"Naughty Dog's most ambitious game in their 35 year history."
My ass. I'm sure you want to believe that, Druckmann, you disgusting weasel of a human being. I can't believe this guy and what he was allowed to get away with. It makes me so deeply ill that he's allowed to continue doing that and stroke his own ego, and everyone else strokes it with him, after he threw the gaming industry's oldest and greatest woman writer and developer under the bus - and no one noticed or cared.
I hope TLOU2 flops on its face. He's a despicable creature and doesn't deserve any of this. He didn't earn it himself, he won it through complaining, lying, hardcore and downright evil manipulation, and attempted blackmail, and then he was allowed to cover the whole thing up so that no one can tell the truth without getting other people in irreparable trouble, so he made himself his own little game development paradise.
It's probably the single most incredibly underhanded thing anyone's gotten away with in the gaming industry so far, doing what he did and destroying a beloved game franchise, several people's years and months of very hard work and stress, tearing apart devs and friends at a game studio, and then getting only accolades for it.
Sorry. I try not to rain on the parade with TLOU. I will recede back into the dark waters of silence and let people enjoy the games. But that little self-affirming comment really made me sick, I had to get it off my chest.
Oh man, Ocey. If I had the time and energy right now (I don't, I feel very weird rn actually), I could go into so much detail about just how much the "Nathan Drake collection" broke every single one of the Uncharted games into tiny pieces and only very vaguely attempted to glue them back together. Everything. All of it. From the gameplay to the lightning (they completely screwed the color keys of every level), every aspect of the artistry, how the AI works, how the cover systems work, how the melee systems work, how the triggers work (entire sections of dialogue and music are just gone because the triggers to cue them were REMOVED and sometimes sections glitch out that never, ever had trouble before in all my 450+ gameplay hours of single player experience in UC2 alone), and gosh don't even get me started on the character models and how they completely effed Nate's model all to hell and back using the lowest quality crunch time unfinished thing from UC3 and porting it into every other game and thus removing not only how beautiful his models were but how he progressed artistically and characteristically through the series (looking older, and how his model was altered based on each game's art style, etc), and just...
Ugh. I want to write a giant, giant post on it someday. That collection makes me the saddest person on the planet.
It isn't actually done or active yet, but I figured I'd start sending out invites to the upcoming Errant discord server, so people can start asking questions and familiarizing themselves with how it works.
So the protagonist of Dying Light 2 is being voiced by a totally new guy whose name I already forgot. It's not Roger Craig Smith again ( ), and it's not Matt Mercer. I was bouncing between the two in the trailer, couldn't decide which one it might be. I was leaning toward Roger, since his voice is pretty amazing.
I'll set up a discord server, then. I'll post here again with an invite link when it's done. It might not be done for a while, as I'm going to revamp it some, simplify, and move all the info here onto the discord.
There WILL be changes to the way Errant is run now that it's getting a fresh start. You'll see other big announcements about it later.