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Official Wulfgard Q&A Topic

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#1021 Dalton Westmoore

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Posted 13 December 2016 - 04:54 PM

Also, air magic can't exactly "force choke" people; that'd be more something that Arcane magic would do - a projection of the caster's will, like telekinesis, and that sort of manipulation is very hard to achieve on a living being. Air magic is more related to lightning - which is probably the largest staple of air magic - or frost (depending on which other element the person is closer to, fire or water) and using the power of wind to create gusts and tornadoes. Also, Elemental magic, such as Air magic, cannot control or influence what already exists in the mortal realm, it can only summon the elements from other realms.

 

So, could you use Arcane Magic to force choke other people?



#1022 Saber-Scorpion

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Posted 13 December 2016 - 07:28 PM

So, could you use Arcane Magic to force choke other people?

 

Ehhh, it's uncertain, to be honest. We've often debated exactly how telekinetic type magic (moving stuff with your mind) should work in Wulfgard. We generally avoid using it.

 

The current rule is that it's very hard for magic to directly manipulate living beings or anything else that possesses a spirit or soul (which includes people, animals, and even things like oceans, rivers, forests, etc.). Only very experienced and powerful mages with strong spiritual presence themselves can overcome the natural protection to arcane manipulation provided by a spirit. Usually if they want to manipulate these things, they have to resort to spirit magic.

 

So, typically a mage who wants to "force-push" a living being will just summon a strong gust of wind (air magic) to knock them down. But it's far beyond the realm of air magic to form some kind of tight constriction around a person's throat.

 

The rule I used in the Errant RP that I ran was that a very powerful mage with a very strong spirit can use "force magic" directly on a living being if the target's spirit is not powerful enough to stop it, but that's not a set-in-stone Wulfgard rule.


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#1023 Dalton Westmoore

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Posted 21 December 2016 - 05:51 PM

Here's another question:

 

With Wind Magic, could a powerful enough Magi do something like this?

 

Or, if the weapons had some sort of rock, flame, or water attached to them somehow, could any other kind of Magi do it?



#1024 Maverick-Werewolf

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Posted 22 December 2016 - 01:51 PM

With Wind Magic, could a powerful enough Magi do something like this?

 

Or, if the weapons had some sort of rock, flame, or water attached to them somehow, could any other kind of Magi do it?

Any mage could do that sort of thing with telekinesis magic, if they were sufficiently skilled.


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#1025 Sephsekla

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Posted 16 May 2017 - 07:28 AM

Entry level Werewolf question here:

 

Is silver harmful to werewolves when in human (or elf or dwarf or whatever) form? Or just when transformed?


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#1026 Maverick-Werewolf

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Posted 16 May 2017 - 11:50 AM

Is silver harmful to werewolves when in human (or elf or dwarf or whatever) form? Or just when transformed?

Both forms. And in both forms, it's essentially the only way to cause them any real/lasting damage.


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#1027 Sareth

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Posted 18 May 2017 - 05:24 PM

Quick question:

 

What's the Venatori's policy on having mages in their ranks—specifically, elf or dwarf mages (since, as I recall, those don't technically fall under the jurisdiction of the Inquisition, unless they start making trouble)?


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#1028 Saber-Scorpion

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Posted 18 May 2017 - 09:14 PM

Quick question:

 

What's the Venatori's policy on having mages in their ranks—specifically, elf or dwarf mages (since, as I recall, those don't technically fall under the jurisdiction of the Inquisition, unless they start making trouble)?

 

It would not be tolerated if officially known, since the Venatori are an Imperial organization, and such magic is forbidden by the Imperium. A mage Venator might exist if they kept their power a secret, perhaps known only to a few trusted comrades, but if it ever became widely known, then the leadership of the Venatori would be obligated to turn that mage in to the Inquisition, or at least exile them if they were an elf or a dwarf. Though, since Elven and Dwarven Venators have probably left their own native societies to join an Imperial organization, the Inquisition might very well see them as an Imperial problem they would have to deal with.


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#1029 Dalton Westmoore

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Posted 20 May 2017 - 01:41 PM

QUESTION TIME:

 

1: How common is the deification of rulers in Wulfgard? I assume that the Achaean Empire would do this a crap ton.

 

2: What happened to the Paladins during Ildrius' reign? Did any defect to his side, or did he kill them all when he took out the Emperor?

 

3: What exactly does Magic look like in the East? Is it more physical like martial arts, or is it a person waving their arms around and babbling stuff?

 

4: How is Magic treated in the East? Is it integrated into society, or is there an Inquisition hunting Mages just like in the Empire?

 

5: How close is the world to the Invention of Gunpowder? Or, at the very least, does Greek Fire exist? 



#1030 Maverick-Werewolf

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Posted 20 May 2017 - 04:03 PM

QUESTION TIME:

 

1: How common is the deification of rulers in Wulfgard? I assume that the Achaean Empire would do this a crap ton.

 

2: What happened to the Paladins during Ildrius' reign? Did any defect to his side, or did he kill them all when he took out the Emperor?

 

3: What exactly does Magic look like in the East? Is it more physical like martial arts, or is it a person waving their arms around and babbling stuff?

 

4: How is Magic treated in the East? Is it integrated into society, or is there an Inquisition hunting Mages just like in the Empire?

 

5: How close is the world to the Invention of Gunpowder? Or, at the very least, does Greek Fire exist? 

1. It's common, yes. The Emperor has a cult that worships him as a deity, and some past emperors are worshiped as deities. Dwarves also commonly revere their ancestors and rulers.

 

2. He killed or imprisoned the paladins of the previous emperor and made his own personal force of loyal mage-paladins in their place.

 

3 & 4. No, all Eastern mages aren't instantly from Avatar The Last Airbender... If you want to air-punch while you cast a spell, you certainly can do that, even ignorant gaijin Westerners. :P But it doesn't necessarily add anything to the magic.

 

Magic in the East is the same as it is in the West, because the nature of magic (which is shrouded in mystery, anyway) isn't going to change over the Jagged Edge. A lot of magic isn't necessarily people "babbling stuff," either, as seen in some of the stories (such as "A Wolf in Sheep's Clothing").

 

As for the 4th question, there are many societies in the East, and the answer to that question depends on which society we're talking about - but we haven't really established much of that yet. In fact, we haven't really established much anything about the East, as we're still doing research to keep the setting close to history and mythology. When we get the chance to explore that area, we'll have more to say about it. That applies to both questions.

 

5. That's never going to happen, as it's not something we want to do with the setting; some of the required chemicals don't exist in this world. It's a fantasy world, LotR style, where thousands of years pass and that just doesn't happen. As for Greek fire, however, yes, it does exist.


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#1031 Dave Greenblade

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Posted Yesterday, 06:41 AM

 

Ehhh, it's uncertain, to be honest. We've often debated exactly how telekinetic type magic (moving stuff with your mind) should work in Wulfgard. We generally avoid using it.

 

The current rule is that it's very hard for magic to directly manipulate living beings or anything else that possesses a spirit or soul (which includes people, animals, and even things like oceans, rivers, forests, etc.). Only very experienced and powerful mages with strong spiritual presence themselves can overcome the natural protection to arcane manipulation provided by a spirit. Usually if they want to manipulate these things, they have to resort to spirit magic.

 

So, typically a mage who wants to "force-push" a living being will just summon a strong gust of wind (air magic) to knock them down. But it's far beyond the realm of air magic to form some kind of tight constriction around a person's throat.

 

The rule I used in the Errant RP that I ran was that a very powerful mage with a very strong spirit can use "force magic" directly on a living being if the target's spirit is not powerful enough to stop it, but that's not a set-in-stone Wulfgard rule.

 

How about using 'air magic' to pull the breath out of someone's lungs, and keep other air from going in? That would have essentially the same effect as choking them. Or do the mages just summon an element, without having direct control over it?


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#1032 Saber-Scorpion

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Posted Yesterday, 09:58 AM

Or do the mages just summon an element, without having direct control over it?

 

Correct, partially. Mages can only control the element they summon, for a short period of time after it has been summoned. They can't control elements that already exist in the natural world.

 

So, for example, a powerful air-mage might be able to summon a whirlwind and control its movement for a time. But if a real, natural tornado started coming toward him, he couldn't control that - he would have to summon his own wind to counter it.


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#1033 Dave Greenblade

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Posted Yesterday, 03:39 PM

I see. That's a pretty solid way to keep your elementals from becoming overpowered.

It also makes what they do more akin to how magical powers are described in ancient myth and folklore rather than how most modern fantasy fiction depicts them. Which I'm under the impression is the vibe you're going for.

 

So, good job mate, is what I would say.


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