Also Halo 3 is a really nice-looking game that holds up really well in the Master Chief Collection. The specific shaders they use on the various metallic surfaces have a great look to them
I've always loved that about Halo 3 - just the look of the Spartan armor and the metal surfaces and vehicles and everything. They had this really great, sleek look that's aged amazingly well over the years. Much better than the overly-detailed, gaudy stuff in the later games.
Anyway, I played Halo you guise and I thought it was pretty good. I think I enjoyed the first game the most, now that all's said and done. Something about the gameplay balance, the way the guns felt, the general 'new'ness of fighting all the Covenant enemies for the first time just spoke to me. 1 > 3 > 2 for me.
I don't know why I elected to take a break from the comic right before the last page of the chapter, but, well, here it finally is.
I'm not sure how things will continue from here. The comic simply takes too long. I feel like I'll never finish telling my story, and I want to tell it! So I may finish it in a heavily illustrated novel format instead (I've been writing one since Wulfgard first started). In the meantime, I may post a different type of comic (Lego?) on the webcomic site.
Either way, I'm also planning to publish a finalized version of this chapter of the Wulfgard comic - with improved art throughout - via Comixology some time in the coming months (previous chapters are already available there). So keep an eye out!
Red Dead Redemption II: Surprise surprise, it turns out Ocelot's posts already summed it up better than I could. Big, beautiful, immaculately detailed game - a work of art, really - that is tragically quite boring to play. I don't think I've ever played a slower game in my life, and it's amazingly linear.
Shadow of the Tomb Raider: At least I think that's the right title. Can't keep them straight. How come no one uses numbers anymore? Anyway, I still vastly prefer sexy stone-cold badass Lara Croft from the old games to the little (literally - she's so small!) girl-next-door reboot version, but what can you do. Game seems alright so far - at least it's not set in the snow like the last one. Jungle > snow. Also, I always thought they were turning Lara into Katniss from Hunger Games, but it turns out they were actually turning her into straight-up John Rambo this whole time. In addition to self-treating horrible wounds, she gets covered in mud and stabs people in the throat with ruthless violence. There's even a trophy that references First Blood. But I just have one question: can we please get a game without Jonah in it? He's the most boring block-of-wood "character" of all time and a terrible sidekick. Lara shouldn't have a recurring sidekick anyway. She's a solo act.
Monster Hunter World: I considered buying this for a long time since it ticks a bunch of my usual boxes and I loved Dragon's Dogma, but I was massively turned off by the whole anime-steampunk vibe. Finally got it when I heard they would be putting Geralt in the game, because yeah I'm that bad. The game started off okay, but by the first real mission I was already bored. I wailed away on the first boss for what felt like hours to no avail - I never managed to defeat him. I guess my damage numbers weren't big enough to offset his self-healing numbers, or I wasn't doing something right. Maybe I should try a weapon other than the awesome pet-beetle-staff, but I don't want to do that. I'm not sure I'm a big fan of what seems to be a Destiny style "do a mission and then return to the hub, rinse and repeat forever" formula. From the name I was expecting something a bit more, well, open world. Maybe one of these days I'll give it another try...
^Thanks, man! It's really great to hear that. I'm somewhat insecure about my art, lol - never really feel like it's quite up to snuff. Always trying to improve. Your commissions have been a lot of fun, and good practice!
Oh! And I don't think I ever posted this, which I drew for Wolfy's birthday about a month ago (drawn with ink & marker):
Man, I don't know what to think of Gwent: Homecoming (which is what they're calling the full release patch - it's out of beta now!).
Like, it's so different! And it makes me wonder: what was the point of patching and patching and patching that beta, re-re-re-balancing everything so many times, if for the final game they were just going to basically wipe the slate clean and start from scratch? I barely recognize the game, and not just because of the improved graphics and UI (which is pretty sweet - the new 4-lane board looks awesome, and the amazing artwork is on full display, as big as possible). Every single card is completely different now, and there are lots of new rules and card abilities. It's actually a little closer to Hearthstone now in a few small ways. Many cards can attack every turn or so, and you can only have 10 cards in your hand at once, much like in HS. The "2 out of 3 rounds" victory condition is still here, but they've tried to fix the coin toss issue - the player who goes second now has a "tactical advantage" card on the board to buff a unit by 6 or something. Silver quality cards are gone - everything is either Gold or Bronze now, and each card has a "resources" cost, with your deck having a maximum amount of resources. Your leader card is represented by a fully 3D little dude standing off to the side, and they can usually use their hero power more than once (again, closer to Hearthstone).
I was prepared to have my collection wiped, but I was still surprised they did it, since the beta had plenty of real-money purchase options, and who knows how much dough some players spent. I had almost every single card before I lost everything, but they did give me a LOT of scraps to rebuild with - any card I need, I should be able to craft for a long time in the future. Which is good, because I can't seem to make a good deck to save my life! I'm sucking hard at this game right now, and there are no good websites to netdeck anymore, since GwentDB decided to close its doors. Every player I run against seems to have the perfect strategy all laid out, even at my low rank. And here I am fumbling to understand the new system, making mistakes and completely screwing myself over, often by round 2.
Honestly, I think my favorite iteration of Gwent was the patch that added the Create function, even though that was very unpopular at the time because it added so much RNG factor. But the game needs a little bit of randomness! I don't think they should go full Hearthstone, but it's occasionally fun to simply get lucky. Plus I had an amazing elves deck at the time that was really fun. I think I'll have more fun in nuGwent once I get a really nice Scoia'tael tactic laid out...
As for Thronebreaker, it's really good so far. I probably should play through it completely before I go back to regular Gwent, since I've already unlocked a couple Gwent cards with it. The gameplay of Thronebreaker reminds me a lot of Banner Saga (I still need to finish the sequels to that...) except less linear. You control Queen Meve of Lyria and Rivia, as she seeks to bring law and order back to her kingdom after leaving it in the hands of her young and inexperienced son while she was away for a time. You walk around the overland map, gather resources, spend them on cards and upgrades in your camp, make choices in dialogue screens, and play through a story in the Witcher universe. It's really neat so far, and I've barely scratched the surface. I'm still not a fan of "puzzle" challenges though, which every card game seems to have in their single player portions - where they give you a pre-determined deck and challenge you to find just the right solution to a board. They're kinda fun when you solve them, but they can be kind of frustrating and I would really rather just play the normal game with my own deck.
I can already tell there will be some fun and interesting twists ahead in the Thronebreaker story, so I'm looking forward to seeing what happens. Nobody spoil it for me!