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Sign-Up - Echoes of the Mage-Emperor

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#1 Maverick-Werewolf

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Posted 21 April 2016 - 07:19 PM

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Centuries ago, the Achaean Empire was ruled with an iron fist by a man named Ildrius, the Mage-Emperor. He imprisoned innocent men and women, enslaving some for hard labor and subjecting others to cruel and twisted experiments. In some regions, the very land became tainted by dark magic wielded by he and his underlings, the Mage-Lords who enforced his rule. Life for the citizens of Achaea was a nightmare. Many felt the gods had abandoned the world, giving way to the whim of a new deity: one who sat atop a throne in the form of a mortal, but wielded all the powers of a god.
 
The Empire reached a new height of power, but at a terrible price. The magi were untouchable; no one could stand against the power of magic. One sorcerer, well trained and experienced in his art, could crush entire armies at a whim. Rebellions sprung up across the kingdoms, but all were quelled with seemingly a mere flick of a Mage-Lord's wrist.
 
But the time came that one common man cast down that ruler - when an ordinary mundane peasant defeated one of the most powerful and dreaded figures in the history of all the Achaean Empire. The man who came to be called Sir Durand, the First Inquisitor, raised an army and ended the reign of the Mage-Emperor Ildrius. After Ildrius's fall, the Empire was restored to a new era of peace - a time of rebuilding, as the Achaeans tried to reclaim the glory lost in the swath of terror created by the Mage-Emperor. His cruelty remains unforgotten - and unforgiven.
 
Emperor Ildrius died in the war. They say he was killed by Durand himself, and never again would his evil plague the mortal realm. They say his body burned to ash, and his soul now rests in Hades, tormented for the rest of eternity by demons of Tyranny.
 
They say a lot of things.
 
WULFGARD
Echoes of the Mage-Emperor
 
In the city of Artorius, life goes on as it seemingly always has. There are chores to be done, taxes to be paid, crops to be harvested, armies to be trained... and books to be copied. The Empire has existed for many years now under the peaceful reign of Emperor Doraius I. It is this peace that one simple clerk has grown up his entire life knowing. Not that, deep in the halls of Artorius's royal castle, it makes much difference to him who rules the Empire at large. He has a simple job, and as long as King Rickard Artorius I maintains the throne of the kingdom, it does not involve as much politics as one might imagine. In fact, it doesn't involve much of anything other than reading and copying books and scrolls, but at least that makes him more educated than most, even if it keeps him a little cut off from the rest of the world - or so people tell him.
 
But something is about to happen that will change his life, and potentially alter the fate of the entire Achaean Empire. For, hidden deep beneath Artorius, are secrets of a much older time, of the darkest era in the history of the Empire - secrets that, as fate would have it, are stumbled upon by the unlucky clerk. Some secrets, especially those involving the blackest magic arts, are best left buried. But they seldom stay that way...
 
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Remember back in ye olden days of SSLF when people would sign up for stories? Well here we go again! Everyone is welcome to sign up for this upcoming episodic story. I'll be posting it in pieces here on the forums, and I'll be featuring characters created by forum members. The protagonist(s) of the story will be my own characters, but I plan to make sign-up characters potentially pretty important, too. Think of it as guest starring in a TV show episode, or maybe playing a recurring character - maybe even a villain.

 

Everyone is free to sign up as whatever they want; there are no restrictions except in the case of being something too completely ridiculously powerful and extreme, like a dragon, or something lore-breaking, like a god or something. But feel free to sign up as any kind of human, mage, monster, whatever. I'll find a way to work you in. You could even sign up as something more unusual, like an animal or some kind of monster that doesn't actually talk.

 

However, please note that - depending on what you sign up as - I may have a harder time working your character into the story, especially right away. I'll do my best to include everyone at some point, but your character(s) may end up being more or less important to the story at that time depending on how your character(s) fits in with my plans and the storyline.

 

Name - Try to pick something appropriate to your race and the region you're from and fits the setting. I won't be super strict, but try to pick something that makes sense, essentially.

 

Race - Basically whatever you want, short of something completely ridiculous like a god or a dragon, as mentioned before. Be sure to specify what kind of human you are (Achaean, Nordling, half-blood of some kind, etc.). For more info of various races and creatures, see the provided links.
 
Affinity - Fire, earth, water, and air are the most common affinities. Other affinities include magma (between earth and fire), clay (between earth and water), frost (between water and air), lightning (between air and fire), and the very rare affinities of shadow and light.
More info:
Spoiler
 
Deity - The deity your character worships, or at least the general pantheon that he or she follows. Note that just because you have a patron or matron deity doesn't necessarily make you super religious, unless you state otherwise.
More info:
Spoiler
 
Faction -  Pick one or none. For more info on the various factions, see the wiki. Please note that I'm not providing the full Errant faction list here because, put simply, not all of the Errant factions are finalized - per se - or are entirely canon.
 
Appearance - What your character looks like. Please refrain from just using somebody's art off DA or something. This character should be of your creation. It'd be best if you use art you've drawn yourself or commission another artist to draw, if you use images. I would encourage you to describe them in text, but you can also link to a few general idea images of their appearance (such as an idea of what their gear looks like, what their face looks like, etc.), or just use one or more other images if you want... I'm just asking that you don't entirely use a character someone else created.
 
Equipment - Just some general equipment that your character uses. This is where you mention what kind of armor or clothing they wear, what kind of weapons they use, any trinket(s) they carry that are important to them, etc. You don't need to mention little RP-style stuff, like the fact that they have water or jerky or something. This is for the things important to your character's appearance and their character in general.
 
Personality - Probably the most important section along with the bio. Flesh out your character's personality here so that I know how to write them. Describe them in a pretty good amount of depth, discuss what drives them, etc., so that I get a feel for them and know how to both incorporate them into the story and write their character and motivations properly. You get the idea.
 
Biography - Your character's story up to this point. Depending on what you want to do, this section can actually be fairly short. Be sure to provide all the details - this isn't a RP, so don't withhold information for the sake of metagaming or something. Be sure to make note of any important and/or life-changing events, where they were born, what they're currently doing, how they got to be with the faction they're in (if they're in a faction), etc.
 
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Name:

Race:
Affinity: 
Deity: 
Faction: 
 
Appearance: 
 
Equipment: 
 
Personality: 
 
Biography:

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#2 Amarok

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Posted 21 April 2016 - 11:33 PM

Name: Aemilia Turrin                        

Race: Vidralfar

Affinity: Air

Deity: Loki

Faction: None           

 

Appearance: Like all Vidralfar, Aemilia is a little shorter than the average human, although her ears give her an inch or two. She is quite attractive by human standards, with soft features and a slightly upturned nose. Her vibrant blue eyes seem to sparkle when she smiles, which she does often. Her dirty-blonde hair, which she usually wears down around her shoulders blends well with her tanned complexion indicative of her long travels

 

Equipment: Aemilia travels light, besides the traveling clothes on her back, which are fine elven quality - Aemilia carries an intricately carved longbow and quiver of arrow, as well as a hand axe.

 

Personality: Aemilia is fun loving and mischievous, mostly due to her heritage, and she loves a good laugh. However she has spent enough time around humans to know when enough is enough. Her constant verbal as well as practical jokes often get on the nerves of others, which accounts for her lack of travelling partners. Although with her beauty she has no problem finding someone to share a night with, which she often does. While still quite young for an elf, having seen so much of Achea, she is actually quite knowledgeable of many things and can carry on a conversation on most topics.  

 

 

Biography: Aemilia Turrin never stays in one place long enough to tell anyone much of her past. While she'll share tid-bits or traveler’s tales in exchange for a drink at a tavern, she prefers not to bore anyone with long tales. Born into Elven society, and as all elves, she quickly learned the way of the forests, how to track,  forage, and nimbly climb to the highest of tree boughs. She greatly enjoyed her life with her family, and was often the life of the party, basking in the attention that the young male Elves would shower upon her. Yet at the end of such revelries, she would always scale mighty trees simply to peer out into the sky and to catch a glimpse of places beyond the edge of the forest. She finally got up the courage to say good-bye to her parents and friends and left the forest. Most of the other elves where shocked that she would leave to live with the humans, but her family, who knew her best, discerned early on that she would one day leave the forest to fulfill her wanderlust. The many years traveling bred experience, and a way of life that was suitable to Aemilia.


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#3 Wang Fire

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Posted 22 April 2016 - 12:38 PM

O-ho! I think I know just who to use if we're doing a "guest-starring" thing. Very much WIP at the moment, I'll be filling over the weekend. Time for a blast from the past that the forums themselves have forgotten:

 

Name: Alan Fletcher

Race: Acheaen
Affinity: Fire
Deity: Hermes, but any Olympian will do in a pinch
Faction: Imperial
 
Appearance: 
A short, jovial looking fellow with short messy copper-red hair and light brown eyes. He's usually seen wearing fine but road-worn clothes including a crimson traveling cloak, and sporting a cheerful smile.
 
Equipment: 
A small dagger
Mule-drawn cart containing wares of all kinds (a few odd weapons, brightly patterned fabrics, cookware, well-crafted tools, various potions tonics and amulets, books of varying description, etc., go nuts here)
Spare clothes
Survival gear
A rather distinctive money purse
Spyglass
Rope
Parchment, ink, and quill
Lute
 
Personality: 
A very cheerful and curious fellow with a wry wit and groan-inducing penchant for puns. Rather cowardly in the face of danger, and always more than willing to try and fast-talk his way out of a situation or use trickery rather than tackle a confrontation head-on.
 
Biography:
Born in a coastal trading town, Alan was always an inquisitive and energetic child, always finding trouble where he went, but just as often finding a way out of it by some combination of luck and cunning. The only thing he couldn't seem to find was a profession, at least not one that suited him well. He was a man who wanted to create and help people, but wasn't terribly good at the former. Undeterred, he moved to a small village inland to apprentice with an alchemist. His work was better than most would have done, but not up to his own standard at all, and progressed more slowly than he would have liked. He never managed to finish his apprenticeship however, as the town was beset by werewolves.
 
Making it out alive and unharmed by luck, he moved on to a new town and a new apprenticeship, this time as a blacksmith. It was a job he seemed better suited to, but once again tragedy struck. This town too was targeted by monsters, and once again he managed to barely escape.  At this point, with nowhere else to go, he decided to strike out on his own as a traveling bard (his musical talents were shaky, but good enough for most of the rural locales he passed through) and purveyor of rare and exotic items alongside the more mundane.

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#4 broons

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Posted 23 April 2016 - 05:48 PM

We're doing blasts from the past, are we Ter?
 
Well let's bring back a classic character from Legend of the Five itself!
 
Name: Vorgain Blackblade
Race: Alfar - Ljosalfar
Affinity: 
Deity: Vanir
Faction: Longstriders
 
Appearance: 
 
Equipment:
  • recurved elven sword that is black in color, even where the sharpened edge is
  • elven knife
  • light armor
  • tall boots
  • small travel sack
  •  
 
Personality: 
 
Biography:
 

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#5 Maverick-Werewolf

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Posted 23 April 2016 - 05:58 PM

 

We're doing blasts from the past, are we Ter?
 
Well let's bring back a classic character from Legend of the Five itself!
 
Name: Vorgain Blackblade

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*ahem*

 

 

Love 'em so far, guys! :D Let me know when you've finished them. Except for you, Rokky. You're good. :P


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#6 Klaykid

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Posted 23 April 2016 - 10:01 PM

Name: Sef Yung Tzani
Race: Northman
Affinity: Water
Deity: Astra Aeterna
Faction: Templars
 
Appearance: [Image]
Sef, being originally from the North, is a tall woman standing 6'4 and has the muscles to proficiently wield her deepsilver sword. She has fair skin and short dark hair that reaches her chin. Her eyes are a lovely shade of green complimenting the devious smile always planted on her face.
 
Her armour, very damaged and tattered in appearance, is coloured in the standard scheme that the Templars abide by. Her sword is very atypical for many warfighters being the size and shape of the blade. Instead of something manageable like what most warriors carry, Sef's blade is nearly the size of her own body, even dwarfing most around her and has a demon's skull imprinted on the hilt.
 
Equipment:
  • Standard set of Knights Templar armour
  • Deepsilver sword
  • Marriage Band [silver] worn on left hand, ring finger.
  • Husband's marriage band [silver] worn around the neck by a piece of sturdy twine.
Sef opened the small box, and as she did, she blinked briefly as a shimmer of light struck her eyes. It faded to reveal a small amulet of deepgold. Upon it hung two little golden torches, and just looking at it, Sef could practically sense holy power radiating from the holy symbols.
 
“Hecate?” Stevan said in surprise. “You don’t see many worshipers of her anymore…”

 

 

 
Personality: Sef is a woman who believed herself to be pious and righteous in her devotion to Astra Aeterna. She uses the Goddess' power not as a crutch, but as a guide allowing her to make decisions that would benefit the world as a whole. When she does pray, she loses herself deep in thought, almost like a trance when she meditates. However, lately her prayers have dwindled in frequency as she started to doubt Astra's benevolence. There is no doubt in Sef's mind that the Goddess exists, but when she has suffered through many hardships while serving Astra. She has started to believe that it is unfair that she, a warrior who has given the Goddess everything, is to continue to suffer.
 
The Northman is a kind woman who always has respect for holymen despite their religious affiliations, but is never afraid to speak her mind when the holymen perform immoral acts. But being a Templar prevents her from taking action, a code she strictly abides by. No matter the reputation of any Templar, she always shows the appropriate amount of respect and courtesies to both superiors and subordinates. And she follows her orders right down to the letter (mostly).
 
Sef has a soft spot in her heart for children and sweets. She enjoys the feeling of the morning sun on her face and anything that reminds her of the North. When not engaged in her Templar duties, she likes to exercise her body, sharpening her skills and sword play, and always has a good story or two (be it fictional or an actual account of events). Unbeknownst to many, Sef has a deep fear of werewolves and will often try to avoid situations dealing with them. She also has a deep hatred for the undead and those who meddle in evil magic.
 
She is accepting of may races and customs except the undead, werewolves, chaos races, beastfolk, Jotnar, and vampires. However, her prejudices are not absolute. In the case with Duke Draculea, in which Sef suspected the duke to be a man who is not human, she can ignore her Templar teachings for the greater good.
 
The subject of her husband is a touchy subject that Sef tries to ignore. Her husband was turned into a revenant with necromantic powers. His very nature goes against nature and Astra Aeterna. She is conflicted between ending her husband's existence, or letting him roam free just so she can hear his voice again.
 
Sef can be described as no greater friend and no worse ally.
 
Biography:
Sef was born to the nomadic Tzani tribe far into the North. When a traveling Templar visited her tribe when she was young, she was astounded by the existence of Astra Aeterna, and from then on, became an avid follower of the Goddess. As soon as she was old enough to venture out, she traveled to the Citadel where she trained to become a Templar. It was during her training where she met an Imperial named Thoma Yung, a man who was sweet, gentle, and practically the opposite of Sef. Where she was brash and aggressive, he was soft spoken and never had a negative thing to say. It was an easy case of opposites attract, and when Sef was fully accepted into the ranks of the Templars, she and her husband married in full company of her companions and his family.
 
In her travels she fought numerous beasts and assisted villages in keeping safe from those whose soul burned in the sun. Her very first werewolf encounter left her paralyzed in fear of the creatures as her partner (and herself) were nearly killed by one. They could not slay the beast and from then on, both of them blamed themselves for letting the creature get away. This fear often surfaces in times of hardship when she fights against powerful undead such as necromancers or even vampires.
 
When Sef was away on one of her treks, her husband and child were slain by a band of mercenaries on orders to conquest and raise any village in their warpath. Sef was not sure what happened back home, or how it came to be, but when she returned to her ransacked village she found Thoma's undead state. She did not want to accept that her husband was turned into a monster, and before he could explain, she attacked him in blind confusion. The fight between the two ended when Sef hesitated in decapitating her husband allowing him to escape into the wilderness. From them on, Sef vowed to never let that hesitation happen again.
 
Currently Sef searches the world to end her husband's suffering. And once he has been put to rest, she will slit her own throat.

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#7 Maverick-Werewolf

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Posted 25 April 2016 - 02:48 PM

Sounds awesome, Klaykid! Very in-depth, which is fantastic. And I'm rather flattered you including an element from Errant - as small of a quest as that was, it was one of my favorite things in the RP thus far, to be honest.

 

Glad to have Sef make an appearance in this work as well. :D


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#8 Wang Fire

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Posted 26 April 2016 - 04:27 PM

Bleh... Not satisfied with the bio, but it sums him up well enough.


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#9 V.Metalic

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Posted 29 April 2016 - 10:37 AM

Just a try if this one can work out. I have someone else in hand.

Name: Onnaik
Race: Beastfolk hybrid - centaur, pegasus, hippogriff, unicorn
Affinity: Clay
Deity: Mother Nature spirit
Faction: None?
 
Appearance:
 
Equipment: WIP
 
Personality: WIP
 
Biography: WIP

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#10 Maverick-Werewolf

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Posted 29 April 2016 - 08:35 PM

Race: Beastfolk hybrid - centaur, pegasus, hippogriff, unicorn

Only trouble so far is that nothing like that could exist. :P None of those creatures can interbreed. If you want to be something that's all mixed up but still capable of speech, you might want to try a sphinx instead.

 

Pegasi, hippogriffs, and unicorns are all considered chimerans, mysterious magical creatures that are unusual hybrids, although some may be thought of simply as magical beasts, since the term chimerans frequently has negative connotations. Beastfolk, on the other hand, are a separate race entirely, with a rich but long-forgotten history - and, technically, true beastfolk only come in the variety of ordinary animal-human hybrids, not magical beasts. For example, there are no unicorn or pegasus beastfolk, only centaurs (which are part horse).


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#11 V.Metalic

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Posted 30 April 2016 - 01:46 AM

The idea was he was born like this with an influence of the Gods, or so he and others believe. An anomaly which stirs many to see him as a monster even among the beastfolk, while some say he must have some higher purpose, otherwise Gods wont allow it, no? He was born to normal centaurs, but he was... different like no one other. A chimerean beastfolk. A subject of controversy between many. He may not neccesarily have the properties of the unicorn or pegassi, more like just that he is centaur, who also has eagle wings and eyes (not exactly mandatory), possibly "clawed fore legs", and a horn thaqt grows out from his forehead. He may have been even tainted by a Jotunn, to cause the divination between the beastfolk and lure them to their side. That he is different has caused him great pain throughout his life for he was hated even among those who were hated by humans, putting him through unmeasurable struggles that helped him evolve.

 

But, if no is no I wont continue with it, no matter what I think of it, since this is your setting, I dont have right to judge it. :)


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#12 Dalton Westmoore

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Posted 30 April 2016 - 11:08 AM

Alright, here's mine! If you don't like this one, I'll post the one I was originally going to go with:

Name: Katrina Windborne
Race: Human - Achaean
Affinity: Air
Deity: Apollo

Appearance: errant__katrina_windborne_by_dwestmoore-

Equipment:

Elven Bow
Chainmail Hauberk
Twin Throwing Knives
Small Charcoal portrait of a masked man dressed in black robes

Personality: Katrina is headstrong and at times appears to posses inhuman strength. However, despite her formidable exterior, she is a kind person who cares deeply for the important people in her life.

Biography: Katrina's story of her life has changed every time she tells it: it has varied from her being raised by Elves, to being a former fighter in the Gladiator Arenas of the Empire. The truth is that she was born in a small Achaean town close to the Northern Border. During the 17 years that she lived in her hometown, she met Charon Velos, who she developed a strong bond with.

When she turned 18, she decided to visit her friend's hometown: an experience that would change her life forever. When she arrived in Charon's home, she discovered that not only was he gone, and his home had been burned to the ground, but there were rumors that he now possessed the ability to use Demonic Magic. Not believing these rumors, Katrina decided to find her friend and have him explain himself.

For the next five years, Katrina traveled the Empire, searching for her errant Friend. During her travels, she became a friend to the Elves, helped several villages fight against raiders and corrupt Imperial Forces, and gained the name "Arm-Breaker" from the Dvergar. However, during the seventh year of her searching, she gave up and returned to her home, depressed that she would most likely never see Charon again.

Recently, however, she heard rumors of her cousin assisting the Inquisition in taking down a crazed Necromancer in the Northern City of Arrowfall. Full of fresh hope, Katrina set out for the town, and, after finding the rumors to be true, began to follow a fresh trail of sightings of Charon, the latest sighting rumored to be in the Imperial Town of Artorious. Whether or not she finds her cousin remains to be seen...



#13 El Taco

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Posted 12 May 2016 - 09:16 PM

I'll scan this for typos and stuff tomorrow...

 

Name: Remes (REH-mess, a low form of the more regal Rameses) Botros. He is often called Rem or even Ram by his fellow farmhands.

Race: Human (Southerner)
Affinity: Air (Accustomed to the open air of Kemhet market streets and Imperial grain fields)
Deity: Raised worshiping The Old Kingdom, now mostly (except in Southern matters) prays to the Olympians. Not so devout that a change in deity is at all troubling for him.
Faction: Achaean Empire (works as a farmhand for a proper tax-paying ranch and grain plantation)
 
Appearance: While the curly black hair and brown skin of his Kemhetian heritage has been known to draw some degree of attention in his current Achaean home, Remes is a fairly unremarkable in appearance. He keeps his hair just long enough to tie back, his face clean shaven, and his thick eyebrows reasonably maintained. His eyes are very dark and his jaw notably broad, combining with a hook nose to make for a somewhat imposing facial structure. This is aided by his relatively infrequent smiles and unflinching gaze. His body is built well for the life of hard work he has embraced, though his arms and hands are both scarred and calloused from years of rough living in the south. He stands tall for a Southerner, but in the Empire, his height is considered average.
 
Equipment: Remes is not a material man. He carries a few religious symbols of both the South and the Empire to aid in prayer, but living in the plantation bunks, he has most of his daily living equipment provided for him. Were the plantation forced into combat, Remes would be perfectly capable in use of a spear or spear-like weapon, though his real talent lies in the use of a straight blade. For this reason, Remes still carries a simply Kemhetian straight battle knife, edged on each side of the blade and stored in a long worn-out sheath. He carries this along with a less-lethal working knife with him in the fields.
 
Personality: Remes is a quiet man. His time as a hard laborer in the Achaean Empire has given him opportunity to become contemplative, and this has largely shaped his personality. He thinks before speaking, communicates either in simple answers or fully fleshed out ideas, and tries to contemplate all viewpoints at least briefly before commenting on them. This is not to say that Remes is entirely objective, his peaceful life in the Empire and bad memories of the South have left him reverential of Archaea and abrasive towards Kemhetian presence. He does not get along with Southerners in the Empire who still believe in the glory and beauty of Southern culture and lifestyles. Despite these more aloof qualities, Remes is not afraid to indulge in drink, tobacco, and prostitution, and he enjoys the company of other laborers like himself. His Kehmetian upbringing has left him somewhat more open-minded to the presence of the unnatural than his fellow laborers, but this certainly does not mean that Remes would be sympathetic towards mages or beast-folk or any other shunned being. His good treatment over the last few years has left him quite loyal to the plantation owner and to the Achaean Empire as a whole. While he has spent the last few years content with a generally aimless life working for his living in the fields, Remes has recently acknowledged to himself that some desire to travel has re-emerged within him. He would like to see the west coast of Achaea, and entertains some private dreams of sailing the ocean. Above all, he wishes to remain free of what he considers the poisonous South.
 
Biography:
 
Child of a weaving woman and a traveling mercenary, Remes was raised along with his half-brother by a single mother in urban Kemhet. Working from a very young age, Remes started off an assistant for his mother, eventually acquiring his own job as an errand boy for several street merchants. When Remes was only ten, his mother fell very ill, unable to work. Both Remes and his half-brother worked hard to keep their home and try to maintain their mothers help, but work for boys could not pay well enough for the price of medicine men to heal her sickness.
 
It is for this reason Remes first took to the life of thievery. A simple cutpurse, Remes stole money directly to provide for his withering family for a short time. Despite his best efforts, Remes lost his mother a short time later. Angered with life and society for their unfairness, Remes embraced a life of crime, falling in with a gang of other young thieves. It was with these other criminals that Remes grew through his teenage years, learning the art of subtlety, knife and swordplay, lockpicking, and other such thieves skills. His half brother, Idin, meanwhile, took to an honest life of marketplace work, though he swiftly developed a gambling illusion.
 
As Remes matured and entered his adult years, he became disillusioned with criminal life. He left the gang on amicable terms, and spent a year or so feeling out honest work in the Kemhetian metropolis. Alas, a lawful life was not meant for Remes. At the age of seventeen, Remes was approached By Idin, who was in over his head in gambling debt and in very real, lethal danger from a number of men. Reluctant and regretful, but driven by the love of his brother, Remes quietly assassinated all those men after his brother's life over the course of two nights. Nine men, killed in their sleep. Appalled by what he had done and furious with his brother for the circumstances that had led to it, Remes washed his hands of the deed and fled the South entirely. Seeking a fresh start and new life, Remes found work as a farmhand in the Empire.
 
It is there that he has remained for the last few years, scarcely a few leagues from the great Achaean city of Artorius...

Edited by El Taco, 12 May 2016 - 09:17 PM.

If you want money in your coffee, if you want secrets in your tea...


#14 Lord_Capulet

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Posted 17 May 2016 - 01:33 PM

It's been a while since I brought out both halves of this dynamic duo.  I'm so excited about this story, I never actually knew about it in ye olden days of the forum.  Looking forward to seeing what you come up with, Wolfy!

 

Name: Marcus Capulet

Race: Human- Achaean/ Parsansharian

Affinity: Earth

Deity: Athena, Achaean goddess of wisdom, defense, and strategic warfare.

Faction: Inquisition

 

Appearance:

Spoiler

 

 

Equipment:

Weapons: His primary choice is a Void Iron halberd that he wields with deadly skill and precision, though he keeps a shortsword of the same material in a scabbard on his left hip, as more than just a quick backup.

 

Armor/Clothing: Void Iron Barbute with visor, Void Iron Plate and Mail, Black-Dyed Arming Clothes, Black Leather Boots, Inquisition Tabard and Hooded Cloak.

 

Miscellaneous: Void Iron Manacles, waterskin, and a satchel for rations, paperwork, armor repair parts, and other necessities.  He also has belt pouches for some of these materials, but the satchel was a gift from a grateful tanner, and he can’t bring himself to part with it.

 

Personality: Marcus acts unusually above the level of his birth, and seeks to make the most of the opportunities he has been blessed with.  He is detail-oriented and well-educated, but still practical and humble.  Willing to both think and work his way through any problem, maintaining control is key for him.  While he is a naturally charismatic and selfless leader, he sometimes seeks that control (or lack of risk to others) by taking matters into his own hands.  He may have been raised to be polite and trained to act professionally, but his introverted nature still remains.  Catching him off guard or otherwise confusing him can produce amusing results but may also cause him to cloister up, while flighty small talk strikes him as an uncomfortable waste of time.

 

That being said, he sometimes uses five words where one will do on subjects he is passionate about, such as his job, weapons, or history.  While he may take some convincing to step forward or open up, he enjoys helping people and teaching them how to notice, avoid, report, or defend against those with the Condition.  He also has a strong mentoring instinct toward those he views as fellow soldiers or servants of the Empire.

 

On that note, he is fiercely patriotic, believing the Achaean Empire is an example to all of mankind and seeking to defend it from all who would threaten its people.  While he is very respectful to nobility and royalty, he will view anyone who thinks themselves above Imperial Law as a threat, regardless of their station.  He knows that the Condition can manifest in those of both high and low birth, and no amount of titles will keep him from following his duty...they’ll just make him more discreet while he does so.

 

In the heat of the moment, Marcus prefers to be prepared beforehand, and will thus default to his training.  Whether that constitutes small-unit infantry tactics, Inquisition Protocol, or something he read in his studies, it will nearly always be something he knew already, or could feasibly deduce from that point.  This, plus his eidetic memory, makes him highly calculating and methodical, but sometimes poor at snap decisions.  While he is certainly smart enough to adapt his tactics to the situation, “by the book” is still the best way to summarize his approach.

 

Biography: Marcus Capulet was born in the burgeoning city of Veritshire, one of the southern fiefdoms of the empire, as the second child of a family of arms dealers.  No, not the disreputable kind, but a mom and pop business (so to speak) that was mildly successful at making good weapons and armor (and also tools), then selling them to nearby villages and towns.  His uncle worked the forge, his father was the silver-tongued merchant, and his mother was the accountant (having learned sums, reading, and writing as a nurse for the local Lord's family).  As he grew older, Marcus' job included assembling parts into ready-to-sell weapons, demonstrating weapon usage for prospective customers, and keeping track of the family's inventory.  The often monotonous work gave Marcus great attention to detail, as he learned to be aware of minute defects in the weapons, and creativity as he made his weapon exhibitions more entertaining or devised new ways to improve weapon designs.  It looked to be a good life for Marcus...until the Necromancer came.

 

A delusional caster, looking to carve out his name, came to the town’s outskirts and began wreaking havoc among the poor inhabitants.  The local militia were quickly killed and reanimated, and the few bannermen of the local Lord soon followed suit.  Those who could not make it to the safety of the keep, or decided they would rather die with blades in their guts instead of their backs, rallied to the Capulet household to gather arms and make their stand.  Marcus did his best to organize the people into formations he had seen in books, and his courage helped galvanize the resistance, but it was not enough.  Every casualty they took added to the ranks of their enemy, and all seemed lost.  Then, after days of fighting, then hiding, a force from the Inquisition arrived to put down the rogue caster.  With channelers's wards and void iron arms they put the reign of this would-be lord of the dead to an early end. After the battle, Marcus saw in the Inquisitors something more than cataloging weapon parts and sharpening blades every day.  He would probably never inherit the business anyway, and figured that this would be his chance to put his skills to use defending the realm from those cursed with the power of magic.  In addition, his beloved home now held some unpleasant memories that he would prefer to avoid.  After a period of mourning and helping what remained of his family and friends to rebuild, he left to join the Imperial Inquisition.

 

Marcus soon became a very promising young Ebonguard, learning to care for void iron arms as skillfully as those of steel or bronze and sparring with the master-at-arms to build his fighting skills.  His ability to read and write and his zeal for protecting the innocent from magic users made him valuable to his company, and over time he earned his own command over a section of fellow enforcers. Marcus became a trusted and hardened soldier of the Inquisition, personally killing an Ice mage that was freezing Marcus' Inquisitor commander and helping to subdue an Earth mage who was running a protection racket on local farmers, among other feats.  Marcus was about to start training to become a full-fledged Inquisitor, until the day he was ordered to separate a family.  Until that point, Marcus had thought that those with "the condition" would be nothing but powerful psychopaths oppressing normal people just because they could.  But then his section was put on a detail with orders to arrest a young girl caught using water magic on her family's farm.  Marcus solemnly obeyed his orders, but the young girl's screams and her family's weeping cast doubts upon his noble cause.  He tried assuring himself that what they were doing was for the good of the realm, but as time passed it seemed he was arresting more young casters and fighting fewer madmen.

 

Despite his moral objections, Marcus built a reputation of ruthless efficiency, until he became known as "The Penitent Headsman," a figure of awe among his comrades and terror for better-informed mages.   The Inquisition always strives to capture casters alive whenever possible, and Marcus takes care to emphasize this policy for the good of the Inquisition and the people they serve…but when the only remaining option is death, few Inquisitors can deliver that result more proficiently than the Penitent Headsman.  Marcus is essentially at the height of his career, having served honorably as a full-fledged agent for years now.  But doubts have been growing in his mind, particularly if his actions are truly what is best for his fellow citizens.

 

Still, any doubts that plague Marcus are doing so privately (for now, at least), and he is a respected member of the Inquisition.  He was one of the youngest to achieve the rank of Inquisitor/Agent, and some reason (or perhaps resent) that his initiative and wit will soon take him to greater heights.  Until then, he shall continue to do what he has always done: train both mind and body to protect the empire from the scourge of magic.  

 

---------------

 

Name: Kate Meliora

Race: Human (Achaean)

Affinity: Magma

Deity: Artemis

Faction: Inquisition

 

Appearance: Kate is more attractive than she realizes, or is comfortable with people pointing out.  Below are reference pictures of Karen Gillan, the real-life celebrity who inspired Kate’s appearance, and whose fiery, not-nearly-as-crazy character in a certain BBC program got tweaked and twisted into this enjoyable parody.

 

The Intense Stare

 

The “I’m so done with this” Glare

 

And, my personal favorite, the “Marcus, you nerd, what are you doing?” Look

 

Kate’s equipment matches that of the rest of the Ebonguard corps of crossbowmen, full void iron in the lightest configuration possible, to allow these specialists mobility without sacrificing protection from the Condition’s horrors.  More specifically, she wears Void Iron mail under a tabard, much like this Hospitaller.

 

She keeps her red hair tied back lazily, and usually tucked under her Void Iron Sallet.

 

Equipment: A medium-sized crossbow that Kate treats like a child but wields like an extension of her body, along with black-fletched bolts tipped with common steel, precious void iron, and even some rare silver, mementos from her parents.  She also carries a weighted net, smaller than but similar to what some gladiators use; as well as a void iron shortsword identical to the one Marcus carries.  Her left arm also has a small, round, Void Iron buckler strapped to it, for additional protection.

 

Personality: Before Kate joined the Inquisition, she was erratic, bitter, defensive, and reclusive, even on good days. Time spent in structure, discipline, and camaraderie has mostly improved her outlook, though she still sometimes displays what we would call sociopathic tendencies and bouts of depression.  She speaks her mind with little thought of how others feel, can sometimes act impulsively or brashly, and can at times worry those in her immediate vicinity with this combination.  Whether remarking on what she thinks people do in private or wondering aloud how long someone who annoys her would bleed out after a bolt in certain areas, it can be difficult to gauge how serious her inquiries are.  Thankfully, years of coaching from her friends and colleagues have helped her at least reduce such outbursts, so she usually appears to be painfully honest rather than utterly terrifying...usually.  

 

Despite these quirks (to put it mildly), she can be driven to excel, surprisingly insightful, and grudgingly affectionate.  Kate is action to Marcus’ thought, the brawn to his brains, and, unsurprisingly, the “bad cop” in interrogations.  Her shoot-first-ask-questions-later, kick in the door, loose-cannon-style attitude can be frustrating, but Marcus has come to rely on her energy and shooter’s instincts, aiming her at solutions like she aims her deadly crossbow.  In the field, Kate is determined, if impatient; and observant, though at times unfocused.  Anywhere else...she’d rather be in the field, really.  Or a forest, hunting down something that probably won’t be missed by some stuffy lord’s game wardens, to keep her skills sharp.  She’s not picky.

 

 

Biography: Kate is the daughter of two former Venatori, who raised her with her older brother in the woods...until the day it all went up in flames...literally.  Her parents were killed when she was 8 by a fire mage, for reasons she never discovered...since she put a bolt between the mage's eyes.  Her brother worked as a mercenary to support her, while she built the only skills she knew as a poacher/hunter and guide.  When her brother died protecting a town from a cult trying to be the new Hidden Ones, she resolved that casters needed to die so that no more families would end up like hers (though she often loses sight of the latter statement.)  When a detachment of Inquisitors came to clean up the mess, she offered to be their guide, in exchange for a chance to join them.  Little did she know that she would soon meet her closest and trusted friend: Marcus Capulet.

 

The two ended up in the same section during training, and Marcus' natural leadership and caring personality made him the best person to understand and communicate with this bitter, lost soul.  This was helped when one of their comrades, Macro Stupere, brought Cybele Trescar into their circle of friends.  Cybele was lover to Macro, daughter of a powerful merchant near Karak du Vide, and the first woman that the tomboyish Kate had opened up to since her mother's death.  Little did she know that Cybele was an Ice mage in secret...and part of a plot to free the prisoners on Karak du Vide and thus destroy the Inquisition from within. Macro’s vulnerability left both girls vulnerable to the machinations of the Hidden agents, right up until he openly betrayed the Order.  Fortunately for the Empire, the Inquisition managed to contain the incident. Cybele, one of the last surviving saboteurs, went berserk and attempted to freeze or impale her former friends, including Kate.  Marcus had no choice but to intervene, and begged Cybele's forgiveness before removing her head.  It was the first human life he had ever taken, and for the first time, Kate reversed roles to care for her distraught friend.

 

The surviving members of the section went on to become a renowned unit in the Inquisition, with Marcus at their head and Kate as his second.  Their feats were a marked example of efficiency and teamwork as they brought mages to trial, destroyed cults, and saved lives again and again.  

Throughout it all, Marcus has always been Kate’s anchor and voice of reason, but now he believes that she is ready to begin growing beyond his shadow.  Kate, for her part, is not so sure, but has given up on resisting his attempts to mentor and advise her.  Now a sergeant of the Ebonguard as he was, she believes Marcus is now grooming her to rise from the infantry and become a full-fledged Agent, with all the responsibility that entails.  She fears the pressure and does not desire the advancement, but she also does not want to disappoint her closest friend.  Kate has never been much of a praying woman, but she might seriously consider becoming one, at this rate.

 
 
Edit:

Notes on both characters:  In battle, Marcus and Kate are more than well-drilled: they fight like two halves of the same person, supporting each other with minimal speech, though a multitude of gestures and subtle movements still allows them to communicate intent.  Marcus may be the commander of the two, but he can easily become Kate’s improvised shield or stepladder whenever she needs it.   In return, Kate is Marcus’ second pair of eyes and ears, and instantaneous ranged support.


Off the field, they function like siblings, with Marcus obviously playing the part of the worried big brother and Kate relishing her role as the mischievous younger sister.  She seems to take joy in making Marcus uncomfortable to small degrees, but will suffer no other to offend or threaten him so.  He, in turn, tries to guide and mentor her, but often ends up cleaning up some mess she has caused, grumbling as he goes.

 


Edited by Lord_Capulet, 19 May 2016 - 01:07 PM.

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#15 Maverick-Werewolf

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Posted 18 May 2016 - 10:18 AM

The idea was he was born like this with an influence of the Gods, or so he and others believe. An anomaly which stirs many to see him as a monster even among the beastfolk, while some say he must have some higher purpose, otherwise Gods wont allow it, no? He was born to normal centaurs, but he was... different like no one other. A chimerean beastfolk. A subject of controversy between many. He may not neccesarily have the properties of the unicorn or pegassi, more like just that he is centaur, who also has eagle wings and eyes (not exactly mandatory), possibly "clawed fore legs", and a horn thaqt grows out from his forehead. He may have been even tainted by a Jotunn, to cause the divination between the beastfolk and lure them to their side. That he is different has caused him great pain throughout his life for he was hated even among those who were hated by humans, putting him through unmeasurable struggles that helped him evolve.

 

But, if no is no I wont continue with it, no matter what I think of it, since this is your setting, I dont have right to judge it. :)

Something like that might exist in some kind of area full of magical anomalies and mutations, such as near the Endless Wastes, but if something like that could occur, I imagine it would be the subject of its own separate story instead of appearing as a random character in this one. :P That applies doubly since this story will be official Wulfgard canon, as opposed to Errant, which runs on its own separate, similar - but looser - canon. Long story short, I'd prefer if you signed up as something normal and in-line with current lore for this story. A character such as that might be able to exist, but it wouldn't be something I'd want to only briefly touch upon in a story like this one, which has its own, different focus. ;)

 

 

All the sign-ups here so far look great, you guys! :D I'll need some kind of appearance for your character, though, Dalton, be it an image or description of her appearance, hair color, etc. I'm still accepting sign-ups and will be for a while longer. :)


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#16 Dalton Westmoore

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Posted 18 May 2016 - 12:36 PM

I'll need some kind of appearance for your character, though, Dalton, be it an image or description of her appearance, hair color, etc. I'm still accepting sign-ups and will be for a while longer. :)

 

Alright, I'll roll out a drawing for her sometime this week. 



#17 V.Metalic

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Posted 23 May 2016 - 02:12 PM

Name: Sabina Claudia "Sandice" Lignaria
Race: Human (Achaean)
Affinity: Earth
Deity: Hephaestus
Faction: None
 
Appearance: Long golden hair tied into a ponytail by a knob at the top of the head (vertex, crown of the head), reaching under her shoulder-blades. Small bang comes from middle of her forehead over the face, ending on the level of her purple eyes. Long hooked nose, thin lips. Fair skin, toned body.
 
Classic long-sleeved beige shirt with yellow trim, brown blacksmith's leather apron, simple light blue pants, leather boots and glove on left arm, steel arm guards.
 
Equipment: Black forging hammer, battle hammer with golden trims (also usable for forging), steel arm guards, two golden rings, ear rings and a necklace (made by her), a couple of weapons of her making for selling
 
Personality: ...
 
Biography: Born in a small town south from Northrim and under the Jagged Edge into the family of a blacksmith, Sabina, or as she is calld "Sandice" for her golden hair, for always brightily smiling "like a sun shine" and playing in the sunflower fields around. While she was not interested in following the profession of her dad, she spend a lot of time with him in the forge watching his work. At the age of six her normal happy kid's life changed when, because of unnatural temptation she ventured out of the town into the mountains where she found a cave and there a master blacksmith by the name of Andrynar. He told her he made her come, watching her for a time as he seen a rare talents of forging.

 

She became his apprentice and secretly trained by Andrynar, hiding her ventures into the mountains as "adventures". When she got into the age she started asking her father to teach her about the profession, showing "great talent" which quickly spread out among the citizens of the town, in reality she already knew that from Andrynar. Being called a prodigy of craftsmanship, Sandice joined her father's shop and for a time was gaining more and more actual expeirence from making her own creations, from her father and from Andrynar.

 

When she reached 20 Andrynar, after giving her lessons about magic and forging, told Sandice her training was finished and that he will move on with his personal quest. Sandice was sad and pleaded for the master craftsman to stay, but the creature was unyielding, only telling her that they will meet again and left. Grieving the loss of someone she considered her true friend, the young woman tried to continue her life in the hometown, but without Andrynar everything seemed so boring. Thats when few months later she packed her thigns and set out to the world for adventures.

 

Sandice traveler through both Northrim and Empire, selling weapons, armors and items she made along the way, using her tricks to increase the quality of her goods and sell them with higher price. She kept a low profile as not to get the attention of the Empire, althrough when she does she is willing to make customized weapons and armors, but staying freelancer is her priority. Her goals are that of following in Andrynar's footsteps, and eventually surpass him. But she knows the last part is unlikely, thought, she can still try.

 

WIP


Edited by V.Metalic, 21 July 2016 - 01:03 PM.

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#18 Dalton Westmoore

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Posted 28 May 2016 - 04:46 PM

Just added in a reference pic for Katrina, and edited her sign up to correspond with the stuff with her Sign-Up sheet in Errant.



#19 Burger Warrior

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Posted 15 July 2016 - 03:05 AM

It's about time I finally followed through with my promise. I'll probably put another character together, too :P

 

Name: Hacvir ‘Styrk’

Race: Half-Jotunn (Nordling/Hill)

Affinity: Earth

Deity: Skadi

Faction: None

 

Appearance: Standing tall enough to easily use an ogre for an armrest, Hacvir’s lithe, well-muscled form is surprisingly good-looking for a man tainted with the blood of giants. Heavy blond stubble decorates his otherwise pale chin and cheeks, and sharp, blue eyes peer out from under fair, well-defined brows. His dirty blond hair is medium-length, as he rarely finds time to give it a good cutting. Despite his size and apparent strength, Hacvir usually has a skittish, uncertain expression, not to mention a posture to reflect that.

 

Equipment:

He wears little clothing despite the frosty environs he often keeps to, his chest and arms often laid bare for the world to see.

A longbow. It’s one he managed to bring with him from his old home, so yes, it’s crafted to his scale.

A dagger. That is, probably a longsword to an ordinary man.

A simple messenger-style bag loaded with various survival essentials.

A tin whistle on a sling.

 

Personality: Quiet and reserved, Hacvir expects people to hate and fear him… and understands why. Quite perfectly, actually. However, regardless of public opinion, he’ll assist anyone even willing to just talk to him, and is actually constantly searching for someone - anyone, really - to help. It’s less a matter of trying to right the wrongs his kind (half of it, anyway) have committed or attempting to get people to like him and more Hacvir’s own drive to simply keep others on their feet. His desire to spread the dreams he had of the world beyond the Jagged Edge has never deterred since he first heard tales of places were gentler folk resides in safer environs.

 

Biography: Hacvir started life with the incredible misfortune of being born to mixed parents. Not only that, but one happened to be a nordic prisoner or his mother, a hill jotunn. Despised by his giant relatives and feared by the only human relative he knew of, ‘Styrk’ was begrudgingly allowed to live in the dredges of jotnar society in the Jagged Edge. He was also granted that title - still with no small amount of reluctance - after a few tussles with pure-blooded giants frustrated with his very presence.

 

In this hostile environment, Hacvir clung to his human parent whenever he could. While his father was fearful of the monster he’d helped give birth to at first, it didn’t take him long to realize his son truly wasn’t anything like he expected the boy to be. In fact, if anything Hacvir was more gentle in body and spirit than most humans the man had known, and thus the weakened nordling educated his half-giant son as much as he could. Hacvir absorbed all he learned like a sponge, though in the time his father had to teach him he only heard of the best parts of the outside world… not of such things like the wars between men.

 

Before he could get to that, he was finally killed in the night. Hacvir never discovered what actually happened to him - whether it was murder or the weakened, frail individual giving into some physical ailment - but he’s always thought it was something more sinister than not.

 

As a result, it was this event that led to the half-giant leaving.

 

Much to his surprise, he wasn’t stopped. At least, at first, possibly due to the foul weather that hampered his journey vaguely westward. It took many days before Hacvir reached the Jagged Edge… and by that time, he wasn’t alone. A party had been assembled to track him down and prevent the half-giant from possibly turning on the Army of Chaos.

 

None of them - jotnar, ogre, goblin, or orc - returned alive.

 

Since then, Hacvir has wandered all of Northrim, steadily growing more world-wise by the day… not to mention more informed of human politics, especially. While the occasional Chaotic band is sent to hunt him down, it always turns out to be a waste of resources.


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#20 V.Metalic

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Posted 21 July 2016 - 01:05 PM

Sandice Lignaria is nearly finished. Only the personality remains.

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