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1-800-786-1410

Member Since 01 Apr 2008
Offline Last Active Jul 24 2017 07:23 PM

Posts I've Made

In Topic: Game Key Swap

09 April 2017 - 11:39 AM

Do you have any of the Bioshocks, Burgs? I know 2 was never redeemed and Infinite shouldn't be redeemed either but I don't know if my old college roommate cashed it in behind my back.

 

How can I see what was in which Humble Bundle?


In Topic: Game Key Swap

09 April 2017 - 07:54 AM

Here's some from my Amazon Game list that I don't think I've used:

 

Sims 3 Date Night DLC

Bioshock 2

Bioshock Infinite

 

@Rune Walsh, I don't know if you turned in your F.E.A.R. 1 key already, but I'd love to play that one.


In Topic: Wulfgard: World's Edge

06 April 2017 - 07:57 AM

 

Theme Of The Young Seafarer

 

The Roost. The Crow's Nest. The Lookout Tower. Atop the highest point of the mast, confined to essentially and oversized bucket, Shauni Sunchaser proudly manned her station. Since no other pirate had the stature (or desire) to work in such a solemn spot, the girl had essentially converted the nest into her little watching spot. There were tiny sacks filled with dried jerkies and sugared candies from the mainland. The insides had been used as canvas to draw: there were pictures of every original crew member plastered on the planks, with a more detailed version of Shauni and her best friend Basil drawn bigger than life.

 

Shauni used her spyglass not to look out to sea but rather to spy on the newest additions onboard, casually drawing them on the few empty spots with colored sticks of wax.

 

There was the white haired one, clinging to the taffrail, ready to vomit whenever the sea lurched their boat too violently. Her coattail would rapidly flap in the wind like the sails themselves to show off of her sword strapped to her rear. Shauni made sure to draw the sword in her picture, even though she hadn't seen her use it all. Her outfit didn't seem to provide her with pockets; where was she keeping her gear?

 

Besides the Woman of White, there were a few more motley fellows: a sellsword encased in armor, with a crossbow twice the size of Shauni's. There was a fat man robed in furs, with gilded equipment: gold weapons and gold jewelry; she would steal what she could from him when he inevitably hibernated. Shauni doubled up on wax sticks when drawing his rotund body, enlarging it to comical proportions.

 

There was a masked woman, sulking to herself - a complete mystery to the pirate child. Sunchaser doubled up on her colors to get the mask right, but it came to look more like a skull atop a nun's body. Oh well.

 

There were also two more additions: a young lady with a gorgeous (and valuable) stringed-instrument and Faelor's gwandpa, the oldest man on board wrapped in multiple wolf furs. Thankfully they all had pockets and bags and satchels, ripe for disappearing when the time came to it.

 

Now finished with her new gallery of crew members, Shauni extended her spyglass out to the open sea to look for any landmarks or problems. Thankfully it was open, rolling blue waves out to the horizon. Having met her quota for work, Shauni removed her cap to let her unruly orange hair catch some sunlight - as well as awaken the napping pixie nestled in her mane.

 

"You had a good nap, Basil?"

 

Even though he had anchored himself well enough, Shauni made sure not to tilt more than necessary to prevent him from tumbling out. She fetched a cube of peppermint from her miniature satchel and placed it on top of her head, next to sleeping Basil.

 

"Wake up, sleepy baby. We gotta figure out who them slogs are."

 

She felt Basil roll over, comfortably embedded in her tangles. Hot-headed and quick to get mad, Shauni whistled and began shaking her head.

 

"GET UP YA GIT! I WANNA SEE THE NEW'UNS!"


In Topic: [OOC] Wulfgard: World's Edge

23 March 2017 - 02:42 PM

 

So you would rather have me either create either a generic adventurer or a generic explorer/pirate?

 


an actual child, a psychopathic mercenary, a fairy, a half-demon, and a dragon as characters.

Which of those is the generic adventurer or generic explorer? Cause that sounds like an ensemble cast made for shenanigans. No one is saying make generic anything. 

 

Sir Gisburn could be perfectly retooled into a fitting character; I recommend working with the hindrances and flaws of a character first. A 'Guy' who is literally good at everything does not make for a character arc, nor does it provide an opportunity to mature into anything. You must remember that any character's story must be the most interesting portion of their life, or it isn't worth telling. Take the 'greediness' and 'hoping to exploit whatever natives he encounters and run with them; these are great flaws that will naturally bring conflict between characters, both crew and foreign.

 

Also, what's the point of a bodyguard with borderline identical combat stats to his VIP?


In Topic: [OOC] Wulfgard: World's Edge

19 March 2017 - 04:14 PM

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Name: Shauni Sun Chaser

Gender: Female

Race: Human

Affinity: Air

Deity: Astra Aeterna

Faction: The Sun Chaser

Talents: (see here, pick 3)

 

Marksmanship

Subtlety

Thievery

Survival

 

Attributes

Strength: 3

Agility: 8

Constitution: 4

Perception: 5

Intelligence: 8

Spirit: 8

Luck: 6

 

Weapon(s):

Crossbow (from Justantion)

Kirpan (from Shabahar)

 

Trinkets:

Zirtarian Spyglass

 

Biography:

 

A warf orphan left to die in Antigis, Shauni's biological parents have long since deserted her to the fate of the Gods.  If not for the saving graces of Wilhem and Faelor, she would have perished. With the assistance of port wenches and the tutelage of her rough and tumble pirate family, Shauni has grown to be a rebellious youth destined for the seas.

 

Though keen to Faelor's intelligence, Shauni has shaped up to be more than a handful under Wilhem's spirit. An improper diet has left her effectively malnourished in size, illiterate to all but sea charts and a delightful lexicon of sailor's curses that shock even the dirtiest of pirates. Her favorite games are of the gambling variety, often rigged in her favor. Her fingers are nimble enough to pickpocket, though she tries to never steal from her crew-family. Her clothes are baggy and oversized men's gear that do their part; Shauni has made her home in the crow's nest, though there are obvious nooks and crannies in the bowels of the ship that only a child could hide their loot within.