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Dense_Electric

Member Since 02 Apr 2008
Offline Last Active May 11 2018 12:47 PM

#439598 World-Building

Posted by Dense_Electric on 05 March 2015 - 12:00 AM

I had my own "Too Much Macro" experience with the Ledyard City Chronicles, my current IP that grew out of my old, long since-scrapped Elite Unit project (if anyone here still remembers that hilariously bad collection of boring clichés with a name that sounds like it was made up by a thirteen year old because it totally was).  I've been developing that universe in one form or another for literally fifteen years now, and as a result the collected canon was HUGE at one point, way too huge to try and do a single "main" story in.  This is why it never went anywhere, despite me trying to get it off the ground about a hundred times.  My solution, once I grew up enough and had the guts to start killing my sacred cows, was to start parsing things down.  A few years ago I took the scope of the canon itself down from an entire epic galaxy (I think I was seriously trying to single-handedly make the next Star Wars) to a single megalopolis on Earth, with all the galactic stuff and aliens being somewhat relevant to the main story but not getting much actual screen time.  The result was a significantly more manageable story that's now free to focus on a higher density of world detail and a still fairly large cast of well-developed characters.  Right now I'm still hashing out the finer details of a plot and working on my formatting, but I hope to start publishing it as a web serial before the end of the year.

The lesson to take away from this would be to refine your sense of scope as early as possible (trust me, I'm a game design major).  You're not going to invent the next Star Wars galaxy or Middle-Earth overnight, and your work will most likely be orders of magnitude stronger if you focus on strong characters and small-scale world development first.  It's good to have a rough idea of your larger world as well, but you should expand into that and let the details fill themselves in naturally, not try to artificially force them in first and bend your characters and story around them later.




#427122 E3 2014: Move Along, Nothing to See Here

Posted by Dense_Electric on 16 June 2014 - 03:31 AM

I'm going to abuse my mod-powers for a second here and just say that I think Ocelot made the most sensible post of the whole discussion.  It's silly to suggest that every individual instance of a male lead in a game is sexist.  It's when it becomes a trend and almost every lead is male that it's sexist.  It doesn't necessarily mean that anyone in the industry is being deliberately misogynist (I chalk that up to poorly-informed investors), but you can't look at the state of the medium as a whole and think that there's not an underlying mindset among the big wigs that only games starring grizzled, white, male, shaved-head protagonists will sell.

Oh yeah, and the animations argument?  Yeah, I'm currently doing this stuff at a university and will soon be doing it for realsies.  So while I appreciate the work that goes into something like that, I can't imagine that a company the size of Ubisoft is really struggling to produce content like that.  If it were a smaller developer or an indie thing I would buy that, but not when you're talking about one of the largest game developers in the world.




#400716 The Ledyard City Chronicles (for real this time!)

Posted by Dense_Electric on 28 March 2013 - 08:22 AM

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Click here to visit The Ledyard City Chronicles wiki!

Howdy, folks.

So if you remember (or if you don't), I've had a long-running science fiction project in the works for literally longer than I've been on this forum (about twelve years now, to be exact). It's been known by various names, it's been about various things, but a few years ago now, I went into major overhaul-mode and stripped out most of the universe, keeping only some basic characters, settings, and the loosest framework of a story. Its current title is The Ledyard City Chronicles. I've published a few works about it here and there, but now I'm getting serious with it.

For the better part of a decade, the goal has been to get this thing published in the form of a conventional book, but lately I've realized that isn't the best option. I don't want to say that books are dead (they're not), but since the internet really exploded in the mid-2000's, they're certainly not as popular as they used to be. I also realized that a book doesn't give me the freedom I want with this project. I can't go back and add in content between existing chapters, I can't publish short one-off stories, and I can't devote as much time to exploring the character's everyday, non-plot related lives as I can in a newer format.

So I've decided to take the Ledyard City Chronicles online. In lieu of a proper website, I've started a wiki for it so that I can build up some content before worrying about site design. I'm going to publish the full story online, first on the wiki, then later on an actual website (when I get around to making it), along with artwork and background information.

For the sake of convenience (and to encourage you to read and review - HINT HINT), I'll also post links to each chapter here for the time-being. Please note that most of the links on the wiki are currently broken, as it's still very much a work in-progress, and things on it are subject to change. You also won't be able to edit anything just yet.

Current chapters:

(Standard warnings apply! May contain harsh language, depictions of violence and mild sexuality, and drug/alcohol use. If this offends you, you've been warned).

Book I

- Act I

- Episode 1: Longest Saturday

- Chapter 1: New Friends
- Chapter 2: Walls Have Ears


#395972 The Minecraft Topic

Posted by Dense_Electric on 12 January 2013 - 10:36 AM

Ah, I didn't even consider the update as a possibility. Still, like you say, it's a little worrying that none of the founders have been on for so much as a few seconds (to my knowledge) in a month. They of all people would know better than to update their clients before the server was stable running a new version. I saw both Kami and Spud on the forums recently, but never on the server. Well, hopefully this is just temporary and the community will come back before too long (perhaps after 1.5?) This is tied for Scorpion City with my favorite settlement that I've ever helped build in Minecraft, it would really suck to lose all that.

Though if it comes to that, does anyone know what happened to Squirrel? I'd love to see SSLFCraft 2 come back, that's still my favorite server that I've ever played on.


#394954 Minecraft names for whitelist

Posted by Dense_Electric on 29 December 2012 - 07:00 PM

...

Seriously? It's 20 bucks for a game that has virtually limitless replay value and is tons of fun. I've dropped sixty on games I played through in six hours and never touched again. $20 for Minecraft is more than reasonable.


#391385 The Minecraft Topic

Posted by Dense_Electric on 17 November 2012 - 12:38 AM

I'm not really planning on doing a city proper this time (or if we do, it'll be spontaneous, not planned). I'm set up in an extreme hills biome with an IRL friend ATM, but we're waiting till the dynamic map goes up before we get too heavily invested in our current spot. When we do decide on a location, we're gonna build a mountaintop castle/fortress/town/thing, with people's houses radiating out from there.


#389275 The Minecraft Topic

Posted by Dense_Electric on 17 October 2012 - 02:05 PM

So since SSLFCraft is basically dead (and let's face it, always was pretty dead compared to other servers), would anyone be interested in establishing an SSLF presence in Freedonia? MinecraftOnline is the oldest continuously-operating Minecraft server around, they have thousands of active members, and in two years they've never once reset their map (so it's very unlikely we're going to suddenly lose a bunch of hard work like what happens on other servers).

I'v already found us a place to set up on a peninsula with immediate access to a main rail-line into the capital. The peninsula is far enough out that we can build what we want but close enough to the rail that you won't have to walk for hours to get there.

If anyone wants to join me, I want to build a new Scorpion City on this peninsula. Not identical to the old one (it would definitely be its own thing), but maybe with a remake of scorpion tower (taller, of course :P ). Anyone? Here are some maps to help you find the peninsula.

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EDIT: The land marked in red below is for the city. Please refrain from building (continuing the road or the mineshaft is fine) there till I give the all-clear. The land marked in light-blue is where we're setting up personal houses and projects, etc. If you want to build your own little thing, I suggest doing it there (the islands in between are fair game). However, please don't build anything on that little sandy part sticking out of the upper-left of the blue circle - that's where I want the bridge from the city to let off.

Spoiler



#357012 Next Gen. Games

Posted by Dense_Electric on 06 February 2012 - 12:39 AM

What's all this talk about having parts of the game be skippable? If you find the game too controversial or offensive, exorcise your free will and skip the whole game. Don't start talking about banning them for everyone though, because then you're essentially proposing something comparable to the current rating system in Australia.

Honestly, I don't think many people would have a problem playing as a German soldier. Who really thinks about the motivation behind their characters in first-person shooters, or for that matter, about the people they're shooting (even if they're innocent civilians, i.e. No Russian)? Certainly no one I've ever talked to about it. :rolleyes:


#356309 Next Gen. Games

Posted by Dense_Electric on 01 February 2012 - 04:00 AM

You've never played Republic Commando, have you?


Yes, actually (not all of it, but quite a bit). And I thought the characters were about the most boring sort of Spartan-esque, faceless archetypes with personalities defined entirely by their one prefered combat ability (see also, Halo Reach).

In order for me to care about the characters in an FPS (or any game, or work of fiction, really), FPS devs are going to have to do something a little differently.

- Show me that they have lives and interests besides GRRRR KILL ENEMIES DEAD (like actual people - this is why clones, Spartans, etc., are so boring to me).
- Create characters with real, complex personalities instead of personalities defined by a single trait.
- Stop depicting them ALL as these noble machines who would jump on a grenade to save their squadmates or whatever.
- Show me relationships with other characters that don't all have to do with killing themselves to save each other (see my previous point).
- Get in touch with Bryan Lee O'Malley and figure out just what the hell he did that made his characters so interesting, because they're probably the best I've seen in a work of fiction.

Basically what I'm saying is, they need to actually feel like real people before I'm going to be interested in them. A character that literally does nothing but eat, sleep, and shoot at bad guys might be fun to play as, but I could care less about him. Ordinary people in extraordinary situations have always been, and will always be, the most fun to read about, watch, or play as.


#346907 The Minecraft Topic! 1.2 Released!

Posted by Dense_Electric on 14 December 2011 - 01:59 PM

Alright guys, let's cool it down. Obviously the game is meant to be played either way, otherwise Notch wouldn't have included two game modes. :rolleyes:


#342496 Skyrim: I want to be a dragon

Posted by Dense_Electric on 17 November 2011 - 05:55 PM

This being the Skyrim and Dentistry topic, and logically the most logically logical place to logically put this logically, I just got the teeth yanked yesterday, and I OWWWWWWWWWWWWWWWW.

This is why I canceled before the Skyrim launch. :rolleyes:


#341513 Skyrim: I want to be a dragon

Posted by Dense_Electric on 12 November 2011 - 01:11 PM

'Tis here ;)


#339948 Skyrim: I want to be a dragon

Posted by Dense_Electric on 05 November 2011 - 08:56 AM

So, what do you guys think of this plan? Class in the morning, wisdom teeth extraction in the afternoon, Skyrim launch party at night, slaying dragons to the magic of Iron Maiden until daybreak.

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#339736 Skyrim: I want to be a dragon

Posted by Dense_Electric on 03 November 2011 - 08:31 PM

That's pretty off-topic bro.


Not nearly as off-topic as the post doing nothing but pointing it out. :rolleyes:

Actually, as of now, Umbra's been destroyed :P


I AM FULL OF RAAAGGGGGEEEEEE!!!!!

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#339697 Skyrim: I want to be a dragon

Posted by Dense_Electric on 03 November 2011 - 07:54 AM

Tell that to Rockstar. :rolleyes: I liked GTA IV as much as the next guy, but it's probably the single most poorly designed game I've ever seen.