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#4381 Ocelot

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Posted 20 June 2019 - 04:56 AM

Oh, hey guys. Didn't see you there. Hm? Me? Oh, nothing, just finished a little game by the name of... Bloodborne!

 

Remember when I said I got it earlier? Well, I now know that I didn't get it back then, but now? I get it. I didn't just finish Bloodborne, I explored every optional area, beat every optional boss, learnt how to use all the save data utilities on my PS4 so I could back up an endgame save to a USB drive and see all three endings, and now I'm thinking really hard about going for the Platinum Trophy.

 

I had some problems with Bloodborne's Blood Vial system at the start, where healing items are a limited consumable item that do not replenish when you spawn back at the bonfire. It reminded me of the Nintendo platformers that insist on giving you a limited pool of Lives, and then every time you die your Life counter comes up and ticks down by one, with the implication being that you'd better start getting better at the game real quick because if you run out of these things, who knows what will happen. I hate it. I honestly think that's the reason I just can't play those games; I just find that Life counter ticking down to be so stressful. But Bloodborne's system kind of sorted itself out over time, and around the middle of the game I realised that by playing a little conservatively I'd built up such a stock of spare Blood Vials that I never once had to actually farm for them. In fact, I kind of over-corrected on the game's entire difficulty curve, and eventually it became clear that I had over-leveled my character and was smoking endgame bosses in just a couple of attempts. Oh well, something to keep in mind for the next playthrough :P

 

The Sekiroulsborne series gets so much effusive praise that I suppose it's easy to just tune it out, and all the gatekeeping, "git gud, an Easy mode would ruin everything" rubbish is so obnoxious that you want to tune it out, but they really are some pretty special games. I really liked Sekiro, I really liked Bloodborne, and now it's become clear that I'm going to have to play every single one of these bad boys so I'm going to go back and restart Dark Souls 1 when I can tear myself away from BB. I don't think they're going to be all-time favourites for me, since they still do a lot of stuff I'm not really crazy about. I like my games to have a story, and the Souls approach of having snippets of lore strewn about at random that might piece together into something semi-coherent (if you gather it all into a wiki and make some guesses) doesn't do it for me at all. I like quests you can follow without having to use a guide to even find them, and I like a little more of a driving impetus than "Well, I explored the whole level and found a boss, and if it's there I suppose I should probably kill it...?". I honestly have absolutely no idea why I did any of the things I did in Bloodborne. I'm pretty sure I went and hunted down all the safeguards that protect the world from an evil beast that lives inside the moon. y tho?

 

Anyway, I'll look up some story explanation videos down the line, but I'm really in it for the gameplay. From Software's approach to level design is second to none, and their combat ain't half bad neither, and exploring all these meaty levels and killing all the horrible beasts that live in them is more than enough to keep me interested. I'm going to start delving into Bloodborne's Chalice Dungeons now, and I still haven't touched the DLC yet, and then once I can tear myself away from this bad boy I have three entire Dark Souls games to play. And then Elden Ring!

 

I leave you with this live performance of some Bloodborne music, which is still one of the chill-down-my-spine-iest things I've ever seen:

 



#4382 Nightstalker

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Posted 21 June 2019 - 03:10 AM

While I usually don't find myself posting here ever, I'll just say enjoy the Dark Souls series! Truth be told, they aren't as hard as anyone makes them out to be.


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#4383 Ocelot

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Posted 23 June 2019 - 03:39 AM

While I usually don't find myself posting here ever, I'll just say enjoy the Dark Souls series! Truth be told, they aren't as hard as anyone makes them out to be.

 

Oh, I don't know about that. I tend to think they're pretty much exactly as hard as people make them out to be. I'm playing through the Bloodborne DLC right now with my character that was comfortably overlevelled by the end of the main game, and the last few DLC bosses are absolutely stomping me flat. The last few regular enemies, too, for that matter. There's this big bipedal sharky boi who lives in the eldritch fishing hamlet full of Lovecraft fish people who is just an absolute nightmare, and to unlock one of the last weapons I need I have to fight two of them at once.

 

But, for the most part, it's a kind of difficulty you can learn how to deal with, and once you go through the absolutely brutal crucible that is getting used to how these games work, they aren't quite so intimidating any more. You learn to spot the obvious traps (like when a little scuttling loot demon runs through a doorway begging you to chase it into a suspiciously empty room, you just know it's bad news in there), and you really internalise the lesson that everything in the game can kill you if you let your guard down, and eventually you realise that you're no longer dying dying dying every five minutes like you were at the start of the game and you're actually having a pretty good time.

 

winter_lantern.jpg

 

Some of it still feels a little too punishing, though, particularly that handsome woman up there^. She's called a Winter Lantern, and she slowly wanders around the nightmare castle that serves as the main game's final level. When she hears or sees you she snaps to attention, starts glowing a warm orange, and inflicts you with a status called Frenzy which, to put it simply... kills you. Unlike your standard status afflictions like Poison, which merely makes your health drop slowly, Frenzy just instantly wipes out about 90% of your health bar, and if you don't do something about it immediately you just die. But, even then, you can do something about it. You can sneak up behind Winter Lanterns and kill them before they spot you, and there is an item that can counteract the effects of Frenzy if you pop it quickly enough, and if all else fails you can just top your health up to maximum before Frenzy hits, kill the Winter Lantern without taking any damage, let Frenzy get you and wipe out 90% of your health and then just heal back up again. It's an agonizing waste of resources and really brutal enemy design, but, y'know, that's Souls for you.

 

So, I'm still thinking I might go for this Platinum Trophy in Bloodborne. I just have to finish the DLC, go into New Game + to pick up the last weapon I'm missing (from a quest that didn't trigger properly in my first playthrough), and then I'll have nothing left but... the most difficult and time-consuming Trophy of all, which requires you to blow through like seven dungeons full of stronger versions of all the main game's bosses. Oh and one of those dungeons curses you with half your normal health bar. And it's all balanced for endgame character builds, so my big boi overlevelling won't help me. Oh well, I'm still not sick of the game yet, so I'm at least going to try it.

 

EDIT - OK, kiddoes, I think we're doing this. I think it might be happening. I beat the Bloodborne DLC today, which I really enjoyed. Three really nicely-designed levels full of horrible monsters to explore, five great bosses to bang my head against, and probably a story in there somewhere for the people who like to go looking for that kind of thing (it's all Greek to me, though :P). Now I just have one more Trophy, and I'm already making progress towards it. The Chalice Dungeons in these games are three to four semi-randomly-generated floors where you first have to look for a lever that opens a door, and then go through that door to fight a boss and unlock the elevator to the next floor down. If you're playing properly you'll be diligently exploring every last nook and cranny to kill every monster and find all the loot, but you don't have to. You can just blaze through all the levels at a hundred miles an hour, taking turns at random until you find the big purple lever that unlocks the boss gate, and basically turn the dungeon into a boss rush with some light racing in between.

 

This strategy is serving me well now that I'm in the Defiled Chalice Dungeon, where my health is cut in half and which I have to beat to unlock the final dungeon where Queen Yarnham awaits. Unfortunately, there's no way to cheese the bossfights themselves, which are pretty brutal with half a health bar. I've beaten the first of three (a fire boi) in this hellhole and now I'm steadily working out the second (a fire doggo). He's reasonably predictable, but he has at least three attacks that are tricky to dodge and can basically one-shot me, so it might take a while. But once he's done there's only one more half-health bossfight, and then three more bosses in the final dungeon (but I'll be back to full health for those), and then we're done with Bloodborne, boyeee!

 

EDIT AGAIN - We are doing this, baby! IT. IS. HAPPENING. I beat the Defiled Chalice Dungeon and all its ghastly bosses with my tiny health bar, and I unlocked the final dungeon, and I beat the first boss, and then I tried for like forty-five minutes and didn't end up beating the second one. But tomorrow is the day! I'm going to beat this horrible giant monster with no head and a giant worm that grows out of his neck stump, and then there's just one more floor after him and the very last boss is a wailing woman in a bridal gown. How hard could she be?

 

WE'RE DOING IT!



#4384 Ocelot

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Posted 26 June 2019 - 12:28 AM

LADIES AND GENTLEMEN

 

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I couldn't have done it without you guys (also don't ask me why my guy turned into a monster man because I have no idea).

 

Seriously, though, I know Trophies are stupid and everything but I'm really proud of this. I've found these games incredibly intimidating all these years, thinking I'd like to try them but being so trepidatious about the infamous difficulty and the thought of losing so much progress every time I died. You can't swing a cat in the video game community without hearing about a Souls/Borne/Ekiro, and I knew I'd have to try them one day if only to see what all the fuss was about, but I'd put it off and put it off. I started playing Bloodborne earlier this month thinking I'd just dip a toe in, and if it wasn't for me I could always just put it down again with the knowledge that I'd given it my best shot. I never ever thought I'd end up not just finishing it, not just doing the DLC too, but getting that hot, shiny, lustrous PUH-LATINUM TROFE. But here we are!

 

Phew, but now I'm looking forward to playing some other stuff, because Bloodborne has been living in my head rent-free for like three weeks straight now. I'm going to catch up with some of the Game Pass games Microsoft's been showering me with.



#4385 Ocelot

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Posted 12 July 2019 - 05:12 AM

I hope you guys like nostalgia, because I've been playing some re-masters/makes.

 

Shadow of the Colossus: This is the same playthrough I started back in 2018 when the PS4 remake came out. I smoked the first eight colossi, and then something must have come up because I dropped the game, but I went back this week and smoked the remaining eight. My thoughts on this game haven't really changed: I still think it's an excellent remake of an excellent game, and I still enjoy thinking about Shadow of the Colossus more than I do actually playing it. It's just such an exquisitely frustrating game when you're there in the moment, and the rose-tinted glasses smooth out all the infuriating bumps along the road. I prefer to remember the incredible first time I shot the big airbags under Colossus 13's flying body to pull him down out of the sky so I could jump from horseback to his wing that drags in the sand, and forget the two consecutive times you have to repeat the exact same task during that same fight because it's a video game and everything has to be done three times.

 

Uncharted 2: I replayed the first game in the Nathan Drake Collection on PS4 a few weeks ago and I absolutely loved it, but I had a really tough time playing through Uncharted 2 again. It is difficult. Brutally, punishingly difficult, in a way that I just didn't remember at all. From about mid-Nepal onwards it becomes a gauntlet where the air is just full of lead at all times, poking your head out from cover is death, and your screen is desaturated more often than not. I had so many one-shot insta-deaths in the late game, either from armoured shotgun guys appearing from around a corner and blowing me away, or grenade launcher guys either landing pineapples right on me or just getting them close enough to knock me out of cover so the regular dudes could eviscerate me. And, God, the final boss was an absolute nightmare.

 

I honestly wondered if I hadn't accidentally set the difficulty to Hard, because the game felt genuinely broken at some points. I felt like there was just no room for error; if I accidentally took cover on the wrong side of a pillar and spent half a second longer than I should have exposed to gunfire, that was it. No opportunity to recover from a mistake, just do the fight perfectly or you're dead. Even sections that I remember loving back on the PS3, like the bit right before the train station where you do a whole fight hanging from that one billboard and clambering around it as guys spawn in from different directions. When I hit that part in this playthrough and couldn't remember where the dudes spawned in from, I just died. I literally couldn't spot the guys and climb to a safe spot in time. I almost wonder if they tweaked the difficulty level for the PS4 remaster or something, because I just don't remember the original game being so difficult. It definitely wouldn't be the only thing they tweaked for the remaster, because Uncharted 2's remaster really screws up the characters' faces. It's the worst of the three games in the Collection, and Elena looks the worst out of everyone. It's a real shame.

 

Uncharted 3: So this is my first time replaying this game since it launched back in 2011. I really just never liked Uncharted 3 back in the day, and a lot of the problems I remember having with it are still plain as day. The story is all over the place, lousy with convenient plot contrivances and villains that don't really make sense. The melee combat is ludicrously repetitive, forcing you to fight the same heavy enemy with the same moves like five times over the course of the game, and it just does not work at all during gunfights. Any time an enemy comes close to you during a gunfight you get magnetised into brawl mode, and you can't even dodge out of it because suddenly your dodge button is now a grab button; you're just locked into punching and countering until the enemy dies or, far more likely, you die from the  dozen other enemies shooting at you. And the game still has so many scripted action sequences that just aren't telegraphed to the player well enough; it's such a hassle having to repeat an exciting, breakneck chase scene two, three or four times because the camera swung around you and you didn't know where to go and there's absolutely no room for hesitation. Oops, they caught you. Do it again. No, go the other way next time. No, you should have jumped over there. Do it again.

 

But, I don't know, I still had fun with it. It still has some amazing setpieces, and the old Uncharted formula of platforming your way into a gorgeously-rendered ancient city or temple and then shooting your way out as you somehow manage to make it crumble to dust around you is such a lot of fun. It's still a beautiful game, too, and I think it might have the best soundtrack of all the Uncharted games. I love Charlie Cutter, and I still think the subtle, understated storytelling they do with Nate and Elena's rocky relationship is so good. Amy Hennig is has such an incredible talent for writing, character development and storytelling, and it's a tragedy that Uncharted 3 is still the last game she's actually been able to release as writer and creative director.



#4386 Nightstalker

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Posted 12 July 2019 - 08:29 AM

Classics indeed!

 

I'm still happily stuck in Monster Hunter World (PC).

 

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Just recently passed my TES: Skyrim playtime with this game, and still have plenty of things to do!


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#4387 Maverick-Werewolf

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Posted 13 July 2019 - 11:20 AM

Oh man, Ocey. If I had the time and energy right now (I don't, I feel very weird rn actually), I could go into so much detail about just how much the "Nathan Drake collection" broke every single one of the Uncharted games into tiny pieces and only very vaguely attempted to glue them back together. Everything. All of it. From the gameplay to the lightning (they completely screwed the color keys of every level), every aspect of the artistry, how the AI works, how the cover systems work, how the melee systems work, how the triggers work (entire sections of dialogue and music are just gone because the triggers to cue them were REMOVED and sometimes sections glitch out that never, ever had trouble before in all my 450+ gameplay hours of single player experience in UC2 alone), and gosh don't even get me started on the character models and how they completely effed Nate's model all to hell and back using the lowest quality crunch time unfinished thing from UC3 and porting it into every other game and thus removing not only how beautiful his models were but how he progressed artistically and characteristically through the series (looking older, and how his model was altered based on each game's art style, etc), and just...

 

Ugh. I want to write a giant, giant post on it someday. That collection makes me the saddest person on the planet.


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#4388 Ocelot

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Posted 16 July 2019 - 04:50 AM

In general I always want to give developers the benefit of the doubt when they're remastering another developer's game. I always think it must be such a nightmare to just be given this massive codebase written by a whole different team of people and have to work out how to get it running on an entirely different console and make it look better than the original. I don't know a thing about how code works or how to do anything with... anything. And then you figure that they probably don't get huge budgets to work with, and they probably have to do it all under strict time limits, and at the end of the day it's no wonder you see so many problems with remasters.

 

But then I think about Elena's face in Uncharted 2 in the Nathan Drake Collection and I just think... why did you do that, though?

 

elenaface7fjxq.jpg

 

Intrepid foreign correspondent Elena Fisher, best female character in gaming on the left, some lady who wore a full face of makeup into a warzone on the right. Who is that? Is that Elena's cousin? Is that Helena Fincher? I don't know her. Why have you done this? That's a deliberate change from the original game that just looks straight up worse. Even being as generous and understanding as you can be about the reality of porting a game... how does something like that happen? It's such a shame, too, because as time goes on the PS4 version will end up being the version most people play, and they'll look at those faces and think, "hoo boy, these old games from the PS3 days before developers had worked out how to do good faces", and the actually excellent PS3 faces will be lost to time.

 

But you know what doesn't have a laundry list of problems? Uncharted: The Lost Legacy. I just went back and replayed it, then replayed the first half again, and then replayed the full thing again on Crushing, and I just love this game so much. It actually has a really fun Trophy list full of interesting little challenges for each specific setpiece, and one that asks you to play the first half of the game without ever firing a gun, and it's just a great way of playing the game. I used a guide to find all the neat hiding places for treasures and listen to all the optional conversations, and even on the Crushing difficulty run (which is usually a nightmare for me because I'm a huge scrub :P), they let you brazenly cheat your way through it with the in-game bonuses like bullet time and weapon select, so I had a lot of fun.

 

Ah, Uncharted. Replaying all these games really has me feeling the absence of Sony from E3 this year, because there was no mindblowing on-stage demo from a Naughty Dog game. I need to see some more from The Last of Us 2, post haste.



#4389 Phaedrus

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Posted 17 July 2019 - 10:36 PM

So I took part in rabid, post-capitalist consumerism and bought a 1 TB PS4 Slim along with Spider-Man, Horizon: Zero Dawn, God of War, and Red Dead Redemption 2 on sale through Amazon Prime day.

I have never owned a Playstation before in my life.

My Xbox-loving heart trembles and weeps, but can take solace in that Xbox games are on PC now so I will still play those also.

I barely even know where to start, even with just four games!

#4390 Ocelot

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Posted 18 July 2019 - 06:20 AM

You're in for a treat there. I would say you've bought three of the best games of the generation... and RDR2 :P

 

Coincidentally, I just loaded up Horizon Zero Dawn again today. It was my favourite game of 2017, but I never played the DLC and I always intended to go back to it. Unfortunately it's one of those giant AAA monsters with gameplay mechanics upon gameplay mechanics and a very particular balance to its overall... y'know, game flow or whatever, so it's a bit hard to just pick up and play again if you haven't touched it in a couple of years. I'm getting back into the swing of things, though, and I'm remembering just how much I loved this game. Aloy feels so good under my thumbs, and now that I remember what all the buttons do again it feels so slick and smooth to sprint and dive around like a maniac, swap between all my weapons, and land a perfect, slow-mo bow shot right on a robot dinosaur's weakpoint.

 

I'm going to do a lap of the world polishing off some of the side content to make sure I'm all up to speed with the controls (and maybe get myself another cheeky little Platinum Trophy...) before I jump into the Frozen Wilds DLC. I'm looking forward to some more Horizon!



#4391 Phaedrus

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Posted 18 July 2019 - 11:41 AM

I have now been told by approximately thirty-three million people to buy Bloodborne. I've never played a Fromsoft game before and I'm not sure if I'm man enough haha. Also I guess Detroit: Become Human is the PS+ game this month so maybe I'll try that on my free trial, but I feel like the four games I'm starting with here are enough of a backlog as it is...

#4392 Ocelot

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Posted 18 July 2019 - 05:58 PM

Bruh, you should get Bloodborne. But, honestly, you've got well over a hundred hours worth of games there already, and Bloodborne will still be there when you're done. And so will Uncharted 4 and The Lost Legacy, and Yakuza 0 and Judgment, and Until Dawn, Gravity Rush 2, The Last of Us Remastered, and then before you know it Death Stranding will be out...



#4393 Ocelot

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Posted 29 July 2019 - 04:10 AM

You guys, Horizon Zero Dawn is so good. Coming back to it and getting stuck in again has reminded me exactly why it was my GOTY for 2017. These fights against giant angry robots are such a unique experience, all about exploiting their particular behaviour and using all your interesting weapon types to deal damage to just the right weakpoints. Shooting off the weapons they're going to try and use against you, disabling power sources, setting fire to fuel tanks, all while they desperately try to gore you with robo-tusks or trample you under robo-hooves. I love it. But I haven't played as much of it as I'd like, because instead I've been playing...

 

The Sinking City. And I wouldn't recommend it. This is the new game from Frogwares, the Ukrainian devs behind the Sherlock Holmes games, the last two of which (Crimes and Punishments and The Devils Daughter) I really liked. The Sinking City tackles HP Lovecraft's writing instead, and it trades the fairly small, contained investigations of the Sherlock games for an open world full of side quests. You play as Charles Reed, a Boston Private Investigator lead to the titular sinking city of Oakmont, Massachusetts by your standard Lovecraft visions of old gods and stuff. Oakmont was hit by a devastating flood, and as such is half-destroyed and half-underwater, with some streets turned into full-on canals that you have to putter down in a small boat. It's a pretty cool look, art-wise, but as open worlds go it's big, it's empty, it's a pain to get around, and over the course of the full game it probably robbed me of at least two hours of my life as I just mindlessly jogged from waypoint to waypoint through it.

 

Where the Sherlock games were full of unique puzzles to solve and leads to follow up to get to the bottom of each case, The Sinking City is extremely, almost comically repetitive. It seems like Frogwares came up with basically four things you can do in this game, and every step of every quest in the entire game is going to be one of those four things:

- Pick up a clue, which will either have an address written on it, or it'll have some conspicuous words you can pick up on that will tell you which municipal archive you'll have to visit to divine a lead from it. If it talks about a crime, you go to the Police Station and search their archives. If you need a residential address you go to City Hall, for a newspaper advertisement you go to the newspaper office, etc.

- Investigate a crime scene, i.e. walk around a room pressing A on all the little white dots, and when the edges of the screen go all freaky you need to turn on your Lovecraft-o-vision to find something invisible.

- Once you've found all the evidence, you'll walk through a portal into the nega-zone where you'll see phantom recreations of the events that led up to the crime and be tasked with sorting them into chronological order.

- Fight some monsters that melt up out of the floor. You have some guns that feel bad to shoot, never enough ammo, the same four enemy types for the entire game and a shaky framerate to try and aim through... It's not good.

 

And, honestly, that is the entire game. Every quest, every side quest, is just that same cycle, over and over and over and over. And the worst part is that, despite ostensibly being a detective game, you never get that "AHA!" moment you actually want. The cases are all designed such that the true culprit is unceremoniously revealed to you halfway through, and the final choice isn't fingering the murderer but rather making a moral choice over whether to condemn or absolve them. And the moral choices don't even go anywhere! The game leads you to the classic Mass Effect 3 room where you just dispassionately pick which of three unsatisfying 30 second ending cutscenes you'd like to watch before the credits roll. The only brainpower the game actually requires of you is in scanning those clues and manually adding waypoints to your map when you find an address; the game is 1% inspiration, 99% perspiration as you jog back and forth across a too-big city more times than you can count. I was really disappointed in The Sinking City.



#4394 Ocelot

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Posted 17 August 2019 - 05:19 AM

OK, baby, let's do this one quick because I've left this too late and the games are starting to leak out of my mind:

 

Horizon: Zero Dawn: The Frozen Wilds: Ah, I just love this game. The Frozen Wilds was no Witcher-3-tier expansion, but it was a solid twenty-ish hours of more Horizon, and I had a great time reminding myself what a great game Horizon is. I'm a little disappointed that they chose another snowy mountainous area for the expansion, since I think it's the least visually-arresting biome of Horizon's gorgeous world, but there are still some lovely looking places. You might remember that the base game was set in and around the area formerly known as Colorado, back during the first human civilization 1,000 years in the past of Horizon lore, but for The Frozen Wilds Aloy travels further up north to an area that is eventually revealed to be Yellowstone National Park, complete with the infamous supervolcano (which forms the basis of the story for this DLC). It's good stuff. Boy, have I mentioned that I really like Horizon? What a great game.

 

Disaster Report 4: Summer Memories Plus: OK, so this one takes some explaining. Are you familiar with Disaster: Day of Crisis, that weird Wii game about a guy escaping from a city in the middle of a natural disaster and getting caught up in some crazy brouhaha involving some kind of Metal-Gear-esque conspiracy? Well, contrary to my initial assumption, Disaster Report is actually a completely different series of video games, that just so happens to have the same word in its title and also be about escaping a city during a natural disaster. This Japanese developer named IREM had been making Disaster Reports since the PS2 days, and one on the PSP, until Disaster Report 4, which was originally developed for the PS3 and due to be released in 2011... right before the tsunami and subsequent nuclear disaster in Fukushima that year. Understandably, the game was shelved, and never saw the light of day until another Japanese company named Granzella bought the rights to it, ported the code to the PS4 and finally released the game in 2018. It's due for an English release some time in 2020, but I just played through the Japanese version and I'm here to tell you all about it! Here's a quick taste so you know what I'm talking about:

 

 

As you can probably tell from the footage, this game does not transcend its humble beginnings as a low-budget PS3 game. It controls like molasses, with a framerate that isn't much better, and it's from that era before Quality of Life was invented so everything comes with excruciatingly long canned animations. What you see in the trailer is what you get: it's a game about wandering around talking to people, occasionally falling on your butt as a building collapses nearby. The big draw is probably the sheer number of dialogue options you get to choose from in conversations, but it's all mainly for show. Apart from two endings that branch from a point in the last chapter, none of those choices have any real consequences. I'd describe it as a game made up entirely of B- and C-tier Yakuza sidequests; nothing really remarkable, but a bit of silly fun all the same. It's also surprisingly earnest about trying to teach you what to do in an actual emergency situation, with a whole slew of collectibles that are just manuals on how to conserve water and the best use of various tools. I wouldn't recommend anyone go and get hyped for the English release, but if you don't mind a bit of Japanese low budget jank there's definitely some fun to be had.

 

City Shrouded in Shadow: So this is essentially the same concept as the Disaster Report games, and also made by Granzella, except this time it isn't a natural disaster... IT'S GODZILLA. And Evangelions. And Ultraman. And Patlabors. And a bunch of other Japanese pop culture monsters I didn't recognize. I don't know how they licensed this stuff, but it's all here in the one game and it's kind of awesome.

 

 

This game is straight up ridic and I loved it. It's still janky and low budget, but it was actually made as a PS4 game, so it only looks like a PS3 game (as opposed to Disaster Report, which was a PS3 game that looked like a PS2 game :P). Character movement is a lot more bearable, and the sheer absurdity of the situation makes it a lot more exciting. You're still just talking to people, doing your Yakuza substories, but now instead of a building falling down next to you you're running between the feet of an Eva as it kung fu fights another horrible beast right in the street, or dodge-rolling your way out of the nest of a giant pterodactyl trying to avoid its hungry babies. Then there's an eleventh hour twist that makes a hopelessly ridiculous story like 10 times dumber, and it's just such a fun time. I don't think this one is ever going to come out in English with all those licensing deals, but if it ever does I'd highly recommend it.

 

And, finally, I played through the first couple of hours of Dark Souls 3 today. It really is like riding a bike once you learn how to play a Souls game. All the same tactics I used in Bloodborne work here, with the main difference being that my Souls man is just slower and clumsier than my glorious Bloodborne Hunter. I'm playing as a Knight and my roll is too slow for my liking right now, but I'll probably get used to it. I beat the first boss on my first try, but then I promptly fell into some obvious traps and lost a few thousand Souls dying really stupidly, so that balances it out. I'm just fighting the big dog boi in Lothric Keep now.



#4395 Nightstalker

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Posted 17 August 2019 - 07:24 AM

Ah Vordt! He's a fun one! Good luck with your DS3 play through! Some references in the world may be lost though if you didn't clear the first and second game.
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#4396 Ocelot

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Posted 20 August 2019 - 04:51 AM

To my very great surprise, I'm actually cruising through Dark Souls 3 pretty easily. I beat Vordt on my first try, then did the same for the big angry tree man with the zits; it was only the Crystal Sage who brought my one-shot reign of terror to an end, but once I learnt to stay on the move and use the detritus in the environment to hide from his clones' magic spam his number was up.

 

So I've found my way to a poison swamp, promptly flipped a J-turn and explored down the other path that was available to me instead, and I'm now traipsing over the roof of an enormous cathedral guarded by fellows who like to light themselves on fire. I'm really enjoying this game, but at the same time it feels very... straightforward, if that makes sense. The thing I really liked about Bloodborne and what little I've played of Dark Souls 1 is the wonderful level design, where areas loop back around on themselves and give you that wonderful moment where you unlock a shortcut back to where you started. Apart from one ladder I've just kicked down like ten hours into the game and maybe a couple of 'doesn't open from this side' doors, Dark Souls 3 just doesn't have that, instead relying on pretty linear levels and a surprisingly large number of bonfires. It is just bonfire city in this place. You kill a boss, get a bonfire, walk down a corridor and then there's another bonfire like ten minutes later. Sometimes the next bonfire is within sight of the last one; it seems nuts.

 

My only other complaint is the same one I had with Dark Souls 1, which is that I just wish I could find a nice sword earlier on. After the glorious trick weapons of Bloodborne, going back to the standard range of medieval weaponry in Dark Souls just feels boring. I'm still using the same Longsword that came as the starting weapon for my Knight, because it gets the job done better than anything else I've found so far, but it's just a plain old sword. It doesn't even turn into a whip. I can't even lock it into a giant stone cube and use it as a hammer. How do you go back to non-trick weapons after you've seen the light?

 

Anyway, I also accidentally found my way into the Ashes of Ariandel DLC, but I'll do that later. For now I want to see who lives inside this big ol' cathedral, and hopefully soon I'll meet one of these Lords of Cinder I've heard so much about.



#4397 Nightstalker

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Posted 20 August 2019 - 09:30 AM

Because Dark Souls and Bloodborne are NOT meant to be the same game lol.

 

The parts of BB that DS3 does mimic actually killed a lot of the original DS design (which people hated). Also, as far as your longsword is concerned, you are experiencing the result of endgame PvP balance changes. The longsword is actually one of the best weapons of the game, simply because it is easy to use and doesn't have too many skill requirements. Straight swords in general received a lot of love that was missing in earlier versions of the game (damn you quality build meta). The only other weapon I'd recommend over it is the Lothric Knight Straight Sword (drops from the Lothric Knights in the HWoL). It's damage scaling is insane with DEX and with the appropriate weapon buffs, you'll hit harder than an ultra-greatsword.

 

With regards to the linearity of the game, don't worry, it'll open up. You are still in the beginning areas of the game. That wonderful level design still shows up in many other areas of the game.

 

Other than that, sit back, enjoy the ride, and keep us updated!


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#4398 Ocelot

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Posted Yesterday, 04:24 AM

Because Dark Souls and Bloodborne are NOT meant to be the same game lol.

 

The parts of BB that DS3 does mimic actually killed a lot of the original DS design (which people hated). Also, as far as your longsword is concerned, you are experiencing the result of endgame PvP balance changes. The longsword is actually one of the best weapons of the game, simply because it is easy to use and doesn't have too many skill requirements. Straight swords in general received a lot of love that was missing in earlier versions of the game (damn you quality build meta). The only other weapon I'd recommend over it is the Lothric Knight Straight Sword (drops from the Lothric Knights in the HWoL). It's damage scaling is insane with DEX and with the appropriate weapon buffs, you'll hit harder than an ultra-greatsword.

 

With regards to the linearity of the game, don't worry, it'll open up. You are still in the beginning areas of the game. That wonderful level design still shows up in many other areas of the game.

 

Other than that, sit back, enjoy the ride, and keep us updated!

 

You were right! The Cathedral of the Deep was a really fun area, full of cheeky buggers to fight and constantly doubling back on itself into neat little shortcuts and elevators back to the same bonfire in the little chapel each time.

 

So I beat the horde of robe-clad bozos in the Cathedral, fell into Patches' trap like a big idiot (joke was on him, though, because I'd already killed the giants), then I went and braved the poison swamp. I got through it without too much trouble, though the lizard bois with the giant eyes did Curse me and boy that was a status effect I didn't see coming. Not quite as brutal as Frenzy from Bloodborne, because at least you can see Curse coming and stay out of the gas cloud, but boy you don't expect that it's just going to kill you dead on the spot until it happens to you. And then you never make that mistake again :P

 

I killed the Abyss Watchers (probably my favourite boss so far), plundered the Catacombs of Carthus and killed the big fancy boy with the spangly bracelets (would have got him on my first try if he didn't have that rush forward attack that just eats your whole health bar after you break two bracelets), broke that rope bridge and killed the big angry fire man waiting just beyond it (I had a bad time with him, kept making dumb mistakes). I also found the Drang armour, which looks just like the big fur rug that Jon Snow wore on Game of Thrones, so I'm looking good and feeling good.

 

Anyway, now I have two new areas to explore: Irithyll of the Boreal Valley (where I got killed by the Watchdog of the Old Lords from Bloodborne three seconds after entering) and the Smouldering Lake (where I got killed by the sandworm from Dune while someone fired arrows the size of a family hatchback at me). I think I'm going to do the Smouldering Lake first, because I found a BUNCH of Large Titanite Shards there sitting right out in the open and I like it when a place gives me good stuff.



#4399 Nightstalker

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Posted Yesterday, 04:38 AM

Curse was way worse in DS1! Not only was it an Insta kill, but it also halfed your max hp until you found a way to uncurse yourself.

Glad to see you're tearing through the game! I'll admit, once you pick up on FromSoft's formula, the Souls games become much easier.

Keep it up!
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