The only things I really don't like about it is that the developers didn't go all the way. It is very possible to die in the game from being hit with too many bullets, and at certain points it happens quite easily. This simply won't do. How many times did John Matrix or Rambo die just because their bodies reached the critical lead percentage? Luckily there's BOLOpatch, a PC trainer named after the most memorable NPC in recent video game history, one BOH-lo San-TOH-zee. Infinite health: check, infinite ammo: check; now you're ready to play Just Cause 2. Unfortunately a recent patch on Steam broke BOLOpatch, but I'm sure it's probably been fixed by now. In any other game I'd feel guilty about cheating but here I feel like I'm just playing the game how it was originally intended. Do you remember the uproar over the 2008 Prince of Persia game when the slavering masses found out there was no Game Over screen? Never mind that it was just replaced with an animation of Elika saving you, this was an absolute deal-breaker for moronic forum-dwellers everywhere. I like to imagine that Just Cause 2's developers added the ability to die just to appease these folks who don't really understand the point of the game.
There are some other minor issues I have, though. There's no yaw control in planes, and the camera is stuck to your plane quite tightly. It takes some getting used to; the camera rolls as you roll, so I find myself unconsciously moving my head to keep my perspective level as I'm flying. The lack of rudder makes tight turns harder than they need to be, because you have to roll all the way perpendicular if you underestimate your banking radius while you're flying rather than just rudderin' that sucker. I did a lot of flying in San Andreas back in the day, and rudder control is immensely helpful when you're going supersonic between buildings in the city. Helicopters in JC2 aren't perfect, either. Far from the nimble birds in GTA IV, JC2's choppers give rudder control to the right analogue stick. To yaw left you move the camera to the left. It's alright, but it means you can't look around you when you're flying a chopper because the camera control also moves the chopper. I guess it's necessary here, though, because you do an awful lot of helicopter based ground attack with missiles and machine guns and the right stick controls your crosshairs. Firing from a chopper in GTA IV was a pain because the guns would only fire straight out from the chopper so you had to keep the nose of the chopper pointed at whatever you wanted dead. Here your weapons pivot and swivel, which makes attacking targets so much easier.
The biggest problem with the game, though, is that your Merchant friend who sells you things that go vroom and boom doesn't understand the concept of a shopping cart. You call him over because you want to gear up for a mission, but if you want more than one weapon you'd better have some time on your hands. You buy one thing and he drops it for you and flies away, so you call him again and buy something else and he'll drop it and fly away. It's really kind of ridiculous that the game shipped that way. I would have thought it'd be patched within a few days of release, but four months later it's still there. What's worse is that all the DLC needs to be purchased through the Merchant, so if you want your new guns and Parachute and Thrusters and a Monster Truck to go with them you have to call the Merchant half a dozen times. Every time you die. It sucks a bunch.
But try remembering all that while you're waging a one-man-war on your next Military Base. The basic gameplay elements of this game are so endlessly fun that I find it almost impossible to be upset about any of its shortcomings. The things you do off the cuff in Just Cause 2 are what game developers ten years ago could scarcely dream about. The tutorial mission alone has more action movie spectacle than most full games do. The capacity for making your own fun is endless, but when you run out of imagination you've got a good forty hours worth of actual missions to get lost in. I spent a good couple of hours today just pretending to be Batman in the city at night. Grappling Hook and Parachute is a worthy substitute for Grappling Hook and Cape, and leaping off buildings with reckless abandon has never been more fun. This year is only half over and I've already played three Game of the Years.
- Kasab likes this