((Originally I was going to have sixteen people in this RP, but since 17 people signed up, I went ahead and bumped that number up by one to fit everybody (after all, cutting out one person is quite mean, considering one extra person wouldn’t make that much difference in how the RP runs). Congratulations on getting in, everyone. A player list can be found at the bottom of the rules.
1. Everyone post ONCE. Then, I post again, saying the result of your actions. Then you can post again, and I post again, and so on. I will NOT post until around over half of the people in the RP have posted once, and those who have not posted will be contacted about their neglecting to post. However, when you are having a conversation with another player, feel free to post however much is necessary (but still try to keep the number of posts down!). I will also be posting sometimes as a player instead of a DM (in these posts, I will primarily be controlling Bruce McShane, who, in case you didn’t already know, I changed from a captain of the guard to a Lieutenant, since it fits his character better – now your captain is Walter Baldric), so you can more easily carry a conversation with him, and since he also plays an active role in this story.
2. No godmoding.
3. Remember to read over your posts and write them as well as you can. I suggest you use a spellchecker also.
4. You do not determine the result of your action, such as if that arrow you fired hit the person you fired it at, so do not say if it did. That is up for me to decide. This rule applies to anything from trying to kill something to kissing someone. You don’t know how they’ll react\what will happen, wait for me to tell you.
5. Don’t take control of the NPCs. All of the NPCs are my characters, just like the one character that you have. Never say how someone responds to you if you address them, or what they do if you try to smack them or hug them, as I said in rule #4.
6. RP your characters realistically. As an example, don’t make them unafraid of the gargantuan, muscled werewolf snarling bloodthirstily at them – anyone is scared of something like that. Try to RP their emotions well, such as surprise, fear, and other things, and their opinions, too. And no, I don’t care if your character tries to pick a fight with one of mine… just be careful, and try to be reasonable. Remember, you CAN die in this RP… and that you’ll be sometimes dealing with some very unlawful people.
7. No meta-gaming. Let your characters discover things on their own.
8. As much as I’m sure some of you can’t wait to be a disobedient little nutcase, like so many people enjoy doing, I’m going to give you a fair warning and say that you shouldn’t give your superiors too much crap, or else you’ll find yourself in some big trouble. I’m not saying you can’t, I’m just saying you shouldn’t step on too many toes in this department or next month you’re gonna be a security guard at some fussy noble’s estate.
9. Try to keep OOC (out of character) talk to a minimum, and mark it somehow. Personally, I begin it with two parentheses and end with two more parentheses ((like so)), but I’ve seen some people use braces and brackets also. Just be sure to mark it somehow, it’s easier than just saying, “OOC:” or something. Still, try not to use it at all, unless absolutely necessary.
10. POST HERE FREQUENTLY. Everyone try to post before I post again or else you won’t get as many turns as other people, and you won’t be able to do more. If you miss posting for three (maybe two) of the times after my ‘results’ replies, I will probably PM you about it.
11. If you want to resign from the RP (of course, I’m not saying I want you to), then send me a PM or leave me a comment saying that you do, and I will eliminate your character somehow, and you do not have to RP any longer, but don’t just up and disappear. Do the same thing if you will be absent for a long period of time.
12. If you have any questions or requests, DO NOT post them here in the topic. PM\e-mail them to me. If there is anything you do not know about the Empire, or have any sort of question about the world, feel free to ask me. If my PM box is full when you try to send it, just leave a comment in my profile saying you have a question about IDS, and I will clean it out.
13. Now for a VERY IMPORTANT rule about the stats system. There are certain elements in this RP that will be controlled by one (or, sometimes, multiple) of the stats that your character has. If you are trying to lift a very heavy object, for instance, I will determine (by rolling a Strength check for you) if you lifted the object or not. For some situations, this can be determined immediately (such as if you have exceptionally high Strength), but in most situations I will determine, very fairly, whether or not you can lift that object, charm that person into giving you information (which would be a Charisma check), dodged that arrow (which would be an Agility check), if you are tough enough to still walk after being shot in the leg (which would be an Endurance check), if you’re smart enough to get a hint at how a puzzle works (which would be an Intelligence check), or if you observe something strange about someone (which would be a Perception check). Also, know that Luck will be a very frequently rolled stat, and whereas I’ll usually inform you if you had to make a stat check for something, there will be no indication that you ever made a Luck check… but you might be able to tell by the result of the occurrence. It’d probably be in your best interest to work with someone (or different people with varied stats) with stats that will go well with yours (in other words, if you have low Strength, it’d be smart to work with someone who has high Strength, etc.).
14. If I forgot any rules, I will come back to this topic and add them, and at the beginning of my reply I will note the fact that I have edited the rules. If I say I have, go immediately to the first post and read the new rule(s).
15. If you don’t understand any of the rules in this list, PM me with your question(s) about them BEFORE you post.
16. A very important rule: EVERYONE READ ALL OF THE POSTS IN THIS TOPIC (unless told otherwise), except for my individual reply sections to each player in one of my large reply posts – in that case, only read the section of the post designated to the results of your actions (it will be marked with your account name in bold and italics) This is to make sure that all of you KNOW what is going on.
17. This isn’t a rule, but you must understand something about my internet connection. You see, if we download too much, about, oh say, 200 MB in a twenty-four hour period, then they turn out internet connection off for twenty-four more hours. So, if I don’t reply for about a day or two, my internet connection is the most likely reason. Also, this RP may take a while for all of you to resolve, so everyone be prepared to POST ACTIVELY.
18. Remember that your character can die. I will NOT kill you because I dislike you (because you know I don’t dislike any of you); it depends ENTIRELY on your character’s actions in the RP. All deaths will depend on what is going on in the game, not due to some OOC quarrel or anything like that. If your character dies, I’m sorry, but it’s this simple: all deaths will be a result of certain things that your character does. Don’t blame me if you were crazy enough to try to charm a gang boss’s wife while he was present. Think over all of your actions thoroughly and make your choices very carefully to survive.
And finally, that’s the end of the rules, but like I said I might update them in case I forgot something. For now, here is your gold… keep track of it!:
Perspective – Lukas Galen – 70 Imperial gold coins
Lightning Bolt – Rufus Aceredous – 65 Imperial gold coins
Scorch – Marcus Strath – 60 Imperial gold coins
Psychic-Monk – Jared Mason – 70 Imperial gold coins
Sir_Muffonious – Alexander Muffonious – 75 Imperial gold coins
Okularis – Seth Radcliff – 65 Imperial gold coins
Rdda ‘Cirom – Gabriel Drake – 70 Imperial gold coins
Horatio – Julius Kraetus – 85 Imperial gold coins
Colonel Halicon – Samuel Miller – 65 Imperial gold coins
Mercutio – Decimus Aurelius Aculeo – 90 Imperial gold coins
Blood-snake – Orius Falconus – 85 Imperial gold coins
HJC – Varn Endres – 65 Imperial gold coins
Jayhenn – Jayson Riule – 55 Imperial gold coins
Darth-Dos – Kade Kariv – 80 Imperial gold coins
Saber-Scorpion – Roderick Helsinger – 70 Imperial gold coins
Saber-Scorpion – Lady Septima – 150 Imperial gold coins
Scorchy – Darren Clough – 65 Imperial gold coins
Deceptus – Thomas Casas – 70 Imperial gold coins
Werewolf – Bruce McShane – 75 Imperial gold coins
Werewolf – Walter Baldric – 80 Imperial gold coins
Werewolf – Tom Mitchell – 80 Imperial gold coins
Werewolf – Jerrel Mitchell – 65 Imperial gold coins
Werewolf – Magnus Sullivan – 75 Imperial gold coins
Also, don’t be scared to death of my characters, or anything (which, as I recall, did occur in some of my earlier RPs – some of you were afraid I would bring the wrath of one of the LotF protagonists upon you, I suppose).
In closing, I’ll wish you all good luck and early apologies to whoever might die in the course of the RP.
Now, without further ado, let Wylfgard – In Death’s Shadow begin!))
Midday. While the sun would normally be blazing hot overhead, the cold breeze of late winter is strong in the air, enough to combat the sun’s scorching rays…
You are a member of Illikon’s guard force, under the command of a certain Captain Walter Baldric.
You are aware that, lately, gruesome murders have been taking place throughout the southern district of the city. The tremendous, walled city of Illikon is divided into three large, primary sections:
North Illikon, or the Monument District, which earned its name through the many statues and monuments there, the uppermost district of the city and the home of many nobles, merchants, and other influential men, most of whom live in wealthy estates…
Central Illikon, or the Central Quarter, the middle area of the city, which is home to many of the city’s shops, inns, taverns, the barracks, the city’s largest guard outpost, Castle Illikon, and many other important structures…
Illikon Port, or the Docks District, the easternmost area of Illikon and home to the largest port in all the Empire…
Lastly, there’s South Illikon, or the Needy District (though it is more commonly known as the Slums District, especially among the residents of that district), the home of many commoners and poor folk. The Slums is easily the most dangerous section of the entire city.
It is this district that Captain Baldric most commonly operates and, being under his command, where you usually work as well. Lately, however, many guard captains and other commanders have been spending the majority of their time in the Slums due to the killings.
You are currently in a guardhouse in the Slums, assembled with a group of what you estimate to be around eighteen other guards. Before all of you is Captain Walter Baldric, a rather short, blue-eyed man with light brown hair and a mustache.
“Alright,” Walter Baldric begins his briefing, “as I’m sure you already know, the crime in this city has reached an incredible level, and recently a lot of the break-ins, robberies, kidnappings, murders, and various other crimes, have led back to several different gangs.
“But this isn’t the most important thing going on in the city right now. The people of Illikon have labeled a recent series of killings the ‘sewer murders,’ for the killers are body snatchers that drag their victims into sewer grates. Following them hasn’t gotten us much anywhere, since the blood trails are lost to all the muck in the sewers, and searching them has led to nothing so far.
“In other words, it’s time for us to investigate some of our suspects. In this situation, it’s better if we worked either in small groups or alone. We need to cover as much ground as we can – we must find out who’s behind all this before things get any worse. The evidence we have is little, and it’s also rather patchy, but recent events have left us no choice to follow it. Here are the suspects…
“First is a pair of criminals called the Golak Brothers: Samuel, or ‘Sammy’ as some people call him, and Darwin. Don’t even ask me where to begin your investigation of these two – as much as we’d like to find proof against them, for any of the various crimes we believe they’ve done, it’s been almost impossible. Those of you who plan to investigate the Golak Brothers should do so with extreme caution… the Golak Gang is one of the strongest in all the city. It’ll take us a while to bring them down, but not if we can find sufficient evidence that links them to these murders… and, of course, a confession wouldn’t hurt either. The only evidence we’ve found that links them to these murders is a severed finger in one of the houses attacked by the body snatchers: it bore a ring with the Golak symbol upon it.”
“What if the finger belonged to the person who got dragged off?” inquires Lieutenant Bruce McShane, a guard most all of you know as being rather… rebellious. “The Golak Brothers won’t take much crap from us in the first place, but if it was one o’ their men who got killed and we try to interrogate them they’re gonna be even more pissed.”
“I’ve thought over that, Lieutenant,” Captain Baldric answers. “As I said, I know our suspects aren’t the strongest in the world, but they’re the only possibilities we have and it’d be best to investigate each as thoroughly as we can… without getting into too much trouble.
“Now, our next suspect is a very shady man who goes by many names, the most common of which is Farran. He seems to have some sort of connections to various gangs, and he’s been providing us with a lot of information on them… for a price. Farran can’t ever be found in any particular place, it seems, and I’m not sure where exactly his house is or if he even has one. We don’t have any solid evidence against Farran, but a commoner by the name of Al Robson claims that he saw Farran entering the sewers through one of the grates in the street.
“Thirdly, I’m sure many of you have heard of a certain woman that lives here in the southern district… her name is Muirghael, and rumor has it that she is a witch. She must be thoroughly investigated to make sure that she has not committed these crimes for some heinous reason or another, such as having human beings to experiment on with the magic many claims she uses.
“Our fourth suspect is Duane Blake, the local lamplighter. We’ve always known him to be a rather fishy fellow, and he usually spends his entire day either sleeping or drinking in the Silver Stein, the inn and tavern in the Central Quarter, right near the main gates of the city. Still, he gets his job done and doesn’t really complain about it. Always being out at night and working in the specific region where the sewer murders have been taking place, however, leaves him a suspect.
“Finally, our fifth suspect is, believe it or not, an Imperial soldier by the name of Nado Pari…”
You barely manage to hear McShane mutter a quite unsavory curse at the mention of this suspect, but why, you are unsure.
“Nado is a suspect not only due to his lack of respect, but also for reporting in very late every morning ever since the sewer killings began. According to Jerrel Mitchell,” Walter motions to one of the guards standing among you, who looks almost embarrassed as most everyone shoots a glance at him, “he was seen walking the streets at night out of his military attire and speaking to another one of our suspects: Farran.
“Finally, our last suspect is a dwarf named Norlandi, brother of the blacksmith Jhyvarr. Norlandi is a suspect not only due to being a dwarf, something rarely seen in the Empire due to being native to the North and often preferring to avoid humans, but also due to his clear, albeit rather slight, dislike for the Empire. Not only this, but a man who had been openly hateful of Norlandi was one of the victims of the sewer killer – the murdered man’s name had been Michael Blaine, and the day before he was killed Blaine and Norlandi were caught fighting in the street in front of Blaine’s home.
“Now, I don’t care who you investigate first, but those are our suspects. There are several places they are likely to be found…
“The Golak Gang is spread all throughout the Slums, and the Golak Brothers themselves will be difficult to locate. Information on their location must be gathered through some other means, such as speaking with members of their gang… but it will be difficult to get close to them. One such member you could use is a merchant named Frank Duncan, who runs a small supply store in the Slums. Though I recommend caution when you go to the Golak Gang, I think they’re involved in these killings somehow, one way or another, and should most certainly be investigated.
“Norlandi can probably be found in his home, which is in the Central Quarter, right beside his brother Jhyvarr’s blacksmith shop, in Jhyvarr’s shop, or in the Silver Stein.
“Muirghael can probably be found in her home, a small place here in the Slums. I’m not sure of any other places she goes with any regularity.
“Nado Pari can either be found on duty, probably around the main gates, which are in the Central Quarter, or in his home, which is in the Slums.
“Duane Blake can either be found in his home, which is in the Slums, in a tavern somewhere – probably the Silver Stein, which is in the Central Quarter, near the main gates – or on duty, which could be most anywhere in the Slums.
“Finally, Farran is known to not stay in any particular place at any given time, since I’m not sure if he has a home or not. I have no idea where you’d manage to find him – it’s probably best if you asked around.”
Captain Walter Baldric finally pauses, sighing heavily.
“Gods, I’m nearly out of breath… but that’s all that needs to be said. I suggest you copy down the suspect names and the information I gave on them onto some sort of parchment, unless you have an excellent memory, and so you’ll have something to refer to while investigating the suspects.
“Remember, be very careful – we have no idea who the killer could be, or what any of these men could be up to, whether it’s the real crime we’re investigating them for or not. It doesn’t matter to me who you investigate first or last – or if any of you want to work together, which would probably be an excellent idea, as long as you kept your numbers rather small – just as long as you do it carefully and without any kind of abuse or breaking of the law, which I’m sure you’re used to by now.
“Keep in mind that I will also be conducting my own investigations, but all of you should report back to me when you have some very important information, or if you think you have found enough evidence against someone for them to be tried for the sewer murders… but do that only if, and I mean only if, you have enough solid evidence to bring them in.
“I wish all of you the best of luck… now let’s get to work.”
With that, he dismisses you from the guardhouse, and everyone moves out into the street. The sun is still high for now, and you are surrounded by your fellow guards, except for Captain Walter Baldric, who is still inside the guardhouse.
If you wish to speak with any of them before you begin your investigations – such as to ask one, two, or maybe even three of them to work with you to find one of the suspects – you had best do it now…
But don’t delay for long. The sewer murderer is still out there, somewhere… and wherever he is, he’s moving and planning as you do.