This is the sign-up ONLY. The RP itself will begin in a different topic, and I will go over the rules of the RP there.
1. All sign-ups must be approved by me. Only a certain number of people will be selected, but no, you don’t get to know the number.
2. YOUR CHARACTER CAN DIE. No, I will NOT be killing off people left and right, but I feel that you deserve a fair warning before you sign up, and that you should know to be careful and smart. Think all your actions through.
3. This RP is set ten months before the first book in The Legend of the Five series. Therefore, there is NO war going on between the Empire and the North, though the tensions are still present, and rumors of a war are circulating, spreading like wildfire and casting a great shadow of worry over the entire city.
4. I will determine your beginning gold, like I did in IotC, if you remember that RP.
I’d also like to personally thank all of you who sign up; I know my RP sign ups must get tiresome, considering most of my RPs either die or never manage to get off the ground, for various reasons. I promise I’ll try my level best not to do that with this one, as I did with IotC, but this time it won’t eventually be shut down due to confusion and storyline changes.
You are in the Imperial city of Illikon: the largest port city in all the Empire, but also one of the farthest settlements from the capital.
A war between the city of Illikon and the beastman tribe known as the Tribe of the Serpent was resolved just four years ago. After the small war was over, everyone believed that Illikon would settle back into some peaceful years once more…
But they were wrong. Crime levels in the city have reached an all-time high, especially with all the talk of how war may be brewing in the North, and the streets are sometimes considered even more dangerous at night than the roads outside Illikon itself. Murders and robberies alike happen all throughout the night, and the criminals that are caught indicate that there is no greater power, no leader, ordering them to do this. All of these events were nothing new to the city guards and commanders charged with the protection of the city…
Until an entirely different series of murders began to happen.
One night, a blood trail was found leading out of a commoner home in the southern district of the city. Upon inspecting the house, the Illikon city guards found it entirely empty, and the blood trail led only to a sewer grate.
In addition to this, however, crime – especially in the southern district of the city – still began to worsen. Now many gangs had arisen, brave enough to reveal themselves to the guards through the chaos in the streets, believing them to be too occupied to hunt them down and destroy them.
The captain of the Illikon city guard – Captain McShane – plans to eliminate these criminals once and for all, but the ‘sewer murders,’ as they have now been labeled, are continuing, and there are no suspects. McShane has informed his men that every nook and cranny of the sewer must be investigated before these killings can be put to an end, but perhaps the answer lies in some of the gangs that have cropped up around the city… it is there that you will begin your investigations.
Under McShane’s command, you must find these murderers and body snatchers, putting an end to their gruesome crimes once and for all.
You must create a list of suspects and investigate each thoroughly while facing the dangers of the now crime-filled city, and perhaps even the wrath of some gang leaders, should your actions warrant enough of their attention to anger them… but even with these questions looming around you, there is one that stands high above all others: has the city been perforated with crime so heavily as to be deeply infiltrated? What if you incriminate the wrong person? Who can you trust?
Are you sure you can trust each other?
Character Creation – Sign-up Sheet Explanation
NOTICE: Only HUMANS are accepted into the Illikon city guard force. If you attempt to sign up as any kind of monstrous creature, your sign up will be entirely disregarded. Also, there are very few females on the guard force.
Name: Quite simple. You know what goes here. However, don’t pick anything REALLY whacked-out or ripoff-ish, and remember, you will either be an Imperial or a half-Northerner (more info on that later), so pick something European. If you are related to any kind of Northerners, you may pick a name that is Norse (such as Ulfgar), but if you are an Imperial, you should try to stick by certain groups. If you are of noble heritage, your name should be more ancient Roman or Greek (such as Scaevius – but no, don’t use that one), but if you are a commoner, your name should be more common English (such as Robert or Joseph). This also goes for last names.
Age: Pick something believable. No fourteen-year-olds in the guard force.
Race: You have two choices: Imperial or half-Northerner. However, let me explain as clearly as I can how these will work.
If you are an Imperial, you are clearly a resident of the Empire and you have been your entire life, and you have no relation to any kind of Northerners. Most ALL of you should be Imperials.
If you are a half-Northerner, one of your parents was from the North. You are regarded with a bit of contempt by a lot of the Imperials, mostly the nobles. If you are a half-Northerner and you are related to nobles on the Imperial side, it is VERY likely that they see you as a blight upon the family and they probably dislike your very existence. VERY FEW of you should be half-Northerners.
Height: Nothing insane, now. Remember, people in the medieval days almost never reached a height of six feet, though I will allow some Imperials that tall, but try to stay below six feet or exactly that tall, beacause going over six feet is getting close to the 'way too tall' zone. If you are really tall, chances are you have some sort of Northerner relations.
Eye Color: Something normal. No freaks allowed.
Hair Color and Appearance: Again, something normal. Also say what your hair looks like (how long is it?, etc.)
Facial Appearance: Your character’s facial appearance (whether they are handsome or ugly, their facial hair (if any), and even some of their expressions, etc.)
Physical Appearance: Your character’s physical appearance. Just how fit are they? How do they carry themselves? Etc.
Clothing: What do you wear when you’re not in your Imperial armor?
And remember, your armor consists of a full suit of chainmail, leather boots, a metal helmet (it’s a very simple helmet with a silvery hue, with a nose-guard and no real decorations or designs upon it), and a dark blue tabard with the crown of the Empire fashioned into the center of the chest. This is the standard garb of the Illikon guard… unless you have enough money to afford other additions, such as shoulder pauldrons (Note that these must be bought IN GAME).
Alignment: D&D style. If you don’t know what this is, just omit it.
Preferred Weapon(s): PICK SOMETHING SIMPLE. And remember: ABSOLUTELY NO KATANAS. This is the Empire, not the East. All you have available to you are simple weapons. Spears, longswords, shortswords, axes, bows, shields (yes, no soldiers are supposed to dual-wield, shields are standard issue)… just simplistic weapons, it’s your choice. They’re all of Imperial design.
Personality: What does your character act like?
Preferred Fighting Method: Basically, are you a melee fighter or an archer?
Fears: What’s your character afraid of? I expect to see a decently long list of fears here, people. People are scared of things; just accept it.
Parents and their Status: Your character’s parents, their names, what they are (their occupations, and the like; also specify if you are related to nobles or commoners), and their status (where are they? Are they dead?). Oh, and no, none of you are heroic orphans destined to save the world, so please don’t always make both of your parents dead.
Other Family, Siblings, and their Status: Other relatives, such as cousins and siblings, and their names, status, etc.
Acquaintances and Knowledge: Characters of Wylfgard that your character has heard of, just met, etc. Feel free to keep this list relatively short, but remember, you’re in Illikon – a lot of important characters are there. Just how many has your character become acquainted with? How well does his know McShane, his captain? Note that you may also list other player characters here (though keep in mind that not all sign ups will be accepted into the RP).
But also bear in mind that you’re just an Imperial guard in Illikon; you haven’t met Kye or Mattul or anyone like that. Keep your acquaintances limited to people in Illikon, or nearby towns, such as Eloh, if possible. Various characters worthy of note that would be found in these areas, and that your character may have shared a few words with, include Tom Mitchell, Magnus Sullivan, Jhyvarr (pronounced YAI-varr; a dwarf who lives in Illikon and owns a blacksmith shop; very popular among those Imperial soldiers who do not dislike anything non-human and native to the North as a good source of high-quality weaponry), Marshal Lucius Fletcher (the high commander of Illikon’s military force; it’s very unlikely that you know this man well at all), Captain-General Warren Mitchell, and many others.
If you think this section is stupid (I was thinking it might be, you see), feel free to skip it.
Family History: Family history of your character. Keep this as brief as possible (only list what may apply to this character, such as if their father was well known at all, and if anyone would know them by that, or if they would hate them because of that, how your character feels about that, etc., and if you were born to a noble family, and if your character either takes pity upon the commoners or looks down to them, etc.)
Character History\Biography: Your character’s history and past. Feel free to keep this brief and fairly simple, since you probably aren’t a very complicated person. Also, if you are from a noble family, do mention why your character would become a member of the city guard force instead of using his inherited influence to become something much more respectable and powerful, or at least a soldier in the army). Also mention how long you’ve been in the guard force.
Character Creation – Statistics
Here is where things get a tad bit complicated. Next you must choose your character’s stats – this is just the explanation; the stat sheet itself is attached to the sign-up. For now, I’m going to use the ‘SPECIAL System’ developed for the Fallout games. Note that my descriptions for them are also ‘borrowed’ from the Fallout games, for the most part.
The stats are:
Strength – Your character’s physical strength. A character with high Strength will be able to strike harder and lift heavier things, for instance, than a character with low Strength.
Perception – Your character’s ability to see, hear, taste, and notice unusual things.
Endurance – Your character’s stamina and physical toughness. A character with high Endurance will survive where others may not.
Charisma – How well your character can interact with others, their people skills, as well as, to some extent, how attractive they are.
Intelligence – Knowledge, wisdom, and ability to think quickly.
Agility – Your character’s coordination and ability to move well.
Luck – How lucky your character is. A very high or low Luck will affect the character in some way or another, and all events will be changed by how lucky (or unlucky) your character is.
Every character has 40 points to distribute to each skill, and each skill cannot go below 1 or above 10.
Character Creation – Sign-up Sheet
Copy the sign-up sheet from the code box (but DO NOT put a code box there in your post!). This is for your convenience and my own, so your sections will already be in bold, making your sign up easier for me to read.
[b]Hair Color and Appearance:[/b]
[b]Preferred Fighting Method:[/b]
[b]Parents and their Status:[/b]
[b]Other Family, Siblings, and their Status:[/b]
[b]Acquaintances and Knowledge:[/b]
These are not the best sign ups\descriptions I’ve ever made, but they’ll have to do. At any rate, it’ll show you basically how the sign ups are done.
However, I’m going to allow myself to skip out on the bios, at least for the most part, since some aspects of them will not be revealed anywhere until they are talked about in the LotF series itself. Also, the omitted sections will be skipped for the game’s benefit – in other words, try to figure them out on your own. I’ve also taken the liberty of skimping out on Bruce’s stats, just because his stats in Fallout (yes, I’ve made him before in Fallout) are complicated by various perks and abilities he has.
Name: Bruce ‘The Hawk’ McShane
Age: Around 31
Height: Approximately 6’
Eye Color: Green
Hair Color and Appearance: Brown; cut to a moderate length, though more on the short side; receding hairline
Facial Appearance: Bruce has a handsome face, though not in the traditional sense, which is usually found bearing only a very light stubble. He is also known for his quirky half-smile, which befits his attitude.
Physical Appearance: Tall and muscular, Bruce is impressive, especially at first sight. He carries himself with the air of a man who is confident in his abilities, and he usually both stands and walks with excellent posture.
Clothing: It hardly matters to him; he often wears a simple pants and shirt of any color
Armor: Bruce’s armor is a well known, and often debated, panoply. Most everyone he knows continues to tell him he should wear armor on his arms (many say this not only because they are unprotected, but because it looks as if he is not resenting the fact that his mother is related to a berserk warrior of the North, as they think he should be), but he continues to ignore them, letting his muscular arms be shown to whoever looks at him. Bruce’s armor consists of a chainmail shirt, chainmail greaves, and chainmail gloves, leather bracers reinforced with steel plates, and leather boots. Over his chainmail shirt he wears a dark green tabard, which has the symbol of the Empire, a golden crown, fashioned upon the front if it, positioned to be in the center of his chest. On his back, however, is a symbol of his own: it is a golden hawk, its wings stretched high over its body, its sharp beak partially open as its head was profiled and its legs outstretched, the hawk’s talons flexed out, as if ready to take some hapless prey into its grasp. It is said that this is his personal symbol, and, rumor has it, it is derived from the name of the Northerner tribe he is related to. Bruce also has a standard-issue helmet, though it seems he resents the thing, especially with its simplicity, and prefers not to wear it, exercising his ability to get away with a second rather impractical action due to his rank.
Alignment: Chaotic Good
Preferred Weapon(s): A broadsword (with a shield, if the battle calls for it or if one is handy, for he doesn’t carry one about) and a crossbow
Personality: Despite usually being nice and maintaining a good humor, Bruce is quite a smart-mouth (especially when irritated), and is also known for his odd accent and nonchalant use of quite unsavory swears. It seems he cares almost nothing for the law, except for its general principles, but he is exceptional at his work and gets the job done every time.
Preferred Fighting Method: Both melee and ranged
Parents and their Status: [skipped]
Other Family, Siblings, and their Status: [skipped]
Acquaintances and Knowledge: Bruce knows, and is friends with, Tom Mitchell, Jhyvarr, and Magnus Sullivan. He also knows Marshal Fletcher, though he hardly gets along with him, and has known Captain-General Warren Mitchell for quite some time, though he also doesn’t get along too well with him, either. He also knows Tom’s other siblings (Anne, Cristy, Casey, Callum, and Jerrel), as well as his mother (Cori), but the only one he knows very well is Jerrel. And, of course, he knows all the guards of the city, being their commander.
Family History: [skipped]
Character History\Biography: [skipped]
Name: Jerrel Mitchell
Eye Color: Blue
Hair Color and Appearance: Brown; almost shoulder-length
Facial Appearance: Jerrel is, overall, a rather above-average looking person, though he hardly bears the facial features of his youngest brother, or even his father. He is usually seen with at least a light stubble, and his appearance is usually rather unkempt.
Physical Appearance: Jerrel is lean and muscular, and has good, disciplined posture from working in the guard force.
Clothing: He really doesn’t care at all; most anything will suit him fine
Alignment: Neutral Good
Preferred Weapon(s): A spear and a broadsword
Personality: Jerrel’s bad habit of picking on most everyone around him was, for the most part, worked out of him when he became a guard. It still shows through occasionally, making him a somewhat disagreeable person and often irritating to be around, but in general he is kind-hearted and always tries to do what is right.
Preferred Fighting Method: Melee
Parents and their Status: Captain-General Warren Mitchell (father), alive; Cori Mitchell (mother), alive. Both live in Illikon.
Other Family, Siblings, and their Status: Anne, Cristy, Callum, Casey, and Tom Mitchell; all are siblings, are alive, and live in Illikon. Another noteworthy relation is his uncle, Sean Mitchell, who also lives in Illikon
Acquaintances and Knowledge: [skipped]
Family History: [skipped]
Character History\Biography: [skipped]