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Lord_Capulet

Member Since 15 Feb 2010
Offline Last Active Today, 07:51 AM

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Kate Meliora

26 March 2018 - 07:28 PM

Kate Meliora

 

Full Name: Katherine Meliora

Aliases: None, though she sometimes answers to “That Crazy Redhead” and “Oh gods, not her.”

 

Sex: Female

Race: Human (Achaean)

Birthplace: Appledale (The White Lands)

 

Affinity: Magma

Deity: Artemis

Faction: The Inquisition

 

Talents: Marksmanship, Finesse Combat, Survival, Subtlety, Education (Common Imperial)

 

Attributes

Strength: 5

Agility: 7

Constitution: 5

Perception: 8

Intelligence: 8

Spirit: 4

Luck: 5

 

Appearance:  Kate is arrayed with rather standard archer's equipment, something to this effect with the proper Inquisition livery.  With fiery red hair (to match her dangerous, tempestuous personality) tied simply beneath her sallet, she is considered pretty by some, but not enough to be pursued if said admirer knows anything about her.  I've always imagined her resembling Amy Pond from Dr. Who, if you'd like a visual reference.  She has also carried burn scars on her right cheek and parts of her hands and forearms since childhood. 

 

Inventory:

Inquisitor Pack

  • 1 full set of void iron Inquisition plate and chain armor

  • 1 set of black clothing

  • 1 black Inquisitor cloak

  • 1 void iron shortsword

  • 1 torch

  • 1 Latchet crossbow with a leather carrying sling, plus 20 iron-headed bolts, and 5 void iron-headed bolts

  • 1 void iron buckler

  • 1 void iron dagger, in her right boot

  • Water and rations

Additional Items:  3 silver-headed bolts, one clean bandage, and a small, silver locket engraved with the image of Artemis.

Animal Companion: A small pointer dog named Bullseye, after the distinct pattern he bears on both sides of his body.  He is cheerfully oblivious and easily distracted, yet constantly seems drawn not only to whomever Kate has told him to track, but also delightful bouts of mischief.  He is the epitome of dumb luck.

 

Kate first met Bullseye while on patrol near a Lowland farm.  Kate, sadistic as she is, saw a poor, innocent puppy wandering the grounds, and decided to use its fuzzy bullseye for target practice.  The wind sent her bolt astray, and the dog was startled from its previous musings and ran around in confusion, only to slam into the nearest human leg, clinging to it and pleading for protection.  The naive youngster had no idea it had taken shelter with its would-be murderer, but luckily for him, Kate was now just bewildered as he was.

 

The pup kept clinging to her leg all the way back to camp, despite a great deal of threats, bribes, shaking, and kicking.  Finally, Kate had to explain the whole situation to her commanding officer (a certain Marcus Capulet), who decided she must care for the poor creature as penance for her actions.  She named the dog Bullseye, and still occasionally entertains the idea of shooting it. Bullseye still appears to be blissfully oblivious, and loves hanging around his grumpy owner.

 

 

Biography:  Kate was born on a farm not far from Appledale, the youngest child and only daughter of a former Venator who lost his sword arm on his very first hunt, and the woman who made him feel whole and needed again.  She and her brother lived a simple life, guiding the local lord’s hunting parties or swiping fruit from their neighbor’s trees when they were not working the fields. Kate never imagined doing anything else, until her parents chose to shelter a frightened orphan.  The boy was twelve, as was Kate at the time, and was less than inclined to answer questions about where he came from or to play with the other children. Kate and her brother quickly grew bored, and left the boy in the care of their parents. It would be the last time she saw them alive.

 

As they feasted on filched plums, the two youngsters saw smoke emerging from the forest, in the direction of their house.  Kate rarely speaks of what they found upon their return, though she takes great pleasure in recalling how she saw the orphan boy fleeing the scene, embers spouting in his wake, before she retrieved her father’s old crossbow and quiver from the smoldering house, to stop the magical perpetrator with a well-placed bolt.  The boy’s pained cries for mercy fell on deaf ears as Kate callously watched him bleed out, her rage and grief blinding her to his suffering and the flames dancing around her.  She had avenged what she saw as her parents' murder...but it did not bring them back.

 

Homeless and now orphaned themselves, the Melioras found what work they could, turning to poaching when times grew desperate.  As they grew older, Kate’s brother grew more and more afraid of her dark, violent nature, and the two siblings drifted apart. Kate eventually found herself acting as a local guide for a roving Inquisition, and found an opportunity not only to put her skills to work, but seek vengeance against the force that had torn her family apart: magic.

 

While she chafed at the rigid structure and discipline of Imperial service, Kate’s skill with the crossbow and woodland navigation made her a valuable asset to the order, and her cold, pragmatic intellect made her an efficient, if somewhat problematic investigator.  Despite her various character flaws, she worked her way through the ranks with wise, patient mentors and commanders, simultaneously learning to read as she studied Imperial law and the nature of The Condition. Now she is a proud agent of the Imperial Inquisition, ruthlessly pursuing enemies of the Empire wherever she can find them.  The carefree girl she once was died in magefire with her parents and her innocence...flames that still burn within her eyes.

 

Campaign History: None, as of yet.

 

Relationships:  Marcus Capulet - Close Friend

 

Personality: Sociopathic, sadistic, and generally unstable, Kate is the type of loose ballista that few Inquisitors are comfortable commanding.  She is rough, direct, and thoroughly undiplomatic, with a dark gallows humor that even her fellow Ebonguards found disturbing at times.  Time and discipline have tempered her rage and impulsivity somewhat, but she still warrants a great deal of watching, lest she get...bored.  However, the rare few not repulsed by her brusque barbs can find an awkward, yet endearing loyalty that Kate seldom shows.

 

Currency: 10 gold, 20 silver, 35 copper.

 

 

An OC's Journey - Discussing Our Errant Inspirations, Influence & Growth

21 March 2018 - 08:01 PM

Sometimes we base our characters off of others we've seen in a different form of media.  Other times our characters start as completely original, but begin to grow and develop in certain directions that match what we like, or how we, their writers, are growing.  Maverick-Werewolf has spoken in-depth about her beloved Wulfgard character, Kye - Prince of Pain, on her Patreon (which you should consider supporting, by the way), and I figured it would be fun to hear about the origins of YOUR favorite Errant characters.  Yes, that's right, you! With the face, and the Errant Original Character (OC)!

 

So please don't be shy, tell us below how your main or your favorites came to be!  Not their backstory, since that goes in Character Creation and Development, though if a favorite book, show, or movie influenced their backstory, that would be fun to hear, as well!  

 

Rules: All forum rules, especially on kid-friendly content, still apply.  Please confine this topic to OCs you've actually played in Errant, though characters you created for Errant but didn't get to play can still apply, if their stories are interesting enough.  Have fun!

 

---

 

I'll start us off with my beloved main, one of only two characters I ever created for Wulfgard RPs of any kind, and the only one I have successfully moved to the new Errant board. (Though that might change soon.  ;)  ) Marcus Capulet, Agent of the Imperial Inquisition!

 

I first created Marcus, oh, what was it, 5 years ago? Amarok had started a fun little RP set in Wulfgard with a deceptively simple premise: go out and slay a dragon.  Sounds easy enough, until you remember that just because it's been done before doesn't mean just anyone can do it. But I digress. I had only recently come back to SSLF after a long hiatus on my part, and the big move to a new server, so I was eager to spend some time writing for fun, as opposed to just writing for college.  

 

Errant and its ruleset were still only known to Wolfy at the time (as far as I know), so we were given a great deal of leeway on character creation and interaction.  Even dice rolls weren't implemented until later, when boss fights began to emerge. Anywho, I saw that one class Amarok had made available was for a Halberdier, a choice that had no other character had taken at the time.  Having always been fascinated by that weapon, I seized the opportunity and worked from there.

 

The Inquisition fascinated me greatly from the very first time I read about them, and I jumped at the chance to make a character who belonged to that faction.  However, I noticed that there were a few characters with magic in the party, and didn't want to cause outright panic in character interactions. Plus, why would an Inquisitor volunteer to fight a dragon alongside mages, I asked myself.  An active agent would consider it unlawful, not to mention a waste of time. An active agent.  Hmmm....

 

Then, it hit me.  Almost all of the human characters in the party were young, in the prime of life.  What if I played a character who was honorably retired from the Inquisition, and only got to keep one void iron weapon?  Someone too old to be chasing mages across the empire, but not nearly old enough to sit around waiting to die. Then I considered what Marcus would be doing in the village where the RP would start, and looked again at his chosen weapon.  Who normally carries halberds in film and such? Guards.  The path was clear.

 

Thus, Marcus became an honorable dischargee of the Inquisition, who wandered to this northern border-town devoid of purpose, until he settled on what he did best: protecting people.  When the introductory scene of the WG: Heroes RP devolved into a tavern brawl, my character made his debut not by joining in, but trying to break things up and restore order, as befitting a Sergeant of the Watch.  So began Marcus Capulet's reign as the awkward Dad of this merry band of misfits, constantly trying to clean up their messes, keep them on the straight and narrow, and above all, pass on what wisdom he had, so these kids would not repeat his mistakes.

 

Lord knows he had made more than his fair share.  I wrote some wavering, some doubt in the cause he once believed just, into Marcus' backstory, to explain why he retired slightly earlier than expected, not even staying with the Order in a teaching capacity.  At that time, Wolfy and Scorp's canon said that the Inquisition was falling out of grace with the Emperor, so that left plenty of room for mystery as to Marcus' doubts and reasons for leaving. However, I wavered back and forth on the scale of those doubts until I remembered a certain villain from the movie Serenity: The Operative.  Here was a masterfully crafted villain who believed he was upholding the law, that every life he took was a terrible necessity for the greater good of his nation, and even the human race as a whole.  He had no illusions that he, himself, was a monster, but believed that his actions would bring about a better world. So when a minor villain in the RP dismissed Marcus as a "washed-up Inquisitor," I thought to myself, "let's make Marcus a bit scarier."

 

My attempt to have my fellow players recognize a pseudonym I'd just made up didn't go particularly well, but that was the birth of Marcus' past, dark persona, The Penitent Headsman.  The Operative's opening scene, where he reassures and even tries to comfort a man he is executing, sent chills down my spine. I wanted that balance of cold efficiency and fervent belief for Marcus, except he would have not have it ripped away in an instant, but eroded over years of service, until a non-specific time came where he had to choose between what was demanded by Imperial law, and what he knew to be right.  

 

---

 

That theme would be repeated later, when Heroes transitioned into a new chapter, Legends.  Our party grew exponentially, especially with the option for players to add more of their own characters.  That was where I brought in Kate Meliora, Marcus' sadistic but endearing former partner, whose story I am still in the process of writing.  She was a reminder of what Marcus used to be, and what he almost turned into from there; but Marcus had made his choice and (mostly) come to terms with it.  Still, with all these hidden monsters and younger, stronger adventurers around him, Marcus sometimes felt overshadowed, knowing that he was long past his prime.  After watching the angst and regret in the War Doctor, after his own fateful decisions in the Dr. Who 50th anniversary, I quickly latched onto John Hurt's portrayal of man with the weight of countless innocent lives and his own mistakes on his shoulders, turning him old before his time.  Upon seeing the consequences of what he did "in the name of peace and sanity," but also those who would take up the torch after he was gone, this battered war hero mused, "great men are forged in fire. It is the privilege of lesser men to light the flame."

 

Marcus' practical, working-man perspective often clashed with his privilege of education and love for learning.  The former, as well as early versions of what imagined he looked like, were inspired by Davos Seaworth, from Game of Thrones.  The man started from humble birth, found himself amongst nobility and heroes, and was both a pragmatic with a shady past, and a doting father figure whenever he got the chance.  While he lacked Marcus' literacy and passion for law enforcement, he was still determined to do the best he could with the opportunities given him, as well as atone for past sins; both qualities that Marcus would respect deeply.

 

---

 

Finally, the move to Errant as a new RP, then eventually the dedicated board with zones that we know and love today, offered me even more opportunities to grow Marcus as a character by bringing him back to that crossroads in his life.  No longer a young man, but still offended if you call him old, a doughty Inquisitor still driven in his career and with doubt only just starting to gnaw at his mind. It was around this time when my sister introduced me to the Myers-Briggs Personality Test, and I had a rationalized system to understand not only how I and other people saw the world, but how to quantify (approximately, at least) what people tend to want in life and why they make their decisions.  It was then that I settled on the ISTJ personality for Marcus, meaning he is an introvert but not obnoxiously so, focused on rules, justice, and order, as all things should be. I decided that, to him, magic was a danger to both its users and its victims, a power that could tempt one into the abusing it, as the mage-emperor had; or simply lash out like wildfire, killing all in its path.  He had seen both in his younger years, and joined the Inquisition to fight for the preservation of his nation and people, to protect the innocent from "The Condition" as an existential threat. A worthy goal, but perhaps too easily unfocused, or even misdirected.

 

Deep down, in Marcus’ core, I wanted to craft something more than just a cool, sometimes edgy self-insert.  As I refined his concept and motivations, I realized that I wanted to write a character who embodies a balance between pragmatic duty and meritocratic idealism.  A man who was raised in a rising middle class, of two different races, who had both horror and greatness thrust upon him well before he thought he was ready. Someone striving to both better himself and atone for his own sins, all while keeping a stiff upper lip or reverting into father-figure mode.  He keeps the law, and even clings to it for stability and order while fearing the consequences of breaking it...though not always rightfully so. In short, a well-intentioned but stubbornly conservative man with the weight of the world on his shoulders, who mistakenly thinks that everything, even salvation, must be earned.  A soldier, proud to serve, who wants to do right but struggles with hating those who do wrong. A hero that readers like you could both admire...and pity.

 

WELP, that turned out a lot longer than I anticipated.  My apologies if you find all that intimidating! When I focus almost solely on one character for RPing, I intend to do just that: focus.  I didn't even get into more recent developments I decided on as Errant grew and got updated, though I might do that later. (Like when Chuck Bartowski's lovably neurotic personality wormed his way into Marcus' interactions with women and things he feared, not always for the better, lol)  Anywho, I hope you enjoyed my little tour through memory lane, and I hope it's inspired you to look deeply at your own characters, to see how they've grown and perhaps how they could grow even further.

 

P.S.  Oh, you want to know why I picked the name “Capulet”?  I played that head of house during my homeschool high school group’s rendition of Shakespeare’s Romeo and Juliet, hammed it up, and enjoyed myself a bit too much.  The surname started ending up in my usernames on various game hosts and websites, including this forum, and I still like using it. Flows off the tongue in a more Italian fashion, and sounds better than the French-esque “Montague,” in my opinion.  I know, not as glamorous an explanation, but if you got this far, your eyes probably need a break, anyway.

 

Marcus Capulet

06 November 2017 - 11:06 AM

Marcus Capulet

 

Full Name: Inquisitor Marcus Capulet

Aliases: The Penitent Headsman, though this is usually whispered or whimpered, not called aloud.

 

Sex: Male

Race: Human (Achaean/ Parsansharian)

Birthplace: Veritshire (The Southern Empire)

 

Affinity: Earth

Deity: Athena, Achaean goddess of wisdom, defense, and strategic warfare.

Faction: Inquisition

 

Talents: Arcane Lore, Diplomacy, Martial Combat, Education (Common Imperial), Education (Southron), Blacksmithing

 

Attributes

Strength: 6

Agility: 5

Constitution: 6

Perception: 6

Intelligence: 8

Spirit: 6

Luck: 5

 

Appearance: Since Marcus hails from the southern part of the Empire, his skin is somewhat darker than most would expect.  His jet black hair is cut sensibly short, so as not to bother him while wearing a helmet.  Marcus is of low-to-average height (5’8”) and somewhat stocky in build. Years of training and marching on inquisitions (along with the ample diet afforded by Imperial funding) has left him in above average physical condition.  His somewhat rounded head bears a pair of piercing brown eyes accented with well-defined eyebrows and a slightly wide nose, which is underlined by a thin, but well-groomed mustache.

 

Those who helped tend Marcus’ wounds in the Chasing Shadows campaign know that he has a very old burn scar on his left leg, from the outer, lower thigh to below the knee.  He has not yet revealed to any players where this scar came from.

 

If actual, visual representation is required, here is a drawing of Marcus by Saber-Scorpion himself, as a Kickstarter Commission:

Spoiler

 

Inventory:

Weapons: Void Iron Halberd, Void Iron Shortsword, and Steel Mace

 

Armor/Clothing: Void Iron Plate Armor, Void Iron Hauberk, Black-dyed Gambeson, Black Leather Boots, Inquisition Tabard and Hooded Cloak.

 

Miscellaneous: 2 pairs of Void Iron Manacles, waterskin, and a satchel containing: a confiscated demonic tome, small repair hammer, small pliers for armor rivets and hinges, clean rags for bandages, flint and steel, and travel rations.

 

Horse (Naimah, an unusually skittish blue roan mare of strong and swift Northwestern stock); Saddlebags with extra travel rations and horse feed, extra water, bandages, blankets, and two wooden training swords.

 

Biography: Marcus Capulet was born in the burgeoning city of Veritshire, one of the southern fiefdoms of the empire, as the second child of a family of arms dealers.  No, not the disreputable kind, but a mom and pop business (so to speak) that was mildly successful at making good weapons and armor (and also tools), then selling them to nearby villages and towns.  His uncle worked the forge, his father was the silver-tongued merchant, and his mother was the accountant (having learned sums, reading, and writing as a nurse for the local Lord's family).  As he grew older, Marcus' job included assembling parts into ready-to-sell weapons, demonstrating weapon usage for prospective customers, and keeping track of the family's inventory.  The often monotonous work gave Marcus great attention to detail, as he learned to be aware of minute defects in the weapons, and creativity as he made his weapon exhibitions more entertaining or devised new ways to improve weapon designs.  It looked to be a good life for Marcus...until the Necromancer came.

 

A delusional caster, looking to carve out his name, came to the town’s outskirts and began wreaking havoc among the poor inhabitants.  The local militia were quickly killed and reanimated, and the few bannermen of the local Lord soon followed suit.  Those who could not make it to the safety of the keep, or decided they would rather die with blades in their guts instead of their backs, rallied to the Capulet household to gather arms and make their stand.  Marcus did his best to organize the people into formations he had seen in books, and his courage helped galvanize the resistance, but it was not enough.  Every casualty they took added to the ranks of their enemy, and all seemed lost.  Then, after days of fighting, then hiding, a force from the Inquisition arrived to put down the rogue caster.  With channellers's wards and void iron arms they put the reign of this would-be lord of the dead to an early end. After the battle, Marcus saw in the Inquisitors something more than cataloging weapon parts and sharpening blades every day.  He would probably never inherit the business anyway, and figured that this would be his chance to put his skills to use defending the realm from those cursed with the power of magic.  In addition, his beloved home now held some unpleasant memories that he would prefer to avoid.  After a period of mourning and helping what remained of his family and friends to rebuild, he left to join the Imperial Inquisition.

 

Marcus soon became a very promising young Ebonguard, learning to care for void iron arms as skillfully as those of steel or bronze and sparring with the master-at-arms to build his fighting skills.  His ability to read and write and his zeal for protecting the innocent from magic users made him valuable to his company, and over time he earned his own command over a section of fellow enforcers. Marcus became a trusted and hardened soldier of the Inquisition, personally killing an Ice mage that was freezing Marcus' Inquisitor commander and helping to subdue an Earth mage who was running a protection racket on local farmers, among other feats.  Marcus was about to start training to become a full-fledged Inquisitor, until the day he was ordered to separate a family.  Until that point, Marcus had thought that those with "the condition" would be nothing but powerful psychopaths oppressing normal people just because they could.  But then his section was put on a detail with orders to arrest a young girl caught using water magic on her family's farm.  Marcus solemnly obeyed his orders, but the young girl's screams and her family's weeping cast doubts upon his noble cause.  He tried assuring himself that what they were doing was for the good of the realm, but as time passed it seemed he was arresting more young casters and fighting fewer madmen.

 

Despite his moral objections, Marcus built a reputation of ruthless efficiency, until he became known as "The Penitent Headsman," a figure of awe among his comrades and terror for better-informed mages.   The Inquisition always strives to capture casters alive whenever possible, and Marcus takes care to emphasize this policy for the good of the Inquisition and the people they serve…but when the only remaining option is death, few Inquisitors can deliver that result more proficiently than the Penitent Headsman.  Marcus is essentially at the height of his career, having served honorably as a full-fledged agent for years now.  But doubts have been growing in his mind, particularly if his actions are truly what is best for his fellow citizens.

 

Still, any doubts that plague Marcus are doing so privately (for now, at least), and he is a respected member of the Inquisition.  He was one of the youngest to achieve the rank of Inquisitor/Agent, and some reason (or perhaps resent) that his initiative and wit will soon take him to greater heights.  Until then, he shall continue to do what he has always done: train both mind and body to protect the empire from the scourge of magic.  

 

 

Campaign History:

  • Free-roam from the very beginning of Errant ("Team Drake," later "Team Caiden"), including quests such as "The Beast of Illikon" and "The Mansion Mystery"

  • Veritshire: The Changing of the Guard, which revealed more details of his backstory and changed some of his relationships with other characters

  • Chasing Shadows

 

Relationships:

  • Neitha Ardet (Girlfriend?  Lover?  Further data required)

  • Sir Tom Drake (Close, if a bit scary Friend.  Ok, a lot scary, but still a close friend.)

  • Kye Vakurseth (Close, but still wary Friend)

  • Caiden Voros (Close and worrisome Friend, though Marcus worries about a lot of people)

  • Percula Saffron (Friend who gives Marcus grey hairs)

  • Stevan Randal (friend who trusts Marcus more than he expected)

  • Sarael Raia (friend)

  • Plexaura Voros (friend and mentee)

  • Agethar (friend)

  • Ben Blackburn (acquaintance)

  • Rosette Saffron (acquaintance)

((Do let me know if I missed anyone, please))

 

Currency: