rickety space ship is proving to be a really interesting, almost Myst-like puzzle game. After a quick tutorial, you're left to pilot your one-man craft out into space, and it doesn't take long before you stumble onto the remnants of an ancient, space-faring civilization who've left a delicious trail of clues to some kind of advanced technology that will eventually help you... do something. There's a greater something going on here, and I'm going to find it.

 

Dead Cells: This game hit Game Pass this month, and I had a really fun hour with it. The character control feels great, the combat is simple and mashy but fun, and it has a lovely pixel art style. Unfortunately, as happens with so many Game Pass game, the penny dropped the first time I died. I guess this is a run-based game, where dying sends you not back to a checkpoint, not even to a bonfire, but back to the very beginning of the game. You lose your weapons, all your upgrades, anything you had on you when you died minus whatever permanent upgrades you managed to find along the way. I appreciate that people like this kind of thing but, man, that's just not what I'm into with video games. Oh well.

 

Yoku's Island Express: Another Game Pass game, Yoku's Island Express is side-scrolling Metroidvania, but the twist is that instead of combat, it's got pinball. Where other Metroidvanias would give you dudes to pewpew/slice up, Yoku gives you tailor-made pinball arenas, complete with flippers controlled with the left and right triggers, and it's just such a cool idea. You do still unlock your standard Metroidvania upgrades, but the meat of the game is in pinballing. I don't think I'm going to play it start to finish, but I think it'll probably be great to jump into and play an hour of here and there.

 

Fire Emblem: Three Houses: I'm still plugging away at this. I had a terrible time in the sixth chapter, in a battlefield full of teleport floor tiles that I had to restart four times before I finally got through it, but at this point I feel like I've failed my way to at least kind of knowing what I'm doing now, and I've got my squad to the point where they all have their particular roles in combat and nobody's just a dead weight any more. From the quick peeks I've taken at some online walkthroughs it seems like I'm maybe one quarter of the way through one of the three paths of the game, so... I'm basically nowhere, but hey I'm proud all the same. I think I'm going to actually finish this. Maybe.




#488998 Star Wars Episode IX: The Rise of Skywalker

Posted by Ocelot on 05 October 2019 - 03:29 AM

I found Prequel and OT versions from the same artist, too:

 

EGDl-m-W4AAYDZn.jpg

 

EGDl-mRX0AECF_Z.jpg




#488996 Star Wars Episode IX: The Rise of Skywalker

Posted by Ocelot on 04 October 2019 - 03:49 PM

I don't know what you guys are talking about, that's just how us youthful kids speak in the year 2019 where we definitely aren't turning 30 in a month oh God

 

Hey forget about that, though, because there's a cool new sequel trilogy poster from artist Brian Rood.

 

v05doi0cngq31.jpg