Here's a quick roundup of some TGA stuff:
Far Cry New Dawn:
Persona 5's Joker in Smash Ultimate:
Dragon Age: The Dread Wolf Rises:
The Pathless, from the makers of Abzu, your requisite great-looking indie game:
Jump to content
Posted by Ocelot on 07 December 2018 - 04:52 PM
Posted by Ocelot on 04 December 2018 - 10:29 PM
Hey, what's up, you guys? Oh, me? Oh, nothin', just LOVING MY NEW XBOX ONE X LIKE A SON.
So I was trying to work out how to get Ninja Gaiden Black, because I know it's available on XB1 through backwards compatibility and I know the 1X magically increases the resolution to FOUR KAY, but the game was never released in Australia and as such isn't available on the online store here. So I was trying to work out the exact steps required to make a new American Xbox account, and then buy a prepaid card on eBay or something, and then I guess use a VPN to actually buy through the US Xbox online store because it always seems to detect me as a filthy down under convict even when I specifically type in the US URL...
And then I stumbled across a Reddit post implying that, with a Game Pass subscription, you can just change your console's region to access another country's Game Pass lineup. And Ninja Gaiden Black happens to be a Game Pass game in the US. But there's no way it could be that simple, right? That's just not how region-specific licencing contracts for subscription services work in this nightmare dystopia of 2018. Nope. Couldn't possibly be right. Except I tried it and it worked. It just worked! I just told the Xbox I was in America now, restarted it, and suddenly it was treating me like a real American: misspelling words with 'u's in them, giving me a handgun I hadn't asked for, but most importantly letting me buy all the video games!
So, yeah, I have Ninja Gaiden Black now. I mean, I haven't played it yet, but I can, and you don't know how much that means to a lifelong PAL peasant like little old me. I've also filled my hard drive with Game Pass games, so I'll be chewing through some of those over the next few months. I've played the first few hours of Forza Horizon 4, which is great, and I think I'm finally going to play all the Halos. And I know Hellblade is coming to Game Pass in a few days, so I'm excited to try that one too. Video games!
Posted by Ocelot on 24 November 2018 - 07:29 PM
I've been playing the game of hanging out for Black Friday deals, hoping to find a nice cheap Xbox One S that I could use as a 4K Blu Ray player and Game Pass machine, and I think I accidentally played it too well because... I bought an Xbox One X, you guys. I got the most insane deal on it by creating a US eBay account to take advantage of a limited time offer they were doing for a 15% off code if you use the eBay app, using that to buy an 8 game bundle that Australia's EB Games eBay store was doing, and then I sold all the games and kept the console. At the end of it all I now have a brand new XB1X for $315 Australian, which is like $230 US, which is basically the greatest thing I've ever done in my life. It's a cool limited edition one, too, that reminds me of my old Pokemon Gold/Silver Gameboy Colour from back in the day:
So I've been playing around with it for the last few days, and I love this thing! I'm now a pathetic slave to capitalism who owns all three of the current gen consoles, and this is by far the best one. It's teeny tiny, it's dead silent, and I paid a buck to get two months of Game Pass (they gave me an extra one for turning on automatic renewal) so I'm currently downloading every Microsoft exclusive of the entire generation. The dashboard menu is a little confusing and definitely not as snappy as my PS4 Pro's, and I wish it had a dedicated screenshot button on the controller, but everything else here is just so good. Sony screwed up with the PS4 Pro. I know the XB1X is $500 and the Pro's only $400, but, straight up, Sony should have charged $500 too and just made a better console. I've had a 1X for half a week and I already never want to play my Pro again. I mean, I will, because of those damn irresistible Sony exclusives, but I'll be thinking about my X the whole time
Anyway, how about some actual games? Well, now that I have the ultimate graphical powerhouse video game machine, I naturally chose to put that horsepower to the test with the stunning visual spectacle that is... Sherlock Holmes: The Devil's Daughter, because it's leaving Game Pass at the end of the month and I wanted to get in on it while I could. And it's great! Though I prefer to call it Sherlock Hamms: The Devil's Draper, because Sherlock looks so much like Jon Hamm in this game I can't see anything else:
Posted by Ocelot on 16 November 2018 - 11:10 PM
So hot on the heels of the potential PS5 hype, we have a rumour about a new Xbox coming in 2019: apparently it's an Xbox One S with no disc drive:
The company is planning to release an updated console next year, but this device will not be in the Scarlett family, according to people familiar with the company’s plans...
...In addition to the new console, there will be a ‘disc-to-digital’ program that, as the name states, turns your physical games into digital downloads. The idea is that you can take your disc to a participating retailer (like the Microsoft store) and trade in your disc for a digital download.
Posted by Ocelot on 15 November 2018 - 05:41 PM
OK, we've got some NEWS today. First up:
- Thronebreaker, the singleplayer Gwent game, is now on Steam, after having launched exclusively on GOG and apparently not done very well, according to CDPR. I feel like their bigger mistake was putting it out three days before Red Dead Redemption 2 hit, though. If it weren't for that I would happily have bought it on GOG day one, but knowing I'd be ensconced in RDR2 and probably wouldn't play it for a while I was happy to wait, and now I'll probably just get it on Steam.
But forget about all that, because here's the big one: Sony is skipping E3 in 2019.
As the industry evolves, Sony Interactive Entertainment continues to look for inventive opportunities to engage the community,” according to the statement. “PlayStation fans mean the world to us and we always want to innovate, think differently and experiment with new ways to delight gamers. As a result, we have decided not to participate in E3 in 2019. We are exploring new and familiar ways to engage our community in 2019 and can’t wait to share our plans with you.
As the article states, E3's been around for 24 years and Sony's been at all of them, so this is pretty surprising. They've already mentioned that they aren't doing PSX this year, too. So I thought I'd use my EXPERT knowledge of the video game industry, which I am never ever wrong about and you can definitely take my word for that, to explore the possibilities that this announcement raises:
1. Sony is getting out of the video game business, everyone panic
2. Sony is going to start doing Nintendo Directs
3. It's the PS5, baby! Everyone get hype!
Jason Schreier of Kotaku, who I think is probably the most trustworthy actual journalist in this whole industry, says he expects the PS5 in 2020, according to actual devs he's spoken with. And now some random anonymous leaker on Reddit (who accurately predicted this E3-skipping news yesterday) is saying the PS5 will be revealed mid-2019, with a blowout at PSX 2019 and a release probably early 2020.
Who's ready for next-gen, dorks? Honestly I'd be fine sticking with this one for another few years, since I think video games look pretty damn good right now, but then I did buy a PS4 Pro like a big sucker so I don't know how I'd feel if I was still on an OG PS4. 2020 is probably the right time. I also think that Sony probably doesn't have any major PS4 games left to announce; We've already seen The Last of Us 2, Death Stranding and Ghosts of Tsushima at the last two E3s, and you can't announce any PS5 games without revealing the PS5.
A lot to share with fans at E3 2019. Always a high point of the year to witness the industry’s creativity and the energy of the community.
Also happy birthday, Wolfie!
Posted by Ocelot on 12 November 2018 - 04:37 PM
And if you haven't been keeping up on it either, Sunset Overdrive has had numerous little details leaked about an extremely likely PC version coming soon.
Aaaaand, it's up already. $20 on Amazon with all the DLC included, releasing November 16th. And on Steam, too, so the Windows Store doesn't even come into it.
EDIT - Nominees for the 2018 Geoff Keighley Awards are out, and you can vote here. As expected it's a lot of RDR2 and God of War. Looking back at it like this, there sure were a lot of big open world games in 2018. Anyway they didn't even nominate Vampyr for Best RPG, but games like Ni no Kuni 2 (which is dreck) and Monster Hunter World (which isn't an RPG) got in there, so we still have a long way to go before this award really means anything. #salty
Posted by Ocelot on 12 November 2018 - 06:04 AM
Red Dead Redemption 2 is turning into a real slog, you guys. My best times with the game were back in that last post when I was just roaming around the world, exploring all there was to explore, drinking in that lovely environmental storytelling. This game has an absolutely gorgeous, fantastically-designed world, where you can feel every last cent of the hundreds of millions of dollars they spent making it. Rockstar's essentially infinite money has let them craft dozens of bespoke encounters that they can throw at you to make the world feel wonderfully alive, and I had a solid 20 hours of pure exploring bliss with it.
Now, though, I'm back to the story missions, and, boy oh boy, I'm starting to getting sick of it. It's not that the story is bad, or the writing doesn't hold up, because it isn't, and it does. The character building here is excellent, and the story deals with some uncommonly mature subject matter for this medium we call video games. And that's not "mature" as in "swearing", but "mature" as in "an exploration of the relationships between emotionally distant and morally dubious men at a turning point in the culture of a young country". I think Arthur is probably the best character Rockstar has ever written, and I love the way he's animated and voiced. This game is right there on par with the best of Naughty Dog in terms of subtle but incredibly expressive animations, and Arthur's dry, world-weary smirks and line reads have made me chuckle more than a few times.
Buuuuut, every mission in this game goes like this:
1) Watch cutscene with mission giver
2) Slow walk next to, or ride your horse behind, said mission giver for 5-10 minutes as they deliver further exposition
3) Follow the text prompts at the bottom of the screen. You'll either fail the mission and have to restart if you stray too far from the script, or you literally won't be able to stray from the script because the game will disable your buttons
4) Most probably, kill a bunch of guys
I'm at the point now where I'm just fast-travelling as often as I can, because knowing that what awaits me after ten minutes of riding to a mission start point is another ten minutes of riding is just grating on me. This game is an absolutely beautiful spectacle, an opulent, magnificent sight that must be seen because nobody else out there makes games like this, but in terms of actual mechanical gameplay design it's surprisingly subpar. The attention to detail and majesty of it all dazzles, but the game goes on long enough that your eyes will inevitably adjust to it.
On the plus side, at least you can have your fun playing with Arthur's hair. The man's got good beard genes, and he'll hair up day by day over the course of the game. I've experimented with a lot of different looks during my playthrough, but I've eventually settled on my one true canon Arthur Morgan. You might not like it, but this is what peak performance looks like:
Posted by Ocelot on 09 November 2018 - 08:19 PM
- Well known purveyor of high quality products, Bethesda Softworks, will be releasing Fallout 76 next week, a video game where the 54GB day one patch is bigger than the actual game.
- The first Crackdown game is free to download right now, for Xbox 360 or Xbox One thanks to those two sweetest words: backwards compatibility.
- His Excellency Pope Keighley is hyping up his Game Awards again, promising the "biggest lineup ever in terms of new game announcements". It's happening on December 6th this year.
- Microsoft's show X018 is coming in just under 24 hours, teasing "over a dozen game announcements" for Xbox Game Pass, updates for upcoming and on-going Xbox games, and I'm hoping a new DMC5 trailer since Microsoft seems to have the marketing deal for that one.
Posted by Ocelot on 06 November 2018 - 06:35 AM
Posted by Ocelot on 03 November 2018 - 07:47 PM
Posted by Ocelot on 03 November 2018 - 12:31 AM
So now we can't complain we have to pay the price of a full game to get the good bits of Destiny 2, I guess?
I suppose this is one pro of the dark, Games-as-a-Service, never-ending lootbox-platform grind'em-up future we have to look forward to. After a year the base game's price drops so far that it's in the publisher's interest to just give it away, because you need it to play the newest expansion.
Everything was first-person shooters
Posted by Ocelot on 02 November 2018 - 07:25 PM
So if anyone wants to play Destiny 2 for free... you can. From today until November 18th you can get the base game, seemingly to keep forever, just by downloading the Battle.net client and accepting it as a gift. I just did it and, yep, I guess I own Destiny 2 now. I'm downloading all eighty gigabytes of it now.
Posted by Ocelot on 29 October 2018 - 07:19 AM
"Ryder's decisions will have far-reaching consequences", Mass Effect Andromeda lies to me in a loading screen tooltip, during an initial load that, on my PC seems to take anywhere between 20 seconds and like ten solid minutes depending on whether the game is of a mind to go through a lengthy "BUILDING SHADERS" process or not. I have now finished the game, uninstalled it with the quickness, and I feel I am now qualified to speak on this game's version of that noblest of RPG traditions: choice and consequence. The verdict? There are no consequences to anything, but to be perfectly fair, it's hard to have consequences when you have almost no choices to begin with.
Gone are the meaningful dialogue choices from your grampappy's Mass Effect, almost entirely replaced here with points at which an entirely fixed conversation will stop and ask you whether you want to say the next insignificant line normally or irritatingly. None of this plays into any kind of morality system, or has any other kind of effect beyond the immediate, so say your memes to your heart's content because none of it means anything. The achingly difficult moral grey areas that Loyalty Missions of old would force you to choose between are gone, replaced with... nothing at all. Andromeda's Loyalty Missions actually have the squad mate in question making the decisions, while you just stand there watching the game play itself, thinking fondly of times past when Mass Effect was an RPG. There are a few missions where you get to choose who will be the Pathfinder representative of another race, but, as I believe we have discussed, all the aliens in this game have the exact same model so what does it even matter if you end up with one over another?
Most other 'consequences' throughout the game manifest as "X character may or may not be friendly enough/alive to make a brief cameo in the final mission", which is an affair so stuffed with radio chatter that's mixed too quietly to hear over the roar of you blasting away at your ten millionth identical Kett soldiers that you'd barely even know it anyway. The worst one of all is a main mission to save this Angaran Priestess from a Kett POW experimentation facility, where the choice ends up being "Evacuate all the Angaran prisoners" or "Blow up the entire facility with the prisoners still inside", and, inexplicably, the Priestess is pro blowing up the facility. Even when Jaal tries to tell her we can just come back later and blow it up once everyone is safe, she gets super pouty that you won't callously slaughter a few thousand of her own people and warns that you'd better be ready for her to turn her back on you in your hour of need some day. And then nothing ever comes of it anyway.
None of your squad can die. They're all added to your party automatically so you can't miss them. They won't argue with eachother. They'll all idolise you no matter what you say or do. You can't actually say anything to anyone that might upset them anyway; you're literally just choosing the tone in which to express the specific sentiment Bioware has laid out for you at any given juncture. It's like the sexless, bland cast of some middling sitcom, where each one has their own single characteristic that is mined for jokes (*canned laughter every time Drack mentions how old he is*), and there's no issue so serious that it can't be solved before the credits roll. Remember when Mass Effect 1 had you get to know Saren before he turned on you, and you could talk him out of a phase of the final bossfight? Remember the conversation with Sovereign on Virmire where you got a glimpse at the real menace and never once said a meme at him? Back when Mass Effect was an RPG? Here Ryder mainly talks to the Archon in non-interactive cutscenes, and he has all the pathos and nuance of a bad Power Rangers villain, complete with the dumb outfit. He has this loop of bone on his skull that looks so much like a basketball hoop that I spent every moment he was on screen imagining dunking on him and then hanging off his head rim. Weirdly enough his gross, four-nostrilled alien mug actually has the best facial animation in the game, but it's wasted on a villain about as memorable as that guy from the Justice League movie.
I don't know if I've made it clear yet, but I really didn't like this game. There's still so much I want to talk about, like how you start seeing Angaran mercenaries mixed in with the bad guys you fight all over the galaxy, seemingly days after your supposed first contact moment. The removal of manually-controllable squad mate powers is such a huge step back and basically turns squad mate selection into deciding who you want to hear talk to eachother on long Nomad rides. They don't even get alternate outfits when you do their Loyalty Missions any more; they might as well not even be there in combat. And I can't stand how the game keeps brushing off questions about the Remnant, or how exactly SAM works inside Ryder's body, with glib "It's complicated" handwaves, when this is Mass Effect. Don't tell me it's complicated; explain it to me. Fascinating lore is what this whole series was built on!. Here even the Codex is mostly just descriptions of enemies and the various mechanics you use as you grind your percentage bars up.
The worst thing is I still feel like there's great potential in the premise of a non-military team of scientists, researchers and wilderness experts building a home in a new galaxy. A game about finding new planets that nobody has set foot on before, and using your ingenuity to turn those planets into worlds. Dealing with peculiar races of aliens who don't speak your language and won't just perfectly fit in with your customs. Establishing colonies and making hard choices for the greater good, where every decision has drastic ramifications and nobody is ever happy, and the entire situation is a political minefield (like, y'know, an RPG). Imagine a game where the aim is to hold life precious at all costs, because that is what colonising a galaxy is about. Imagine a game, then, that is THE EXACT OPPOSITE OF MASS EFFECT ANDROMEDA, which is a game about going to a galaxy where everything has already been discovered and then killing everyone in it.
EDIT - No, wait, I forgot the worst thing: I romanced Vetra and we didn't even have gross interspecies sex! I didn't see so much as a chitinous Turian buttcheek. She made me fly all the way to Kadara and we just kissed lamely, and that was that. Bioware, I was sold a bill of goods here.
EDIT - No, wait, one last thing: imagine seeing the reaction to Mass Effect 3's space magic ending and then deciding to go waaaaay further down the space magic hole with your followup. Andromeda is barely even a sci-fi game any more. Every planet you land on just so happens to have an ancient alien terraforming machine that instantly undoes thousands of years of climate change just by mooshing your palm against a couple of triangular keyboards so your impossibly advanced AI can interface with it (how does that work again? Oh, right, it's complicated). But then later in the game you lose your AI, and in a dramatic scene Ryder finds she can still work all the keypads, literally just with her chosen one protagonist magic powers now. Oh, but she gets a nosebleed like in every other work of fiction when people use their psychic powers too much. Thanks I hate it.
EDIT - OK, I promise this is the last one. Spoilers for the ending of this bad game that is never going to get a sequel:
Anyway, the Archon attacks the Nexus and flies the human Ark to Meridian (off-screen, which as we know is the best way of accomplishing things in a story), where it crashes, thereby deciding that humanity's new home is this weird hollow planet where people live on the inside rather than the outside. Which is to say: a much more interesting premise for a video game than what Mass Effect Andromeda actually is. Why not start the story at Meridian? The human Ark goes off course, crashes into Meridian, and this bizarre inside-out planet becomes your new main hub, and then you can branch out and track down the rest of the Andromeda Initiative from there? Why do so many bad reboots want to start back before the cool things happen and then only tease the cool things moments before the credits roll? Andromeda makes you schlep through Nu Citadel -> Desert Planet -> Plant Planet -> Ice Planet -> Nu Omega -> Desert Planet No. 2 and only then gets to something new and interesting at the very end.
EDIT - Did I mention the aliens all have the same face?