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#1041 Saber-Scorpion

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Posted 01 July 2017 - 11:44 AM

Does Wulfgard have an afterlife? I.e. what happens after death? Or is that an unknown that you're not planning on revealing?

 

Every individual has a soul that lives on after the death of their body. The fate of that soul varies. Some might linger in the mortal world, due to a curse or some other powerful force. Most hope to pass to some afterlife or another, usually by proving themselves worthy to the gods they follow. The Achaeans believe they will go before a panel of judges in the Underworld, to end up in either Elysium, the Asphodel Fields, or Tartarus. Those in Kemhet believe that upon death, their heart will be weighed against a feather, and if their heart is heavy with sin, then it will be devoured by Ammit and destroyed forever - otherwise, they will pass into the immortal afterlife in the paradise of Aaru. Nordlings hope to die a heroic death so that the Valkyries may judge them worthy to pass to Valahalla, where they will feast and fight until the coming of Ragnarok and the end of all things. Otherwise, they will end up in Hel.

 

Those souls forsaken by all the gods and judges of the afterlife usually fall into the clutches of the Demon Lords, depending on their most prominent vice in life. A particularly greedy man, who hoarded wealth without compassion for the less fortunate, might fall under the dominion of Baal, while a traitor who betrayed the trust of his brethren might find himself in the realm of Orcus. The Demon Lords torture these souls for eternity, using their power to fuel their endless wars, for the demon who possesses more souls has greater power.

 

These are the generally accepted beliefs, though of course the exact nature of the afterlife and the soul remain mysterious, especially to most mortal beings in the world of the living... at least, until they die.


-Scorp
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#1042 Dalton Westmoore

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Posted 06 July 2017 - 07:07 AM

1. No. The runes are just one necessary component of a larger ritual undergone by a person. If the runes did work by themselves and work on armor, it would be impossible to get the magic back out, anyway, and the armor would just explode with extreme magical power, kill the wearer, and kill anything nearby.

 

I should have clarified by saying Void Iron Armor (Regular armor wouldn't provide much protection against magic anyway), as I have doodled a potential character being able to do this.

 

Though this does raise the question of whether or not magic actually can destroy Void Iron. :D



#1043 Maverick-Werewolf

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Posted 06 July 2017 - 07:50 AM

 

I should have clarified by saying Void Iron Armor (Regular armor wouldn't provide much protection against magic anyway), as I have doodled a potential character being able to do this.

 

Though this does raise the question of whether or not magic actually can destroy Void Iron. :D

Other than the runes being part of a ritual that must be undergone by a person (and thus can't be done to an object, like armor), void iron would still never be capable of doing something like that, even in theory, because of the way the metal works.

 

Void iron does not "absorb" magic in the manner of "absorbing and storing," nor is it possible for it to do such a thing. Void iron literally dissipates the magic. Any magic that comes within an inch or so of void iron disappears from this very realm and into nothingness, hence "void."

 

So, no, magic can't destroy void iron, because it is completely incapable of touching it. ;) With the exception of Divine magic, which can affect void iron, but that's very rarely offensive, anyway.


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#1044 Saber-Scorpion

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Posted 07 July 2017 - 05:42 PM

There are a lot of elements of Void Iron lore that remain mysterious. No one knows exactly how it works or how it came to be, and only the dwarves know where and how to mine it, and how to safely forge it into armor, and they keep these secrets closely guarded. It is theorized that Void Iron is "left over" from the creation of the world, and it may be connected to the endless black Abyss (aka Chaos or Ginnungagap) that has existed since before even the gods.


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#1045 Dalton Westmoore

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Posted 04 September 2017 - 10:51 AM

Question Time!

 

1: Is Alchemy basically Science in this universe?

 

2: Was Ildrius an Arcanist, or was he just a Warlock?

 

3: If a Demon is permanently killed, will all of the pacts made with it be dissolved?

 

4: Does the Green Man as a diety exist in Wulfgard?

 

5: What happens if a Demon summoning ritual is interrupted? Is there fallout that effects the entire environment? I.e. if there was fallout in a forest or something, would their suddenly be demonicly-corrupted forest critters running around?

 

6: Why does sunlight kill undead creatures?

 

7: If an Undead creature had some sort of healing factor (i.e. being able to regrow limbs and such), would they be able to move about in sunlight?

 

8: What was Letom's master plan exactly? The Errant Campaign he was in ended to suddenly for me to get an idea of what he was doing.



#1046 Maverick-Werewolf

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Posted 05 September 2017 - 08:59 AM

Question Time!

 

1: Is Alchemy basically Science in this universe?

 

2: Was Ildrius an Arcanist, or was he just a Warlock?

 

3: If a Demon is permanently killed, will all of the pacts made with it be dissolved?

 

4: Does the Green Man as a diety exist in Wulfgard?

 

5: What happens if a Demon summoning ritual is interrupted? Is there fallout that effects the entire environment? I.e. if there was fallout in a forest or something, would their suddenly be demonicly-corrupted forest critters running around?

 

6: Why does sunlight kill undead creatures?

 

7: If an Undead creature had some sort of healing factor (i.e. being able to regrow limbs and such), would they be able to move about in sunlight?

 

8: What was Letom's master plan exactly? The Errant Campaign he was in ended to suddenly for me to get an idea of what he was doing.

1. I'll let Scorp handle this one. :P

 

2. If by Arcanist you mean a born mage, then yes. :P Ildrius was born with the Gift.

 

3. Yes, the pacts would dissolve, but it's practically impossible to actually kill a demon. It would take a feat of superhuman, godlike power to actually go to the Underworld and assassinate a demon. When a demon is killed in Midgard, they're simply banished back to the Underworld. Demons can only truly be killed if they are killed in the Underworld itself.

 

4. From what I've read, the Green Man seems to be more just a motif than a deity we know anything about. There are plenty of nature gods in Wulfgard that may be depicted in ways similar to the Green Man motifs, but no, there is no one single Green Man deity. The best bet would be one of the mysterious gods of the Forsaken tribes, like the Horned God Cernunnos.

 

5. Any kind of magic (except Divine and certain kinds of Spiritual magic) can result in such a fallout; that sort of thing was how the Scar and the Blasted Wastes were created. There wouldn't necessarily be bunnies with demon features running amok (demonic magic does not make one simply sprout horns, for instance), but it might kill, sicken, or mutate living things in the area in unexpected ways (such as the chimerans, who are often believed to be the result of, essentially, magical radiation causing mutations).

 

6. Because sunlight is good and holy, and all undead are evil beings of darkness and demonic magic. The sun is related to the gods of Light, and demons are created by Dark magic.

 

7. No. The only way any kind of undead could possibly move around in the sun is a vampire, and even then, they must be very well-covered. There's no regeneration that could heal the undead faster than the sun can destroy them.

 

8. I deleted my notes for that campaign, so I'll be perfectly honest and say, at this point, I don't remember. :P


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#1047 Dalton Westmoore

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Posted 05 September 2017 - 09:16 AM

4. From what I've read, the Green Man seems to be more just a motif than a deity we know anything about. There are plenty of nature gods in Wulfgard that may be depicted in ways similar to the Green Man motifs, but no, there is no one single Green Man deity. The best bet would be one of the mysterious gods of the Forsaken tribes, like the Horned God Cernunnos.

 

5. Any kind of magic (except Divine and certain kinds of Spiritual magic) can result in such a fallout; that sort of thing was how the Scar and the Blasted Wastes were created. There wouldn't necessarily be bunnies with demon features running amok (demonic magic does not make one simply sprout horns, for instance), but it might kill, sicken, or mutate living things in the area in unexpected ways (such as the chimerans, who are often believed to be the result of, essentially, magical radiation causing mutations).

 

Interesting. I'll have to put some more thought into the Green Man than I thought.

 

Honestly, I meant mutation, not that there would be demonic animals running around all of a sudden. Would this work with foliage and trees too, creating something similar to Blights from DnD? Or would it just kill the forest within a certain radius?



#1048 Saber-Scorpion

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Posted 05 September 2017 - 09:26 AM

Question Time!

 

1: Is Alchemy basically Science in this universe?

 

Well, that depends on what you mean by Science. I mean, almost everything is science, right? An architect designing a building, a blacksmith forging a sword, cooking - these things are chemistry, physics, etc.  :P

 

So, I guess you mean chemistry? In that case, yeah, pretty much. Sometimes there are magical enchantments involved too, but these are of course illegal under the Imperium.

 

Honestly, I meant mutation, not that there would be demonic animals running around all of a sudden. Would this work with foliage and trees too, creating something similar to Blights from DnD? Or would it just kill the forest within a certain radius?

 

In most cases, when an explosion of unstable magic warps an area of the earth, the majority of plants and animals simply die. But a few may survive as twisted, mutated versions living amidst the corruption. The creatures of the Blasted Wastes or the twisted trees in the Forest of Shadows are examples of this. Not sure about it bringing trees to life so that they walk around per se - that seems more like Wulfgard's wood trolls, which are very tree-like - but some hostile new plant life is certainly possible.


-Scorp
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#1049 Dalton Westmoore

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Posted 05 September 2017 - 09:29 AM

In most cases, when an explosion of unstable magic warps an area of the earth, the majority of plants and animals simply die. But a few may survive as twisted, mutated versions living amidst the corruption. The creatures of the Blasted Wastes or the twisted trees in the Forest of Shadows are examples of this. Not sure about it bringing trees to life so that they walk around per se - that seems more like Wulfgard's wood trolls, which are very tree-like - but some hostile new plant life is certainly possible.

 

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#1050 Dalton Westmoore

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Posted 24 October 2017 - 05:13 PM

Time to ask more questions!

 

1: How much does the Inquisiton care about the mistreatment of Magi (i.e. burning them at the stake, experimenting on, etc).

2: What is the signifigence of the gauntlets that both Kye and Scaevius have?

3: How common is it for a normal human to have one of these gauntlets? I have an idea for a Templar character who only uses that to fight people with.

4: How did North and the South react to Ildrius becoming Emperor. I assume that some of them tried to invade (i.e. take advantage of the chaos).

5: What happened to the Imperial Family when Ildrius took over? Did any of them escape being killed? Asking this because I have an idea for a custom faction...

6: Did Ildrius actually do anything good for the empire (i.e. expand boarders, driving off invaders) while he was Mage-Emperor, or was he just an insane tyrant?



#1051 Maverick-Werewolf

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Posted 27 October 2017 - 08:27 PM

Time to ask more questions!

 

1: How much does the Inquisiton care about the mistreatment of Magi (i.e. burning them at the stake, experimenting on, etc).

2: What is the signifigence of the gauntlets that both Kye and Scaevius have?

3: How common is it for a normal human to have one of these gauntlets? I have an idea for a Templar character who only uses that to fight people with.

1. The Inquisition exists to try and protect not only innocent people from mages, but to protect mages from the angry mobs, namely those who would try to burn a mage at the stake. The Inquisition does execute violent magi, but only after what they deem a 'fair trial'. As for experiments, the Inquisition has now and then performed experiments on some mages who were destructive and would ordinarily be sentenced to death for their crimes, anyway; they do not, however, normally experiment upon the mages who cause no trouble and live peacefully in Karak du Vide, and they do not approve of performing experiments on mages otherwise.

 

2. You'll find out. ;)

 

3. The short answer is, no one else would have a gauntlet quite like Scaevius's. It is a unique artifact of godly power that will play an important role in later stories.


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#1052 Saber-Scorpion

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Posted 27 October 2017 - 08:39 PM

TEAM ANSWER, GO!

4: How did North and the South react to Ildrius becoming Emperor. I assume that some of them tried to invade (i.e. take advantage of the chaos).

5: What happened to the Imperial Family when Ildrius took over? Did any of them escape being killed? Asking this because I have an idea for a custom faction...

6: Did Ildrius actually do anything good for the empire (i.e. expand boarders, driving off invaders) while he was Mage-Emperor, or was he just an insane tyrant?

 

4: Honestly, we haven't fleshed out every detail of this period, but it would make sense that the Nordlings or Southrons would try to attack the Empire during its civil unrest. This may be how Durand was able to overthrow the Emperor, since some of Ildrius's armies were distracted by attacks from abroad.

 

5: It's likely that some escaped, yes. Since Durand did not take the throne for himself after killing Ildrius, he must have placed someone on it - probably a relative of the preceding Emperor. Durand was an honorable man who upheld the rule of law.

 

6: Hmm, that's a good question! It's possible he did some "good" things, like maybe conquered a few noisy neighbors with his mage-backed armies and built some buildings that have since been re-branded. But any positive developments for the Empire were offset by his cruelty to the people, so his rule is generally recognized as 100% negative by most Achaeans.


-Scorp
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#1053 Lord_Capulet

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Posted 06 November 2017 - 01:03 PM

I would like to learn more about magical disguises in Wulfgard, please.  The wiki states that full demons can pose as humans, and half-demons can conceal their demonic, physical features with sufficient concentration.  Is there any difference between the two forms of disguise?  I.e. full demons would obviously change size and shape significantly to pretend to be human, but are half demons doing the same thing, or simply hiding their features from sight?  If someone walked behind a demonkin, would they trip on an invisible tail or bump into invisible wings?  Or is the required magic and concentration more complex than just active camouflage?

 

Also, can magical but non-demonic beings replicate this sort of disguise with a spell?  Does Arcane magic in WG encompass such glamers, or is it only a demonic skill?


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#1054 Saber-Scorpion

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Posted 06 November 2017 - 05:58 PM

I would like to learn more about magical disguises in Wulfgard, please.  The wiki states that full demons can pose as humans, and half-demons can conceal their demonic, physical features with sufficient concentration.  Is there any difference between the two forms of disguise?  I.e. full demons would obviously change size and shape significantly to pretend to be human, but are half demons doing the same thing, or simply hiding their features from sight?  If someone walked behind a demonkin, would they trip on an invisible tail or bump into invisible wings?  Or is the required magic and concentration more complex than just active camouflage?

 

Also, can magical but non-demonic beings replicate this sort of disguise with a spell?  Does Arcane magic in WG encompass such glamers, or is it only a demonic skill?

 

It's more of a physical transformation than something like illusion magic - as seen in the Into the North comic, when Daemonique's wings emerge from her back. So no, there are no invisible tails/wings/horns. The transformation must be maintained actively, almost like tensing a muscle. It's much easier for a full demon to maintain this transformation than it is for a demon-kin. Those sufficiently powerful can remain disguised even while suffering injury, though sufficient trauma will usually cause them to reveal themselves (hence torturing suspected demons to reveal their true form).

 

Full demons undergo a more significant transformation, as you said, and they also have more control over it. Many full demons can even take on the shape of a specific man or woman in order to take their place in society (e.g., replacing a king or queen) and sow chaos. Most demon-kin have much more limited control: they are able to hide their demon features and change things like hair, eye, and skin color, but their the shape and size of their body and facial features remain mostly the same.

 

It's noteworthy that dragons can also transform in a similar manner to demons, and that demons and dragons usually have one specific human or elf or dwarf form that is their default "avatar". They can take on many mortal forms, but only those of "lesser" beings - they cannot transform into, for example, each other. A demon can't turn into a dragon and vice-versa. Such are the ancient laws of creation that govern these immortal creatures.

 

As for non-demonic magical disguises, they do exist, but most are actually illusion magic, hiding something's true nature rather than transforming it. So if one attempted to disguise, say, a lizard-man to look like a human, he would indeed have an invisible tail trailing behind him, and likely other invisible appendages. Such spells are usually only temporary, though some extremely rare enchanted items can grant a more permanent disguise, such as Adrianya's enchanted earring in Into the North, which hides the color of one of her eyes while it is worn.

 

A type of magic does exist that can change the nature of a physical object in the world - namely, Transmutation - but it usually works only on inanimate objects (those not protected by a soul), and it too is usually temporary. So, say, a merchant who accepted transmuted gold coins from a wizard would find them turned back into lead in a few hours or days. All transmutation magic is extremely rare and difficult, and permanent transmutation is all but impossible (you might recall in the short story "Potential Energy", Plutarch sees a book entitled Transmutation: The Most Difficult Magick - its title does not lie).

 

Well, I hope all of that is helpful. Sorry for the long-winded answer. I get into this stuff. :P


-Scorp
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#1055 Dalton Westmoore

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Posted 06 November 2017 - 09:23 PM

A type of magic does exist that can change the nature of a physical object in the world - namely, Transmutation - but it usually works only on inanimate objects (those not protected by a soul), and it too is usually temporary. 

 

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#1056 Lukas Exemplar

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Posted 15 November 2017 - 03:25 AM

1. Are resurrecting deceased beings through magic possible (full resurrection, not necromancing)? And if so, does it cost something, such as in the classic example of "one life must be taken in order to give life."

 

2. Are there any other specific rules such as this to the magic of Wulfgard? Costs, expenses and such? (Not talking about mana here, as I already know that's not a thing in Wulfgard.) Things that make mages think again before performing a certain ritual or spell, or make someone think before asking them to?
 

3. While mana isn't a thing in Wulfgard, is the term still used in any capacity by people who are not knowledgable in magic? As a misconception of how magic works, who just doesn't know if there is such a thing?


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#1057 Saber-Scorpion

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Posted 15 November 2017 - 12:26 PM

1. Are resurrecting deceased beings through magic possible (full resurrection, not necromancing)? And if so, does it cost something, such as in the classic example of "one life must be taken in order to give life."
 
2. Are there any other specific rules such as this to the magic of Wulfgard? Costs, expenses and such? (Not talking about mana here, as I already know that's not a thing in Wulfgard.) Things that make mages think again before performing a certain ritual or spell, or make someone think before asking them to?
 
3. While mana isn't a thing in Wulfgard, is the term still used in any capacity by people who are not knowledgable in magic? As a misconception of how magic works, who just doesn't know if there is such a thing?

 

1. Resurrection is so rare it may as well be impossible. Legends speak of souls rescued from the Underworld by great heroes in ages past, but such superhuman feats happen very seldom. Clerics of the gods cannot simply resurrect allies (as in D&D and such games), because the gods themselves will only grant such power in the most dire situations, since resurrecting one who has died breaks many of their own rules. When resurrection does happen, it is always extremely difficult and costly.

 

2. Yes, in some cases, but not all. Warlocks - magi born without the Gift of magic - lose a part of their soul (or must sacrifice the soul of another) to the demon who grants them power every time they cast a spell. Some other complex spells may require certain reagents or have unpredictable side-effects. But for those rare few with the Gift, most magic comes at no personal cost, save the potential destruction they might accidentally cause when unleashing the elements. This is one reason magi are so feared.

 

3. Nope. This term is not used in Wulfgard.


-Scorp
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#1058 Dalton Westmoore

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Posted 15 November 2017 - 12:54 PM

Just out of curiosity, do you instantly get Necromancy when you make a demonic pact? Or is that a separate thing?



#1059 Saber-Scorpion

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Posted 15 November 2017 - 06:21 PM

Just out of curiosity, do you instantly get Necromancy when you make a demonic pact? Or is that a separate thing?

 

A warlock with a demonic pact is almost like a twisted inversion of a priest, but instead of their god granting them power, it's a demon lord. Since their magic comes to them via the demon, nearly all of their magic is demonic in nature. So, yes, they all have access to necromancy. Whether or not they can actually perform powerful necromantic spells depends on the individual warlock's knowledge, skill level, and how many souls they are able to sacrifice, since more powerful spells require a higher price.


-Scorp
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#1060 Lukas Exemplar

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Posted 16 November 2017 - 04:57 PM

Will the actual nature of the world's cosmology be explored later on, and perhaps even explained? Like, I'd love to see if the world views from the different mythologies are somehow combined. I hope Yggdrasil is a part of it, for sure.
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