Before I begin, I want to say a few things…
This is an in-depth roleplay. That means you will shape your character carefully or you will not be accepted. Also, be prepared for a lot of reading and planning – but don’t worry, I’ve figured out the numbers for you… at least, most of them.
I’m counting on all of you to be active in the RP and help me keep it alive. I have plenty of other things to do (work and play included), but nonetheless I will be monitoring this closely and managing it as best I can with the time I have. Do your part by being active and submitting good characters that will work well in the realm of Wylfgard. Speaking of that, I would like to note that I will not be very harsh on anyone, but I’ll be judging your characters by several different things:
1. How good in general the character is, such as if their background, equipment, appearance, etc. is believable.
2. How well your character fits into the Wylfgard world. In other words, if someone like him would actually exist canonically in Wylfgard. So be sure to stop by the Wylfgard Archive and read up on some information about things there; I know it’s not a lot and for that I apologize, we’re still working hard on the site, but we’ve run into some delays that, hopefully, we will fix soon and get the site working. We’re also still working on some content. Anyway, moving on…
3. How well you followed the guidelines (the numbers, etc.) set up by this extremely Beta version of my ruleset.
4. How well you have created a character whose background, appearance, etc. fits someone of his race\species.
Bear in mind, though, that you’ll have ample chance to correct these things and the ability to resubmit your sign up once you do. If something is wrong with your sign up, I’ll let you know and you can do just that.
Knights, heroes, myths, monsters, legends…
You are none of these things. You hear of them and their exploits, but never do you partake in them yourself, for you are a civilian, but no matter what your standing and occupation you find yourself in a strange situation, and that is as follows:
You are in the city of Minos, which is rumored to be home of some terrible breed of monster – a caged ‘minotaur,’ a bull of Minos. Minos lies very close to the South, but it is an Imperial city that was constructed on a small island just outside the mouth of a large body of water separating the border of the Empire from the border of the South. Hence, Minos has become a great city of trade, and is home to both Western and Southern merchants – though some more exotic folk may also traverse within its walls, such as men that travel all the way from the far reaches of Northrim, who are considered quite a strange sight in this region.
Still, the city is always bustling and more than ready for business. Whether you seek to expand your company over more cities, leave Minos and find a place with at least a bit less competition, visit some distant business partner or even a relative, or simply explore new lands, you have a desire to leave this place and find something new.
Now, at last, your opportunity has come.
A ship set for the city of Illikon – a port city near the borders of Northrim and even larger than Minos – is preparing to leave. Its captain and crew seem a good enough sort, and more than reliable…
But many dangers lurk in the sea, particularly for merchants. Despite this, you wonder what could await you in Illikon – other than gold. Business partners? A new place to set up shop? Another city to expand your company to?
This is the sign-up ONLY. The RP itself will begin in a different topic, and I will go over the rules of the RP there.
1. All sign-ups must be approved by me.
2. If your character is not accepted, don’t feel bad. Yes, that’s a rule.
3. This RP is set two years before the first novel in the series The Legend of the Five, and it will not tie in (in any way) to the novels.
4. This RP will be using an EXTREMELY BETA VERSION of a ruleset I’ve been working on. Bear in mind THAT NOTHING AND I MEAN ABSOLUTELY NOTHING ABOUT THIS RULESET IS FINAL.
5. In roleplaying terms, you all begin at Level 1. I’m not sure if I’ll make you level up through the RP or not yet… I’m thinking about it.
6. I will determine your beginning gold. Be sure to keep track of it. You don’t have infinite, and if you run out you’ll be in a pinch.
7. You may request a certain race and\or class of character from me if you want to. Just PM me with your request and I’ll consider it. However, DO NOT POST YOUR REQUEST IN THIS TOPIC, JUST PM ME ABOUT IT. I’ll explain further if anyone PMs me.
This is a COMPLETELY AND TOTALLY EXPERIMENTAL ruleset I’m making up. NOT A SINGLE THING ABOUT THIS IS FINAL AT ALL (yes, I really did just say that again). Now here’s a brief overview; some things you need to know:
I. There are no classes. This is currently a skill-based system.
II. The Statistics may be different from what you are used to, so don’t just assume you know them all; look over them. This applies to everything about the ruleset as well.
III. I will be doing dice rolls in this game, so your character’s stats, traits, etc. WILL actually have an effect on the game.
IV. I have left out a lot of elements of the ruleset to make things smoother for a forum RP run by just one person, such as Skills, Abilities, Virtues, and Traits. In other words, this is extremely simplified: basically the only ruleset element here is Statistics.
NOTICE: I have not included quite a few species. If you want to be ANY other species you can think of, or you want to ask about one you have heard me use before that is not in this list, ask me via PM, as previously stated in this sign-up. If you wish to be a mixed race or species of some sort, please ask me via PM as you would with any other race, before you post your sign-up or even post at all.
Elves and dwarves are not currently available for various reasons. If you want to be one, please PM me about that as well.
Human – The most common sapient beings, humans dominate all but the harshest regions of the mortal realm. They are known for being entirely simple creatures with no natural magical affinity, and although one in every thousands of humans may be born with such affinity, they are viewed as inhuman and strange. In general humans are warlike and often seek adventure, though most all human societies fear such things as magic and monsters.
Westerner – More commonly known as Imperials, Westerners are a diverse race of humans native to the Western region of the world, which is now known as the Empire. They have light skin and can bear a wide variety of hair and eye colors.
There is no limit to the number of Imperials available.
Northerner – Called barbarians by most Imperials, Northerners are native to Northrim, the Northwestern region of the world. Like Imperials, all Northerners are light-skinned and also like Imperials they have a variety of hair and eye colors, though Northerners tend to have light hair and eyes. Northerners are generally taller than Imperials.
There may only be two Northerners in this game. This number is negotiable, but I somehow doubt it’ll come to that.
Southerner – Men from the Southwest have darker skin than those of the northern regions. Their hair and eyes are also always dark.
There is no limit to the number of Southerners available.
Gifted, humans with magical abilities, are only available if you ask me via PM before you post anything at all. If you want to ask to be a Gifted, just PM me about it and do not post here at all.
All of you must assign statistics numbers to your characters. Here are basic sheets for ALL of the characters:
POINTS TO SPEND: 83
Remember that NO STAT CAN GO ABOVE 18. Now, here are the explanations for what each stat does:
Strength – Strength determines how heavy and strong a character can hit with a melee weapon, how much a character can carry, certain types of armor and weapons a character can use, and how well they can lift heavy objects and carry their weight when climbing.
Perception – Perception determines a character’s ability to sense things in the world around him: it affects a character’s sight, hearing, and taste, among other things. It also influences how observant they are, and how well they can detect another character’s reaction to them, or detect a lie, and also detect physical things like traps and hidden enemies or objects.
Endurance – Endurance determines a character’s hardiness. It greatly influences the number of hit points a character will gain at each level, as well as how many they will start with. It also determines resilience to the elements and fatigue.
Agility – Agility determines attack speed, accuracy with ranged weapons, and to a small extent movement speed. It also influences a character’s armor class and ability to generally move well in the world around him.
Charisma – Determines a character’s social skills, such as their ability to intimidate, persuade, charm, or bluff. To a mild extent, it influences the main character’s physical appearance. It also determines a character’s ability to lead and affects store prices and NPC reactions.
Intelligence – A character’s ability to reason and figure solutions to problematic situations. Intelligence determines a character’s ability to use certain types of magic and spells, as well as how many skill points a character gains per level up. It also determines a character’s ability to comprehend things such as foreign languages, and is useful for a tactical character.
Wisdom – Wisdom determines a character’s common sense and spirituality. As a result, it affects the ability to cast certain spells, such as spells of Divine and Spiritual nature. It also affects a character’s ability to communicate with spirits, such as those of nature, or even with the gods. Wisdom is also important for determining a character’s memory span and other things.
Willpower – Willpower determines a character’s mental strength. It helps when resisting mind-influencing experiences, such as traumas, or mind-effecting spells. It also assists in resisting things such as brainwashing, mental torture, and, combined with Endurance, helps resist physical torture. In extreme situations, high Willpower helps a character resist insanity.
Luck – Luck determines many random elements, such as how often critical hits are scored, how well a character can win at gambling, or what quality of random items a character might find in a common container. In some cases, it will determine less random elements. However, unlike most rolls, Luck rolls are never displayed.
Sign-up Sheet (Explanation)
The full sheet is at the bottom of the explanation for each piece. Please do not use the sheet with the explanations for the categories on it. Some of the categories will be skipped since they’re easy enough to know the nature of. For your hair and eye colors, go by your race’s standards, if they are listed\if there are any.
Race (I WILL accept some races that are not on the list. Just send me a PM request about it. You must give me a few reasons as to why you want a completely different race, and I will consider it.)
Gender (male or female, of course)
Appearance (do NOT explain your armor appearance here; this is your physical appearance. Body and face both. Are you muscular, or are you a walking pile of muscle? Perhaps you are neither – are you fat, or skinny? This is also your facial features. Does your hooked nose give you a typically evil look, or do you not have a hooked nose? What is your typical facial expression? You can also say overall details. Is your face ugly or attractive? What does your beard look like, or do you even have one? Etc.)
Height (how tall is your character? Be sure to be reasonable)
Occupation (try to pick something fairly ordinary and something that would actually go to Illikon. In other words, no soldiers; if you were a soldier, you’d be staying in Minos)
Clothing (what does your character wear?)
Merchant Stock (This is the general stock of your store you are transporting with you in crates on your trip to Illikon. If you are not a merchant, don’t fill this out. If you don’t have a stock of goods or aren’t bringing one, don’t fill this out.)
Accessories (food\jerky, flint, etc. This is just personal items and personal accessories like jewelry or something that you keep on your person, not your merchant stock. Try not to overstock yourself, or you may find yourself weighed down, and especially since you’re already transporting a lot of other goods a different way. Also, NO magical equipment)
Personality (your character’s personality, quite simple really… go into as much detail as you like)
Fears (There are many fears that people have… list your character’s fears)
Bio (your character’s background. Be sure to include their social standing (commoner, noble, you know all that), mention of how they got their occupation, etc.)
Use this sign-up sheet when creating your character. Be sure to copy and paste FROM the codebox, but DO NOT copy and paste your sign up into another codebox. I’m doing this for your convenience, since I already have everything in bold and italics; it also makes it easier for me to read.